______ __ __
| __ \.----.|__|.--------.---.-.| |
| __/| _|| || | _ || |
|___| |__| |__||__|__|__|___._||__|
______
| __ \.---.-.-----.-----. ____
___ | <| _ | _ | -__| .-~. /_"-._
`-._~-. |___|__||___._|___ |_____| / /_ "~o\ :Y
\ \ |_____| / : \~x. ` ')
] Y / | Y< ~-.__j
/ ! Primal Rage 2.3 FAQ _.--~T : l l< /.-~
/ / 03/12/95 ____.--~ . ` l /~\ \<|Y
/ / v 2.2 .-~~" /| . ',-~\ \L|
/ / / .^ \ Y~Y \.^>/l_ "--'
/ Y .-"( . l__ j_j l_/ /~_.-~ .
Y l / \ ) ~~~." / `/"~ / \.__/l_
| \ _.-" ~-{__ l : l._Z~-.___.--~
| ~---~ / ~~"---\_ ' __[>
l . _.^ ___ _>-y~
\ \ . .-~ .-~ ~>--" /
\ ~---" / ./ _.-'
"-.,_____.,_ _.--~\ _.-~
~~ ( _} -Row
`. ~(
) \
/,`--'~\--'~\
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
by Evan Gridley (ej...@cornell.edu), updated by Victar
(vctr1...@aol.com)
ADAPTED FROM THE PRIMAL RAGE 1.7 FAQ
BY ZARGON a.k.a. MASTER LAO (YU8...@NOVA.GMI.EDU)
AND PERICOM (EQR5M...@CLUSTR.NORTH-LONDON.AC.UK)
PROOFREAD BY UNDERMIND (imf...@prism.gatech.edu)
owner of Mardi Gras Games
This file is Copyright © 1994 (barely...) and 1995. All rights
reserved.
Distribution of this file, in whole or in part is permitted, provided
that
it isn't modified in any form and that proper credit is given to the
authors.
Atari and Primal Rage are trademarks of Atari TWI. All copyrights are
owned by their respective owners, no infringement intended.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+++++++++++++++++What's New++++++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Changes from Primal Rage 2.3 FAQ v2.1
Whoops! Pterodactyls worth only 1% health
Combos added, *all* combo names found!
Changes from Primal Rage 2.3 FAQ v2.0
Combos added, new combo names FOUND!!!
Combo key revamped
Info tidbits added to some move descriptions (PR Guide again)
No Cheeze meter correction, notes added
New Info added to Eat a Worshiper (w/help from the PR Guide)
Info added to PR for home systems (I got SNES PR!!!)
Trivialities (Jason Leong in Sauron's ending :)
Changes from Primal Rage 2.3 FAQ v1.9
Vertigo's moves modified
Combos added (new combo names!)
Moves that "trigger" combo names added where known
Lots of PR for home systems info added
Minor stuff (Talon's flexible tail is creative license! :)
Changes from Primal Rage 2.3 FAQ v1.8
Many combos added!
Lightning combos marked, percentiles and min. required hits added
where known
Talon's Pounce & Flip, Frantic Fury corrected
Talon's Run description modified
New Final Battle Bug added
Free Play info added
Quick/Fierce vs. High/Low mistake in "Normal Moves" section fixed
Special moves that extend combos marked with a "^"
All tabs replaced with spaces
Teeny little things
Changes from Primal Rage 2.3 FAQ v1.71
Combos added
Barney Armadon color mistake fixed
Anti-CPU strategies added
Buffer your hop jumps, even in combos!
Jumping, Final Battle sections moved
Minor stuff
Changes from Primal Rage 2.3 FAQ v1.6
Combos added (streakers confirmed :)
ASCII fixed *again*, esp. in moves section
NEW UPGRADE is not coming...? :-(
misc. minor stuff
Changes from Primal Rage 2.3 FAQ v1.5
Combos added
Simultaneous Attack Collisions added
Infernal & Gut Buster moves fixed
Some move descriptions modified (esp. Cannonball, Inferno Flash)
Raining Cows (and Bricks & Ice Balls!) confirmed
New Final Battle battle bug added
Note to Combos section added (& "streakers"?)
PR coming to home systems!!!
Cross-up corner trap added
More boss/upgrade rumors added
More streamlining & misc stuff
Changes from Primal Rage 2.3 FAQ v1.0
Storyline (from the GamePro PR Arcade Players Guide!)
Meet the Critters (with statistics swiped from the Guide!)
All 3rd fatalities confirmed
Blizzard's Mega Punch descriptions corrected, many move
descriptions
elaborated
Combos added
Colors section elaborated
Ballistic section elaborated (guess what source!)
Scoring info added! (love that Guide!)
More ASCII streamlining & touch-ups
Ending pictures better described (still more thanx to the Guide!)
Misc. trivial stuff
Changes from Primal Rage 2.3 FAQ v0.9
More info on all 3rd fatalities added
Info on Final Battle added
Raining Cows added to Secrets
New colors added
Combo section updated a little
Moves also described in simplified code
Total Domination, Quick Kill, Scoring info added
CPU AI patterns added
Several other misc. things added
ASCII touch-ups & streamlining
spell-checker, proofreading, minor corrections
Changes from FAQ (v1.3) for Primal Rage 1.7
FAQ Updated for 2.3 Chips!
