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NFS sucks!!

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Gerald G. Washington

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Dec 21, 1994, 1:59:56 PM12/21/94
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John Tisch (jti...@tc1225.pto.ford.com) wrote:
: sch...@xpletive.MITRE.org (Steven Chase) writes:
: |> There are only three tracks! Come on. You can't go off the road.
: |> When you wreck, either your car smokes up or it flips over. No
: |> broken windows or dented fenders, nothing! The game was good
: |> for a few laughs when I did doughnuts in reverse, but other
: |> than that this game sucks. Don't waste your money on it!

: You obviously have no real taste for gamming do you, you sound exactly like a MK freak,
: someone who has to have Mortal Komabt and Doom, well I'll tell ya' try to compare to any other
: driving SIMULATION available and it wins HANDS DOWN!!!!!!.. Ridge Racer 1 track WOW!!!!.... hmm
: your a loser... the end.. Buy a Jag and become a Jag Fag.... and you can play awesome driving
: games like Club Drive and Checkered Flag, Flat polygons rule!!!!!....

I haven't played the game, but if what Steven says about its
lack of realism is true, then it must be a big disappointment.
These days people are looking for realism in graphics. I thought
"Need for Speed" was all about realism, with real cars and real
speed simulation. If you wreck a speeding car, you will see
more than smoke. What kind of car cannot even go off the road?

-- Gerald

John Tisch

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Dec 21, 1994, 11:33:17 AM12/21/94
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In article <SCHASE.94D...@xpletive.MITRE.org>, sch...@xpletive.MITRE.org (Steven Chase) writes:
|>
|> I can't believe the reviews people are giving NFS. I told my
|> friend that people on the internet said it was the best 3do
|> game out yet and we went out and bought it yesterday. This game is
|> terrible.
|>
|> Graphics: ok
|> Sound: terrible
|> Controls: ok

|>
|> There are only three tracks! Come on. You can't go off the road.
|> When you wreck, either your car smokes up or it flips over. No
|> broken windows or dented fenders, nothing! The game was good
|> for a few laughs when I did doughnuts in reverse, but other
|> than that this game sucks. Don't waste your money on it!
|>
|> Later,
|> psycho steve

Carl Bach

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Dec 21, 1994, 3:15:09 PM12/21/94
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I *kinda* agree with physco steve and his NFS opinion and I have no
plans on buying a JAG or becoming a JAG FAG. Steve may have overstated
his opinion as fact, but it was clear to me that it was *just* his
opinion of the game. Maybe he/we/some other folks aren't in to driving
SIMULATIONS. Hmmmmmmm?!!!!I too was not impressed with the sound or the
controls.....(the cockpit view is good, but the other views really do
leave alot to be desired IMO). Why do you have to get so uptight just
because someone doesn't like a game that you happen to love. IMO, you
better *love* all the games I do or I'll just say "your [BTW...it's
"you're"] a loser... the end...Buy a Jag and become a Jag Fag." Now
does that sound logical to you? I don't think so. Different strokes
for different folks. I love Road Rash, but did not get into NFS that
much at all. In fact, I returned it after 2 days. I'm not a big driving
simulation fan unless there's also a build up/goal (e.g., winning money
to buy new cars, etc.) with an ending to reach on the game. Does this
make me a wannabejagfag?

--

,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,
Carl Raymond Bach Views expressed may not necessarily be
(uba...@dsdprod.meaddata.com) the views of my employer!!!!!!!!!!

Things that matter: my wife, my kids,
3DO, RUSH, & ST:TNG!!!!!!

"I just hit things with sticks." <----Neil Peart (drummer for RUSH)
*'"'*-._,_.-*'"'*-._,_.-*'"'*-._,_.-*'"'*-._,_.-*'"'*-._,_.-*'"'*-._,_.-*'"'*

John Tisch

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Dec 21, 1994, 3:51:19 PM12/21/94
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In article <3d9tvc$k...@booz.bah.com>, ger...@warbird.usae.bah.com (Gerald G. Washington) writes:
|> I haven't played the game, but if what Steven says about its
|> lack of realism is true, then it must be a big disappointment.
|> These days people are looking for realism in graphics. I thought
|> "Need for Speed" was all about realism, with real cars and real
|> speed simulation. If you wreck a speeding car, you will see
|> more than smoke. What kind of car cannot even go off the road?
|>
|> -- Gerald

Well, as I wrote earlier, I have yet to play a driving SIMULATION that is even CLOSE! to
NFS.. IMHO.. I played Test Drive (PC) and this is basically same with a lot more eye candy and
better tracks etc.... The fact their are only 3 tracks is not a limitation if you ask me, when
I think or games like ridgr racer that people pay 25 cents to play on e the same trakc over and
over again, NFS is god sent.. Oh well, not gonna argue, but if you read the posts I'd have to say
that the general populous LOVES!!! the game.. if you are looking for an arcade driving game than
this is NOT it.. simulation only!!!!....

MCSumner

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Dec 21, 1994, 5:41:18 PM12/21/94
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NFS _is_ about realism, and is the most realistic driving simulation on
the market. Cars nose down when you hit the brakes, body roll is there.
Everything.

Now, do cars come apart in huge flaming piles of destruction? No. And if
all you're looking for is MK-On-Wheels where you can see one great
"fatality" after another, look elsewhere. NFS is about simulation, not
about synthetic gore.

Eric Sahrmann

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Dec 21, 1994, 2:59:03 PM12/21/94
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In article <SCHASE.94D...@xpletive.MITRE.org>,
sch...@xpletive.MITRE.org (Steven Chase) wrote:

> I can't believe the reviews people are giving NFS. I told my
> friend that people on the internet said it was the best 3do
> game out yet and we went out and bought it yesterday. This game is
> terrible.
>
> Graphics: ok
> Sound: terrible
> Controls: ok
>
> There are only three tracks! Come on. You can't go off the road.
> When you wreck, either your car smokes up or it flips over. No
> broken windows or dented fenders, nothing! The game was good
> for a few laughs when I did doughnuts in reverse, but other
> than that this game sucks. Don't waste your money on it!
>
> Later,
> psycho steve

Well... the game *is* called Need for Speed, not Need for Spectacular
Crashes after all. Regardless, if you don't like the game, fair enough.
I just wonder why you have to say that 'it sucks' just because it wasn't
to your taste.

Maybe I am too nice but I try to separate the truly shitty games out there
for the 'it sucks' distinction. NFS certainly does not deserve to be
lumped into this category at *all*.

It is the most realistic driving simulator I have tried to date. Sure
it's less than seat of the pants flying at 400 miles an hour like Ridge
Racer , Road Rash etc, but that UNrealistic.

I myself drive both motorcycles and automobiles and find NFS far more of a
simulation than Road Rash, which is damn good fun but more of an arcade
game than a simulator per se.

If you are into true escapism and don't like NFS, that's perfectly
justifiable, but please don't assume 'it sucks' and nobody could possibly
like it.

I really don't think this is fair to either the maker or the consumer as
it may cause somebody who might eally enjoy the game to pass it up.

--
Eric_S...@mindlink.bc.ca

CMiller359

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Dec 22, 1994, 4:43:45 AM12/22/94
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For shame!! Someone who likes RUSH and doesn't like NFS??!!
I guess when God gave out taste you only got half a serving...
Seriously, NFS is the kind of game where if you don't like it I have to
question your judgement on video games in general. I just can't understand
why someone wouldn't like it.. Oh well, to each his own. I mean people
actually DID wear bell bottoms and like the Bee Gees....

Craig Miller

Carl Bach

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Dec 22, 1994, 7:16:53 AM12/22/94
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Due to the RUSH reference, I assume this post is directed towards me.
As such, I feel the need to clarify :)

I think NFS is everything that everyone says that it is.......extremely
realistic (from the cockpit view)....the handling is great (especially
doing donuts, etc.), etc., etc., etc. It's just not really my cup of
tea. To answer your questioning my judgment on video games in general,
I have been an avid *lover* of video games since I got my first Nintendo
about 8 years ago. From there I went to SNES and now 3DO. I prefer
RPGs to any other. I love RR and Shockwave. I loved AITD. Why can't
everyone understand that the reason so many software developers make so
many different TYPES of games is because not all their audience likes
the same thing. :) BTW....the Bee Gees rule......

