Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Primal Rage FAQ pt. 2/3

0 views
Skip to first unread message

Scott Fitzpatrick

unread,
Dec 29, 1995, 3:00:00 AM12/29/95
to
Part 2 of 3

| Stun Roar: Fireball-like rings of sound fired from his mouth.
Projectile.
|
|Hold 1+3; move joystick A, T
|
| O . O-- --O
| O .
|_________________________________________________
| Air Throw: Grab opponent in the air. Useful in combos too. On
version 2.3, Sauron can air-throw some opponents (Blizzard, Chaos,
Diablo,
Sauron) when they are standing on the ground, unless they do a special
move. Unblockable (throw).
|
|Tap 2+4 when in the air directly above opponent
|
| . O
| . O
|_________________________________________________
| Neck Throw: Sauron bites your opponent in the neck and tosses them
across the screen. Unblockable (throw).
|
|Hold 2+4; move joystick T, A
|
| . O --O O--
| . O
|_________________________________________________
| *Carnage: Grab your opponent by the throat and shake him up. Fatality.
|
|Hold all buttons; move joystick A, T, A, T, A
|
| O O O-- --O O-- --O O--
| O O
|_________________________________________________
| *Flesh Eating: Sauron walks over to his fallen opponent and tears into
them, eating each piece as he rips it off. Fatality.
|
|Hold 1+3 and move joystick D, D; then hold all buttons and move joystick
U, U
|
| O . | | then O O O O
| O . O O O O | |
|
| OR (version 2.3 only, does not work as reliably as the previous
method)
|
|hold all buttons and move joystick D, D, U, U
|
| O O | | OO
| O O O O | |
|_________________________________________________
| *Grape Crusher: Sauron jumps onto opponent as if he were doing an
Earthquake Stomp, squishing them flat! Fatality. Version 2.3 only.
|
Hold all buttons; tap joystick U, D, U, D, D

| O O O | O | |
| O O | O | O O
|_________________________________________________
| **Chomp a human: Sauron dips his head down and chews up a worshiper.
|
|Hold all buttons and move joystick D, D, U
|
| O O | | O
| O O O O |
|_________________________________________________

///TALON/// (The Strip)
_________________________________________________
| ^ Brain Basher: Talon leaps in the air and lands on the opponent's
head. Hold joystick toward or away to determine which way Talon flips
off.
On version 2.3, Talon can follow the Brain Basher up with extra
attacks as
he rebounds. Used to be unblockable on ver 1.7, but not 2.3. Leaping
Attack.
|
|Hold 2+3; move joystick A-U-T
|
| . O O O O
| O . O-- \ | / --O
|_________________________________________________
| Pounce & Flip: Talon runs forward, steps three times on his opponent,
and flips off [does no block-damage in version 2.3]. 3-hit move.
Anti-projectile.
|
|Hold 2+3; move joystick T-D-DT
|
| . O --O | \
| O . O O
|_________________________________________________
| Frantic Fury: Talon becomes a blur of claws and creeps toward opponent.
Keep holding the buttons to make it continue longer. Anti-air.
|
|Hold 1+4; move joystick D-T
|
| O . | \ --O
| . O O O
|_________________________________________________
| ^ The Slasher (a.k.a. "Double Slash"): Two fierce slashes, but only hits
once. Most projectiles pass harmlessly through him. This move can be
followed up with various attacks. Anti-air.
|
|Hold 1+3+4; move joystick D-T
|
| O . | \ --O
| O O O O
|_________________________________________________
| The Face Ripper: Talon jumps on the opponent and bites his face
several times, although this move counts as only one combo hit. Blanka
who? ^_^ Unblockable (throw).
|
|Hold 2+4; move joystick D-T
|
| . O | \ --O
| . O O O
|_________________________________________________
| Jugular Bite: Talon jumps onto opponent and chomps his neck. 2-hit
move.
|
| NOTE: Talon's opponent must be in a hit-reaction and somewhat
close, i.e. this move can only be used within a combo that connects
(see
combos section for combos with Jugular Bite). Otherwise, Talon goes
into
his "missed throw" animation...
|
|Hold 2+4; move joystick A, T
|
| . O O-- --O
| . O
|_________________________________________________
| Run Forward/Back: Talon can run toward or away very fast. This is good
for dodging (can outrun Battering Ram and Mega Punch) and cornering
(run
into them when they're knocked down). Talon can only block high while
he
is running away, and cannot block at all when he is running toward.
Does
not hit or damage opponent, of course.
|
|Hold 1+3; move joystick T or A
|
| O . O-- or --O
| O .
|_________________________________________________
| *Heart Wrenching: Talon walks up to the opponent, cuts him open with
his lower claws, rips his heart out, and eats it. Fatality.
|
|Hold 1+3+4; move joystick T-D-A-U
|
| O . Full T-D-A-U
| O O Toward
|_________________________________________________
| *Shredding: Talon does a Frantic Fury; blood flies everywhere.
Fatality. On version 1.7, the opponent just falls down like usual. On
version 2.3, the opponent remains standing, horribly mangled.
|
|Hold 1+4; move joystick T-D-A-U
|
| O . Full T-D-A-U
| . O Toward
|_________________________________________________
| *Stampede: Talon whistles, and a stampede of similarly colored baby
Talons shred the fallen opponent with mini-Frantic Furies. If the
victim
is in the corner, blood will spontaneously erupt from his chest before
the
li'l ones reach him! Fatality. Version 2.3 only.
|
Hold all buttons; tap joystick T, A, U, D

| O O --O O-- O |
| O O | O
|_________________________________________________
| **Chomp a human: Talon scoops up a worshiper in his front claws and
devours him.
|
|hold all buttons; move joystick T-D
|
| O O --O \ |
| O O O O
|_________________________________________________

