Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Press Release...RISE OF THE ROBOTS

10 views
Skip to first unread message

Chris Curry

unread,
Mar 14, 1995, 5:42:17 PM3/14/95
to
Okay I know many have said that they don't like this game, but the
3DO version should have a few enhancements in the sound department.
(as usual with our PC ports)
Might make a difference, Maybe not.

=================================================================
For Immediate Release
Contact:
Melanie Vandermark
(201) 818-4800 x117

ABSOLUTE ENTERTAINMENT RISES TO THE GAMING CHALLENGE

WITH 'RISE OF THE ROBOTS' FOR THE 3DO

Company Premieres Its First Title for the 3DO(TM) System

Upper Saddle River, NJ -- Rise of the Robots(TM), a title whose PC and Amiga
versions received overwhelming critical praise throughout Europe, will be
Absolute Entertainment's first offering for the 3DO(TM) multimedia system.
The game is being hailed for its revolutionary 3-D modeling techniques and
ray-traced animation effects.

In an agreement with U.K. software publisher Mirage, Absolute acquired the
U.S. publishing and distribution rights for Rise of the Robots 3DO.

"We're very excited about the advanced technology manifested in this title,"
said Garry Kitchen, President and CEO of Absolute. "The characters in Rise
are rendered with extraordinary fluidity and realism. These graphics
translate beautifully onto the 3DO."

The product's programmers worked closely with Absolute's quality control
department to develop the most intensive gaming experience for the 3DO version
of Rise. Enhanced gameplay features include a pumped-up difficulty curve,
refined enemy artificial intelligence with challenging blocking and
countermoves and an extended mission mode that pits the player against more
than one of each enemy robot. The 3DO title also boasts an expanded
introductory animation sequence and additional rendered backgrounds.

At the core of the technology behind the creation of Rise of the Robots is the
process of 3-D Visual Contouring (3DVC), an innovative technique that gives
the developer the ability to render photo-realistic images and the power to
produce high-quality visuals and intricate animation sequences. Using 3DVC,
three-dimensional objects are sculpted, manipulated and given movement in real
time, which results in a 3-D world of smooth contours and complex shapes.
This technology shines in the 3DO version thro
ugh close-up fly-bys of each droid in the training and two player modes that
show off the complex detail of the characters.

The game is set in the not-so-distant future, where an evil Supervisor droid
at the Electrocorp robotics factory has infected a legion of robots with a
powerful virus and is ready to unleash them upon the human population. In the
role of an experimental cyborg -- half human, half machine -- the player
attempts to destroy the Supervisor's diabolical coup and engages in intense
combat with a series of powerful, specially-designed robot enemies, each
programmed with their own unique intelligence. The ulti
mate challenge comes as the cyborg faces the Supervisor itself, which has the
ability to morph into any number of sophisticated weapons. In the two-player
version, gamers have the option to control either the heroic cyborg or its
multitude of dangerous opponents.

The 3DO title features TWO complete soundtracks; one composed and performed by
British guitar legend Brian May of Queen, and one by techno/rave favorites
Fuzzy + Logic and Clown Factory. Gamers are presented with a "mixing desk" in
the intro segment where they can choose their music.

Rise of the Robots will be available for the 3DO in March 1995.

Absolute Entertainment, Inc., headquartered in Upper Saddle River, NJ, is an
independent developer and publisher of multimedia entertainment software for
PC CD-ROM, Mac CD-ROM, 3DO(TM), and Sega, Sony and Nintendo game platforms,
under the Absolute and Extreme Entertainment Group labels.
###


Chris C
------------------------------------------------+
In order to understand one must learn how others
see the world and then learn how not to see the
world how one wants it be (S)
------------------------------------------------+

Jason D. Bardis

unread,
Mar 15, 1995, 1:53:32 AM3/15/95
to
chr...@mindspring.com (Chris Curry) writes:
>The 3DO title features TWO complete soundtracks; one composed and performed by
>British guitar legend Brian May of Queen, and one by techno/rave favorites
>Fuzzy + Logic and Clown Factory. Gamers are presented with a "mixing desk" in
>the intro segment where they can choose their music.

Hot dog!
I like 'em both!
Might have to get the game, even though I don't like fighters!
Oh wait....I like White Zombie and I sold WOTW after a couple of weeks...
forget what I just said...

-Jason
--
Jason Dante Bardis(jaso...@engineering.ucsb.edu) is a Simpsons-watchin',3DO-
playin',cyclin',anime-viewin',Absolutely Fabulous-tapin',aXcess-readin',hair-
-dyin',Mac-usin',PWEI-listenin',LEGO-creatin','brow-piercin',autocrossin',cart-
collectin',Tempest-adorin',Mechanical engineerin',ballroom dancin' hoopy frood!

Veggie Boy

unread,
Mar 16, 1995, 3:21:07 PM3/16/95
to
Just a few comments from the PC side of things (my company, TWI, made
the PC version of Rise):


> and an extended mission mode that pits the player against more
> than one of each enemy robot.

Hmmm .. in the PC version, once you fought all five regular robots, you
had to fight all five of them again to get to the Supervisor. Kind of
disconcerting when you think you're about to attack the Supervisor, when
suddenly you're put against te first robot again. Absolute, take heed:
people were confused by this a _lot_ and complained about this when they
encountered it in the PC version.


> In the two-player version, gamers have the option to control either
> the heroic cyborg or its multitude of dangerous opponents.

In the PC version, Player 1 was always the Cyborg, Player 2 was one of
the robots (or another Cyborg). If Absolute is smart and have time (which
they may not, since it's coming out this month), they would make it able to
play any robot vs. any robot, at least in the practice mode. This was the
most frequent request from the PC players.


> The 3DO title features TWO complete soundtracks; one composed and
> performed by British guitar legend Brian May of Queen

Hopefully Absolute has escaped the legal tangle that we had - since
May's album was so new when the PC version came out, his lawyers decided
late in the games development that we would either have to wait 6 months, or
remove mot of his music. Since we were supposed to release Rise on the
Global Release Date (Nov 17, when _all_ versions of Rise on all platforms
all over the world were supossed to be released; little did we know that
most of the other companies flaked on the deadline, leaving just the PC and
Nintendo versions in the U.S....), we had to cut the music. Since it hasn't
been 6 months, I hope Absolute hasn't had to drop the music either.

If someone could relay this to Absolute, I'd appreciate it -
professional courtesy between companies, and all that.

- Sean


--
Sean K Reynolds | "I took a beating when you wrote me those letters, and
a.k.a. Veggie Boy | "And every time I remembered the taste of your lip gloss"
skr...@netcom.com | 'Enid'
skr...@aol.com | - BareNaked Ladies

0 new messages