Ray Mueller set the bar so very high (4,722,200 points on 12/4/82) and
I will always honor that --- 24 years and nobody even came close. I
didn't even think I could until the moment it happened.
best,
Dan
visit my Gravitar site
http://www.cooganphoto.com/gravitar/
- dedicated to the 1982 Atari classic video arcade game Gravitar.
Hints and playing tips with screen captures, etc. included...
My Gravitar high score 8,029,450 World Record
I'm surprised the monitor and boardset held out that long! :-)
Happy Holidays,
Walt
Let us know if they accept it. This begs the questions...
Did you put a pause on the game, so you could eat, sleep,
go other necessary things, etc.? After playing that long,
my mind would be numb and my hands and arms unusable.
Scott C.
I tip my hat my good man.
darin
Marcel
best,
Dan
Darryl Pike
I've always wondered how people take breaks during such marathon game plays.
Do you just build up enough extra lives and then run to the bathroom while
you loose a few? I guess that's one way to trim off the extra lives the
game cannot handle/recognize.
Chris
<d...@CooganPhoto.com> wrote in message
news:1166927929.7...@79g2000cws.googlegroups.com...
1. Either have enough ships in reserve that you can afford to lose a
bunch (I don't recommend that, though I did have to destroy 122 ships
on purpose (20 at a time or so) to keep the "life maintenance" below
128, cause the game's memory will cause it to reset to "game over" --
which happened to me 3 times in past attempts). I did keep a tally
sheet of ship losses, so at the end of each game I could tally up the
number of ships I lost and subtract from the total earned. You earn a
ship every 10,000 points, so for a million points that's 100 ships +
the 4 you start with - ships lost. Keep the total ships in your
reserve under 128 and the game will not reset -- so if you lose a few
extras while taking a bathroom break, it dosen't really matter,
especialy if you have 80 in reserve.
or...
2. When you need a break, go into the Red Planet (preferably in the
visible landscape -- though the timer will be at 9 seconds) and shoot
the reactor, but don't exit the Red Planet, let it explode, then you
are free to hover around the Death Star for as long as you can keep a
decent hover pattern -- usually long enough to quickly use the
restroom, get a quick bite to eat or some water, stretch, etc... -- I
had to adjust the orbit, and I would ask my wife or Brien King to
monitor the hover pattern and call me back if it looked like I was
going to crash -- it's not like you can leave the game for an extended
period of time, but maybe a couple of minutes up to 5, but
eventually gravity will start to pull the ships orbit an it will crash
into the Death Star.
Another interesting thing about the Red Planet, on the 16th or 17th
time through, it reset back to 21 seconds for a couple of the Red
Planets, and then by the 18th time through it was back to 9 seconds --
I may be the only person who has experienced that specifically. And
yes, I was pretty numb, even with the 5 minute breaks every hour. My
hands, shoulders, etc... all needed a break as well as the mind being a
bit "punchy."
All in all, I'm very happy with the performance. Breaking the world
record has been a goal since I got the game in 2002, and it finally all
came together.
Thanks to everyone for the kind words.
best, Dan
I can't imagine giving up my world record to a nicer guy.
....but 23 hours! Just thinking about it makes my back ache. I think
I will wait a few years before trying to get it back. :-)
~Ray
It's happening on a forum at allgames radio station
http://digg.com/podcasts/All_Games_Interactive/111059
http://www.allgames.com/forums/showthread.php?t=17349
"Defender" <darry...@yahoo.ca> wrote in message
news:1166972701.9...@48g2000cwx.googlegroups.com...
> Amazing!!!!!!!!!!!!!!!!!!!... Congrats Dan.
>
> Darryl Pike
>
Brent
On Dec 24, 1:50 pm, "Gamer2006" <g...@gmail.com> wrote:
> you better hope that Billy Mitchell doesn't dislike you or have some
> connection to the original record. It seems Twin Galaxies is being exposed
> as somewhat of a sham in the face of a few records being removed for reasons
> that have nothing to do with the skill or score of the player.
>
> It's happening on a forum at allgames radio stationhttp://digg.com/podcasts/All_Games_Interactive/111059
>
> http://www.allgames.com/forums/showthread.php?t=17349
>
> "Defender" <darrylp...@yahoo.ca> wrote in messagenews:1166972701.9...@48g2000cwx.googlegroups.com...
>
>
>
> > Amazing!!!!!!!!!!!!!!!!!!!... Congrats Dan.
>
> > Darryl Pike- Hide quoted text -- Show quoted text -
I nearly missed this thread in the Christmas hustle. I love this kind
of stuff. Congrats, and it's great the original record holder is still
around and interested 20+ years later.
Tim
Joe (joeameritech at ameritech dot net)
joema...@ameritech.net
<d...@CooganPhoto.com> wrote in message
news:1166927929.7...@79g2000cws.googlegroups.com...
--
-Steve P.
All messages are scanned with Norton Anti-Virus
"Joe M" <joema...@ameritech.net> wrote in message
news:9xKjh.37226$wc5....@newssvr25.news.prodigy.net...
You don't know the half of it...
<d...@CooganPhoto.com> wrote in message
news:1166951596.5...@a3g2000cwd.googlegroups.com...