///VERTIGO/// (The Tomb)
_________________________________________________
| Venom Spit (Slow): Vertigo spits purple acid across the screen.
Projectile.
|
|Hold 1+3; move joystick T, T
|
| O . --O --O
| O .
|_________________________________________________
| Venom Spit (Fast): This move is much easier to use in combos than the
Slow Venom Spit. Projectile.
|
|Hold 2+4; move joystick T, T
|
| . O --O --O
| . O
|_________________________________________________
| ^ Voodoo Spell: Vertigo emits short-range hypnosis rings that do no
damage but stun her opponent, setting him up for a short combo. This
move
counts as a combo hit and cannot be blocked, yet can be avoided by
jumping. Don't use Voodoo Spell on an opponent dragged in close by the
Come Slither, or you'll get a No Cheeze meter! Unblockable.
|
|Hold 2+3; move joystick A, A
|
| . O O-- O--
| O .
|_________________________________________________
| Ground Teleport: Rolls up in a ball and reappears _on the ground_ next
to opponent; choose which side by holding the joystick toward or away
after doing the move. Does not hit or damage opponent. Teleport. Can
be
done in the air on version 2.3 only.
|
|Hold 2+4; move joystick D, D
|
| . O | |
| . O O O
|_________________________________________________
| Air Teleport: Rolls up in a ball and reappears _in the air_ next to
opponent; choose which side by holding the joystick toward or away
after
doing the move. Does not hit or damage opponent. Can be done while on
the
ground or in the air. Teleport. Version 2.3 only.
|
|Hold 2+4; move joystick D, U
|
| . O | O
| . O O |
|_________________________________________________
| ^ Come Slither (a.k.a. "Ankle Drag"): Vertigo lashes her tail at her
opponent's feet and drags him over for some beating ("Get over here!"
:).
This move counts as a combo hit, yet inflicts no damage. It stuns your
opponent for a short time, unless he/she was already stunned by the
Voodoo
Spell - in which case your combo will end and your opponent will
probably
hurt you before you recover. Projectiles will pass through Vertigo if
the
Come Slither connects, but hit her if it does not connect.
Anti-projectile.
|
|Hold 1+3; move joystick A, A
|
| O . O-- O--
| O .
|_________________________________________________
| Scorpion Sting: Whips her tail across the screen, and a blade shoots
out too.
|
|Hold 2+3; tap joystick T, T
|
| . O --O --O
| O .
|_________________________________________________
| *Petrify: Vertigo does a Voodoo Spell that turns her opponent into
stone, and then she Scorpion Stings him to bits. Fatality.
|
|Hold 2+4 and tap joystick A, A, A; then hold all buttons and tap joystick
T, T
|
| . O O-- O-- O-- then O O --O --O
| . O O O
|_________________________________________________
| *Shrink and Eat: Vertigo does a Voodoo Spell that shrinks her
opponent. She then eats him like a worshiper. Fatality.
|
|Hold 2+4 and tap joystick A, A, A; then hold all buttons and tap joystick
D, U
|
| . O O-- O-- O-- then O O | O
| . O O O O |
|_________________________________________________
| *La Vache Qui Rit ["The cow that smiles/laughs"]: Vertigo turns the
opponent into a cow that moos, runs away, and gets butchered by
McDonald's. ^_^ Fatality. Version 2.3 only.
|
Hold all buttons and tap joystick A, A, A, D, T

| O O O-- O-- O-- | --O
| O O O
|_________________________________________________
| **Chomp a human: Vertigo bends her neck down, lifts a worshipper high
up, and swallows him whole like a snake eating mice.
|
Hold all buttons; move joystick D-T-U
|
| O O | \ --O O O D-T-U
| O O O O / |
|_________________________________________________

///2.3 Jumping///

All characters can do three types of jumps in Primal Rage. First,
to do
a standard jump, just press up or diagonally up. Pretty easy, eh? The
second type of jump is the long jump. To do a long jump, tap down,
then
do a "normal" jump immediately afterward. This jump will be higher
and
faster than the standard jump, and it will go much farther. No more
characters whose only jump is a drifter... The third type of jump is
the
most difficult, and most surprising jump in any game. It is a "hop
jump"
(a.k.a. "tiger jump") and you do it by pushing the direction you want
to
jump (T or A), then down, then do the standard jump (i.e. T, D, UT, or
A,
D, UA). Additionally, the "hop jump" can now be done straight up,
just
tap forward (or backward), down, and straight up (T or A, D, U)!
Unlike
version 1.7, Primal Rage version 2.3 lets you execute hop jumps versus
the
computer, and the computer can use them against you, too!
For even more excitement, you can buffer in hop jumps so that
they
interrupt your power attacks! Chris Tang (TA...@agames.com) writes:

>There are extremely effective techniques that utilize this move. My
favorite is jumping in with one or two hits, following up with two or
three ground attacks which end in a power. While the power comes out,
I
buffer in the motion for the hop jump- F, D, U. As soon as my power
makes
collision, my hop jump will send me straight up into the air, where I
can
launch an attack to catch a low-blocking opponent off-guard. Also,
this
technique can be used for hit-and-run blocked combos by using the
backwards hop-jump instead. This style of play is fast, frantic, and
aggressive. It's also a lot of fun.

///2.4 Combos *** NEW INFO! ***///

Yes, you too can do devastating combos in PR. You can even
volleyball
your opponent in the air! Combos are easy to execute. PR has a fully
orthogonal interrupt-driven combo system. That means the "rules" for
combos are [from GamePro's PR Guide]:

1. There are three "levels" of attacks: quick/fierce, power, & special
moves
2. Any special move can interrupt any quick, fierce, or power attack
3. Any power attack can interrupt any quick or fierce attack

NOTE1: All characters can start a combo by stringing most quick
attacks
together (example: Talon's 3, 3, 3, 3 combo), and it is occasionally
possible to string fierce attacks together (Armadon's low 2, low 2, or
Diablo's 2, 2, 2, corner volley on an airborne opponent). It is more
common to interrupt an in-close fierce/power basic attack with the
standard version of the same attack. Some characters can interrupt a
stronger basic attack with a weaker one. Chaos can interrupt his 1+2
with
a 1 or a 2, and Talon can interrupt his 3+4 with a low 1 or low 4 (the
low
4 won't combo unless he's close).

NOTE2: Not all quick attacks can necessarily be interrupted by all
fierce
attacks, though many can. As an example from my personal experience on
version 2.3: low 1, low 4 works great for Talon but not for Armadon.
In a
very few cases, a power attack will interrupt a quick attack but will
still be too slow to combo (Talon's low 1, 3+4 will not combo).