Atari pack-in Chip info -- from the source!
Combination Names!
New Fatality Names!
0.6 more PR!!! (???)
Old combo listings removed/changed
Additions from FAQ (v 1.12):
Even more accurate moves list!
NEW CHIP INFO!!!
Additions from FAQ (v 1.0):
Sauron's Flesh Eating is there...oops!
Armadon's Leaping Uppercut correction
Primal Rage is on the Web! (see Latest and Greatest)
Additions from FAQ (v .93):
Chaos' Golden Shower and both Vertigo's fatalities have been
confirmed
Armadon's Meditation and Sauron's Flesh Eating fatalities!
Combos like mad...multiple hits in the air explained
Some minor corrections (Chaos, Diablo)
Additions from FAQ (v .9):
Letter system is back to match the template on the game
Clock and Counter changed to Toward and Away, respectively
Volleyball secret on Sauron's stage!
Corrections (Armadon, Diablo)
Talon's Jugular Bite FOUND!
More combos, endings
Jumping section
Additions from FAQ (v .86):
The minimum movements needed have been checked!
Corrections for many of the characters!
Joystick visuals added to Special Moves section
Tabs are fixed!!!
Slide for Talon and the apes added to the Normal Moves section
More descriptions
A couple more combos
Endings!
Additions from FAQ (v .82):
New Headings
What's New section
New Intro
Combos section
Offense and Defense Section
New moves, fatalities, and how to chomp on humans!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+++++++++++++++ Table of Contents+++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Introduction (What is Primal Rage)
1.1 Storyline
1.2 Meet the Critters
2. Moves List (What can they do? The basic, funky, and wacky stuff)
2.1 Normal Moves
2.2 Special Moves
2.3 Jumping
2.4 Combos
3. Brain Gauge (duh...what's that?)
4. Offense and Defense (attack! uh, run away!)
4.1 Offense
4.2 Defense
4.2.1 Blocking
4.2.2 Cross-up attacks
4.2.3 Avoiding Projectiles
4.3 Simultaneous Attack Collisions
4.4 Total Domination, Quick Kill & Scoring
4.5 CPU AI patterns
4.6 Final Battle
5. Endings (Spoilers here)
6. Misc stuff (That's cheeze! No, it's not! and other stuff)
6.1 Colors!
6.2 Cheeze alert!
6.3 Eat a worshiper!
6.4 Going ballistic
6.5 Sudden Death & the Clock
6.6 Secrets
6.6.1 Volleyball
6.6.2 Bowling
6.6.3 Raining Cows 'n' stuff!
6.7 Free Play!
6.8 PR Version
6.9 NEW UPGRADE is not coming...? :-(
7. PR is out for home systems!!!!
8. Latest and Greatest (where and how to get updated versions of this
FAQ)
8.1 Send me e-mail! (Confirmations? Corrections? Combos? Mail 'em!
:)
9. Credits (who we "borrowed" stuff from and famous people)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+++++++++++++++ 1. Introduction+++++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*************************************************
In the future civilization dies in the cataclysms.
The Draconians were born from the death of old Earth.
Who will rule the new Urth?
*************************************************
Fighting games have recently swamped the arcades. They range from
really
bad animation and graphics to just a plain old copy of another game.
Primal Rage changes that by having excellent graphics and unique
characters. But you say, "Who made this? Those dudes that made
Asteroids?"
Yup, that's them. They have released two games in 1994 and Primal Rage
is
one of them! Using what's called "Stop-Motion Animation," the graphics
are
intense. You are given seven characters to choose from, ranging from
prehistoric dinosaurs to giant apes and mythological creatures. Atari
has
put a lot of work into it. Two years worth! The special moves system
is
also new and different (see Special Moves). Primal Rage debuted at the
1994 CES in Chicago, and was voted "Showstopper" by Game Pro Magazine.
Go see for yourself!
///1.1 Storyline///
Before there were humans, gods walked the earth. They embodied
the
essence of Hunger, Survival, Life, Death, Insanity, Decay, Good, and
Evil.
They fought countless battles up through the Mesozoic Wars. Then
Balsafas,
an archmage from a parallel dimension, anticipated the threat that
Earth's
gods posed. He was not powerful enough to kill the gods, so instead he
banished one to a rocky tomb within the moon. This disrupted the
fragile
balance between the gods; pandemonium ensued, and a great explosion
threw
clouds of volcanic dust into the atmosphere. The dinosaurs died out,
and
the surviving gods went into suspended animation.
Now, the impact of a huge meteor strikes the Earth. Its
destructive
force wipes out civilization, rearranges the continents, and frees the
imprisioned gods. Get ready to rumble...
///1.2 Meet the Critters///
ARMADON, God of Life
a.k.a. "Tank Boy"
Based on: Triceratops, Ankylosaurus, Stegasaurus
Height: 17 feet
Length: 27 feet
Weight: 2.25 tons
Domain: the Hollows, a big underground chamber filled with stalactites
and
stalagmites. There are numerous cave openings with worshipers living
in
them.
A big guy with lots of horns and spikes, Armadon is a slow mover and
poor
jumper but has some of the game's easier combos, which are quite
damaging
for their length. It's hard for Armadon to get combos higher than 8
hits.
