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Aug. and Sept. releases. And Bladeforce and Killin Time pushed back!.

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JUSTIFIER

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Aug 8, 1995, 3:00:00 AM8/8/95
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O.K. Hers's the scoop from 3DO Direct as of the 8th of August:


Major August releases: Flying Nightmares
Braindead 13
Isix (whatever that damn name is!)
(Actually these 3 titles may be the only ones released in August)


Major September releases: Bladeforce: End of September
Po'ed: Mid September
Killing Time: Last week of September
Space Hulk: ? Sometime in mid-late September
Ballz: ? No determined date yet.


It is a fact that most 3DO owners look at Killing Time, Bladeforce,
Po'ed, and Space Hulk as the true great games.
If that is the case, why not release at least one or two of these
games, BEFORE the Playstation and to a lesser degree the Saturn
systems and their games are released.(Sept. will be Saturn's country
wide all out software release time, not like May was.)
After seeing the demo of Flying Nightmares you cannot give this game
a billing of a potentialy great game. Sure the demo was early in
development but other demo's of 3DO games showed much more promise.
An example of that was Po'ed. And both Po'ed and Flying Nightmares
were on the same sampler#3 disk, and Po'ed looked much more promising.
Also Po'ed was playable on the sampler and Flying Nightmares was not.
Braindead 13 may be released in August, but again if it is,
does this title give non-3DO owners more of a reason to buy the 3do.
I personal don't think so.
And the other big(?) August release is Isiz. This is a roleplaying
game and i doubt non-3DO owners will even notice it.
So 4 or 5 major 3DO titles are slated for mid - late September.
First off with all of 3DO's lies of these titles coming out in the
summer, you have to take their new release dates as more of a "it's
possible, but not probable", then a "It will be out in september!".
A company like 3DO off course cannot make software companies just
relaase a title when 3DO corp. says too. These titles are being
worked upon and even if their finished, they must still check for
possible bugs in that title. This is not 3DO corp.'s fault!.
However not pushing your own software division to push up their
release dates is!. And Bladeforce and Killing Time are being
developed by Studio 3DO, and these two titles should have been
released BEFORE the middle of September. Sure it's not easy to make
a quality game without making sure everthing in that game is done at
it's very best, when it's released. But remember Killing Time has been
worked on since the 4th quarter of 1994!. At least this title could
have taken presidence over Zadnost!. Why even put the man power into
Zadnost, if you got a potential Killer title in the works,
like Killing Time!. Sometimes the decisions the 3DO corp. makes are
simply dumbfounded and just do not make any sense!.
Also since 3DO's major advertisment is the new 2 page promo for
Bladeforce and Killing Time, would you not think it's wise to at
least put one of these two out by the beginning of September.
Excpecially when Sony has ads for many of its games on just about
every page you turn!. Toshinden and Ridge Racer alone had their own
two page ads!. Sony corp. is not going to make the same mistake 3DO
did(and still keeps on doing), as they are advertising as much as
possible to hype their system.
Now if your a non-32bit system owner and you see all these ads,
and then you see those Playstion titles released on the 9th of
September. But still your not sure so you look at the 3DO advertisments
and give a call to 3DO, but you get unclear release dates or pushed-back
releases for these titles.
Don't you think that person will have more faith in Sony then 3DO?.
Damn right they would!.
Hey 3DO, since you have no "pull" with outside software companies to
release their titles early, how about at least getting your own
software division to release their titles early!.
Is it too much to ask for Killing Time and/or Bladeforce by the
first week in September!. IS THIS TOO DAMN MUCH TO ASK FOR, 3DO?!!!.





Btw: That "200 woody-inducing titles" ad is being dropped.
Why?. Maybe it has to do with the fact that half of the
titles shown will not be out by the fall!. In fact the ad
states that these titles are out NOW, NOT coming in the fall!.
Well now hopefully those titles WILL be out by the fall.
Even when the 3DO corp. does advertise they still mess up.
This is Pathetic!.

The new ad only includes Bladforce and Killing Time. And that's
fine. But can you at least handle releasing those two games!.

Max J. Hawk

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Aug 8, 1995, 3:00:00 AM8/8/95
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God! Shut the hell up! If the fucking games aren't ready, they
aren't going to be released. Idiot

Jean-Paul SAMSON

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Aug 9, 1995, 3:00:00 AM8/9/95
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JUSTIFIER (just...@delphi.com) wrote:
: Is it too much to ask for Killing Time and/or Bladeforce by the

: first week in September!. IS THIS TOO DAMN MUCH TO ASK FOR, 3DO?!!!.

Complaining about release dates isn't gonna get you anywhere. The dates
are based on predications by the programmers as to how long it will be until
the games are completed. Unfortunately, in software engineering it is
notoriously difficult to give time estimates. Usually you have to
exagerate the amount of time to compensate for unexpected bugs and other
problems. Placing additional programmers on the tasks at such a late date
has no benefit because it would take them too long to get up to speed.
Thus, it is very rare to successfully complete a project ahead
of schedule.

So, the earliest we're gonna see Killing Time and Bladeforce is probably
late September if your release dates are correct.

Sean Samson

Theodore Griesenbrock

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Aug 9, 1995, 3:00:00 AM8/9/95
to
In article <pdPhiE6....@delphi.com>,

JUSTIFIER <just...@delphi.com> wrote:
> Btw: That "200 woody-inducing titles" ad is being dropped.
> Why?. Maybe it has to do with the fact that half of the

Maybe because it's now... *fanfare* "220 woody-inducing titles?"

Duh, people change advertising all the time, and 3do just changed their
ad agency a couple of months ago.

-T.J.