Basic and special moves can both be "buffered" into a combo. In a
combo that alternates between bites and tail attacks, you must tap the
buttons quickly. In a combo that chains bites together or chains tail
attacks together, you must tap the buttons even more quickly. Combo
hits
can be done at any time - whenever you hit an opponent, you can tack
on
another hit, unless the knockback pushes your opponent too far away.
EVEN
IN THE AIR! You can do two basic attacks in the air, and possibly
follow
up with an air special move like Chaos' air Ground Shaker, or Sauron's
air
throw. Air hits make great combo starters or enders! Each character
has
certain air combos that are easier to use, because they have better
range,
are harder to counter, or are less likely to knock the opponent too
far
back. Here are some of the easier air combo starters:

Armadon: air 4, air 3+4; also air 2, air 1+2
Blizzard, Chaos: air 2, air 1+2; also air 4, air 3+4
Diablo, Sauron: air 4, air 3+4
Talon: air 4, air 1+2; also air 2, air 1+2
Vertigo: air 3, air 3+4; also air 4, air 3+4

Note that if your air hit(s) strike your opponent too high, you might
not
be able to extend the combo with ground hits. Hitting too high doesn't
occur as frequently as in games like SF2, though, especially if you
get
two air hits or if you're fighting a small opponent.

Special attacks can be used to end any combination, or prolong it!
Many
special moves such as Blizzard's Ice Geyser have a greater range when
used
within combos, and every character has at least one special move that
can
be followed up with more hits or volleys. Note that any given combo
cannot
have more than five of the same basic attack, one low power [trip]
basic
attack, and one of any given special move.

Are your combos still too short? Extend them by using two jumps! Just
buffer a hop-jump into your air hits, and you can score another couple
air
hits followed by the rest of your combo! Sauron's 8-hit THE SECRET OF
THE
COW combo is an example of this: air 4, air 3+4, (hop jump) air 4, air
3+4, 1, 2, 1+2, Primal Scream. There seems to be a limit on how many
air
hits/how much damage you can get with repeated hop jumps on a standing
opponent in a single combo; too much will earn a No Cheeze meter.
Combos
with only two air hits on a standing opponent always seem to be OK, as
are
combos with two such air hits plus more volley or air-to-air hits
later
on.

And there's a bonus (three, actually)! Be forewarned that if you get a
No
Cheeze meter, then your combo will end and the cheezy move you did
won't
count as a combo hit or inflict damage.

Thunder claps with lightning will happen if you do at least 4 hits
_and_ a
minimum of 35% damage. To find out how many hits & how much damage
your
combo did, just look at the right or left side of the screen,
depending on
whether you're on the one-player or two-player side. [When the CPU
does
combos on you, its side will display the number of hits in the combo
but
not the damage rating, and the CPU never gets lightning or other
trappings.]

If you haven't seen it, the thunder and lightning are incredible.
Especially when you're not expecting it (but I guess you are now. =)
In
v2.3, you get as many claps as you got hits! (in 1.7 you could only
get
10!) [Note: Vertigo can get one clap of lightning in version 2.3 if
she
uses a teleport in any combo.] Due to the decreased damages for
attacks in
v2.3, lightning is less often seen, but IT IS THERE! Finding combos
that
do more than 35% damage is harder now than ever, though!
Unfortunately, it isn't any easier to get lightning during the
Final
Battle. Even though attacks on a dead/flickering opponent will do
extra
damage [see Final Battle section], the damage percentiles calculated
to
determine lightning & displayed on the side of the screen will reflect
how
much damage the combo would have done, if your opponent were alive &
healthy.
Don't despair if you can't get a thunderbolt 'n' lightning (very
very
frightening(ly!)) combo; there is another reward for using special
moves
in combos! If you use certain moves in a combination, a "name" for the
combo will be printed out in the top center of the screen! Note that
you
don't get combo names in PR version 1.7, or PR for the SNES.

All of the named combos have three 'levels'. The named combos are
usually activated by at least one special move. There is also a
minimum
hit requirement. For example, if you use Sauron's Neck Throw in a
combo
which hits at least 4 times, you'll see "CRUNCHY". If the combo hits
at
least 6 times, you'll see "EXTRA CRUNCHY". If the combo hits at least
7
times you'll see "TAKE A BITE OUTTA CRIME!". So the combo naming
scheme
goes something like that - the first level is "[NAME]", the second
level
is usually "SUPER [NAME]" or some modifier, and the third level is a
weird
variation on the first two, with an exclamation "!" or question "?"
mark
at the end (one has "...").

On both versions, "streakers" or naked worshipers (Nudalities!!!
:)
will dash across the screen if Vertigo does a 5-hit or higher combo
ending
in the Come Slither, or Armadon does a 5-hit or higher combo ending
with
the Hornication Uppercut. No one has been able to eat these guys, and
not
for lack of trying, so perhaps it isn't possible to chomp them.

Key:
(1) (2) Numbers are for which buttons are being pressed.
(3) (4)

air - hit the buttons while you are jumping
low - hit the buttons while crouching
in-close - denotes a very close, standing basic attack with special
animation & extra damage, e.g. Blizzard's in-close 2 is a more
damaging
headbutt instead of a punch
[volley] - victim must be airborne when combo starts
[deep] - victim must be close by/hit deep when combo starts
[cross-up]- victim must be hit behind his center of mass when combo
starts
[corner] - victim must be in the corner when combo starts
[arcade] - combo may not work on SNES version, due to increased
knockback
* - combo is known to earn lightning
x% - ver. 2.3 damage percentiles are added where known. It is
assumed
that the attacker hasn't gone ballistic in a two-player game (see
section
6.4, "Going Ballistic").

Combo names are listed both with combos and separately. Thanks to
Sir
Galahad's search of the text file of PR for the personal computer, we
now
have _all_ combo names! :-) If the triggering special move and/or
minimum
number of required hits for a combo name is known, it'll be listed.
Combo
names with the same triggering move are grouped together, from
shortest to
longest. If the triggering special move of a combo name is unknown or
uncertain, the name will be followed with "??". We're still looking
for
triggering moves/sample combos for certain names, minimum hit
requirements, and many damage percentiles! Corrections or additions
are
quite welcome. If you've got a combo that's longer than the longest
listed
combo for a specific character, it'll definitely be added to the list!

