Complaining about release dates isn't gonna get you anywhere. The dates
are based on predications by the programmers as to how long it will be until
the games are completed. Unfortunately, in software engineering it is
notoriously difficult to give time estimates. Usually you have to
exagerate the amount of time to compensate for unexpected bugs and other
problems. Placing additional programmers on the tasks at such a late date
has no benefit because it would take them too long to get up to speed.
Thus, it is very rare to successfully complete a project ahead
of schedule.
So, the earliest we're gonna see Killing Time and Bladeforce is probably
late September if your release dates are correct.
Sean Samson
Maybe because it's now... *fanfare* "220 woody-inducing titles?"
Duh, people change advertising all the time, and 3do just changed their
ad agency a couple of months ago.
-T.J.
SHUT THE *FUCK* UP! Who really is the loser with no life, who can't go by a
day without spending 6 hours complaining about a silly video game system!?
Let's all let Justifier run The 3DO Company, and end up with half-finished
games that crash ever 10 minutes! YEAH!
Actually you're wrong here. It really isn't difficult to predict when
software will be ready. I've been in software development for many
years, and you can track and plan for releases. The problem lies in the
relationship with marketing and engineering. Marketing wants to
announce early, release early. Engineering begrudgingly agrees to early
dates that they can't meet.
You are right in the fact that adding people late has no effect. If
people in the software industry would take the time to learn HOW to do
some project management, stand up to marketing, you would probably see
many more 'on-time' releases, but unpopular release dates.
CYA
Whack ! -- I like it like that.
Thanks, Bruce, for giving some insight into the chronic missed
deadline. I never thought of this reason before. Mind
you, I've never had to work (or should that be fight) with a marketing
department before. Is software engineering really so advanced to be
able to predict completion dates? I have no real experience in the
software engineering process, so I can't backup any of my opinions.
I can believe that for well-defined problems, those you have had many
similar experiences dealing with, your time estimates are reasonable.
But what about a more original problem--can you predict what bugs
and brick walls you'll run into in such cases and then make a sound
estimate of the time required?
At any rate, on the face of things video game release dates are
always getting pushed back. I appreciate when people directly involved
with the project can tell us why the game isn't gonna be released
on time. Kudos to Dave Amor and his Space Hulk team and those
PO'ed guys for keeping us informed, even if it means contradicting
their marketing departments (and potentially getting themselves
into trouble for doing so).
Sean Samson
(Other whining and moaning deleted)
Please go buy a Playstation as soon as possible and sell your 3DO.
We don't need you...we don't want you in our newsgroup anymore.
Now say goodbye Justifier.
Reese
A follow up to my post, as was so eloquently pointed out by an unnamed objector ;-) that I am blurring the lines between Marketing a=
nd Sales. Somewhat true. Although often wanting to be conservative, Marketing is very often aligned closely with sales and can get=
caught up in getting the product out the door so they can start taking bookings.
I don't mean to bad mouth marketing or sales or whoever. I'm just calling them like I see 'em
LAstly, the trend of hiring smaller companies to do the coding increases the risk greatly. Chances are they have little experience =
or the skills necessary to help MANAGE the project correctly. They are great at the ceative and coding sides, but they sometime for=
get all of the other things that have to be done to make a game a "product" A "product" is not a bunch of code, compiled onto a cd.=
It is an entire set of things, code, tech publications, support plans, marketing plans, documentation of all sorts and on and on.
See?
> See?
Nope. I can't see. But for this one, all the lines of your post
were so long I couldn't read them.