Laurie Lynn Wickman

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Aug 9, 1995, 3:00:00 AM8/9/95
to
: It is a fact that most 3DO owners look at Killing Time, Bladeforce,

: Po'ed, and Space Hulk as the true great games.
: If that is the case, why not release at least one or two of these
: games, BEFORE the Playstation and to a lesser degree the Saturn
: systems and their games are released.(Sept. will be Saturn's country
: wide all out software release time, not like May was.)

SHUT THE *FUCK* UP! Who really is the loser with no life, who can't go by a
day without spending 6 hours complaining about a silly video game system!?

Let's all let Justifier run The 3DO Company, and end up with half-finished
games that crash ever 10 minutes! YEAH!


bruce

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Aug 11, 1995, 3:00:00 AM8/11/95
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sam...@iiasa.ac.at (Jean-Paul SAMSON) wrote:
>JUSTIFIER (just...@delphi.com) wrote:
>: Is it too much to ask for Killing Time and/or Bladeforce by the

>: first week in September!. IS THIS TOO DAMN MUCH TO ASK FOR, 3DO?!!!.
>
>Complaining about release dates isn't gonna get you anywhere. The dates
>are based on predications by the programmers as to how long it will be until
>the games are completed. Unfortunately, in software engineering it is
>notoriously difficult to give time estimates. Usually you have to
>exagerate the amount of time to compensate for unexpected bugs and other
>problems. Placing additional programmers on the tasks at such a late date
>has no benefit because it would take them too long to get up to speed.
>Thus, it is very rare to successfully complete a project ahead
>of schedule.


Actually you're wrong here. It really isn't difficult to predict when
software will be ready. I've been in software development for many
years, and you can track and plan for releases. The problem lies in the
relationship with marketing and engineering. Marketing wants to
announce early, release early. Engineering begrudgingly agrees to early
dates that they can't meet.

You are right in the fact that adding people late has no effect. If
people in the software industry would take the time to learn HOW to do
some project management, stand up to marketing, you would probably see
many more 'on-time' releases, but unpopular release dates.

CYA

Whack ! -- I like it like that.

Jean-Paul SAMSON

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Aug 13, 1995, 3:00:00 AM8/13/95
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bruce (bru...@synopsys.com) wrote:
: Actually you're wrong here. It really isn't difficult to predict when

: software will be ready. I've been in software development for many
: years, and you can track and plan for releases. The problem lies in the
: relationship with marketing and engineering. Marketing wants to
: announce early, release early. Engineering begrudgingly agrees to early
: dates that they can't meet.

Thanks, Bruce, for giving some insight into the chronic missed
deadline. I never thought of this reason before. Mind
you, I've never had to work (or should that be fight) with a marketing
department before. Is software engineering really so advanced to be
able to predict completion dates? I have no real experience in the
software engineering process, so I can't backup any of my opinions.
I can believe that for well-defined problems, those you have had many
similar experiences dealing with, your time estimates are reasonable.
But what about a more original problem--can you predict what bugs
and brick walls you'll run into in such cases and then make a sound
estimate of the time required?

At any rate, on the face of things video game release dates are
always getting pushed back. I appreciate when people directly involved
with the project can tell us why the game isn't gonna be released
on time. Kudos to Dave Amor and his Space Hulk team and those
PO'ed guys for keeping us informed, even if it means contradicting
their marketing departments (and potentially getting themselves
into trouble for doing so).

Sean Samson


Reese Gautschi

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Aug 14, 1995, 3:00:00 AM8/14/95
to
JUSTIFIER <just...@delphi.com> wrote:
> O.K. Hers's the scoop from 3DO Direct as of the 8th of August:

(Other whining and moaning deleted)

Please go buy a Playstation as soon as possible and sell your 3DO.

We don't need you...we don't want you in our newsgroup anymore.

Now say goodbye Justifier.

Reese


bruce

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Aug 16, 1995, 3:00:00 AM8/16/95
to
sam...@iiasa.ac.at (Jean-Paul SAMSON) wrote:
>bruce (bru...@synopsys.com) wrote:
>: Actually you're wrong here. It really isn't difficult to predict when
>: software will be ready. I've been in software development for many
>: years, and you can track and plan for releases. The problem lies in the
>: relationship with marketing and engineering. Marketing wants to
>: announce early, release early. Engineering begrudgingly agrees to early
>: dates that they can't meet.
>
>Thanks, Bruce, for giving some insight into the chronic missed
>deadline. I never thought of this reason before. Mind
>you, I've never had to work (or should that be fight) with a marketing
>department before. Is software engineering really so advanced to be
>able to predict completion dates? I have no real experience in the
>software engineering process, so I can't backup any of my opinions.

A follow up to my post, as was so eloquently pointed out by an unnamed objector ;-) that I am blurring the lines between Marketing a=
nd Sales. Somewhat true. Although often wanting to be conservative, Marketing is very often aligned closely with sales and can get=
caught up in getting the product out the door so they can start taking bookings.

I don't mean to bad mouth marketing or sales or whoever. I'm just calling them like I see 'em

LAstly, the trend of hiring smaller companies to do the coding increases the risk greatly. Chances are they have little experience =
or the skills necessary to help MANAGE the project correctly. They are great at the ceative and coding sides, but they sometime for=
get all of the other things that have to be done to make a game a "product" A "product" is not a bunch of code, compiled onto a cd.=
It is an entire set of things, code, tech publications, support plans, marketing plans, documentation of all sorts and on and on.

See?

M.C.Sumner

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Aug 18, 1995, 3:00:00 AM8/18/95
to
> bruce <bru...@synopsys.com> writes:

> See?

Nope. I can't see. But for this one, all the lines of your post
were so long I couldn't read them.


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