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Multi-Williams Artwork / Hyperspace location question...

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Pat

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Jan 27, 2003, 1:23:27 PM1/27/03
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I'm getting ready to build a Multi Williams game and cannot find the
links for the artwork anymore. I know that ARCADE RENOVATIONS has a
link on their site for some, but it's not listed anymore. Also, there
was a person on Ebay selling some too. Anyone know of another link?
I need sideart, marquee, and control panel overlay.

Also, on the Control Panel Overlay, the hyperspace button cutout is in
the wrong place. On Defender and Stargate, the hyperspace button is
in the BOTTOM CENTER of the control panel. On the multi williams
overlay, it is down and to the left of the inviso button. Was the
Mutli overlay designed like this on purpose? Professional Defender
and Stargate players aren't going to be used to the different location
of the hyperspace button. :)

-Pat

Mark C. Spaeth

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Jan 27, 2003, 1:28:45 PM1/27/03
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In rec.games.video.arcade.marketplace Pat <wormho...@yahoo.com> wrote:
: I'm getting ready to build a Multi Williams game and cannot find the

I think the hyperspace is the least of their worries... heh.

An 8-way large knob stick instead of a 2-way small knob for movement
is problematic, as is the distance between the stick and the reverse
button...

The second stick blocking the buttons kinda too..

O'ell... gotta compromise if you're gonna play all 6 games.

--
Mark Spaeth msp...@mtl.mit.edu
50 Vassar St., #38.265 msp...@mit.edu
Cambridge, MA 02139
(617) 452-2354 http://rgvac.978.org/~mspaeth

MMP

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Jan 27, 2003, 2:24:36 PM1/27/03
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Pat,
Darin Jacobs sells the Multi-Williams art kits. You can find him on eBay,
user id phoenix.arcade. I have a kit for my Joust and it is awesome.
You'll be thoroughly pleased.
Good luck,
Matt


"Pat" <wormho...@yahoo.com> wrote in message
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Pat

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Jan 27, 2003, 2:45:23 PM1/27/03
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Thanks for the quick response.

I just messaged him on eBay. Thanks again.

-Pat

Clay Cowgill

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Jan 27, 2003, 2:53:40 PM1/27/03
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"Pat" <wormho...@yahoo.com> wrote in message
news:m1ua3vkkdv7pl9aas...@4ax.com...
> I'm getting ready to build a Multi Williams game and cannot find the
> links for the artwork anymore. I know that ARCADE RENOVATIONS has a
> link on their site for some, but it's not listed anymore. Also, there
> was a person on Ebay selling some too. Anyone know of another link?
> I need sideart, marquee, and control panel overlay.

I think Darin's getting his own website ready pretty soon for his
artwork/controlpanels/etc...

> Also, on the Control Panel Overlay, the hyperspace button cutout is in
> the wrong place. On Defender and Stargate, the hyperspace button is
> in the BOTTOM CENTER of the control panel. On the multi williams
> overlay, it is down and to the left of the inviso button. Was the
> Mutli overlay designed like this on purpose?

It probably wasn't on accident. ;-)

Defender and Stargate need only accomodate a single player, so their
controls are really in the center 3/5ths of the original control panels.
Since Darin's control panel needed to have space for two Joust players, the
controls are more "spread out" across the panel. Having Hyperspace in the
true center would be quite a reach since the thrust/fire cluster is off on
the far right... Playability-wise I think it was a good decision. I think
function (rightfully) won over form in that case.

An all-in-one control panel just won't be the same as the originals no
matter what, but on the other hand you could always just make a dedicated
Defender/Stargate control panel to swap in if you really wanted to.

-Clay


Michael Lenardon

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Jan 27, 2003, 8:00:08 PM1/27/03
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The positioning is different definatly. I find the reverse button in an
awkward position but the artwork is so nice I can live with it. I have a
Duramold I tried to keep most of the positioning reasonably authentic. I
also have Joust and Defender cabs which will use Darrin's artwork.

Michael Lenardon
"Clay Cowgill" <cow...@attbi.com> wrote in message
news:87gZ9.66824$AV4.3403@sccrnsc01...

Azarcadegames

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Jan 27, 2003, 8:59:28 PM1/27/03
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Guys, we did seek input and suggestions from many people. The panel layout was
most critical and we know it would be impossible to please everyone.

There is a finite amount of space to work with and we actually tested 3
different layouts and decided on the one that felt the best. I assure you we
spent hour upon hour going over endless scenarios.

Ideally the purist should get dedicated cabinets. This was designed for those
who didnt have the space (or didnt want to commit to it) or the money for 6
cabinets.

Most of the cabinets we have been using have been Williams cabs converted to
some type of Jamma fighting game. Deconverting them back to their original game
was just as costly as doing a MultiWilliams. There happens to be someone out
there who is rumored to be making new Williams full sized cabs for dedicated or
MW to suit your personal needs. One of our biggest customers uses 25" cabs and
sells them quite well.