Message has been deleted

Andrewf Fenic

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Dec 21, 1994, 9:43:51 PM12/21/94
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NFS is an incredibly addictive and spectacular game. It is the best title
by far on the 3DO or the Jag. In fact, it ranks very high v/ most of the
PC CDROM titles I have purchased this Christmas.

The sound is excellent, the graphics are great, and the physics model is
darn near perfect. If you like real driving, you will love NFS.

Those criticizing it must be from the old Jag v/ 3DO camp as I can't see
any objective poster having much criticism for this title. If you don't
absolutely love NFS, spend some more time playing it. You will :)

Andy

Doug Dyer

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Dec 22, 1994, 8:33:20 AM12/22/94
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sch...@xpletive.MITRE.org (Steven Chase) writes:

>> You obviously have no real taste for gamming do you, you sound exactly like a MK freak,
>> someone who has to have Mortal Komabt and Doom, well I'll tell ya' try to compare to any other
>> driving SIMULATION available and it wins HANDS DOWN!!!!!!.. Ridge Racer 1 track WOW!!!!.... hmm
>> your a loser... the end.. Buy a Jag and become a Jag Fag.... and you can play awesome driving
>> games like Club Drive and Checkered Flag, Flat polygons rule!!!!!....

>Don't tell me I have no real taste for gaming! I am not an MK freak
>and I think Doom is kind of boring to play. I am not impressed with
>any games I have seen from Jaguar, and there are only a few games from
>3do that impressed me. I'd rather wait quite a while and buy a NEOGEO
>CDrom, Playstation, or even longer for the new Nintendo system.

>I didn't know this game was supposed to be a SIMULATION. I was
>expecting a game like Stunts for the PC except with better graphics.
>Stunts is very fun to play and you can design your own tracks. My
>friend returned the game to Babbages after some hassle. He told them
>the pictures on the back of the box weren't in the game(the bridge and
>balloons) which is true, and he wasn't satisfied.

Yes they are. Both of them. (Very cool too).
--
Doug Dyer - dy...@alx.sticomet.com | Real-time systems . * //[]//
Software Technology, Inc. (STI) | Space flight/ground software ^^ .
DC office: (703) 329-9707 | vxWorks BSPs, etc. .

Sean Kellner

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Dec 22, 1994, 9:11:13 AM12/22/94
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In article <SCHASE.94D...@xpletive.mitre.org>,
Steven Chase <sch...@xpletive.MITRE.org> wrote:

>I didn't know this game was supposed to be a SIMULATION. I was
>expecting a game like Stunts for the PC except with better graphics.
>Stunts is very fun to play and you can design your own tracks. My

As one who is absolutely nuts about NFS, I have no problems with
that. And I would hope others wouldnt either. Not everyone enjoys FS5
and Falcon 3.0 like I do either. Oh yea, I also really like stunts,
not as much as Indy Car Racing or NASCAR, but I like it.

>friend returned the game to Babbages after some hassle. He told them
>the pictures on the back of the box weren't in the game(the bridge and
>balloons) which is true, and he wasn't satisfied.

I have driven thru the bridge many times, and the balloons look
really cool as you drive by them. In other words, they are in the game
plain as day, no tricks needed. Just drive. Which leads too...how long
did you guys play? Did you ever try it on Pro mode? This game does not
impress (other than graphically) many of the people I have shown it to
at first, until I kick it up to Pro mode for them. Now it just never
leaves. Just a thought...:)


--
"This year will go down in history. For the first time, a civilized
nation has full gun registration! Our streets will be safer, our
police more efficient, and the world will follow our lead into the
future!"-Adolf Hitler,1935 * Sean Kellner * skel...@ddt.eng.uc.edu

Message has been deleted

Paul Rance

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Dec 22, 1994, 7:32:56 AM12/22/94
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: I haven't played the game, but if what Steven says about its

: lack of realism is true, then it must be a big disappointment.
: These days people are looking for realism in graphics. I thought
: "Need for Speed" was all about realism, with real cars and real
: speed simulation. If you wreck a speeding car, you will see


: -- Gerald

You hear one bad post about a game and then assume its going to be
a big disappointment, what about all the messages praising the game.
You cant get much more realistic that NFS, the trouble is its
too realistic and so people start noticing things about it. If
it was super mario karts no-one would give a crap if you couldnt
drive off the road and into a field.

: more than smoke. What kind of car cannot even go off the road?

Erm, a ferrari or a Lamborgini cant. I think you want a 4x4 jeep to
do that ;-)

You can go off-road but only onto the dirt/grass verge, you just
cant go as far as you would Road Rash.

Paul

Sean Kellner

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Dec 22, 1994, 11:38:19 AM12/22/94
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>
>We played it for about 1.5 hours on all modes, Pro was the best. The
>guy at Babbages said the balloons and bridge weren't in it either. At
>least my friend got to return the game and got Rebel Assault. I hope this
>game isn't a disappointment also.

The bridge I think is in the Alpine course, cant remember the stage
exactly. It even makes a whoosh whoosh whoosh sound as you go thru it
and pass the arm like things (whatever you call the metal hunks on a
bridge). The ballons (and theres more of them than whats shown on the
box) are on the Coastal course, not sure of the stage just not the
first. BTW, about Rebel Assault. Many of us have played it on the
PC. Its point at the stuff and shoot mostly. Definitely not a sim, you
will probably like it :)

>
>We just thought that they could have made the game about ten times
>better if:
>
>1. The tracks were longer or more tracks.

I would appreciate more tracks (of course, more is better :) ), but
I can't complain. After all it does take ~45 minutes to go thru it all.

>2. The crashes were more realistic.

With the crashes that total the car, I don't mind. Its the little
stuff that can happen to yer car when driving that fast that would be
cool. Say a truck carrying gravel is cruisin and makes a star patter
on yer windshield :), bumping other cars may change handling of yer
car. Jumping might do something to yer suspension. Since I never done
any of this this stuff I dont know how it works in real life, but
would be cool, I think.

>3. You could go off the road and hit a tree or something.

I want to run Mr. X off the road...way off the road... over the guard
rail...into that there ocean :) Dunno if I can/can't but it'd be
cool. I would like intersections with crossing traffic like in Road
Rash. This would make running red lights real dangerous. I would also
like alternoute routes in the track, again similar to Road
Rash. The coolest would be like a typical downtown at night with
little traffic, lots of cris crossing 1 way streets, up to you to find
the quickest way to the destination. Have the option of fighting some
traffic along the streets or maybe going a little out of the way but
able to open it up on the highway. Also have the cops get mad if you
do something to them. Run into them and a chopper and about a half
dozen cop cars show up for you to out run. Just thinking out loud
here. Its a great game, but even the best can be improved in the next
version.


>4. They got rid of that stupid guy(I doubt anyone plays that game
>without the tape over his mouth so he shuts up).

No need to get rid of him, you have him turned off so it doesnt make
a difference. For me, having him on just makes me more PO'ed at him
and I push that much harder. Ramming him into other cars at just the
right instance cause he told me that "if its flat you'll drive on it"
line again.

>5. Make it so you could build your own track.
>

Would be cool. Practical I dunno, but cool.

>I don't think that's asking too much. I mean the 3do is capable of
>this isn't it? It just seems that maybe they didn't take as much time
>on this game as they should have.
>

I wouldn't say anything was really missing, it appears to be a very
well done Test Drive, I am very happy to have it and I will be getting
the Flightstick to make the control better :)

Doug Crabill

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Dec 22, 1994, 1:29:44 PM12/22/94
to
In article <SCHASE.94D...@xpletive.MITRE.org> sch...@xpletive.MITRE.org (Steven Chase) writes:
> My friend returned the game to Babbages after some hassle. He told them

> the pictures on the back of the box weren't in the game(the bridge and
> balloons) which is true, and he wasn't satisfied.

The bridge on the back of the box is on the second leg of the Alpine
track and the ballons are on the second leg of the Coastal track.
Each track has three legs, or sections. After finishing a checkpoint,
you see some stats, FMV of the X-Man, and are allowed to continue the
race on the next leg (with new scenery) if you choose. Too bad he
returned the game after seeing only 1/3 or less of the tracks.