Unlike the other reptiles, he doesn't really "bite" but rather attacks
with the horn on his face. Probably the easiest character to use
against
the CPU, because of his strength & high priority basic attacks. His
original name was "Spike" (perhaps that was before the game designers
saw
"The Land Before Time"... ^_^)
BLIZZARD, God of Good
a.k.a. "Fahrenheit -451"
Based on: Gorilla/King Kong
Height: 20 feet
Weight: 1.8 tons
Domain: the Cliff, an icy and mountainous area. There's a temple in
the
mountainside to the right. The big mountain in the background has the
faint pattern of an ape face.
Blizzard is a big ape with powers of elemental cold and
semi-invulnerable
rushing punches (sort of a de-evolved cross between Sub-Zero & Balrog
:).
His freezing abilities are excellent for setting up killer combos, and
his
air throw is good for cheezing the CPU. He can jump really high, too,
but
lacks a Leaping Attack. Blizzard's recorded combos run up to 10+ hits,
especially if his multi-hit Punching Bag move is involved.
CHAOS, God of Decay
a.k.a. "Bodily Function Man"
Based on: gorilla/Son of Kong
Height: 17 feet
Weight: 1.1 tons
Domain: the Ruins, a strip of land near the wreckage of what was once
a
metropolis. A river flows in the background, and a beached yacht lies
to
the left.
Similar to Blizzard but smaller, faster, and with slightly less
jumping
power, Chaos is an ape prone to disgusting bodily functions. His
flatulent
projectile is good for setting up combos, and his air Ground Shaker is
great for cheezing the CPU. It's hard for him to do combos higher than
8
hits, until you get the hang of interrupting his in-close 1+2 with a
weaker basic attack. Though the entire PR gang is quite vocal, Chaos
is
the only one who ever speaks a word - if he loses a battle, he cries
"No!"
as he collapses.
Chaos bears no relation whatsoever to that diamond-lovin' "Martial
Champions" babe.
DIABLO, God of Evil
a.k.a. "EXTRA Toasty"
Based on: Allosaur (a relative of T-rex)
Height: 17 feet
Length: 29 feet
Weight: 1.2 tons
Domain: The Inferno, a rocky volcanic island created by a geothermic
upheaval ten times as great as that which made the Hawaiian islands.
Pyramids and stone sculptures lie among the active volcanoes and
lava.
A striped, bipedal fire-breathing reptile with a big mouth and useless
tiny foreclaws, quick on his feet and an excellent jumper. Instead of
a
throw, he has a teleport with unblockable fire. Diablo's in-close game
is
very weak (Chaos can even hit him out of Quick Attacks done within
range!), but the speed, power and versatility of his long range
attacks
make him a good distance fighter. His combos top out at around 8 hits,
unless buffers in hop jumps.
Diablo bears no relation whatsoever to that spandex-coated Marvel
dweeb.
SAURON, god of Hunger
a.k.a. "Ray, the Ugly Shapechanger on Steroids"
Based on: Tyrannosaurus Rex
Height: 20 feet
Length: 27 feet
Weight: 2.5 tons
Domain: the Cove, a sandy beach next to the ocean. A decaying
Parthenon-like temple lies in the background surf.
Sauron is similar to Diablo but larger; he's the biggest critter in
the
game, and consequently the biggest combo target. Both Diablo and
Sauron
probably walk differently than real Allosaurs/Tyrannosaurs, which most
likely held their heads and upper boddies lower to the ground. He is
somewhat slow (yet presumably faster than real T-rexes ever were), a
medium jumper, and dishes out major damage. His air-throw and air
Earthquake Stomp are excellent for cheezing the CPU. Doing combos
above 6
hits is difficult, unless you buffer in hop jumps.
(The Ring, the Ring, WHERE IS THE RING?!?!? :)
TALON, God of Survival
a.k.a. "The Little Bastard"
Based on: Deinonychus (a relative of Velociraptor)
Height: 16 feet
Length: 30 feet
Weight: 0.9 tons
Domain: the Strip, a grassy stretch of land dotted with trees. The
number
49 is faintly visible in the ground at center screen. A waterfall
splashes
off to the right.
The smallest and fastest critter in the game, Talon is a striped
raptor
with a feathered crest running along the back of his neck. His teeth
are
visible only on the front half of his mouth, and he has a large
upraised
claw on the second toe of each foot. (Deinonychi normally kept this
claw
cocked so as not to interfere with moving about, but brought it down
to
slash at their prey's belly). His size makes him a frustratingly small
target; he can even duck completely underneath most projectiles. That
combined with his excellent jumping ability makes up for his lack of a
projectile move. As further compensation, he also has the only special
moves in the game with auto-hits: his two-hit Jugular Bite, and
three-hit
Pounce & Flip.
Talon is the only critter who flips during his jumps, and the
only
reptile who can attack with his front claws. He cannot attack with his
tail, which incidentally is much more flexible than the rigid,
balancing-pole tails of real Deinonychi. His speed and high-priority
air
attacks make him one of the easiest characters to use vs. human or CPU
opponents. His biggest weaknesses are probably his short range and the
low
damage rating of virtually all his attacks (on version 2.3, at least).
