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Best and Worst Attract sound (was: How to turn off Auto Start in Pole Posi

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jt august

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Dec 7, 1997, 3:00:00 AM12/7/97
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I used to hang out at an Atri Adventure back in the early 80's, and right by
the Atari 8-bit eduction center was a space Ace loud enough to hear through
the glass windows with the door closed. The guy who ran it would echo back
the attact mode with the words "Space Case, defender of just us, booze, and
the planet's worth."

jt


oc...@spam.yakko.cs.wmich.edu

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Dec 7, 1997, 3:00:00 AM12/7/97
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In article <113645567...@oui.com>, jt august <star...@oui.com> reshaped the electrons to say:

A campground I used to stay at had a Teenage Mutant Ninja Turtles game with a
real loud attract mode, I don't know remember how many times I though of going
over and unplugging it when noone was looking ;^)

Fred

andy r

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Dec 7, 1997, 3:00:00 AM12/7/97
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Astro Blaster -- "Fighter Pilots Needed in Sector Wars... Play Astro
Blaster".. after hearing that 50,000 times you go bonkers.


CYBERYOGI =CO= Windler

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Dec 12, 1997, 3:00:00 AM12/12/97
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jt august wrote:
>
> I used to hang out at an Atri Adventure back in the early 80's, and right by
> the Atari 8-bit eduction center was a space Ace loud enough to hear through
> the glass windows with the door closed. The guy who ran it would echo back
> the attact mode with the words "Space Case, defender of just us, booze, and
> the planet's worth."
>
"Reactor" sounds quite interesting.(But I don't know if it talked,I just have
it on MAME.)
Is it correctly emulated that the (great) music of "Kick" can't be turned off
in attract mode while leaving it on within the game???

MAY THE SOFTWARE BE WITH YOU!

*============================================================================*
I CYBERYOGI Christian Oliver(=CO=) Windler I
I (teachmaster of LOGOLOGIE - the first cyberage-religion!) I
I ! I
*=============================ABANDON=THE=BRUTALITY==========================*

Montgomery Gabrys

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Dec 20, 1997, 3:00:00 AM12/20/97
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wait a minute - JT August lived in St. Louis near the NorthWest Plaza mall.
That's when they had a Space Ace cranked to obscene levels. Still have my
tolken from there. They moved to another mall and kept the image thing well
after Atari Inc. died (and became atari games and atari corp) because of
zoning laws and left the Atari 800XL's running in a learning center til
1993.

Talk about time warps.

Liked the sarcastic tome though. I'm saving this sucker...
mga...@netherworld.com
(antispam)

CYBERYOGI =CO= Windler <wind...@informatik.fh-hamburg.de> wrote in article
<349169A5...@informatik.fh-hamburg.de>...

John Cowan

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Dec 21, 1997, 3:00:00 AM12/21/97
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Worst attract sound ever:

A stupid wrestling game circa 1998... maybe "Mat Mania"?

I can still hear the machine in my nightmares.... "One... Two..
ThhhRREEEEEEeeeeeeeeeee!"

Ugh...

John Cowan
Systems Specialist
Competitive Technologies International, Inc.

http://www.CTiFL.com

800.CTi.0024
407.638.0095 (FAX)

jt august

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Dec 22, 1997, 3:00:00 AM12/22/97
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>>>wait a minute - JT August lived in St. Louis near the NorthWest Plaza mall.
That's when they had a Space Ace cranked to obscene levels. Still have my
tolken from there. They moved to another mall and kept the image thing well
after Atari Inc. died (and became atari games and atari corp) because of
zoning laws and left the Atari 800XL's running in a learning center til
1993.<<<

The only thing you had wrong was that the Crestwood store opened about 6
weeks behind the NW Plaza store. Both stores had the Atari learning centers
to satify local zoning laws. But St. Ann decided that even though Atari
Adventure had the lab, it was a front to skirt the issues, and revoked their
occupancy permit on grounds that the lab did insufficient business (which was
true, the lab was always dead). Time Warner fought them in court and stayed
open a few months longer, but lost and lost appeal.

Some years later, when Paramount group bought out NW Plaza, they told St. Ann
that some ordinances had to change if St. Ann was to have the roof on the
plaza that was needed to keep it commercially viable into the next century.
Amoung these changes was to kill the anti-arcade rules so that Nickles and
Dimes, Inc. could open a super arcade/mini-amusement parc.

It was a result of this that I was able to be in a position to learn to hate
the Turtles theme (Heroes in a Half Shell, Turtle power) and Bonebusters Pin
snarling "Hey, you hear the one about the traveling salesman?"

But that's a different story.

jt


jwe...@ccwf.cc.utexas.edu

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Dec 22, 1997, 3:00:00 AM12/22/97
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CYBERYOGI =CO= Windler (wind...@informatik.fh-hamburg.de) wrote:

: "Reactor" sounds quite interesting.(But I don't know if it talked,I just have
: it on MAME.)

It talked.

The "normal" attract mode sound isn't anything too special, but
when you hit any button, it plays the cool music we all know and love.

: Is it correctly emulated that the (great) music of "Kick" can't be turned off


: in attract mode while leaving it on within the game???

No, I'm pretty sure that's incorrect. There's no attract mode
music in Kick....at least not on mine....BUT I do have the music in
normal play. So, either there is no attract mode music, period. OR,
it can be turned off in attract mode, but I don't remember there
being a setting to turn it off....

Joe

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Joseph J. Welser jwe...@ccwf.cc.utexas.edu
Design Engineer -- Crystal Semiconductor Corporation
Ph.D. Student in E.E. -- University of Texas at Austin
Work: jwe...@crystal.cirrus.com http://www.crystal.com
P.O. Box 17847; Austin, TX 78760
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