Doug

Oliver Wade

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Dec 22, 1994, 3:13:51 PM12/22/94
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>My friend
>returned the game to Babbages after some hassle. He told them
>the pictures on the back of the box weren't in the game(the bridge and
>balloons) which is true, and he wasn't satisfied.

Esqueeze Me? Exactly how long did you friend play the game before his tiny
attention span ran out...5 minutes. If he really did play the game, he
would have seen that everything on the back of the box is indeed in the
game (including the bridge and the balloons) plus more cool stuff that you
have to be good enough to get to see. If I were Babbages I'd hunt him down
and get the money back.
Oliver

Message has been deleted

Glen Scurr

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Dec 22, 1994, 10:19:08 PM12/22/94
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Steven Chase (sch...@xpletive.MITRE.org) wrote:

: friend returned the game to Babbages after some hassle. He told them


: the pictures on the back of the box weren't in the game(the bridge and
: balloons) which is true, and he wasn't satisfied.

Sounds like someone has a VERY short attention span. I purchaced the game
about 7 hrs. ago and have been through the bridge atleast 4 times and past
the baloons atleast 3 times. And, still had time to go out for dinner and
do some shopping.

Don't post scathing negative reviews about a game unless you're going to
try it, I mean REALLY try it. My favourite segment so far (of the 9) is
Alpine 3 awesome scenery, cliffs hanging out over the road. Bet you didn't
try that one either.
--
scu...@cuug.ab.ca (Glen Scurr) ( \/ ) <3> Need for Speed
Calgary Unix Users Group I \ / my [D] & Fifa Roadrash
Calgary, Alberta, Canada \/ (O)

Glen Scurr

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Dec 22, 1994, 10:30:38 PM12/22/94
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Steven Chase (sch...@xpletive.MITRE.org) wrote:
: We just thought that they could have made the game about ten times
: better if:

: 1. The tracks were longer or more tracks.

In my estimation NFS has more MILES of track than RR, Daytona, I estimate
about 75 miles of road in NFS, based on 5 min. times * 100 mph averages *
9 segments total, a rough estimate.

: 2. The crashes were more realistic.

What game has more realistic crashes than NFS? What do you want? Bodies
flying through the windsheild?

: 5. Make it so you could build your own track.

If the 3DO had a hard drive, maybe. We're talking about a console system
here not a PC.

: I don't think that's asking too much. I mean the 3do is capable of


: this isn't it? It just seems that maybe they didn't take as much time
: on this game as they should have.

If you can show me a better HOME version of ANY driving game on ANY
platform you win the argument. RR on SPX 1 track. Daytona on Saturn,
Vapourware.

CMiller359

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Dec 23, 1994, 2:01:55 AM12/23/94
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ummmm The bridge and the balloons ARE in the game. You and your friend
must really suck at games... Have fun waiting for the Nintendo
mythological machine...

Craig

Carl Bach

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Dec 23, 1994, 9:13:08 AM12/23/94
to
In article <SCHASE.94D...@xpletive.MITRE.org>, sch...@xpletive.MITRE.org (Steven Chase) writes:
|> In article <D18uJ...@cuug.ab.ca> scu...@cuug.ab.ca (Glen Scurr) writes:
|>
|> > Sounds like someone has a VERY short attention span. I purchaced the game
|> > about 7 hrs. ago and have been through the bridge atleast 4 times and past
|> > the baloons atleast 3 times. And, still had time to go out for dinner and
|> > do some shopping.
|> >
|> > Don't post scathing negative reviews about a game unless you're going to
|> > try it, I mean REALLY try it. My favourite segment so far (of the 9) is
|> > Alpine 3 awesome scenery, cliffs hanging out over the road. Bet you didn't
|> > try that one either.
|>
|> Enough about the stupid balloons and bridge! We didn't play it long
|> enough to see them because we didn't want to waste our time playing a
|> game we didn't like. We played it for well over an hour, which is plenty
|> of time to decide whether or not you like a game and why. It's probably a
|> good thing that we didn't see the stupid balloons because that gave us
|> an excuse to return the game.
|>
|> My friend was also disappointed with Rebel Assault. He won it 3 hours
|> after he bought it and he also said the graphics were pretty
|> grainy and it wasn't a very challenging game. Then again, he won
|> Donkey Kong Country 5 hours after he bought it, so that's not saying
|> much. Sorry to keep posting negative reviews, but I guess the 3do
|> isn't living up to our expectations.

Have you guys played:

WOTW
Road Rash
ShockWave
ShockWave: Operation Jumpgate
Super Wing Commander

Message has been deleted

Carl Bach

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Dec 23, 1994, 1:08:09 PM12/23/94
to
In article <SCHASE.94D...@xpletive.MITRE.org>, sch...@xpletive.MITRE.org (Steven Chase) writes:
|> In article <3deltk$3...@meaddata.casenet.meaddata.com> uba...@dsdprod.meaddata.com (Carl Bach) writes:
|>
|> > Have you guys played:
|> >
|> > WOTW
|> Yes. It's ok, but a little hard to control. Good graphics though.
|>
|> > Road Rash
|> > ShockWave
|>
|> I told my friend to buy either of these two, but I think he's afraid
|> to invest too much money because he keeps talking about selling his
|> 3do. Haven't seen either of these, just read reviews people gave them
|> and I do believe they are good games.

|>
|> > ShockWave: Operation Jumpgate
|> > Super Wing Commander
|>
|> Heard these were good, but I also heard how great NFS was...
|>
|> The best system as far as playability and FUN is NEOGEO if you can
|> afford it. I used to own one, but could never justify spending $200
|> for a new game so I sold the system. Hopefully NeoGeoCD will be good.
|>


All I can say is get Road Rash.......play it, live it, love it (I would
think you would).....it's spectacular........then get Shockwave! :)

Marlon Beltz

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Dec 23, 1994, 3:58:54 PM12/23/94
to
In article <SCHASE.94D...@xpletive.MITRE.org>,

sch...@xpletive.MITRE.org (Steven Chase) wrote:
>He told them
>the pictures on the back of the box weren't in the game(the bridge and
>balloons) which is true, and he wasn't satisfied.

Uhhhh, yah they are. No wonder he didn't like it. All I hear are people
bitching that there aren't more tracks, and he didn't even finish the
ones that are in there. They are long....., and I think to get to the
3rd stretch you have to be playing in pro mode.

BTW, I can't post the email I got without permission, but it was from EA
Canada, and they said there are NO extra tracks coming out for this
release. Maybe NFS II?

---------------------------------------------------------------------
mar...@cris.com is:/
/
Marlon Beltz /
Animator --
RamTek Imaging /
Philadelphia, PA /
/

Jason D. Bardis

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Dec 23, 1994, 1:29:26 PM12/23/94
to
sch...@xpletive.MITRE.org (Steven Chase) writes:

>In article <D18uJ...@cuug.ab.ca> scu...@cuug.ab.ca (Glen Scurr) writes:


>> Sounds like someone has a VERY short attention span. I purchaced the game

[snip]

>Enough about the stupid balloons and bridge! We didn't play it long
>enough to see them because we didn't want to waste our time playing a
>game we didn't like. We played it for well over an hour, which is plenty

^^^^^^^^^^^^^^^^^ ^^^^^^^


>of time to decide whether or not you like a game and why. It's probably a

^^^^^^^

Need I even add anything here?

>good thing that we didn't see the stupid balloons because that gave us
>an excuse to return the game.

Good grief, that's a long stretch.

-Jason
--
Jason Dante Bardis(jaso...@engineering.ucsb.edu) is a Simpsons-watchin', 3DO-
playin',cyclin',anime-viewin',Absolutely Fabulous-tapin',aXcess-readin', hair-
-dyin',Mac-usin',Ministry-listenin',LEGO-creatin','brow-piercin',autocrossin',
Tempest-adorin',cart-collectin',electronics-tinkerin',ballroom-dancin' kinda guy

David Nagy

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Dec 23, 1994, 8:49:03 PM12/23/94
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Steven Chase (sch...@xpletive.MITRE.org) wrote:

: We played it for about 1.5 hours on all modes, Pro was the best. The


: guy at Babbages said the balloons and bridge weren't in it either.