Thanks to his Slasher move, Talon can get 10-12 hit combos on big
characters with relative ease. It's hard to do more than 10 hits on
small
characters. Higher combos are possible if a big opponent is cornered.
Talon bears no relation whatsoever to that cyborg loser from
Bloodstorm, or that gal hawk-warrior from "The Aniverse", or that
cat-wizard from "Marvel 3099", or...
VERTIGO, Goddess of Insanity
a.k.a. "I am Woman, Hear Me Hiss"
Based on: king cobra, Sellosaurus (mistakenly named "Efraasia")
Height: 18 feet
Length: 48 feet
Weight: 1.3 tons
Domain: the Tomb, a grassy knoll with Stonehenge-style rock
structures.
Images of Vertigo's petrified enemies are visible in the leftmost
stones.
A full moon is in the sky.
The only female PR critter, Vertigo has a body shaped somewhat like
that
of a Sellosaurus (a young Sellosaurus was once mistakenly called
"Efraasia", hence the word in GamePro's articles & PR Strategy Guide).
Like Sellosaurus, she is a lightly built with legs longer than her
forearms, and has a long neck & tail. Unlike Sellosaurus, she has only
two
fingers on her front hands (Sellosaurus had five) and the head & hood
of a
king cobra. Her hood is outlined with small spikes, and has white
markings
on its back resembling a long-toothed skull. Her original name was
"Cobrasaur," but that was too obvious. ^_^ She spits venom and hisses
instead of crying out.
Vertigo can't jump much higher than Armadon; she's only a little
faster than him on the ground, and *painfully* slow in the air unless
she
uses a long jump or hop jump. Vertigo is the weakest PR character in
terms
of damage per attack, but her attacks possesses the longest reach, and
that combined with her Come Slither special move lets her do combos up
to
14+ hits on any opponent, in or out of the corner. She can cast
spells,
too; her teleports and unblockable "Voodoo Spell" help make up for her
lack of a regular throw or leaping attack. Unlike the rest of the PR
gang,
she cannot kick with her hind legs. Her lack of any basic or special
anti-air move outside of some jumping attacks is a significant
liability.
Vertigo bears no relation whatsoever to that loopy count from
"Batman Adventures."
????, God of Death?
a.k.a. "Rauglothgor's Revenge"
Based on: Advanced Dungeons & Dragons dracolich?
Height: ?
Length: ?
Weight: ?
Domain: Dinosaur Graveyard [of the Final Battle]? This area is
littered
with mounds of dinosaur bones, including a couple big skeletons
propped up
to the left. The ground has bright red cracks in it, and there's a
huge,
swirling vortex in the sky.
There was going to be another PR upgrade that reportedly would add a
dragon-skeleton boss capable of flight & with an energy-siphoning
power.
Alack, it seems that the upgrade plans were scrapped, and the boss
shall
live only in our imaginations... :-/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++++++++++++++++ 2. Move list++++++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///2.1 Normal Moves///
Primal Rage has four buttons arranged in a square, and a joystick.
The
first vertical column of buttons are "Quick" attacks. The second are
"Fierce." The upper horizontal row of buttons are "High" attacks, and
the
bottom row are "Low" attacks. Both High buttons or both Low buttons
pressed together are an extra-damaging "Power" attack, just like the
AB
and CD attacks in Samurai Shodown. The High Quick button also
functions as
the "start" button.
In addition to ASCII representations, the buttons will be referred to
as
1=High Quick, 2=High Fierce, 3=Low Quick, 4=Low Fierce. A "+"
signifies
that two buttons are pressed together; for example, "1+2" indicates
that
both the High Quick and the High Fierce buttons are pressed at the
same
time.
Player 1 side joystick and button configuration:
Up-Away Up Up-Toward Strong
(UA) (U) (UT) ___|___
O O O | |
\ | / Quick Fierce
Away (A) O-- --O Toward (T) O O
/ | \ O O
O O O
Down-Away Down Down-Toward
(DA) (D) (DT)
"Standing" means that the character is standing normally during the
move
(joystick is neutral); "low" or "crouching" means that the character
is
crouching during the move (joystick is held down).
Key:
O = button pressed
. = button not pressed
U = Up
T = Toward
A = Away
D = Down
Full = Do a full circle
Toward = full circle clockwise when facing right (T-D-A-U)
Away = full circle counterclockwise when facing right (T-U-A-D)
(think of a wheel rolling "away" or "toward" you're opponent)
? = Unknown
A hyphen (-) represents a fluid motion. So you have to roll the
joystick.
For example:
D-T is | \ --O which is Sub-Zero's (MK)
freeze
motion
O O or Ken's (SF2) fireball
motion.
[roll your joystick from the Down position to the Toward position]
All characters:
O . = Quick Bite . O = Chomp O O = Big Chomp
. . . . . .
[or, 1=quick bite, 2=chomp, 1+2=big chomp]
. . = Quick Tail . . = Tail . . = Big Tail
O . . O O O
[3=quick tail, 4=tail, 3+4=big tail]
Move specific to Talon and the Apes (Chaos and Blizzard):
| . . = Slide
O O O
[crouching 3+4. BTW the apes' "slide kick" is reminiscent of Cammy's
crouching Roundhouse or Nakoruru's crouching CD]
Talon also has a short slide which is:
| . .
