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Starting dev research

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Chad Tower

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Jun 2, 2005, 4:46:44 PM6/2/05
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I'm a software engineer that has always wanted to write a Vectrex game.
I've been poking around, reading some stuff, but is there one central
repository for Vectrex dev knowledge? Perhaps the original dev kit
documentation, or the processor instruction set manual, etc?

Where is the best place to really begin the reading?

m

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Jun 2, 2005, 8:54:10 PM6/2/05
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"Chad Tower" <to...@gis.net> wrote in message
news:1117745204.3...@o13g2000cwo.googlegroups.com...


http://www.classicgaming.com/epr/vectrex.htm

:)


Chad Tower

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Jun 3, 2005, 12:42:09 PM6/3/05
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Cool. That's a start, reading through that stuff now. Is there
anything else I should know... I'm assuming first thing to do is get
the emu running. Are any of the original dev kits (mostly the docs)
still around someplace? I know GCE public domained all of its stuff a
while back.

kokovec

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Jun 3, 2005, 12:52:39 PM6/3/05
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I don't know of any original dev kits.
There are a few tutorials around as well as a complete listing of the Vec
BIOS.
For compiling Vectrex programs Portal9 is very helpful and well worth the
$20 in my opinion.

"Chad Tower" <to...@gis.net> wrote in message

news:1117816929.2...@f14g2000cwb.googlegroups.com...

Chad Tower

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Jun 3, 2005, 4:00:19 PM6/3/05
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Really... I haven't been able to find any direct Vectrex tutorials,
just vague references or some incomplete source code. Could you direct
me to these tutorials? I've been googling my head off, and I'm about
3.5 hours into reading the an old Yahoo group named Vectrex_dev that
seems to have mostly been discussion about a new hardware platform they
wanted to make.

Chad Tower

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Jun 3, 2005, 4:02:13 PM6/3/05
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Oddly, once I started using the word 'tutorial', they all came right
up. I was searching on less obvious terms like "vectrex game
development". Duh.

Zonn

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Jun 6, 2005, 4:00:26 PM6/6/05
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On 3 Jun 2005 09:42:09 -0700, in msg
<1117816929.2...@f14g2000cwb.googlegroups.com>, "Chad Tower"
<to...@gis.net> wrote:

>I know GCE public domained all of its stuff a
>while back.


Just for the record that's not true. The Vectrex rights are not public domain.

The original rights were returned to Jay Smith, who has given "not for profit"
permissions to copy roms.

http://www.classicgaming.com/vectrex/vecfaq.htm#copyright

-Zonn
--
Zonn Moore Remove the ".AOL" from the
Zektor, LLC email address to reply.
www.zektor.com

Chad Tower

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Jun 7, 2005, 12:07:23 PM6/7/05
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Fair enough... for my purposes here, the implications are identical.

Richard Hutchinson

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Jun 7, 2005, 12:20:58 PM6/7/05
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Zonn, what's happened to the Vector boards you used to sell ?

I don't see them on your site anymore.

Richard H.

Chad Tower

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Jun 7, 2005, 6:15:12 PM6/7/05
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What's the preferred Vectrex assembler? I'm just about ready to start
popping some code out, simple though it may be.

Matt Fisher

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Jun 7, 2005, 8:29:02 PM6/7/05
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Richard Hutchinson wrote:
> Zonn, what's happened to the Vector boards you used to sell ?
>

Zonn emailed me last week that a new batch of boards is currently in
production. BTW, Zonn, (if you see this), my ZVG is apparently OK. I
hooked it up to another 6100 that I recently acquired, and it worked
like a charm. I am at a loss to explain this, but I'm not complaining.

Matt Fisher

Roberto Nerici

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Jun 8, 2005, 2:05:44 AM6/8/05
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Chad Tower wrote:
> What's the preferred Vectrex assembler? I'm just about ready to start
> popping some code out, simple though it may be.
>

"AS09" (by Kingswoord) is the usual answer given on the newsgroups. I've
got version 1.10 but I think there is at least one later version. Can
anyone else confirm this?

Btw, there are other assemblers, and someone has already mentioned that
the Portal9 IDE might be a good alternative. I know that uses a
different assembler.

Regards
Roberto/.

Chad Tower

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Jun 8, 2005, 9:01:46 AM6/8/05
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Roberto Nerici wrote:

>"AS09" (by Kingswoord) is the usual answer given on the newsgroups. I've
>got version 1.10 but I think there is at least one later version. Can
>anyone else confirm this?