Well I guess that makes at least 3 clueless people... :)

:At


: least my friend got to return the game and got Rebel Assault. I hope this
: game isn't a disappointment also.

ROFL (Rebel Assault is truly everything that NFS is not) :D

: We just thought that they could have made the game about ten times
: better if:

: 1. The tracks were longer or more tracks.

Wow, you think so? "More is better", why didn't WE think of that!

: 2. The crashes were more realistic.

Yeah! We wan't fatalities!

: 3. You could go off the road and hit a tree or something.

And of course... Racing without tree-hitting just isn't racing. :)

: 4. They got rid of that stupid guy(I doubt anyone plays that game


: without the tape over his mouth so he shuts up).

Ummm, YOU got rid of "that stupid guy." I guess that in your eyes,
"Choice is the root of all evil."



: 5. Make it so you could build your own track.

That would be nice... Rare--but nice.

: I don't think that's asking too much. I mean the 3do is capable of
: this isn't it? It just seems that maybe they didn't take as much time
: on this game as they should have.

Yeah, if they had just taken more time, it would've been PERFECT! :D


Dave Nagy

Alex Hsu

unread,
Dec 24, 1994, 6:01:03 AM12/24/94
to

First of all, I'd like to say that it is troubling that many of us NFS
fans are flaming a person who shares an opinion different from ours. I
would like to defend this person because everyone is entitled to his or
her own subjective take on anything - especially something as objective
as a game - and if we are to flame anything, we should flame the person's
opinion, and NOT the person.

This idealistic stance, however, began to fade as I read his next message.

----

Steven Chase (sch...@xpletive.MITRE.org) wrote:

<irrelevant stuff SNIPPED>

: We played it for about 1.5 hours on all modes, Pro was the best. The

: guy at Babbages said the balloons and bridge weren't in it either. At


: least my friend got to return the game and got Rebel Assault. I hope this
: game isn't a disappointment also.

I think it is utterly AMAZING that you could not get to the SECOND leg of
either the alpine (Bridge) or coast (ballon) track. You are saying that
you played a game for over an hour, and you could not pass the finish
line of either tracks with no time restraints? Perhaps your 1.5 hour is a
bit exagerrated?

I find it hard to believe that out of the 9 segments of the game, you
apparently only finished at the maxium, 5 segments (3 from Highway, 1
from coast, and 1 from alpine) more likely only 3 or 4 segments, and you
honestly believed that the ballon and bridge tracks simply DIDN'T EXIST
(?!?!?). I mean does anyone else find this odd other than me?

You didn't say "I tricked the Babbage person into taking the game back
as I convinced him that these tracks didn't exist." You honestly believed
that there couldn't be something in the game that was... say... unseen as
of yet? This is a simple logical connection that a 5 year old would be
able to make: I didn't see the parts, but I haven't seen all of the
tracks. Maybe it's in the parts I haven't seen? Hmmm....


: We just thought that they could have made the game about ten times
: better if:

: 1. The tracks were longer or more tracks.

What? You couldn't finish the ones that were there! You don't even have
any idea how long it is!

: 2. The crashes were more realistic.

ok. Whatever. This is obviously a minor point as the focus should be on
the driving, no?


: 3. You could go off the road and hit a tree or something.

You can. The tree doesn't splinter into a milion pieces, though.

: 4. They got rid of that stupid guy(I doubt anyone plays that game
: without the tape over his mouth so he shuts up).

The stupid guy is "gotten rid of" by turning him off. He doesn't talk,
and you can't see him. What do you want to do, have him strapped to a
pole so you can "FINISH HIM?"

: 5. Make it so you could build your own track.

As mentioned before, this is impossible on a console system without an
external write device like an HD.


: I don't think that's asking too much. I mean the 3do is capable of
: this isn't it? It just seems that maybe they didn't take as much time
: on this game as they should have.

I think you didn't take as much time on your criticism as you should have.

Like I said, I'm all for criticism for all things - but I only ask that
they are well grounded and thought out. This, apparently, was neither.

--
Alex Hsu

krait

unread,
Dec 24, 1994, 9:11:37 AM12/24/94
to
SS> Enough about the stupid balloons and bridge! We didn't play it long
SS> enough to see them because we didn't want to waste our time playing
SS> game we didn't like. We played it for well over an hour, which is p

You played it well over an HOUR but didn't see the bridge or balloons?

Try pressing the A button!

.\\arco
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: E-mail [ kr...@xs4all.nl ] : * ... Merry Christmas * :
: [ kr...@sterbbs.nl ] : *|* and a *|* :
: Majornet [ Krait@STR ] :**|** Happy New Year ... **|** :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
* RM 1.3 02366 * Borgasm The ecstasy of being assimilated.

SysOp

unread,
Dec 24, 1994, 11:33:17 PM12/24/94
to
ger...@warbird.usae.bah.com (Gerald G. Washington) writes:
[...]

> I haven't played the game, but if what Steven says about its
> lack of realism is true, then it must be a big disappointment.
> These days people are looking for realism in graphics. I thought
> "Need for Speed" was all about realism, with real cars and real
> speed simulation. If you wreck a speeding car, you will see
> more than smoke. What kind of car cannot even go off the road?

Uh, yeah, they should have t-mapped crushed cars! That's the
ticket....

Seriously, I'm sure there's still quite a lot of room before we
get to total realism. NFS is great, though, not a disappointment
at all! It's Test Drive on steroids!


Clearly, it's one of the most realistic driving games available.
It has a respectable frame rate, and great scenery. You're more
concerned with the rendering of a car after you've crashed, rather
than the in-game graphics?! OH, I'm sorry, I must have tripped
over a flame!

Never mind this message then! ;-)


---
Gary Wolfe "I'm not sleeping around..." -- Ned's Atomic Dustbin
tlvx!sy...@sinkhole.unf.edu or tlvx!sy...@interphase.com

F.Schober

unread,
Dec 23, 1994, 1:00:00 PM12/23/94
to
On 22.12.94 cmiller359 # aol.com@242:4900/99.0 said something about "Re: NFS
sucks!!"...

cac> question your judgement on video games in general. I just can't
cac> understand why someone wouldn't like it.. Oh well, to each his own. I

Why not?

1. It's very slow.
2. You have not the possibility to explore the area left
and right from the street (Road Rash like).
3. The handling is very difficult compared to other racing games.
4. Sometimes you drive alone and just watch the scenery... kinda boring

Enough reasons not to like it.
Road Rash hasn't that problems.
So I like Road Rash and I don't like NFS.

BTW: I also like VR deluxe and Ridge Racer...

CU [3] PLAY STATION <U>
F.Schober (D) SATURN / 32X <6>
<O> SNES GENESIS <4>

gareth trotter

unread,
Dec 25, 1994, 5:02:09 PM12/25/94
to
>> question your judgement on video games in general. I just can't
>> understand why someone wouldn't like it.. Oh well, to each his own. I
>Why not?
>1. It's very slow.
>2. You have not the possibility to explore the area left
> and right from the street (Road Rash like).
>3. The handling is very difficult compared to other racing games.
>4. Sometimes you drive alone and just watch the scenery... kinda boring
>BTW: I also like VR deluxe and Ridge Racer...
>CU [3] PLAY STATION <U>
>F.Schober (D) SATURN / 32X <6>
> <O> SNES GENESIS <4>

I'd like to throw my 2 cents in on this discussion now that I
have had a fairly good look at NFS (i've played RR, Daytona, and
VR before). You say the game is slow Fritz, are you telling me
that when you get the Diablo upto 180+ on the alpine pro level
with cars whizzing left and right, a cop on your tail, and the
X-Man swerving around in front of you, you don't feel any
sensation of speed. I'm not saying that NFS is blindingly fast,
I'm just saying it's realistic, and to say it's very slow is just
plain wrong. You say you like VR and Ridge Racer, but with your
second point you contradict yourself, I don't remember being able
to explore the scenery in either of these games. With the
handling, I think the problem is that because we are of the video
game generation of exaggerated (sp?) speeds and control we have
difficulties coping with something real when playing games, an
escape from reality. When playing NFS I have found that I need to
teach myself a whole new way of driving almost, compared to other
games (Road Rash, Daytona, VR, Ridge Racer), and I feel that I am
trying to use the same concentration and awareness that I would do
in real life. Finally, with your last point, I usually find
myself watching the speedo while trying to push the Diablo past
200+ and avoid the oncoming traffic, oh yeah and the cops, and the
X-Man. I know you like Ridge Racer Fritz, but your comments above
almost sounded like flames. This is isn't a flame, I'm just
asking you to keep your opinions at an open-minded level. Cool.
I'm outta here.
--
Gareth Trotter email to:gar...@steely.demon.co.uk
AKA-Arilou Quickbabie ~/=-----------=------------=\~
President =\ "It is so good to smell /=
Groucho Marx Fan Club =/ you, I am expanding!!!" \=
UK HQ ~\=-----------=------------=/~

David Nagy

unread,
Dec 26, 1994, 3:27:02 AM12/26/94
to
F.Schober (F.Sc...@hgs.fido.de) wrote:

[RE: NFS]

: 1. It's very slow.