O . O
[crouching 4]
///2.2 Special Moves///
We'll be classifying special moves into eight types: Projectiles,
Leaping Attacks, Unblockables, Stomps, Teleports, Anti-air,
Anti-projectile and "generic" attacks. Projectiles & Teleports are
self-explanatory, and "generic attacks" are basically "special"
punches or
kicks. The rest require some explanation. Leaping Attacks are
specially
guided jumping attacks; with the exception of Talon's Brain Basher on
version 2.3, Leaping Attacks are too slow to be part of a combo,
although
you can still interrupt basic attacks with them. Stomps are attacks in
which the character stomps the ground and tries to shake up his
opponent.
These must be avoided by blocking or jumping, or else they'll toss the
opponent up into the air for a beating!
Unblockables are special moves which cannot be blocked, such as
throws. Attempting an Unblockable move on a character in block-stun
will
causes a cheeze warning - see Misc. Info for more on cheezy stuff! If
you
do a ground-based throw when your opponent is an invalid target (in
the
air, in block-stun, still getting up from a knockdown, or too far
away),
your character will go through a "missed throw" animation during which
you
may get pounded. "Missed throw" animations can be used as taunts by
the
creative! ^_^ Not all Unblockable moves are "throws" per se; Diablo's
Inferno Flash and Vertigo's Voodoo Spell also fall into this category.
You
can always jump to avoid Unblockables, but if your opponent wasn't
trying
to use an Unblockable move on you after all, he can retaliate with an
anti-air move!
Anti-air moves work especially well against airborne opponents
(particularly since you cannot block in the air), but can also hit
opponents on the ground. Anti-air moves aren't necessarily 100%
invulnerable to all air attacks, so be careful! In general, your
character's exposed back or hindquarters are a vulnerable target, and
most
special moves leave a character vulnerable to a low 3+4 or similar
attacks. Anti-projectile moves are useful for bypassing a projectile
and
attacking the enemy at the same time. Leaping Attacks technically fall
into this category (if executed with *extremely* swift timing) but for
practical purposes they're given their own class. Throws that hit and
a
few other moves render you temporarily immune to projectiles, but have
an
extremely short attacking range (and if you're that close a smart
opponent
isn't likely to toss projectiles anyway). The other anti-projectile
moves
usually have a limited or very specific invulnerability area/period
and
attacking range; if you mis-time the move you'll run into the
projectile,
and if the enemy's too near or far, you won't hit him and may be
susceptible to counterattack.
The Primal Rage special move system works opposite the standard; to
do
a special move, you press _and hold down_ the appropriate buttons,
then
execute the joystick motion. Unlike certain Killer Instinct shadow
moves,
you do not have to let go of the buttons to complete the special move.
You'd better do so anyway, though, unless you like to stand still
forever
- you can't move or block while doing special moves, except Talon's
"run".
Some moves can only be done in this way (Diablo's Torch, the Iron
Maiden,
and others) but...
Despite Primal Rage's attempt to revolutionize the "special move"
system, the new version 2.3 upgrade allows you to execute moves either
through the proprietary PR style or through "traditional" style
button/joystick motion. Probably due to a lot of "I can't do the
moves"
(read the cabinet next time...!) from new players. So much for
"onward
and upward."
The upgrade contains new programming which allows you to execute
joystick motions, _then_ press the requisite buttons. In some
situations
this has caused accidental special moves, but in general it does make
the
special moves more forgiving. (tho' some would consider this bad...
"oh,
no, now _anyone_ can freeze my butt?" :)
All Special Moves listed work on a 2.3 machine (see Misc Stuff), and
have been personally confirmed by yours truly (yes, even Armdon's
Meditation! I can actually do it now! :). Note that the arcade manager
can
set a GORE/NO GORE switch. In NO GORE mode, all the blood is turned
off,
all fatalities are disabled, and you cannot eat people; they'll just
bounce into the air. Major bummer...
^ indicates 'Combo Extender'
All special moves can interrupt basic attacks, and most special
moves
will end a combo. The "^" marks special moves that can extend a combo
(i.e. can be followed up with ground or volley hits). A few special
moves
such as most Leaping Attacks are too slow to be part of a combo at
all.
* indicates 'Finishing Move'
NOTE1: These can be done from ANYWHERE but don't stand too close
or
you'll hit your opponent while trying to hold down the buttons! For
those
'two-part' fatalities such as Vertigo's Petrify, hold the first two
buttons while you do the first set of joystick movements, then press
the
remaining buttons WHILE STILL holding the first two buttons, and
finish
the remaining joystick movements.
NOTE2: you _must_ do the fatalities _quickly_ or they won't work.
Do
not pause between the halves of a two-part fatality. If you mess up,
you
can typically re-enter the fatality at least once more before time
runs
out, so keep trying and don't give up!
Easy enough? ^_^
** indicates 'Chomp a human, get more life'. On ver 1.7 & perhaps
2.3,
Chomp a Human moves can hit opponents for a little damage if there
aren't
any humans in range; otherwise they cannot hit an opponent.