> Hi Scott,
>
> Well there is no pause in Gravitar -- those 2 ships keep coming at you
> from the Red Planet about every 5-10 seconds. The key to taking a
> break is:
>
> 1. Either have enough ships in reserve that you can afford to lose a
> bunch (I don't recommend that, though I did have to destroy 122 ships
> on purpose (20 at a time or so) to keep the "life maintenance" below
> 128, cause the game's memory will cause it to reset to "game over" --
> which happened to me 3 times) or...
>
> 2. When you need a break, go into the Red Planet (preferably in the
> visible landscape -- though the timer will be at 9 seconds) and shoot
> the reactor, but don't exit the Red Planet, let it explode, then you
> are free to hover around the Death Star for as long as you can keep a
> decent hover pattern -- usually long enough to quickly use the
> restroom, get a quick bite to eat or some water, stretch, etc... -- I
> had to adjust the orbit, and I would ask my wife or Brien King to
> monitor the hover patter and call me back if it looked like I was going
> to crash -- it's not like you can leave the game for an extended period
> of time, but maybe a couple of minutes up to 5, but eventually gravity
> will start to pull the ships orbit an it will crash into the Death
> Star.
>
> Another interesting thing about the death star, on the 16th or 17th
> time through, it reset back to 21 seconds for a couple of the Red
> Planets, and then by the 18th time through it was back to 9 seconds --
> I may be the only person who has experienced that specifically.
>
> And yes, I was pretty numb, even with the 5 minute breaks every hour.
> My hands, shoulders, etc... all needed a break as well as the mind
> being a bit "punchy."
>
> All in all, I'm very happy with the performance. Breaking the world
> record has been a goal since I got the game in 2002, and it finally all
> came together.
>
> Thanks to everyone for the kind words.
>
> best,
> Dan
>
>
> Scott Caldwell wrote:
>> Very cool! Congratulations!
>>
>> Let us know if they accept it. This begs the questions...
>>
>> Did you put a pause on the game, so you could eat, sleep,
>> go other necessary things, etc.? After playing that long,
>> my mind would be numb and my hands and arms unusable.
>>
>> Scott C.
>>
Congrats man! This makes me feel guilty about slacking off on my AD
practice :P
I know when I did my Asteroids marathon TG's rules forbid anyone
assisting me by keeping track of how many ships I had in reserve (in
order to avoid having too many - if you get 256 in reserve the game
will reset).
I kept track of the ship losses as I was playing -- when I lost a ship,
I would put a hash mark on a sheet -- which has the same configuration
as the planets, so that it will be easy to match up to the video tape
of the game. I had 20 sheets ready (because I figured I would play
through the game 20 times) before the game, so I could mark them as I
played (this was my 6th attempt at the record, I figured out how to do
the accounting part of it after the 2nd attempt -- the 3.2 million game
in Sept. 2003 that is on record at Twin Galaxies:
http://www.twingalaxies.com/index.aspx?c=22p=2&gi=5043&vi=1259
At the end of each game (or technically the beginning of a new game) I
would blow up the Red Planet, so that the 2 ships can not chase me
every 10 seconds, which allowed me to get into a hovering pattern
around the Death Star -- then I could safely walk away from the game
for a minute or two (or more) depending on the quality of the hover
pattern. All the person watching the game while I was on a short
minute or two bathroom break did was monitor the hover pattern and tell
me if it was getting close -- if I lost a few ships it didn't really
matter, as I had plenty in reserve.
...so after destroying the Red Planet, I would do the accounting,
adding up the total ships lost for that game and subtract from the
total earned -- you earn a ship every 10,000 points, so for a million
points = 100 ships + 4 that you start with, minus the total lost =
ships in reserve. It makes it very easy to see where you are at and
how many ships you can afford to lose. In fact, when I got close to
100 ships in reserve, I would crash 20 (or so) on purpose to keep that
reserve number down (I had to crash 122 on purpose throughout this
world record game). In 3 previous attempts, I had the game reset on me
because of this issue of too many ships in reserve and the game quit
out or reset if you will -- those 3 games were:
12/11/04, 2,998,450 - 10:22 AM - 6:31 PM = 8 hours 9 minutes
12/16/06, 3,743,000 - 10:08 AM - 8:25 PM = 10 hours 3 minutes
12/17/06, 3,995,700 - 10:08 AM - 9:01 PM = 10 hours 53 minutes
I learned my lesson after the game quit out on me, and putting that
kind of time and energy into playing for so long (you can see I waited
2 years before I was willing to try again), I said I was not going to
play for the record again until we get this issue figures out. Rich
Adam (who worked with Mike Hally, did the coding for Gravitar back in
1982), Brien King, JROK, and Mark Spaeth all came to the same
conclusion, that it is the coding of the game that was the issue
causing the game to reset -- so keep the total ships below 128 and it
should work -- they tested the theory in Mame and replicated the
problem. If I had known about this issue of the game resetting, in
Dec. 2004 when I scored the 2,998,450 points, I was playing was on par
to easily have broken the record then.
Also, Brien King, a Twin Galaxies referee, was one of the two people
that watched me play and helped me change the tapes, write down my
scores, times, etc... but I kept track of the ships earned and lost, so
no, I'm not concerned.
best,
Dan
What does billy mitchell have to do with this? he "ownz" pacman, not
gravitar..
Marcel
Steve Weebie broke the record and billy had it removed
<drago...@comcast.net> wrote in message
news:1167092417....@73g2000cwn.googlegroups.com...
He attended a 2004 pinball show I helped host here in Florida. Can't
miss him; tall slender chap with a mullet. Very nice guy.
Marcel