///ARMADON///

PINCUSHION COMBO (Bed-o'-Nails, 4)
SUPER PINCUSHION
VENTILATION!
STEAMROLLER COMBO (Spinning Death, 5)
SUPER STEAMROLLER COMBO (7)
ROLLING THUNDER!
DIVEBOMBER (Hornication Uppercut, 5)
SUPER DIVEBOMBER (6)
ATOMIC BOMB COMBO! (7)
DEATH DART COMBO (Flying Spikes, 5)
SUPER DEATH DART COMBO (6)
BULLSEYE! (7)
GUT BUSTER (Gut Gouger, 5)
SUPER GUT BUSTER (6)
MAJOR INTESTINAL TRAUMA! (7)
FREIGHT TRAIN (Mega Charge, Hornication Uppercut, 5)
TRAIN WRECK (8)
THE DERAILER!

3 Hit: air 1, 1, Gut Gouger or Hornication Uppercut
4 Hit: air 3+4, 1, 2, Hornication Uppercut
4 Hit: [volley] air 1+2, 1+2, 1+2, Hornication Uppercut
*4 Hit: air 1+2, 2, 1+2, Gut Gouger = 36%
5 Hit: 2, 3+4, Mega Charge, 4, Spinning Death = STEAMROLLER COMBO
5 Hit: low 1, low 1+2, Mega Charge, low 2, Bed-o'-Nails =
PINCUSHION
COMBO
5 Hit: 2, 1+2, Mega Charge, 2, Flying Spikes = DEATH DART COMBO
*5 Hit: air 2, air 1+2, 2, 1+2, Hornication Uppercut = DIVEBOMBER
(36%)
*5 Hit: air 2, air 1+2, 2, 1+2, Gut Gouger = GUT BUSTER (37%)
6 Hit: low 1, low 1, low 3+4, Mega Charge, 2, Flying Spikes =
SUPER
DEATH DART COMBO
6 Hit: low 1, low 1, low 3+4, Mega Charge, 2, Hornication Uppercut
=
FREIGHT TRAIN (33%)
*6 Hit: air 2, air 1+2, low 1, low 2, low 1+2, Hornication Uppercut =
SUPER DIVEBOMBER (38%)
*6 Hit: air 2, air 1+2, 2, 2, 1+2, Gut Gouger = SUPER GUT BUSTER
(43%)
*7 Hit: [cross-up or corner, arcade] air 2, air 1+2, low 1, low 1,
low 1,
low 1+2, Hornication Uppercut = ATOMIC BOMB COMBO! (38%)
*7 Hit: [cross-up or corner, arcade] air 2, air 1+2, low 1, low 1,
low 1,
low 1+2, Gut Gouger = MAJOR INTESTINAL TRAUMA! (40%)
*8 Hit: air 2, air 1+2, low 1, low 1, low 3+4, Mega Charge, 4, 3+4
*8 Hit: air 2, air 1+2, low 1, low 1, low 3+4, Mega Charge, 2, Flying
Spikes = BULLSEYE! (40%)
*8 Hit: air 4, air 3+4, low 1, low 1, low 3+4, Mega Charge, 2,
Hornication Uppercut = TRAIN WRECK (42%)
*9 Hit: [cross-up or corner, arcade] air 2, air 1+2, low 1, low 1,
low 1,
low 3+4, Mega Charge, 4, Spinning Death = SUPER STEAMROLLER COMBO
(43%)

///BLIZZARD///

JACK HAMMER (Mega Punch, 5)
SUPER JACK HAMMER
I'VE FALLEN, AND I CAN'T GET UP!
COME FLY WITH ME (Ice Geyser, two air hits + Air Throw, 6)
IT'S THE ONLY WAY TO FLY (7)
BOOM SHAKALAKA! (9)
MIDNIGHT SLAM
SUPER MIDNIGHT SLAM
BE KIND TO ANIMALS!
LIGHTNING JAB COMBO (Punching Bag)
SUPER LIGHTNING JAB COMBO
UNLEASH THE POWER OF RAGE! (50?)
BRUISER COMBO (Ice Geyser)
BLIZZARD'S BONE BRUISER
DOES IT HURT?
CRUSHED ICE (??)
CRYSTAL CRASHER
HAVE AN ICY TASTE OF TANG!

*note* Mega Punch combos are iffy sometimes -- you need to pick
which
of the 3 MPs to use depending on range, whether the opponent is
"bouncing
up" from being hit out of a special move, etc.

3 Hit: low 4, low 3+4, Mega Punch
3 Hit: air 3+4, low 1, low 3+4
4 Hit: low 1, low 1, low 3+4, Short Mega Punch
4 Hit: air 3+4, 1, low 4, low 3+4
4 Hit: air 3+4, low 3, low 3+4, Mega Punch
5 Hit: Ice Gesyer, 2, 1+2, low 4, low 3+4 = BRUISER COMBO
5 Hit: air 4, air 1+2, low 4, low 3+4, Mega Punch
5 Hit: low 3+4, Ice Geyser, air 3, air 1+2, Air Throw
5 Hit: air 3, air 3+4, 4, 3+4, Mega Punch = JACK HAMMER
7 Hit: air 4, air 3+4, low 4, low 3+4, Ice Geyser, air 3+4, Air
Throw =
BRUISER COMBO
8 Hit: air 3+4, 1, Ice Geyser, air 3+4, 1, 1, low 3+4, Long Mega
Punch
8 Hit: air 4, air 3+4, low 4, low 3+4, Ice Geyser, air 2, air 3+4,
Air
Throw = IT'S THE ONLY WAY TO FLY
8+ Hit: Freeze Breath, Punching Bag, air 2, 1+2 = LIGHTNING JAB COMBO
*9 Hit: air 4, air 3+4, low 1, low 4, low 3+4, Ice Geyser, air 2,
air
1+2, Air Throw = BOOM SHAKALAKA!
*10 Hit: air 4, air 1+2, low 4, 3+4, Ice Geyser, air 4, air 1+2, low
4,
low 3+4, Mega Punch = ?
*Many Hit: air 4, air 3+4, low 4, 1+2, Ice Geyser, Punching Bag,
(walk
forward), 1+2, Long Mega Punch = SUPER LIGHTNING JAB COMBO
*Many Hit: Freeze Breath, air 4, air 3+4, 2, 1+2, Ice Geyser, Punching
Bag, (jump) air 2, Air Throw = ? (approx. 50%)

///CHAOS///

NON-DAIRY COMBO (Grab 'n' Throw, 3)
SUPER NON-DAIRY COMBO (4)
TOFU! (5)
SEWER SPEWER (Fast Power Puke, 3)
SUPER SEWER SPEWER (4)
WAKE UP AND SMELL THE CHAOS! (5)
HURLER COMBO (Slow Power Puke)
HYPER HURLER
TASTES BETTER COMING UP!
WACKY COMBO (Battering Ram, 5)
SUPER WACKY COMBO (7)
THE CADELINA SPECIAL!
SUPER CADELINA'S SPECIAL
THE SPINNER (two 1+2s??)
SUPER SPINNER
DEVASTATOR!
THE BOUNCER (??)
SUPER BOUNCER
MASTER OF DISASTER!
THE SPANKY (??)
SUPER SPANKY
THE FLYSWATTER!
LUNCH (??)
SUPER LUNCH
CHUNKY CREAM CORN COMBO!