No, it's not. Saying "it's slow" over and over and over does not make it
true. I am at a complete loss as to WHAT is "slow" about NFS. It seem s
to be a very accurate depiction of (very) high speed driving. I question
the honesty (and sanity) of anyone who thinks driving upwards of 150MPH
down a winding, traffic filled, police infested, mountain road is
"boring".

: 2. You have not the possibility to explore the area left


: and right from the street (Road Rash like).

Yeah... And the car won't grow Chitty-Chitty-Bang-Bang wings either!
What the hell does this have to do with high-speed racing?

: 3. The handling is very difficult compared to other racing games.

Hmmm, could it be that the real problem here is merely that Fritz just
isn't any good at NFS??? Nah, he wouldn't trash a game just 'cause he's
inept...

: 4. Sometimes you drive alone and just watch the scenery... kinda boring

Perhaps Fritz hasn't got the car out of 1st yet... "[J]ust watch the
scenery" Yeah, right!

Dave Nagy

SysOp

unread,
Dec 25, 1994, 1:01:46 PM12/25/94
to
uba...@dsdprod.meaddata.com (Carl Bach) writes:

> In article <3d9lcd$d...@eccdb1.pms.ford.com>, jti...@tc1225.pto.ford.com (John
> |> In article <SCHASE.94D...@xpletive.MITRE.org>, sch...@xpletive.MITR
> |> |>
> |> |> I can't believe the reviews people are giving NFS. I told my
> |> |> friend that people on the internet said it was the best 3do
> |> |> game out yet and we went out and bought it yesterday. This game is
> |> |> terrible.
> |> |>
> |> |> Graphics: ok
> |> |> Sound: terrible
> |> |> Controls: ok
> |> |>
> |> |> There are only three tracks! Come on. You can't go off the road.

Three long tracks. Each one takes over 15 min. even if you're really
good. For all of those minutes, the track is different. Unlike many
race games, you're not going around the same track 20 times.

> |> |> When you wreck, either your car smokes up or it flips over. No
> |> |> broken windows or dented fenders, nothing! The game was good
> |> |> for a few laughs when I did doughnuts in reverse, but other
> |> |> than that this game sucks. Don't waste your money on it!

Heh, this is great. Never mind the scenery of the in-game graphics,
the decent frame rate, etc.; hey, I want to see a wrinkled bumper
texture mapping when I wreck!

I suppose it is unrealistic when you can bump people off the road
at a pretty good rate of speed difference, and keep going....

> |> |> Later,
> |> |> psycho steve

> |> You obviously have no real taste for gamming do you, you sound exactly li

[rant deleted...]

> I *kinda* agree with physco steve and his NFS opinion and I have no
> plans on buying a JAG or becoming a JAG FAG. Steve may have overstated
> his opinion as fact, but it was clear to me that it was *just* his
> opinion of the game. Maybe he/we/some other folks aren't in to driving
> SIMULATIONS. Hmmmmmmm?!!!!I too was not impressed with the sound or the

Why can't he state it as such? He says he can't believe that NFS is
getting positive reviews of NFS, so he's not giving NFS fans the
same consideration as you'd ask NFS-fans to give him. Double standard?
Hmmmmmmmmmmm....

> controls.....(the cockpit view is good, but the other views really do
> leave alot to be desired IMO). Why do you have to get so uptight just
> because someone doesn't like a game that you happen to love. IMO, you

If you don't love it, would you start off as "I can't believe how
any idiot could like this game!" or something similar? ;-) Hey, it
goes both ways. Why would someone complain, in a racing game, that
their car doesn't wrinkle when they crash? (I suppose if it were
a comparison to games on other systems, we could ask what other games
do this.... Not the ones mentioned in the rant that I deleted above.
Heh.)

I admit that it is not well-simulated what happens in a high
speed crash; oh, they have realistic-looking flips, but no crushed
cars. I do have to wonder, if this is such a key aspect of a game,
why hasn't there been more of a clamor for it before, or even
complaints about other games? ;-) This just makes such critisizm
look like flaming in the only weak areas of NFS that can be found.
(First it was that it seemed "too slow" until it was made obvious that
Real Life was also too slow.... ;-) )

> better *love* all the games I do or I'll just say "your [BTW...it's
[...]
> much at all. In fact, I returned it after 2 days. I'm not a big driving
> simulation fan unless there's also a build up/goal (e.g., winning money
> to buy new cars, etc.) with an ending to reach on the game. Does this
> make me a wannabejagfag?

No, it makes you a more sensable (sensative?) poster than Steve. You
are able to distinguish between styles of games that you don't like,
and realize that others can love this game, and why.


BTW, I like the sound. I haven't driven any of these cars in "real life"
so I don't know how well it compares, but to address the complaints of
the Viper's sound, here's a quote from the local paper: "The Viper has
sort of a whoofing rumble at idle, with a sound like a small Japanese
truck issuing from each side pipe. When you blip it, the noise sounds
like a runaway diesel train, or as Car and Driver magazine once put it
-- 'God's own Dustbuster.'

"Most folks who heard it didn't think much of it." Apparently, the
real Viper sound isn't very appealing either! :-)

If it's not the engine noise, what is the problem? The sound travels
between the speakers, which is nice, because you can sort of tell if
a car is to the left or right of you, etc. No in-game music, is the
worst thing, but I haven't missed it.


I think critisizm would go further, if it were backed up by some
descriptions, etc., and not sweeping statements. I mean, I don't have
a problem with someone saying they don't like the sound, but one person
doesn't, another does, and then where are you? :-) I think it's more
constructive to find out why people have preferences, and then if
someone is wondering whether or not to get the game, THAT is the info.
they need, not whether or not a particular individual had an opinion.

Chris Curry

unread,
Dec 27, 1994, 8:25:41 AM12/27/94
to
In article <788392...@steely.demon.co.uk>, Gar...@steely.demon.co.uk
says...

>When playing NFS I have found that I need to
>teach myself a whole new way of driving almost, compared to other
>games (Road Rash, Daytona, VR, Ridge Racer), and I feel that I am
>trying to use the same concentration and awareness that I would do
>in real life.

In Road Rash I find my self trying to cope and quickly down shift
after I hit a car, or I think to myself "I can't make this turn this
fast". Of course I have to slap myself and think "Hey what am I
thinking? this is ROAD RASH, just stop thinking and press the B button
and you'll be alright".
--
Chris C
-----------------+
Insert .sig Here |
|
-----------------+

Jason W. Nyberg

unread,
Dec 28, 1994, 9:57:54 AM12/28/94
to
F.Sc...@hgs.fido.de (F.Schober) writes:
/1. It's very slow.

You forgot the "IMHO."

/2. You have not the possibility to explore the area left
/ and right from the street (Road Rash like).

Yeah, I can't even begin to count the number of times I've been driving
down the road, and decided to take a little drive over a feild or through
the woods...

/3. The handling is very difficult compared to other racing games.

Well, once you get a drivers licence, you'll find that driving a _real_
car is nothing like driving in Road Rash.

