Are there any FAQs/hint files anywhere with walkthrus? I've got a buddy who
has a dedicated Major Havoc, and he can't seem to get through it.
On another note, about how much would a dedicated Major Havoc fetch on the
market today? It's in very good condition.
-c
Chris Dalla <m...@ix.netcom.com> wrote in article
<586mpc$8...@dfw-ixnews5.ix.netcom.com>...
> There is no end to Major Havoc as far as I know. I got up to level 24 and
it still looks like no end in sight. I has, been a while but I remember on
level 20 it stating something about your home planet is near, so I could be
wrong. The warps will help get you to a higher level quickly. I bought a
dedicated Major Havoc back in 90' from the arcade at my college. The arcade
was closing and got it for $300 (woo wee!!) but now these machines go for
well over $1000. I have moved a lot over the last couple of years, so part
of my collection lies in my parent's garage 1500 miles away (including Maj.
Havoc, boo!!) Fortunately, it still works and my dad totally kicks butt at
playing it.
Well, Heres my Walkthrough: Keep playing until the game finally breeaksdown. When this
happens you've won. Seriously, there is no end. There is a message around the 20th or so
level about being close to the homeworld, but even after playing many levels after this
the game keeps going and going and going and GOING. Remember this game was created back
in the days where manufacturers and players didn't worry about little things like an
ending.
Mac
Here is the scoop. Major Havoc originally was supposed to end. The guys
at Atari were planning a spectacular ending. However officials at Atari
were pissed that it was taking so long to finish the game and the
programmers were told to finish the game immediately. Anyway after a
while the levels repeat.
> There is no end to Major Havoc as far as I know. I got up to level 24 and
> it still looks like no end in sight.
Nope. Evidently Atari actually got sued by the parent of a child who
had become obsessed with finding the home planet (for "false
advertising" or some such). They gave the kid a free arcade machine to
defuse the problem.
// grigsbeast
Is the game a dedicated? The dedicated games run faster and are
therefore harder than the Tempest or Grav/SD conversion boards. If you
are considering passing the upper levels, set your game for easy. Medium
makes level 15,16 and 17 almost impossible (which is what they intended
since the game has no end). You can also turn off the *adaptive
difficulty*.
If you want to make it even easier
Put a 9MHz crystal at Y1
8MHZ crystal at Y2
This is how the conversion boards are set up so that the XY outputs are
slow enough for the slow slew rate of the Wells-Gardner monitors. The
amplifone monitors are much faster and tighter and can handle the
quicker XY inputs.
Other hints: avoid enemies, touch reactor, escape before the reactor
blows up. :-)
If you can get to the higher levels after that and get board......you
can download my update (incomplete at the moment) from my page. Right
now there are lots of little changes as well as 4 new levels (I think)
but they are at 18,19,21 and one other. I made the whole game a little
easier as well so It isn't impossible to get that far.
Good luck!!!
--
Jess Askey Atari Vector Page:http://magenta.com/havoc
The Audio Analyst
509 S 2nd St Unit B RGVAC stuff:http://magenta.com/havoc/mylist.txt
Laramie, WY 82070
(307)721-9001 Wanted: I,Robot PCB Speed Buggy PCB Quantum PCB
yep thats the ticket...check out my Major Havoc page and the Alpha 1 (MH
prototype) page.There is alot of trivial info on there!!!
lets see if i can get this right.
http://magenta.com/havoc/atari/vector/html/major_havoc.html
http://magenta.com/havoc/atari/vector/html/alpha_1.html
Amen!! Endings RUIN games, and ruin their staying power. Thank the maker
that there is no ending to MH, and hopefully MH will not end after Jess
does the Homeworld, but continue with a greater degree of difficulty. Are
you listening, Jess??
People talking about endings remind me of the 8-bit Ninnie generation "I
beat this..I beat that...blah, blah, blah...." Most of the time, they
continiue, continue, continue (after they died and actually got BEAT) and
reach the end before they were good enough to get there. (How about the
game genie for the ultimate rip off? Unless you (unlikely) use it to make
a game tougher....) Once they see the end, they've beat themselves -
they've spent $$ on a game they won't play anymore (most of the time).
This is a topic that makes me not like many modern games - no matter how
good you are, the game will allways end. Sometimes they don't even have a
score.