3 Hit: air 3+4, 1+2, Grab 'n' Throw
3 Hit: Ground Shaker, Battering Ram, 1+2
3 Hit: low 4, low 3+4, Fast Power Puke = SEWER SPEWER
4 Hit: low 4, low 3+4, Battering Ram, 1+2
4 Hit: low 1, low 1, low 3+4, Fast Power Puke = SUPER SEWER SPEWER
COMBO
5 Hit: air 4, air 3+4, low 4, low 3+4, Fast Power Puke = WAKE UP
AND
SMELL THE CHAOS!
5 Hit: Slow Puke, low 3+4, Battering Ram, low 2, low 1+2 = HURLER
COMBO
5 Hit: air 4, air 1+2, low 4, 1+2, Grab 'n' Throw = TOFU!
6 Hit: low 1, low 1, low 3+4, Battering Ram, low 2, low 1+2 =
WACKY
COMBO
6 Hit: air 4, air 3+4, 1, 1+2, 1, 1+2 = THE SPINNER (??
unconfirmed)
7 Hit: air 4, air 1+2, jump again, air 3+4, Ground Shaker,
Battering
Ram, low 2, 1+2 = ?
*9 Hit: [cross-up and corner, arcade] air 4, air 3+4, low 1, low 1,
low
1, low 1, low 1, low 3+4, Battering Ram = SUPER WACKY COMBO
*11 Hit: air 4, air 3+4, 1 (or in-close 2), 2, 1+2, 1, low 3+4,
Battering
Ram, low 2, (long jump toward) air 2, air 1+2 = THE CADELINA SPECIAL!
*12 Hit: air 4, air 3+4, 1 (or in-close 2), 2, 1+2, 1, low 3+4,
Battering
Ram, low 1, low 1, (long jump toward) air 2, air 1+2 = SUPER
CADELINA'S
SPECIAL

///DIABLO///

BURNING EYEBALL COMBO (Fast Fireball, 4)
MELTING EYEBALL COMBO (5)
FLAMING BALL OF DOOM!
FLAMING FACE (Slow Fireball, 4)
SUPER FLAMING FACE (5)
WARM IT UP, DIABLO! (6)
HEADACHE (Mega Lunge, 4)
MIGRAINE
SKULL SPLITTER!
AFTERBURNER (Inferno Flash)
SUPER AFTERBURNER
SPONTANEOUS COMBUSTION!
ORIGINAL RECIPE COMBO (Torch)
EXTRA CRISPY
YOU WANT FIRES WITH THAT COMBO?
BURN, BABY, BURN (??)
DISCO INFERNO
PYROMANIAC!
DOUBLE FIREBALL (two fireballs??)
DOUBLE FIREBALL DELUXE
GREAT BALLS OF FIRE!

4 Hit: air 1+2, low 3, 1+2, Hot Foot
4 Hit: 1, 2, 1+2, Mega Lunge = HEADACHE
4 Hit: low 1, low 1, low 3+4, Slow Fireball = FLAMING FACE COMBO
4 Hit: low 1, low 1, low 3+4, Fast Fireball = BURNING EYEBALL COMBO
5 Hit: air 4, air 3+4, 2, 1+2, Slow Fireball = SUPER FLAMING FACE
COMBO
5 Hit: Torch, low 1, 2, 1+2, Hot Foot = ORIGINAL RECIPE COMBO
5 Hit: air 4, 2, 3+4, Hot Foot, Inferno Flash = AFTERBURNER
6 Hit: air 4, air 3+4, low 1, low 1, low 3+4, Slow Fireball = WARM
IT
UP, DIABLO!
6 Hit: air 4, air 3+4, Inferno Flash, low 1, 2, 1+2, Hot Foot =
AFTERBURNER
6 Hit: air 4, air 1+2, 1, 2, 1+2, Hot Foot
6 Hit: air 4, air 3+4, 1, 2, 1+2, Fast Fireball = MELTING EYEBALL
COMBO
*6 Hit: [corner] air 1+2, low 1, low 1, low 3+4, Mega Lunge, 1+2 =
MIGRAINE
*8 Hit: air 4, air 3+4, low 1, low 1, Hot Foot, 2, 1+2, Inferno Flash
=
SPONTANEOUS COMBUSTION!
*8 Hit: air 4, air 3+4, low 1, 1+2, Inferno Flash, low 1, 1+2, Slow
Fireball = SUPER MELTING EYEBALL
*15 Hit: [corner] Torch, (hop jump up) air 4, air 1+2, in-close 3,
1+2,
(hop jump up) air 4, air 3+4, 3, 1+2, Inferno Flash, low 1, low 3+4,
Mega
Lunge, 2, 1+2 = ?

///SAURON///

ROCKET LAUNCHER (Cranium Crusher, 4)
SUPER ROCKET LAUNCHER
THANK YOU FOR FLYING SAURON AIRLINES!
UP, UP, AND AWAY (Earthquake Stomp, Cranium Crusher, ??)
BUMP, SET, CRUSH
IT'S A BEAUTIFUL DAY IN THE NEIGHBORHOOD!
THE STOMPER (Earthquake Stomp, 4)
THE SUPER STOMPER (5)
YOUR DRIVING DAYS ARE OVER, PUNK!
EAR SPLITTER (Primal Scream, 4)
SUPER EAR SPLITTER
THE SECRET OF THE COW!
ROARING TERROR (Stun Roar, 4)
SUPER ROARING TERROR
IN YO' FACE DISGRACE!
CRUNCHY (Neck Throw, 4)
EXTRA CRUNCHY (6)
TAKE A BITE OUTTA CRIME! (7)
THE SAURON SLAM (Earthquake, Air Throw??)
EARTHQUAKE SHAKER
HAVE A NICE DAY!