/4. Sometimes you drive alone and just watch the scenery... kinda boring

Try shifting out of first...

--
Jason Nyberg (nyb...@ctron.com) My thoughts, my opinions.

On the surface, in the air, under water, I'll be there!

gareth trotter

unread,
Dec 28, 1994, 10:18:21 AM12/28/94
to
>>When playing NFS I have found that I need to
>>teach myself a whole new way of driving almost, compared to other
>>games (Road Rash, Daytona, VR, Ridge Racer), and I feel that I am
>>trying to use the same concentration and awareness that I would do
>>in real life.
>In Road Rash I find my self trying to cope and quickly down shift
>after I hit a car, or I think to myself "I can't make this turn this
>fast". Of course I have to slap myself and think "Hey what am I
>thinking? this is ROAD RASH, just stop thinking and press the B button
>and you'll be alright".

Exactly my point, I knew someone would understand!!!

F.Schober

unread,
Dec 27, 1994, 12:06:00 PM12/27/94
to
On 25.12.94 Gareth # steely.demon.co.uk@242:4900/99.0 said something about "Re:
NFS sucks!!"...

Gsdcu> that when you get the Diablo upto 180+ on the alpine pro level
Gsdcu> with cars whizzing left and right, a cop on your tail, and the

So you need a special car, a special track and you must have reached
180+ to get those feelings. In VR, RR and Road Rash I have the speed
feeling INSTANT. In VR I can drive over the grass, turn arround and drive
the whole track backwards (and I can see what is comming in front of me!).

You played them all. I think you know what I mean.

BTW: Reality sucks and a too real racer also sucks IMHO.
Some like those ultrarealistic unplayable sims. I definitly NOT!

mlam...@sony.com

unread,
Dec 28, 1994, 11:00:54 PM12/28/94
to
In article <b3d2...@p5.f22.n5000.z242.fidonet.org>, F.Sc...@hgs.fido.de (F.Schober)
writes:

>On 25.12.94 Gareth # steely.demon.co.uk@242:4900/99.0 said something about "Re:
>NFS sucks!!"...
>
>

>BTW: Reality sucks and a too real racer also sucks IMHO.
>Some like those ultrarealistic unplayable sims. I definitly NOT!
>

I think most of the free world knows by now how you feel about Need For Speed... You do
not like it; FINE ! You cannot possibly think that anyone really cares if someone is
vehemently opposed to a game which they thoroughly enjoy...

I suggest a new course of action which should evoke a more positive reaction from
USENet users: Post positive things about games you like... it's MUCH more productive
and enjoyable to read...

Gerald G. Washington

unread,
Dec 29, 1994, 11:29:00 AM12/29/94
to
Alex Hsu (aqh...@is2.nyu.edu) wrote:

: Steven Chase (sch...@xpletive.MITRE.org) wrote:

: : 2. The crashes were more realistic.

: ok. Whatever. This is obviously a minor point as the focus should be on
: the driving, no?

Hey, great! In fact, there's no need for scenery, since the focus should
be on the driving. There's no need for fancy looking cars; monochrome
should do it. Hmm, it's starting to sound like that game I had for my
Intellivision...

I'm not flaming the game; I haven't even played it. I just can't believe
that people would not expect, or even want, extra details in a game,
especially with these hi-tech, new generation game consoles and large CD
storage. It's like saying DOOM should not have texture maps on the walls,
since the focus should be on shooting the monsters.

-- Gerald

Gerald G. Washington

unread,
Dec 29, 1994, 2:05:14 PM12/29/94
to
MCSumner (mcsu...@aol.com) wrote:
: Gerald,
:
: You really ought to give this gamea try before running it down. There is
: more detail in this game than any other driving game on any other system
: -- far more than on PSX Ridge Racer (which I've played quite a bit).

I understand, but I didn't run it down. I certainly didn't give this
thread its subject line! I only ask about these concerns people are
voicing because I want responses like, "but there are details like
drivers waving out the window as they pass by, or sometimes they give
you the finger, or cyclists swerve into traffic..." I'm just hoping
to goad someone into telling me the details. I'm very close to buying
a 3DO, but I'm still curious to see if any exciting Jaguar games might
be around the corner. I can't by either system if there are only one
or two games I really like. Too bad the stores around here don't
have 3DOs set up with a selection of games to try.

Actually, when I first bought my SNES it was just for SF2 Turbo, but
I just paid $88 for the console.

-- Gerald

MCSumner

unread,
Dec 29, 1994, 1:15:18 PM12/29/94
to
Gerald,

You really ought to give this gamea try before running it down. There is
more detail in this game than any other driving game on any other system
-- far more than on PSX Ridge Racer (which I've played quite a bit).

-Mark

gareth trotter

unread,
Dec 29, 1994, 6:00:15 PM12/29/94
to
>>that when you get the Diablo upto 180+ on the alpine pro level
>>with cars whizzing left and right, a cop on your tail, and the
>So you need a special car, a special track and you must have reached
>180+ to get those feelings. In VR, RR and Road Rash I have the speed
>feeling INSTANT. In VR I can drive over the grass, turn arround and drive
>the whole track backwards (and I can see what is comming in front of me!).
>You played them all. I think you know what I mean.
>BTW: Reality sucks and a too real racer also sucks IMHO.
>Some like those ultrarealistic unplayable sims. I definitly NOT!
>CU [3] PLAY STATION <U>
>F.Schober (D) SATURN / 32X <6>
> <O> SNES GENESIS <4>

Do you feel any sense of acheivment though? When playing NFS you
would have to work damn hard to get the diablo upto speed on the
alpine level. In RR, VR and Road Rash the speeds just there,
there's nothing left to do it's just all adrenilin. All you end
up working for in Ridge Racer and VR are better times and beating
the other racers on hard level. At least with NFS there's always
the feeling that maybe you could just push that extra 0.1 mph out
of the cars, even though you've already taken them way above their
top speeds already!!!!

James A. Squires

unread,
Dec 29, 1994, 9:48:14 PM12/29/94
to
The baiting ger...@warbird.usae.bah.com (Gerald G. Washington) writes:

> [ drivel snip ]


>I'm just hoping
>to goad someone into telling me the details. I'm very close to buying

>-- Gerald

Well then *Gerald*, just politely >>>ask<<<, you don't have to be
manipulative like some dick-head troller. We have enuf of that ilk.

Cheers,
-JAS

MCSumner

unread,
Dec 29, 1994, 8:36:04 PM12/29/94
to
Gerald, how about details like seeing the car nose down on a shift, or
really nose in on a sharp braking. How about seeing just the right amount
of body roll on a turn. An incredible variety of vehicles in traffic,
with details easily sharp enought to pick out make and model.

Deer grazing in feilds. Hot air baloons taking off and soaring overhead.
Street lights that fall and shatter across the road if you hit them. A
dozen kinds of signs that all go down with their own special "smack." (I
love skidding into a line of those yellow sharp turn indicators, and
looking back to see them scattered all over the place)

Details like traffic that really acts like traffic. People stop when you
pull out in front of them. Get in their way too long, and they start
laying on the horn.

And the sound is worth the ticket on its on. REAL surround sound, with
sirens that come up, pass on the left, and move ahead (while the police
lights flash from al the appropriate places), tunnels that bring great
echoes, bridges that make that "whoosh -- whoosh -- woosh" sound as you
pass the support poles.

And while the crashes may not spray gore, they can be spectacular.
Running up the tail of a pokey green sedan while doing 180+ in a Diablo,
then watching the Diablo spin end over end to a symphony of smashing glass
and crunching metal. Or skidding an RX-7 around a curve and causing a six
car pile up -- which is great when "Mr. X" is car number six and you get
to watch him tumble.

This thing is really, really something.

-Mark

MCSumner

unread,
Dec 29, 1994, 8:51:30 PM12/29/94
to
Hey, Gerald,

Did I mention beautifully modeled interiors of all the cars, with accurate
instrumentation, and even gear shifts that model the throw, position, and
-sound- of the shifter in each car.

The speedometers even match the errors in the actual models from R&T's
testing.

Nothing ever made you feel like you were in the car as much as slipping
NFS into Pro mode, slipping on some headphones, and parking yourself close
to the tube.