This one?

http://www.kingswood-consulting.co.uk/assemblers/

Chris Romero

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Jun 8, 2005, 10:43:23 AM6/8/05
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Echoed here. I talked with Jay Smith on the matter myself and he repeated
the same thing.

The rights are not public domain. They are meant to enable ROM reproduction
and homebrew development activity without worrying about legal problems.

You could not do a commercial run like Jak's Pacific has done without
contacting Jay first.

Chris

"Zonn" <news...@zektor.AOL.com> wrote in message
news:mha9a11siut88c5rt...@4ax.com...

Chad Tower

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Jun 8, 2005, 2:56:56 PM6/8/05
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Dammit. I've been pounding away, trying to get an emulator to work in
win2k for a while now. Can someone recommend a Vectrex emulator
friendly to win2k? DVE didn't like it, neither does Dmess.

Chad Tower

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Jun 8, 2005, 4:05:40 PM6/8/05
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Nevermind, did a group search for win2k and emulator, found an old post
saying the win32 version of Mess works with win2k. Took a while, found
a win32 Mess binary dist, and it does work.

I may want to recompile with the debug option on, though, as that post
says is possible. Anyone else use that?

Alex H

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Jun 8, 2005, 5:05:03 PM6/8/05
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"Chad Tower" <to...@gis.net> wrote in message
news:1118235706.5...@f14g2000cwb.googlegroups.com...

Yep, that's the one I use.

Alex


Roberto Nerici

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Jun 8, 2005, 5:10:26 PM6/8/05
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Er yes, thanks. They're up to version 1.32 now? Ahem, so the one on my
hard disk is, er, "vintage".

Roberto/.

Roberto Nerici

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Jun 8, 2005, 5:20:17 PM6/8/05
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'Nuff said.

Zonn

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Jun 8, 2005, 9:53:25 PM6/8/05
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We're out of stock.

The new batch is currently being assembled, and I'm close to having the new
information up on the website.

Cecil Casey

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Jun 10, 2005, 12:32:34 AM6/10/05
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On Wed, 08 Jun 2005 18:53:25 -0700, Zonn <news...@zektor.AOL.com>
wrote:

>On Tue, 7 Jun 2005 17:20:58 +0100, in msg <q-ydnXGNRsr...@pipex.net>,
>"Richard Hutchinson" <richard.h...@dsl.pipex.com> wrote:
>
>>Zonn, what's happened to the Vector boards you used to sell ?
>>
>>I don't see them on your site anymore.
>
>We're out of stock.
>
>The new batch is currently being assembled, and I'm close to having the new
>information up on the website.
>
>-Zonn


Are there going to be any updates to this board or is it the same
layout?
-Cecil

Zonn

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Jun 10, 2005, 7:26:08 PM6/10/05
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On Fri, 10 Jun 2005 00:32:34 -0400, in msg
<1118377873.502820659319e0f4f8962499e2b5d9a5@teranews>, Cecil Casey
<crcas...@yahoo.com> wrote:

Same layout as last time, which is different than the one pictured. The current
version does not have any blue wires, it's just that when I went to take new
pictures I found that we had just sold the last ZVG. My development board is a
pretty hacked up version of the original board and is not very photogenic.

It's the fact that all the engineering is done and the ZVG, that allows us to
keep making these. The ZVG is subsidized by our hometheater products, by using
the same PCB manufacturers, and using the same assembly shops, we can afford
build these things in small runs.

I'm currently working on a number of new hometheater products, and that's where
all the pressure on me is, but most of the website for the ZVG is online at:

www.zektor.com/zvg

though it's not linked to from the main pages yet.

It still needs the download pages. I need to get the current version of MAME up
and running on it.

I *swore* I would have it all up last weekend, but that's when the kitchen
faucet sprang a leak...

Martin Clauss

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Jun 16, 2005, 10:08:09 AM6/16/05
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> Dammit. I've been pounding away, trying to get an emulator to work in
> win2k for a while now. Can someone recommend a Vectrex emulator
> friendly to win2k? DVE didn't like it, neither does Dmess.

Use mess. I'm using version 0.84 (old), but works fine. Can be started
directly from commandline also.

So long,

Martin

Martin Clauss

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Jun 16, 2005, 10:09:20 AM6/16/05
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> I may want to recompile with the debug option on, though, as that post
> says is possible. Anyone else use that?

Nope. However a standard 6809 simulator suffices for most debugging in
my case...

So long,

Martin

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