3 Hit: low 1, low 1, low 3+4
4 Hit: air 1+2, 2, 1+2, Primal Scream = EAR SPLITTER
4 Hit: (hop jump) air 3+4, air Earthquake, 2, Cranium Crusher = UP,
UP,
AND AWAY
4 Hit: 1, 2, 1+2, Stun Roar = ROARING TERROR
4 Hit: 1, 2, 1+2, Neck Throw = CRUNCHY
5 Hit: air 4, air 3+4, low 1, low 3+4, Cranium Crusher = ROCKET
LAUNCHER
6 Hit: air 4, air 1+2, 1, 2, 1+2, Stun Roar = SUPER ROARING TERROR
6 Hit: air 4, air 1+2, 1, 2, 1+2, Neck Throw = EXTRA CRUNCHY
7 Hit: air 4, air 3+4, (hop jump toward) air 4, air 3+4, air
Earthquake
Stomp 1+2, Cranium Crusher = ?
*8 Hit: air 4, air 3+4, (hop jump toward) air 4, air 3+4, 1, 2, 1+2,
Neck
Throw = TAKE A BITE OUTTA CRIME!
*8 Hit: air 4, air 3+4, (hop jump toward) air 4, air 3+4, 1, 2, 1+2,
Primal Scream = THE SECRET OF THE COW

///TALON///

YUMMY (Face Ripper, 4)
DELICIOUS (5)
TALON'S FACE RIPPER IS MMM-MMM GOOD! (7)
THE SKULL SLICER (Brain Basher, 4)
SUPER SKULL SLICER (5)
FULL FRONTAL LOBOTOMY! (9)
SLIDER (two low 4s, 5)
SUPER SLIDER (7)
SLIDE, SLIDE, SLIPPIDY SLIDE... (11)
THROAT POPPER COMBO (Jugular Bite, 5)
SUPER THROAT POPPER COMBO (7)
GO FOR THE JUGULAR! (8)
ELEGANT (Pounce & Flip, 6)
GLORIOUS (7)
WARP FACTOR NINE! (9)

3 Hit: air 1+2, 1, 1+2
4 Hit: air 1+2, 2, Jugular Bite
4 Hit: [arcade] 3, 3, 3, 3 = 16%
4 Hit: low 1, low 1, low 4, low 3+4 = 20%
4 Hit: [arcade] air 3+4, low 4, 1+2, Face Ripper = YUMMY
4 Hit: [corner] Brain Basher, (hold joystick toward) air 1+2, low 2,
low
1+2 = THE SKULL SLICER
5 Hit: 1, low 4, 1+2, Jugular Bite = THROAT POPPER COMBO
5 Hit: air 1+2, low 1, low 1, low 2 (or low 4), low 3+4 = 25%
5 Hit: low 4, 3+4, Slasher, low 1, low 1, low 4 = SLIDER and a No
Cheeze
meter (26%)
6 Hit: air 1+2, 2, 1+2, Pounce & Flip = ELEGANT
6 Hit: [arcade] low 1, low 1, Slasher, low 1, low 4, Face Ripper =
DELICIOUS
6 Hit: [corner] Brain Basher, (hold joystick toward) air 1+2, low 1,
low
1, low 4, low 3+4 = SUPER SKULL SLICER
7 Hit: [arcade] low 1, low 1, Slasher, low 1, low 4, 1+2, Face
Ripper =
TALON'S FACE RIPPER IS MMM-MMM GOOD! (31%)
7 Hit: air 4, air 1+2, 1, low 4, 1+2, Jugular Bite = SUPER THROAT
POPPER
COMBO
8 Hit: low 1, low 1, Slasher, low 1, low 4, 1+2, Jugular Bite = GO
FOR
THE JUGULAR! (32%)
8 Hit: low 1, low 1, Slasher, low 1, low 4, Pounce & Flip =
GLORIOUS
*9 Hit: low 1, low 1, Slasher, low 1, low 4, 1+2, low 1, low 3+4,
Frantic
Fury
*9 Hit: low 1, low 1, low 2, 3+4, Slasher, low 1, low 1, low 4, 3+4 =
35%
*9 Hit: [corner or cross-up, arcade] air 1+2, low 1, low 1, Slasher,
low
1, low 1, low 1, low 4, low 3+4 = 35%
*9 Hit: Brain Basher, air 4, low 1, Slasher, low 1, low 1, low 4, low
3+4, Frantic Fury = FULL FRONTAL LOBOTOMY!
*10 Hit: [corner] low 1, low 1, low 2, 3+4, Slasher, low 1, low 1, low
4,
3+4, low 1, low 4 = SUPER SLIDER and a No Cheeze meter (37%)
*10 Hit: air 2, air 1+2, low 1, low 1, Slasher, low 1, low 1, low 4,
low
3+4, Frantic Fury = 40%
*12 Hit: [deep] air 4, air 1+2, 1, low 4, 1+2, Slasher, 1, 2, 1+2,
Pounce
& Flip = WARP FACTOR NINE! (44%)
*12 Hit: [corner or cross-up] air 4, air 1+2, low 1, low 1, low 2,
3+4,
Slasher, low 1, low 1, low 4, 3+4, low 1, low 4 = SLIDE, SLIDE
SLIPPIDY
SLIDE... and a No Cheeze meter (46%)
*15 Hit: [corner] Brain Basher, (hold joystick toward) air 2, air 1+2,
low
1, low 1, low 2, 3+4, Slasher, low 1, low 1, low 4, 3+4, Pounce & Flip
=
FULL FRONTAL LOBOTOMY! (56%)

///VERTIGO///

BLINDER (Fast Venom Spit, 5)
SUPER BLINDER (10)
YOU'LL PUT YOUR EYE OUT! (11)
THE SPITTER (Slow Venom Spit, 5)
THE SUPER SPITTER (6)
HERE'S LOOKIN' AT YOU, KID! (8)
STREAKER COMBO (Come Slither, Scorpion Sting, 7)
SUPER STREAKER COMBO (10)
THE PEEPLES PUNISHER! (13) [named after a PR programmer]
THE WHIP (??)
SUPER WHIP
CRACK THAT WHIP!