-Mark

Daniel J Peter

unread,
Dec 29, 1994, 8:56:10 PM12/29/94
to
In article <3duo4c$p...@booz.bah.com>,

Gerald G. Washington <ger...@warbird.usae.bah.com> wrote:
>Alex Hsu (aqh...@is2.nyu.edu) wrote:
>
>: Steven Chase (sch...@xpletive.MITRE.org) wrote:
>
>: : 2. The crashes were more realistic.
>
>: ok. Whatever. This is obviously a minor point as the focus should be on
>: the driving, no?
>
>Hey, great! In fact, there's no need for scenery, since the focus should
>be on the driving.

There is a need for scenery. There is no need to drive in it.


> There's no need for fancy looking cars; monochrome
>should do it. Hmm, it's starting to sound like that game I had for my
>Intellivision...

No need for fancy looking cars in a driving game? Your arguement is
straying off the point even you are trying to make. In a driving game you
want the cars to look good. Nobody ever said they didn't want that. And
NFS delivers great looking cars. Cars have everything to do with driving.

>
>I'm not flaming the game; I haven't even played it.

Well here's the problem.

> I just can't believe
>that people would not expect, or even want, extra details in a game,

There are lots of extra details in the game. Tons more than in Ridge Racer
or Daytona or anyothter racer for that matter.


>especially with these hi-tech, new generation game consoles and large CD
>storage. It's like saying DOOM should not have texture maps on the walls,
>since the focus should be on shooting the monsters.
>
>-- Gerald


Erin
--
DJ Peter
bi...@iastate.edu

Evan

unread,
Dec 30, 1994, 5:16:59 AM12/30/94
to
In article <vidsourcD...@netcom.com> vids...@netcom.com (Marty Chinn) writes:
>From: vids...@netcom.com (Marty Chinn)
>Subject: Re: NFS sucks!!
>Date: Sat, 31 Dec 1994 09:52:42 GMT

>David Nagy (dave...@netcom.com) wrote:

>: Just what would you have donebetter? (I wonder.) We're looking at a
>: skillfully drawn, accurate, "true color" reproduction of a dashboard,
>: depicted on less than 1 third of a 320x240 screen. Just exactly how little
>: "grain" do you feel you "deserve" when you view a 320x80 image. I think the dash
>: graphics were well executed--extremely well executed in fact.

>: At that resolution, to be less grainy would have meant "more
>: blurry"--an unacceptable tradeoff IMHO.

>The first thing I did was play the Ferarri. I look at the interior,
>especially the steering wheel and I feel it could have been much sharper
>and less grainy. I've seen sharper dashboards in other games.

*How*, may I ask, could someone complain about the graphics in
NFS? The dashboards aren't sharp enough??! It never ceases to amaze me how
there will always be someone who finds some (usually imaginary, as in this
case) fault with an ostensibly flawless game....

Evan

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Dec 30, 1994, 11:02:25 AM12/30/94
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In article <vidsourcD...@netcom.com> vids...@netcom.com (Marty Chinn) writes:
>From: vids...@netcom.com (Marty Chinn)
>Subject: Re: NFS sucks!!
>Date: Sat, 31 Dec 1994 18:27:45 GMT

>Evan (Evan_M...@brown.edu) wrote:

>: >The first thing I did was play the Ferarri. I look at the interior,

>: >especially the steering wheel and I feel it could have been much sharper
>: >and less grainy. I've seen sharper dashboards in other games.

>: *How*, may I ask, could someone complain about the graphics in
>: NFS? The dashboards aren't sharp enough??! It never ceases to amaze me how
>: there will always be someone who finds some (usually imaginary, as in this
>: case) fault with an ostensibly flawless game....

>The game is great, but its not flawless. Someone said the intereior is
>beautiful and perfect. I thought it could be better and it can. Nowhere
>does that say its a bad game but to say its flawless is really stretching it.
>--

*Ostensibly* flawless. Nothing is flawless if you are determined
to find fault with it, and that's how you seem when you say that the
dashboard in the Ferarri should have been "much sharper." I'll never
understand what motivates people to say things like this. Need for Speed has
to be the best looking console game I've ever seen. Of course, they're not
real, and until they are, there will always be someone with nothing better to
do than to say "the first thing I thought about the game is 'why doesn't the
glove-compartment open?'...that would've been really cool, why couldn't they
put that in, not enough memory??"
Just out of curiosity, though this is a stupid thread, where
have you seen better dashboards? I can't believe I'm talking about this....

David Nagy

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Dec 31, 1994, 4:09:24 AM12/31/94
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Marty Chinn (vids...@netcom.com) wrote:

: Even though I do like the game, the interior bothered me when I first saw
: it. Beautifully modeled? Maybe if you're referring to everything being
: there, but as in appearance, the graphic is grainy in appearance which I
: think could have looked a lot better.

Just what would you have donebetter? (I wonder.) We're looking at a
skillfully drawn, accurate, "true color" reproduction of a dashboard,
depicted on less than 1 third of a 320x240 screen. Just exactly how little
"grain" do you feel you "deserve" when you view a 320x80 image. I think the dash
graphics were well executed--extremely well executed in fact.

At that resolution, to be less grainy would have meant "more
blurry"--an unacceptable tradeoff IMHO.

Dave Nagy

Marty Chinn

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Dec 31, 1994, 4:52:42 AM12/31/94
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David Nagy (dave...@netcom.com) wrote:

: Just what would you have donebetter? (I wonder.) We're looking at a

: skillfully drawn, accurate, "true color" reproduction of a dashboard,
: depicted on less than 1 third of a 320x240 screen. Just exactly how little
: "grain" do you feel you "deserve" when you view a 320x80 image. I think the dash
: graphics were well executed--extremely well executed in fact.

: At that resolution, to be less grainy would have meant "more
: blurry"--an unacceptable tradeoff IMHO.

The first thing I did was play the Ferarri. I look at the interior,

especially the steering wheel and I feel it could have been much sharper
and less grainy. I've seen sharper dashboards in other games.

: Dave Nagy
--
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Sunnyvale, CA 94086 Neo Geo, Jaguar, 3DO, Game Boy, and Game Gear.
<408> 736-1133 Voice Mailing List, Ordering, and Preordering info at:
<408> 699-7584 Pager vids...@netcom.com
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AFC DavidF

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Dec 31, 1994, 6:52:59 AM12/31/94
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The Diablo's steering wheel could be cleaned up some. (In some of the
positions, it looks almost furry. :-D)

The dashes could use some minor cleaning up, but I really don't care about
that, considering how cool the game is. :)

(Hey, if that's one of the only things I can make a valid complaint
about...impressive!) :)


--AFC DavidF
Apple Forum Consultant

Gerald G. Washington

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Dec 31, 1994, 2:07:37 PM12/31/94
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MCSumner (mcsu...@aol.com) wrote:
: Gerald, how about details like [...]

Ahh, now we're getting somewhere! The things you mention are great; not
just that "a driving game is only about the driving" nonsense someone
else said. What the hell, I may just buy a 3DO! Now if only a great
role playing game were available too...

I was at the Auto Show in D.C. yesterday. I want the Viper RT/10, the
Viper GTS, the Mercedes SL600, and when I don't feel like showing off,
the Supra Turbo. :) Until I save up the cash, I'll be more than happy
keeping my 95 Trans Am.

-- Gerald

Gerald G. Washington

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Dec 31, 1994, 2:12:57 PM12/31/94
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Daniel J Peter (bi...@iastate.edu) wrote:

: No need for fancy looking cars in a driving game? Your arguement is


: straying off the point even you are trying to make. In a driving game you
: want the cars to look good. Nobody ever said they didn't want that.

Including me. Was the sarcasm too much?

: >I'm not flaming the game; I haven't even played it.

: Well here's the problem.

Exactly. As I said, 3DOs are not set up with a selection of games in
stores around here.

: > I just can't believe


: >that people would not expect, or even want, extra details in a game,

: There are lots of extra details in the game. Tons more than in Ridge Racer
: or Daytona or anyothter racer for that matter.

Well, another poster already gave specifics on the details. Much more
useful than anything you wrote.