///ARMADON/// (The Hollows)
_________________________________________________
| Bed-O-Nails: Armadon balls up like a porcupine with spikes sticking
out. Projectiles will pass harmlessly over him. Anti-air.
|
|Hold 2+3; move joystick D, U
|
| . O | O
| O . O |
|_________________________________________________
| Iron Maiden: Jumps into the air and turns his back downward and lands
on opponent [the most damaging single move of the game]! Used to be
unblockable on ver 1.7, but not 2.3. Leaping Attack (cannot be
combo'd).
|
|Hold 2+3; move joystick A-U-T
|
| . O O O O
| O . O-- \ | / --O
|_________________________________________________
| ^ Mega Charge (a.k.a. "Rushing Uppercut"): Takes 5 steps and then does
an uppercut with his horn. On version 2.3, Armadon can volley his
opponent
after the move hits. Anti-air; used to be anti-projectile on version
1.7,
but not in version 2.3.
|
|Hold 1+3; move joystick A-D-T
|
| O . O-- / | \ --O
| O . O O O
|_________________________________________________
| The Gut Gouger: Impales and tosses the opponent with his horn.
Unblockable (throw).
|
|Hold 1+2+3; move joystick T, A
|
| O O --O O--
| O .
|_________________________________________________
| Hornication Uppercut: Shoryuken! ^_^ Armadon does a jumping nose
spike. Anti-air.
|
|Hold 1+2+3; move joystick DT-T-UT
|
| O O \ --O O
| O . O /
|_________________________________________________
| Spinning Death: Gets into a ball and spins across the screen. Used to
be anti-projectile on version 1.7, but not on version 2.3. Anti-air.
|
|Hold 1+4; move joystick A, T-D (or just circle joystick toward)
|
| O . O-- --O \ |
| . O O O
|_________________________________________________
| Flying Spikes: Armadon shoots spikes from his tail. Projectile.
|
|Hold 2+4; move joystick A-U
|
| . O O O
| . O O-- \ |
|_________________________________________________
| *Gut Fling: Armadon digs his horn & beak into the opponent and slings
their guts around. Fatality.
|
|Hold 1+2+3; move joystick D, D, D, D, U
|
| O O | | | | O
| O . OOOO |
|_________________________________________________
| *Meditation: Armadon curls up and creates electricity that zaps your
opponent. Fatality.
|
|Hold all buttons; tap joystick T, D, A, T, T
|
| O O --O | O-- --O --O
| O O O
|_________________________________________________
| *The Impaler: Armadon curls up and shoots several spikes up into the
air; they fall on his opponent, skewering him. Fatality. Version 2.3
only.
|
Hold all buttons; tap joystick D, A, U, D. (Sometimes the move happens
if
you do other things, but this is the fully confirmed, most reliable
method.)
| O O | O-- O |
| O O O | O
|_________________________________________________
| **Chomp a human: Armadon brings his tail over his head and uses it to
snatch a sacrifice, proving that he's not purely herbivorous.
|
|Hold all buttons; move joystick U-T
|
| O O O O
| O O | / --O
|_________________________________________________
///BLIZZARD/// (The Cliff)
_________________________________________________
| Mega Punch (Short): Gives your opponent a big bash to the head. This
one has a brief wind-up, short range, and little recovery time. It's
quick
enough to use after Blizzard's low 3+4. Anti-air & anti-projectile.
|
|Hold 1+3; move joystick A, T
|
| O . O-- --O
| O .
|_________________________________________________
| Mega Punch (Quick): This punch has the fastest wind-up, medium range,
and the longest recovery time. It can be used after the low 3+4.
Anti-air.
Anti-projectile against very fast projectiles only.
|
|Hold all buttons; move joystick A, T
|
| O O O-- --O
| O O
|_________________________________________________
| Mega Punch (Long): This has the same wind-up and recovery time as the
Short Mega Punch, and the longest range. In version 1.7, it did more
damage than the other two Mega Punches. Anti-air & anti-projectile.
|
|Hold 2+4; move joystick A, T
|
| . O O-- --O
| . O
|_________________________________________________
| Mega Punch (Fake): Blizzard winds up for a Long Mega Punch but
doesn't actually punch! Does not hit or damage opponent (duh :).
Projectiles or attacks to his upper body will pass harmlessly through
him
during the windup, just like all other Mega Punches.
|
|Hold 1+3; move joystick D, U
|
| O . | O
| O . O |
|_________________________________________________
| ^ Freeze Breath (a.k.a. "Cold Breath"): Chill your opponent out
Sub-Zero style, then combo them. On version 2.3, getting frozen
doesn't
last as long but does inflict a little damage. Projectile.
|
|Hold 1+2+4; move joystick A, T
|
| OO O-- --O
| . O
|_________________________________________________
| ^ Ice Geyser: Blizzard creates a column of ice, inflicting a little
damage and freezing the opponent as per his Freeze Breath. Victim must
be
close and either in the air or not blocking. Does not last as long on
version 2.3. Anti-air.
|
|Hold 1+2+4; move joystick D, U
|
| O O | O
| . O O |
|_________________________________________________
| ^ Punching Bag: Grab and stun your opponent. Hit button 1 four or five
times to beat the enemy up, then before his brain meter regenerates
and he
shakes out of your grasp, tap another button to deliver the wind up
punch.