Whooaahh!! Holy bunch of Bullsh**!!!!! What's this kids name, (and his
parents) so I can kick their keisters? I'm not disputing the factuality of
the situation, I just get ticked over B.S. lawsuits!! Probably the same
jerk who pryed back doors off machines to reach inside coinboxes...where's
my razor blades??!!
This is why I insist on a brutal self-discipline of not letting myself
abuse the continue feature of my games. To sit there clicking away at
the credit switch to 'finish' a game just destroys the point of
playing the game, and soon your looking to trade or sell it. Remember,
if you did this and were paying for the game, how big a stack of coins
would you need? I usually limit myself to a realistic amount of
continue credits, like 2 or 3, similar to if you were paying for it.
(Most of the time, I have my machines locked and use my spare change
to play them anyway. Makes a great moneybox, and somehow increases the
enjoyment of the game, gives it more 'value')
----------------
Mark Sheldon
ms...@qits.net.au
Well, with SOME games you have no CHOICE but to credit your way through
because they self-percentage themselves so visciously (Puzzle De Pon,
anybody? If ANYONE can beat that game on one quarter consistently they
deserve a million dollars..) After you play a bit without putting a
quarter in, the game will decide to screw you until it has eaten enough
quarters. There are games that really do this. Another example of a
game you MUST pump quarters into is Gauntlet II. Of course, the smart
quater pumper pumps quarters into the OTHER PLAYERS, and runs up the
multiplier, so he can survive the starvation stages. When you reach
ertain point ranges, the game stops giving you food. The higher the
multiplier, the sooner you can get out of the starvation mode. Combine
this with stalling the walls on the evil levels that cannot be beaten
without taking a ton of damage, and you clean up. But you have to pump
quarters in to do it.
Well, Im definitely not putting an *end* to the game, it will have a
homeworld and
then it will repeat, but Im trying to figure out a good way to make all
the levels have
an interesting twist after that, maybe some randomness.. a-la gauntlet
II. But Im running out
of memory space as it is right now and would prefer the upgrade to be a
simple one.
Reverse-engineering all the subs is a very time consuming task!! :-0
later!
The main reason this was done was primarily because of operators complaining
about Elves like me (although Warriors and Wizards were more notorious)
lasting forever and a day on just one quarter in Gauntlet. In Gauntlet II
Warriors and Wizards get less food on the mazes than do Valkyries and Elves
when they play by themselves. (I've posted before here my story called
Questor's Quest where I spent 16+ hours playing Gauntlet at a 24-hour
bowling alley to see if Gauntlet had a Level 1000. It was relatively easy
to get up to 52000 Health on one quarter with Gauntlet. That's not possible
on Gauntlet II because of the above noted programming. However, operators
have to make a living too.)
The third revision of the Gauntlet ROM's had a similar food cutback policy
that did not always put out all the other food found on the same boards
in the previous two revisions.
--
---------------------------------------------------------------------------
Glenn Mandelkern "Hee, hee, hee, hee!" -- Questor the Elf
gma...@netcom.com "When passion runs deep,
San Jose, CA you're playing for keeps" -- Keith Emerson
Games, GUI's and Entertainment What does Motif sound like in the key of C++?
I'm that anyone :-) My wife will attest to that. The only machine I know
of is the one at the mall of america, and it runs at level 4. It's also
the only single token machine left in the arcade. Since they only give
three tokens per dollar (sheesh!) I'm technically beating it on 33
& 1/3 cents, and not a quarter ;-)
Can't wait for the day I see this and/or Bust-a-Move at an auction for
around $100-$150 :)
Michael.
www.2084.com
mi...@2084.com
I have a Q*Bert in excellent condition. Cab good. Very light burn in,
nothing major. The game is located at the University of New Hampshire in
Durham, NH. $225.
Thanks,
Andy Baldman
University of New Hampshire
Electrical Engineering
abal...@kepler.unh.edu
--
****************************************************************************
Andy Baldman
University of New Hampshire, Durham NH
abal...@kepler.unh.edu
****************************************************************************
Subject says it all. Looking for an R-Type boardset. If
someone's got one, please email.
Thanks,
Andy Baldman
********************************************************************
Andy Baldman
University of New Hampshire - Electrical Engineering
abal...@kepler.unh.edu
********************************************************************