In the end I think most people have been happy with what we released to the
market, especially judging by sales. We will never be able to please everyone
and understand there will be detractors

We do have some designs drawn up for possible Ast/Ast Dlx/Lunar Lander cpos and
marquees that one day could come to market.

Thanks for all your support.

darin

Brent Cobb

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Jan 28, 2003, 1:27:09 AM1/28/03
to
Yes, lets see those!
Maybe it will get made faster if you spread those around...

I would buy an Ast/Ast Dlx/Lunar Lander kit right now if they were
available.

Brent


Pat

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Jan 28, 2003, 3:35:02 AM1/28/03
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On Mon, 27 Jan 2003 19:53:40 GMT, "Clay Cowgill" <cow...@attbi.com>
wrote:

Well, if my professional stargate playing friends come over, they'll
just have to live with where the hyperspace button is. I'm converting
a Mortal Kombat cabinet into a Multi-Williams. I think it's going to
turn out great. I'll post a link with pics when I'm done.

Maybe the different location of the hyperspace button will give me a
chance to win now!! Haha.

-Pat

STARGATER

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Jan 28, 2003, 7:18:22 AM1/28/03
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I would buy an Asteroids Deluxe right now if I could find one!!
Still looking, Tampa Bay area.
-Rik

Phil

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Jan 28, 2003, 7:30:27 AM1/28/03
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On 28 Jan 2003 04:18:22 -0800, shel...@gte.net (STARGATER) wrote:

And I'd like one for Lunar Lander. :)


Phil


STARGATER

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Jan 28, 2003, 9:15:20 AM1/28/03
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>
> Maybe the different location of the hyperspace button will give me a
> chance to win now!! Haha.

Personally, I never get a chance to even USE hyperspace on Stargate.
Gameplay is so fast at times I can't even get my finger to the button
before I'm dead.
When I do manage to get to it, I warp right in front of something that
kills me anyway.
Basically, Hyperspace = Self Destruct. :(
Still love playing though.
-Rik

Tom

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Jan 28, 2003, 2:53:52 PM1/28/03
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I just hope the kit works on an Asteroids Deluxe as that's the game I have.
:oP

"STARGATER" <shel...@gte.net> wrote in message
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Azarcadegames

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Jan 28, 2003, 3:41:40 PM1/28/03
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most likely due to the large amount of space on an asteroids and the fact there
were tons of asteroids made it will most likely be asteroids.

darin

Mickey Johnson

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Jan 28, 2003, 4:09:22 PM1/28/03
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Funny thing about this kit is that I have a lunar lander and an asteroids,
plus a mame cabinet that will play asteroids deluxe, and I still want the
multi-kit!!! I won't convert any of my control panels though.....

gotta love this hobby......... I wonder if Ed Logg ever thought people
would be looking/modifying this code 20 years later........

--
Mickster

Visit my website and see my arcade!!

http://mickster.freeservers.com
"Azarcadegames" <azarca...@aol.com> wrote in message
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Brent Cobb

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Jan 29, 2003, 2:43:39 PM1/29/03
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Can't you do it with out converting the cp?
All of the buttons are there for all three games already.
I talked to Clay about this before, and I think it was his intention to use
just the Asteroids cp.

Check this thread out.
http://groups.google.com/groups?q=Asteroids+multi+is+finally+here&hl=en&lr=&
ie=UTF-8&oe=UTF-8&selm=8VUz9.427%24V16.2602%40rwcrnsc54&rnum=1

Brent
"Mickey Johnson" <mick...@derbyworks.net> wrote in message
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Mark C. Spaeth

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Jan 29, 2003, 3:01:32 PM1/29/03
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Brent Cobb <a1mi...@lvcm.com> wrote:
: Can't you do it with out converting the cp?

: All of the buttons are there for all three games already.
: I talked to Clay about this before, and I think it was his intention to use
: just the Asteroids cp.

Ummm... thruster?

Lunar lander is going to suck if you don't have some sort of linear control
for the thruster... 'nuff said.

Brent Cobb

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Jan 29, 2003, 3:25:46 PM1/29/03
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Mark,
Here was Clay's solution which I find perfectly acceptable:

----------------------------------------------------------------------------
-----------
What I've done is use standard Asteroids controls for Lunar Lander
(Hyperspace is Abort). The thrust and fire buttons from Asteroids are
"light" and "medium" thrust for Lunar lander. Pressing both at the same
time if "heavy" thrust. I'm still considering giving an analog input for
thrust control. (I have a POKEY on the board for Asteroids Deluxe sounds, so
I've got some "free" potentiometer inputs. I kinda doubt many people would
use it though...) You can 'tap' the thrust buttons as well to sort-of
'modulate' the thrust to your liking...

-Clay
----------------------------------------------------------------------------
-----------

I wouldn't want to hack up or replace my Asteroids cp, the game just
wouldn't be the same. :-)

Brent


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