2=low arc, 3= medium arc, 4= high arc. The Punching Bag can be
followed
up with various attacks. It is the punches, not the grab, that hurt
the
opponent, and this is a weak move in and of itself. Multi-hit move.
Unblockable (throw).
NOTE: The Punching Bag can theoretically score unlimited hits. This is
because it won't end until the opponent replenishes his brain meter by
quickly shaking the joystick back & forth. However, shaking out of it
is
pretty easy to do.
|
|Hold 1+4; move joystick T-D-A-U
| O . Full
| . O Toward
|_________________________________________________
| Air Throw: Grab opponent in the air. Useful in combos too. On
version 2.3, Blizzard can air-throw some opponents (Blizzard, Chaos,
Diablo, Sauron) when they are standing on the ground, unless they do a
special move. Unblockable (throw).
|
|Tap 2+3 when in the air directly above opponent
|
| . O
| O .
|_________________________________________________
| Throw: Blizzard appears to do a hop-jump backward and air-throw his
opponent, even though this is a ground-based move. Unblockable
(throw).
|
|Hold 2+3; move joystick A-U-T
|
| . O O O O
| O . O-- \ | / --O
|_________________________________________________
| *Brain Bash: Blizzard pounds opponent into the ground and punches his
brain out! Sheeva who? ^_^ Fatality.
|
|Hold 1+2+4; move joystick D, D-A-U-T
|
| O O | + Full
| . O O Toward
|_________________________________________________
| *To-Da-Moon: Blizzard does the punching bag, winds up, and knocks
opponent into the background! Fatality.
|
|Hold all buttons; move joystick D, D, D, D, U
|
| O O | | | | O
| O O OOOO |
|_________________________________________________
| *Redemption: Sends opponent's soul to heaven, leaving only the bones.
Fatality. Version 2.3 only.
|
Hold all buttons; tap joystick D, T, U, D, U
| O O | --O O | O
| O O O | O |
|_________________________________________________
| **Chomp a human: Blizzard scrapes his hand along the ground, grabs a
worshiper, gobbles him/her, and spits out the bones.
|
|Hold all buttons; roll joystick A-U-T-D
|
| O O Full
| O O Toward
|_________________________________________________
///CHAOS/// (The Ruins)
_________________________________________________
| Grab-N-Throw: Grabs opponent by the neck and tosses him across the
screen. Unblockable (throw).
|
|Hold 2+4; move joystick T, A
|
| . O --O O--
| . O
|_________________________________________________
| Power Puke (Slow): Chaos pukes a blob of green vomit. Projectile.
|
|Hold 2+3; move joystick U-T
|
| . O O O
| O . | / --O
|_________________________________________________
| Power Puke (Fast): This move is much easier to use in combos than the
Slow Power Puke. Projectile.
|
|Hold 1+4; move joystick U-T
|
| O . O O
| . O | / --O
|_________________________________________________
| Fart of Fury: Chaos sticks his butt in the air and farts a poisonous,
slow-moving green cloud. Projectiles pass over him as he does so. If
the
cloud hits, it does no damage and won't count as a combo hit, yet it
will
stun the opponent for a short time. Unlike other projectiles, the
FoFury
will disappear after slowly traveling a certain distance. Projectile
(cannot be combo'd).
|
|Hold 2+3; move joystick T-U-A
|
| . O O O O
| O . --O / | \ O--
|_________________________________________________
| ^ Ground Shaker (a.k.a. "Ground Pound," "Ground Smash"): Chaos jumps
and lands creating an earthquake. Can be followed up with various
attacks.
Stomp. Unlike Sauron's Earthquake, it tends to throw Chaos' opponent
away
from him. Given precise timing, enemy projectiles will pass over his
head
as he slams the ground. Can be done in the air on version 2.3 only.
|
|Hold 2+3; move joystick A, AU, AD
|
| . O O /
| O . O-- \ O
|_________________________________________________
| Flying Butt Slam: Jumps and lands on opponent with his butt. Used to
be unblockable on ver 1.7, but not 2.3. Leaping Attack (cannot be
combo'd).
|
||Hold 2+4; move joystick D-T-U-UT-DT
|
| . O | \ --O O O O --O \
| . O O O / | / O
|_________________________________________________
| ^ Battering Ram: Chaos puts his shoulder out and charges. He can volley
his opponent if it hits. Anti-air.
|
|Hold 1+3; move joystick T, T
|
| O . --O --O
| O .
|_________________________________________________
| *Golden Shower: Chaos raises a leg and urinates on the opponent; all
that's left are the bones. Fatality.
|
|Hold 1+3 and move joystick D, D; then hold all buttons and move joystick
A, T, A, T
|
| O . | | then O O O-- --O O-- --O
| O . O O O O
|_________________________________________________
| *Cannonball: Chaos does a cannonball into the water [lethally
poisoning the water supply ^_^]. Fatality. On version 1.7, this only
works
on stages with water in the background [Sauron's Cove, Chaos' Ruins, &
Talon's Strip]. On version 2.3, this move will work on any stage; if
there's no water in the background, you won't see Chaos go for a swim,
but
you will hear the "fatality music" and your opponent will be
dead/flickering in the final battle.
|
|Hold all buttons; move joystick AD, UT-DT-AD
|
| O O / O --O \ | /
| O O O / O O O
|_________________________________________________
| *The Churl: Chaos does an extremely slow Power Puke and walks off the
edge of the screen, emerging on the other side to suck the puke back
in!