3 Hit: low 3, low 3+4, Scorpion Sting
4 Hit: air 3+4, 2, 1+2, Scorpion Sting
5 Hit: air 3+4, 1+2, Come Slither, 1+2, Scorpion Sting
5 Hit: Come Slither, 1, 2, 1+2, Scorpion Sting
5 Hit: low 1, low 1, low 2, low 3+4, Scorpion Sting = 25%
5 Hit: air 3, air 3+4, 2, 1+2, Scorpion Sting
5 Hit: low 1, low 1, low 1+2, Come Slither, Slow Venom Spit = THE
SPITTER
6 Hit: 2, 1+2, Come Slither, 2, 1+2, Scorpion Sting
7 Hit: 3+4, Come Slither, (walk toward) low 1, low 1, low 2, low
3+4,
Scorpion Sting = STREAKER COMBO
7 Hit: low 1, low 1, low 1+2, Come Slither, 2, 1+2, Fast Venom Spit
=
BLINDER
7 Hit: [deep, arcade] low 1, low 1, low 1, low 2, low 1+2, Come
Slither,
Slow Venom Spit = THE SUPER SPITTER
8 Hit: air 4, air 3+4, 1, 1, Come Slither, 1, 2, Scorpion Sting
8 Hit: low 1, low 2, 1+2, Come Slither, (walk toward) low 1, low 2,
1+2,
Scorpion Sting
8 Hit: Voodoo Spell, (hop jump toward) air 4, air 3+4, low 1, low 1,
low
2, low 3+4, Scorpion Sting
9 Hit: low 1, low 1, low 2, low 1+2, Come Slither, (hop jump toward)
air
4, air 3+4, 1, Slow Venom Spit = HERE'S LOOKIN' AT YOU, KID!
*10 Hit: air 4, air 3+4, 1, 2, 1+2, Come Slither, 1, 2, 1+2, Fast
Venom
Spit = SUPER BLINDER
*11 Hit: low 1, low 1, low 2, low 1+2, Come Slither, (hop jump toward)
air
4, air 3+4, 1, 1, 1+2, Fast Venom Spit = YOU'LL PUT YOUR EYE OUT!
(38%)
*12 Hit: air 4, air 3+4, low 1, low 1, low 2, low 1+2, Come Slither,
(walk
toward) low 1, low 1, low 2, low 1+2, Scorpion Sting = SUPER STREAKER
COMBO
*13 Hit: [deep] air 3, low 1, low 1, low 2, low 1+2, Come Slither,
(hop
jump toward) air 4, air 3+4, low 1, low 1, low 2, low 3+4, Scorpion
Sting
= THE PEEPLES PUNISHER! (50%)
*14 Hit: air 4, air 3+4, low 1, 1, 2, 1+2, Come Slither, (hop jump
toward)
air 4, air 3+4, low 1, 1, 2, 1+2, Scorpion Sting = THE PEEPLES
PUNISHER!

These are only some of the combos possible. There are probably
millions
more! Try combining different parts from different combos to get a new
one!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+++++++++++++++ 3. Brain Gauge+++++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Under your health bar (the big artery extending from your heart) is
your
Brain Gauge. Each time you take or block a hit, your brain gauge goes
down. If your brain gauge ever reaches "empty" when you get hit (_not_
while blocking), electricity will loudly crackle around your brain and
you
will become stunned. Although you can't get stunned while blocking,
you
can still be taken to "empty" brain, allowing a quick stun with few
successful hits thereafter.

Brain power regenerates quickly; as long as you don't get hit for a
while you will soon be fine. However, if you _do_ become stunned,
shake
the joystick left and right (nothing else will help!) to regain your
brain
faster. Once it reaches "full" again you will return to normal. This
also
works for "auto stuns" from special moves: Blizzard's Punching Bag and
freezes, Vertigo's Voodoo Spell and Come Slither, Diablo's Torch and
Inferno Flash, or Chaos' FoFury.
Note that if a character's brain meter is emptied during a combo,
he
won't fall down and get up dizzy until after the combo is completed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++++++++++++++ 4. Offense and Defense++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

///4.1 Offense///

Mix it up! Using attacks that require the opponent to block low
and
high alternately can be very disturbing (not to mention frustrating!),
so
know which attacks must be blocked high and which low! Same goes for
being
on defense - see that section for more details. The old "leaping
attacks"
can now be blocked with standing blocks (just press away!), although
your
recovery time from the block is seriously long, so the only bad result
of
doing a leaping attack is being vulnerable in the air (though you do
also
land close to your opponent, so if you're a distance fighter...). The
exception is Talon's Brain Basher - it's possible for an opponent like
Armadon to block it and then uppercut him with a low 1+2.
Remember that on version 2.3, all blocked basic attacks and nearly
all
blocked special attacks _do damage_ to your opponent. Unlike most
other
games, this damage is indeed significant, and will tip any close
match.
Block damage can be used to beat reclusive opponents, human or CPU, if
you
can sustain an assault for long enough. Just do "dink" damage for the
entire round, and when the clock runs out and the other guy has no
health
left...

///4.2 Defense///

4.2.1 Blocking

Blocking in Primal Rage starts off simple: to block a high attack,
pull directly away from your opponent on the joystick. To block a low
attack, pull down and away on the joystick. Don't touch or hold down
the
buttons while doing this, or you won't be blocking! If you get hit
once,
and someone starts to unleash a combo, you can't block it. That's why
it's
called a combo! So, the moral of the story is... don't get hit! ^_^ On
the
other hand, sometimes a human player or even the CPU will accidentally
pause in the middle of a combo, unintentionally ending it early and
giving
you a chance to block their next attack.

New in version 2.3 is block damage. Well, not entirely new, but
now
all blocked basic attacks & almost all blocked special attacks do
significant "tick" damage to the blocker's heart meter, and slight
damage
to the brain gauge. However, you can't usually die from taking block
damage, no matter how little health you have left! So turtle up when
you're running on empty! [Note: there seems to be an unintentional
exception: if the block damage of a move precisely equals the amount
of
health left, then blocking it can be fatal. This has been seen many
times
with block damage from basic attacks like Vertigo's low 3+4, and
special
attacks like Armadon's Iron Maiden.]

