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New game: Mortal Kombat

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Troy L. Nothnagel

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Jul 23, 1992, 9:35:35 PM7/23/92
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Got a new game at the local (Lincoln, Nebraska) arcade today called
"Mortal Kombat" put out by Midway. The ROMS are dated 7/14/92, so I
would ASSUME it's a new game. <grin>

Anyway, it's basically a '92 version of Pit Fighter. Same type of
digitized graphics, except they are much better in this one and you have
seven or so characters to chose from. The moves seem difficult, but
that's probably because they aren't the same kind as found in SF.
You've got five buttons: High kick, low kick, high punch, low punch and
defend. Yes, a separate button for defense.

Didn't get much chance to play it, but will put up anything I find out
later this weekend. Or perhaps in the SF2 group as the games are of the
same genre...

One nice thing about it- (here anyway) one of the coin slots was giving
four credits for a token while the other was giving one. Go figure.

Oh, also found what has GOT to be a bug. I won a round and all through
the next round my character's head was located about six inches from the
rest of his body. Makes for quite a bit of confusion.

--
Troy L. Nothnagel
at...@cleveland.Freenet.Edu
"And for a gorilla, his English wasn't half bad." - Den of Earth
"No, now go away or I shall taunt you a second time-a!" - Guard, MP&tHG

Stephen Jonke

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Jul 24, 1992, 6:01:32 PM7/24/92
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In article <1992Jul24....@usenet.ins.cwru.edu>, at...@cleveland.Freenet.Edu (Troy L. Nothnagel) writes:
>
> Got a new game at the local (Lincoln, Nebraska) arcade today called
> "Mortal Kombat" put out by Midway. The ROMS are dated 7/14/92, so I
> would ASSUME it's a new game. <grin>
>
> Anyway, it's basically a '92 version of Pit Fighter. Same type of
> digitized graphics, except they are much better in this one and you have
> seven or so characters to chose from.

This sounds remarkably like "Defenders of the Hood" which is put out by
Atari. I wonder if Atari and Midway have some sort of deal going on???

Steve

Wee Win

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Jul 26, 1992, 1:16:45 AM7/26/92
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jo...@kong.gsfc.nasa.gov (Stephen Jonke) writes:

Anyone got any tips for this ggame? Special moves, etc.....

Huy Nguyen
--
-------------------------------------------------------------------------------
Huy Nguyen | It is not merely enough to survive,
h...@regentdb.uoknor.edu | But to Live. - M. Musashi
-------------------------------------------------------------------------------

Lex Luthor

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Jul 27, 1992, 8:44:01 AM7/27/92
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Mortal Kombat -

Graphics - Pit-Fighter like graphics. Digitized along with some animation
for special power moves. Very nice, although still choppy. Reminds me
of old b/w film footage where the people move too fast.

The background is not digitized, but is still very nice computer graphics.
Look for Santa Claus to fly across the sky on some screens. The screen
background changes after every fight, so you won't get too bored with it.

I love the special death sequences. When I die, I want to see my body
a) fall into a spiked pit
b) electrocuted until the head explodes
c) have its heart pulled out
d) and head separated in at least 2 or 3 different ways

Game Play - I haven't gotten the knack of the special moves yet. They
seem to be a very large part of winning the game.

Aside from the special moves, all of the different characters' basic
moves are very similar. That means learning one character isn't too
different from learning another, aside from special moves.

vs. the computer - The computer likes to get up close and do the hand
to hand combat with ya. If you get too far away, you'll get barraged
with missile/special attacks. I find the hand to hand combat awkward.
It's hard to get an effective attack in after you block. The variety
of basic moves is very limited.

vs. human opponents - Special moves and learning them are the whole game
now! I feel that once you've learned all the moves, each battle will
wind up being a slaughter. It's easy to destroy someone into oblivion
without any hope for your opponent. The basic problem is that you can
attack your opponent whenever they're not blocking. This means that
you've just sent them into the air with an uppercut--- you shoot a
fireball or freeze attack, or some other special attack which hits them
before they can recover from the uppercut. Today was the first day I
played the game. I almost have the timing down so that if I freeze
someone with sub-zero, I can keep them in a freeze. It's worse than
auto-stun combos in SFII because they're easier to do. The implications
of this stupidity in design will become apparent when people learn the
moves and how to use them.

--
Eu-Ming Lee (aka CyberGeek) el2...@uxa.cso.uiuc.edu
"Nobody told me there'd be .sigs like these."
-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
NO CARRIER

david j warner

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Jul 29, 1992, 1:26:10 PM7/29/92
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In article <Bs1sp...@news.cso.uiuc.edu> el2...@uxa.cso.uiuc.edu (Lex Luthor) writes:
>Mortal Kombat -
>
>Graphics - Pit-Fighter like graphics. Digitized along with some animation
> for special power moves. Very nice, although still choppy. Reminds me
> of old b/w film footage where the people move too fast.
>
> The background is not digitized, but is still very nice computer graphics.
> Look for Santa Claus to fly across the sky on some screens. The screen
> background changes after every fight, so you won't get too bored with it.
>
> I love the special death sequences. When I die, I want to see my body
> a) fall into a spiked pit
> b) electrocuted until the head explodes
> c) have its heart pulled out
> d) and head separated in at least 2 or 3 different ways
>

"Uhh, Jeb, you got a real dark side." - Joel Hodgson.

>
>--
>Eu-Ming Lee (aka CyberGeek) el2...@uxa.cso.uiuc.edu
>"Nobody told me there'd be .sigs like these."
>-=-=-=-=-=-=-=-=-=-=-=-&{&gp% +/)@ooooooo
>NO CARRIER

--
- David J. --------- BLUE RIDDLE PRODUCTIONS. Bloomington, IN; Durham, NC. -
- e-mail: dwa...@cree.ucs.indiana.edu --------------------------------------
--------------------------------------- "America, the land of the fee." -
--------------------------------------- - Bette Midler, "For the Boys." -

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