[This presumably grosses his opponent to death ^_^]. Fatality. Version
2.3
only.
|
Hold all buttons; tap joystick T, T, T, A, A, A.
| O O --O --O --O O-- O-- O--
| O O
|_________________________________________________
| **Chomp a human: Chaos scrapes his hand along the ground, grabs a
worshiper, gobbles him/her, and spits out the bones.
|
|Hold all buttons; move joystick T-D-A
|
| O O --O \ | / O--
| O O O O O
|_________________________________________________
///DIABLO/// (The Inferno)
_________________________________________________
| Fireball (Slow): Diablo spits a fireball that travels across the
screen. Projectile.
|
|Hold 2+4; move joystick D-T
|
| . O | \ --O
| . O O O
|_________________________________________________
| Fireball (Fast): Projectile.
|
|Hold 1+3; move joystick D-T
|
| O . | \ --O
| O . O O
|_________________________________________________
| ^ Torch: A short-range flame blast from Diablo's mouth; hold buttons
for it to last up to 5 seconds (if you release the buttons
immediately,
Diablo's mouth opens but no flames come out - a "Fake Torch" taunt!
:).
Enemy projectiles pass harmlessly through him. If the Torch connects,
it
will both damage and stun an opponent. Can be followed up with various
attacks if it hits.
|
|Hold 1+3; move joystick U-T
|
| O . O O
| O . | / --O
|_________________________________________________
| ^ Hot Foot: Diablo lowers his head and spits a fiery blast that goes
about half-way across the screen at his opponent's feet, knocking him
down. This move can hit an airborne/falling opponent the moment he
touches
the ground, and can sometimes be followed up with attacks like the
Inferno
Flash. Anti-projectile.
|
|Hold 2+4; move joystick UA, DT
|
| . O O \
| . O \ O
|_________________________________________________
| ^ Mega Lunge: Diablo ducks, charges, and throws his head up. If the
move hits, he can volley his opponent. Anti-air & anti-projectile.
|
|Hold 1+4; move joystick D-T
|
| O . | \ --O
| . O O O
|_________________________________________________
| The Pulverizer: Leap into the air and stomp on your opponent a few
times (but only hits once). Used to be unblockable on ver 1.7, but not
2.3. Leaping Attack (cannot be combo'd).
|
|Hold 1+4; move joystick U-T-D
|
| O . O O \ |
| . O | / --O O O
|_________________________________________________
| ^ Inferno Flash: Diablo teleports in a flash of fire. Choose which side
he reappears on by holding the joystick toward or away after doing the
move (in certain spots you can leave the joystick in neutral to return
in
the same place). The fire during his disappearance (not his
reappearance)
is a short-range attack that will both damage and stun his opponent.
This
fire cannot be blocked, but can be avoided by jumping. Teleport, also
Unblockable.
|
|Hold 2+3+4; move joystick U
|
| . O O
| O O |
|_________________________________________________
| *Incinerator: Diablo rears back and blows a HUGE blast of fire that
burns the flesh off the bones! Fatality.
|
|Hold all buttons; move joystick UA-D-DT
|
| O O O O-- / | \
| O O \ O O O
|_________________________________________________
| *Fireball: Diablo blasts a big fireball that roasts your opponent!
Fatality.
|
|Hold 2+3+4; move joystick T, T, T
|
| . O --O --O --O
| O O
|_________________________________________________
| *Infernal: Diablo stomps on the ground and sends his opponent down a
fiery fissure, to hell. Fatality. Version 2.3 only.
|
Hold 1+3+4; tap joystick U, D, U, D, D
| O . O | O | |
| O O | O | O O
|_________________________________________________
| **Chomp a human: Diablo dips his head down and chews up a worshiper.
|
|hold all buttons; move joystick D, U, D
|
| O O | O |
| O O O | O
|_________________________________________________
///SAURON/// (The Cove)
_________________________________________________
| Primal Scream: Sauron roars and creates a short-range shield around
himself. Projectiles pass harmlessly through him. Anti-air.
|
|Hold 1+3; move joystick D, U
|
| O . | O
| O . O |
|_________________________________________________
| ^ Earthquake Stomp: Jump on the ground to send your opponent flying
toward you, then volley him. Stomp. It used to be unblockable in
version
1.7, but not in version 2.3. Can be done in the air on version 2.3
only.
|
|Hold 1+2+4; move joystick U, D
|
| O O O | U, D
| . O | O
|_________________________________________________
| The Cranium Crusher: Shoryuken! ^_^ Sauron leaps head-first into the
air. Leaves you vulnerable if you miss. Anti-air.
|
|Hold 1+4; move joystick D, U
|
| O . | O
| . O O |
|_________________________________________________
| Leaping Bone Bash: Pounce on your opponent and bite off some of his
flesh. Used to be unblockable on ver 1.7, but not 2.3. Leaping Attack
(cannot be combo'd).
|
|Hold 2+3; move joystick D, U, D
|
| . O | O |
| O . O | O
|_________________________________________________
Later,
Scott
Madden on Deion: "He's as fast as he has to be, and that
makes him the fastest man playing the game."