Block these attacks high (most of them involve a descending overhead
strike):

1) Armadon's crouching 3
2) Blizzard and Chaos' standing 3+4, and Chaos' standing 4
3) Talon's standing 1+2
4) Vertigo's crouching 3 or 4
5) Diablo's Pulverizer, Talon's Brain Basher
6) Air attacks, of course. ^_^ Be extra careful on combo'd air attacks
-
you have to block both hits high!

Block these low (most of them involve a strike to the feet):

1) All characters' low 3+4
2) Most characters' low 3, except Armadon's & Vertigo's
3) Most characters' low 4, except Vertigo's
4) Diablo's Hot Foot
5) Talon's Slasher
6) Vertigo's Come Slither
7) Chaos' Ground Shaker? (Sauron's Earthquake can be blocked high in
2.3)

4.2.2 Cross-up Attacks

Beware cross-up air attacks, which hit you so far behind that you
must push the joystick forward to block! Each character has a center
of
mass located at about the abdomen. If an attack hits you in front of
your
center of mass, you can defend normally. If it hits behind your center
of
mass, you must hold your joystick in the opposite direction instead.
The
2.3 CPU Talon likes to do cross-up air 1+2s on you as you're getting
up
from a knockdown! When buffering a special air attack into air
cross-up
hits, do the move in the direction you're facing when airborne. Do
special
moves the ordinary way when buffering them into ground hits, cross-up
or
not.
Armadon's Spinning Death is another example. If Armie times it
precisely as you get up, he'll be spinning behind your center of mass
-
you must hold the joystick in the opposite direction you'd otherwise
hold
it, or you will get hurt. The 2.3 CPU Armadon does this every once in
a
while.
There is a particular cross-up corner-trap that can get you a No
Cheeze meter! Take Vertigo vs player (or CPU) Armadon. Armadon does
the
Iron Maiden when Vertigo is standing in the right-hand corner. Vertigo
jumps up to avoid the attack, and comes down directly above Armadon,
who
is recovering from his special move. Facing away from the corner
[left],
she bites him with lots of low 1s. The low 1s hit Armadon behind his
center of mass, so the knockback sends him back toward the corner,
right
into Vertie's jaws! If Vertie tries to use more than five 1s in a
single
combo she'll get a No Cheeze meter, which is the only thing that keeps
this trap from turning into a an infinite combo.

4.2.3 Avoiding Projectiles

Jumping to avoid projectiles can be hazardous to your health. If you
take
off with a long jump or Leaping Attack as soon as your opponent begins
to
fire, you might be able to score a hit, but then again you might not
clear
the projectile and/or jump straight into an anti-air attack. All
characters seem to be more vulnerable to projectiles underneath them
if
they do a jumping High Attacks (jumping Low Attacks are safer). For
example, if Vertigo does a jumping quick bite, rendering her body
horizontal way above Blizzard's Freeze Breath, she'll get frozen
anyway.
So, what do you do when you opponent think's he's Ryu? Four other
possible
options...

a) Some parts of some moves are invulnerable to some attacks
(sometimes
:). Moves such as Chaos' FoFury, Diablo's Torch, Sauron's Primal Scream, &
Talon's Slasher will allow projectiles to pass through or over your
character without hitting you. Teleports will let you avoid the
projectile
completely. And then there's all the anti-projectile moves other than
Leaping Attacks...

b) Depending on who you are, you can just fire a projectile to cancel
your opponent's projectile. Some projectiles pass through some other
projectiles, though, so be warned!

c) If your projectile doesn't cancel the opponent's projectile and
you
still have some time, you can fire another projectile. The second
projectile will cancel your opponent's projectile! Diablo vs. Chaos
is a
good example. This hasn't been tested on everyone, so it might not
work
for some!

d) Some characters are can duck underneath some projectiles when they
crouch, or block low. For example, Vertigo can duck completely under
Blizzard's Freeze Breath if you hold the joystick straight down (not
down&back), while Diablo & others can duck completely underneath
Sauron's
Stun Roar if they crouch or block low. On the other hand, no one can
duck
underneath Chaos' Power Puke. Some character's basic attacks (such as
Vertigo's crouching bites, or Talon's low claw attacks and kicks) can
hit
a nearby projectile thrower without trading damage.

///4.3 Simultaneous Attack Collisions///

ku...@agames.com (Frank Kuan): writes:
Here's an interesting bit if info about version 2.3.
When SIMULTANEOUS collisions occur between normal (quick, fierce) and
power (two button), it follows this general formula:

1. quick wins over fierce
2. fierce beats power
3. power beats quick.

There are a few exceptions. An air attack done during a quick hop
attack
has less priority than any other attack. On version 1.7, it was more
streetfighter'ish in the sense that any normal attack may have a
"sweet
spot" where at the right range and timing, it would always beat
anything
else. Version 2.3 was tuned so that "sweet spots" on normal and power
attacks were removed, so that simultaneous collisions would occur more
often and it would follow the arbitration rules of above.

The beauty of the 3 rules of arbitration is that it GUARANTEES the
usefulness of every single normal/power attack in the game. It's like
rock/papers/scissors. If Talon uses air high power too much, you KNOW
you
can beat him with any fierce attack.

///4.4 Total Domination, Quick Kill, & Scoring///

4.4.1 Total Domination

In version 2.3, winning a "perfect" battle (i.e. without losing *any*
health, not even block-damage) is acknowledged as a "TOTAL
DOMINATION."
These are not always as hard to get as one might think, especially in
certain matches vs the CPU (try repeatedly using Sauron's air 3 and/or
air
throw on CPU Diablo).

4.4.2 Quick Kill

A normal PR round lasts for 60 seconds. On version 2.3, destroying
your
opponent with 50 or more seconds remaining on the timer merits a
"QUICK
KILL" award. This is *much* harder to get than a TOTAL DOMINATION,
though
not impossible (try swiftly & repeatedly using Diablo's standing 1+2
on
CPU Armadon, or stunning CPU Blizzard with five of Vertigo's standing
3+4s, teleporting next to him, and finishing him off with a lethal
combo).


4.4.3 Scoring

PR has a scoring system just like most other video games out
there.
When the arcade game is in demo mode, you can bring up the high score

0 new messages