-- Gerald

Gerald G. Washington

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Dec 31, 1994, 2:15:55 PM12/31/94
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James A. Squires (j...@kaiwan009.kaiwan.com) wrote:
: ger...@warbird.usae.bah.com (Gerald G. Washington) writes:
: >I'm just hoping

: >to goad someone into telling me the details. I'm very close to buying

: Well then *Gerald*, just politely >>>ask<<<, you don't have to be

: manipulative like some dick-head troller. We have enuf of that ilk.

Oh? Then get the responses like, "why don't you just buy the game? A $400
3DO isn't that much." I know fucking assholes like yourself are out there,
just waiting to demonstrate your politeness.

-- Gerald

Gerald G. Washington

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Dec 31, 1994, 2:29:17 PM12/31/94
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Gerald G. Washington (ger...@warbird.usae.bah.com) wrote:
: James A. Squires (j...@kaiwan009.kaiwan.com) wrote:

: : Well then *Gerald*, just politely >>>ask<<<, you don't have to be

: : manipulative like some dick-head troller. We have enuf of that ilk.

: Oh? Then get the responses like, "why don't you just buy the game? A $400

: 3DO isn't that much." I know f*cking *ssholes like yourself are out there,


: just waiting to demonstrate your politeness.

Oops, I should have sent that through email, just as Squires' message
should have been sent. Hey, since that's the language he speaks, then
that's what he understands.

Anyway, ignore it. NFS sounds like a great game to me.

-- Gerald

Marty Chinn

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Dec 31, 1994, 1:27:45 PM12/31/94
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Evan (Evan_M...@brown.edu) wrote:

: >The first thing I did was play the Ferarri. I look at the interior,

: >especially the steering wheel and I feel it could have been much sharper
: >and less grainy. I've seen sharper dashboards in other games.

: *How*, may I ask, could someone complain about the graphics in
: NFS? The dashboards aren't sharp enough??! It never ceases to amaze me how
: there will always be someone who finds some (usually imaginary, as in this
: case) fault with an ostensibly flawless game....

The game is great, but its not flawless. Someone said the intereior is

beautiful and perfect. I thought it could be better and it can. Nowhere
does that say its a bad game but to say its flawless is really stretching it.

SysOp

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Jan 1, 1995, 10:23:10 PM1/1/95
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vids...@netcom.com (Marty Chinn) writes:

> The first thing I did was play the Ferarri. I look at the interior,
> especially the steering wheel and I feel it could have been much sharper
> and less grainy. I've seen sharper dashboards in other games.

YEAH, well, when I develop a race game, I'll be sure to make the
dash graphics the best ever! And be sure and include blazing firey
death scenes as the cars plunge off cliffs (No guard rails!). Yeah,
it'll be great! Never mind the in-game graphics or frame rate, or
realistic shapes of the cars, or the accurate simulation of physics,
or any of the very polished stuff.


;-)

Seriously, I hope that with some of these complaints, it can be
assumed that, by and large, the game is pretty impressive. Right? :-)

Marty Chinn

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Jan 2, 1995, 11:48:56 AM1/2/95
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SysOp (sys...@tlvx.UUCP) wrote:

: ;-)

: Seriously, I hope that with some of these complaints, it can be
: assumed that, by and large, the game is pretty impressive. Right? :-)

Yeah the game is great and I'm sure I stated that several times. Even in
my original post. I just didn't like hearing someone saying "Wow that
looks so amazing, its perfect" when its not. The original poster said the
interior was perfect looking. I felt it was grainy. I know what the 3DO
is capable of and I'm sure it could have been sharper. It in no way makes
the game bad or anything.

: ---


: Gary Wolfe "I'm not sleeping around..." -- Ned's Atomic Dustbin
: tlvx!sy...@sinkhole.unf.edu or tlvx!sy...@interphase.com

--

James A. Squires

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Jan 3, 1995, 12:23:39 AM1/3/95
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ger...@warbird.usae.bah.com (Gerald G. Washington) writes:
>James A. Squires (j...@kaiwan009.kaiwan.com) wrote:
>: ger...@warbird.usae.bah.com (Gerald G. Washington) writes:
>: >I'm just hoping
>: >to goad someone into telling me the details. I'm very close to buying
>: Well then *Gerald*, just politely >>>ask<<<, you don't have to be
>: manipulative like some dick-head troller. We have enuf of that ilk.
>Oh? Then get the responses like, "why don't you just buy the game? A $400
>3DO isn't that much." I know fucking assholes like yourself are out there,
>just waiting to demonstrate your politeness.

Yeah, you're right. I'm sorry.

I think the best responses were from MCSumner.

You are probably unaware of the endless posts we've endured from dweebs
like the Moron Master et al, this going back to rec.games.video.misc
before we got r.g.v.3do.

For some reason, rgv3 seems to get a *very* large share of trolls 'n flames.

Look at the reaction to the thread on "MMII for 3DO". I think we all
have been overreacting too much, and we should gain some peace from the
good sales 3DO got over Christmas.

It hasn't helped being a shareholder either. eh

Cheers 'n HNY,
-JAS

Jason W. Nyberg

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Jan 2, 1995, 1:29:51 PM1/2/95
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ger...@warbird.usae.bah.com (Gerald G. Washington) writes:
/I'm not flaming the game; I haven't even played it. I just can't believe
/that people would not expect, or even want, extra details in a game,
/especially with these hi-tech, new generation game consoles and large CD
/storage. It's like saying DOOM should not have texture maps on the walls,
/since the focus should be on shooting the monsters.

Like Doom has textured walls, NFS has more than enough scenery, scenery like
in no other game (trust me, the forest is COOL!) You know that cheat in Doom
that lets you walk through walls? Does it add to the gameplay, or is it just
a funny thing to do every once in a while? This is what people are asking for
when they want to drive over the scenery. It has nothing to do with the GAME.

NFS is so good it's not even funny. When the X-man tries to run me off the
road, at the end of the best race I've ever run, I get PISSED! When you're
counter-steering the Viper through a corner sideways, or spinning out cause
you lifted mid-corner in the Porsche, you feel like you're in the car...

Get off the fence and try the game for yourself! And get the analog stick,
it doubles the realism and 1st person feel.

Gerald G. Washington

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Jan 3, 1995, 1:15:59 PM1/3/95
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Jason W. Nyberg (nyb...@ctron.com) wrote:
: Get off the fence and try the game for yourself! And get the analog stick,

: it doubles the realism and 1st person feel.

Sure. Bring your 3DO, the game, and the joystick to me. Or supply the
cash. Thanks.

-- Gerald

Tim Mcintire

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Jan 5, 1995, 7:10:02 PM1/5/95
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-> : *How*, may I ask, could someone complain about the grap
-> : NFS? The dashboards aren't sharp enough??! It never ceases to ama
-> : there will always be someone who finds some (usually imaginary, as
-> : case) fault with an ostensibly flawless game....
->
-> The game is great, but its not flawless. Someone said the intereior i
-> beautiful and perfect. I thought it could be better and it can. Nowhe
-> does that say its a bad game but to say its flawless is really stretc
-> --
-> ---------------------------------------------------------------------
-> Marty Chinn Super Nintendo, Super Famicom, Genesis, Sega

I am so sick of you (Marty) picking at everybody's comments like some
vulture. Next time somebody says a game is "flawless" try not to take
it so litterally. Obviouly he didn't mean that the game was absolutely,
positively perfect. No game will ever be that good. He was just trying
to get his point across about how much he enjoys the game.

Tim McIntire

Kevin Alexander

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Jan 7, 1995, 8:02:30 AM1/7/95
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NFS does suck in a way...compared to Road Rash...NFS moves slower, and
driving is more restricted. If NFS came out a year earlier, I might have
been more impressed. If the title didn't have the word 'Speed' in it, I
wouldn't have been misled...then again, I also bought the game Plumbers
Don't Wear Ties...
now THAT sucks! To everyone...enjoy NFS for what it is...a better game
than PDWT!
_ Kevin, a sucker for Plumbing games =(


- And don't even THINK about threading that Plumber bit! :)

--
*Ah! Mega Red* sez:
"If you don't watch anime, git, git, ah say git away from me!'

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