In rec.games.vectrex, Computer Nerd Kev <n...@telling.you.invalid> wrote:
> I've long wondered about your User-Agent header, glad to hear you've
> finally got the hardware to match!
I have wanted one ever since I first learned about them, but the
combination of extra money and thinking about it took a while to match.
I did a little research on my User-Agent: header history. Originally I
was using rn then trn 3.x and neither had any header identifying them.
Then someone somewhere added a X-Newsreader header into Pnews, the
helper program for making a post. I disliked that and changed the value
to suggest I was posting from a "Sony Playstation 5 (MIPS)". At the time
I was working for a company that was owned by Sony and was probably
thinking of WebTV posts.
A few years later, I found some standards document that suggested
User-Agent was more appropriate than X-Newsreader and changed my game
console choice to match. That was in about February 2003.
> Eli the Bearded <*@eli.users.panix.com
> > I have three game carts (Armor Attack, Blitz, and Star Trek), plus light
> > pen and Animaction. The controller I have seems a little soft. I see
> > Nintendo style replacement controllers available, and I've looked at
> > the schematic Tube Time (@tubetimeus on twitter) has created for a
> > controller (it's in the scoptrex package on github). Controllers
> > look easy to build.
> The original Vectrex service manual also includes the controller
> schematic. It's certainly among the easier controller designs to
> copy, though if you build one with an analogue joystick it might be
> tricky getting the sensitivity right.
III. MAINTENANCE AND SAFETY TIPS
Your Vectrex Arcade System will bring you many years of fun and
Is the test cart mentioned in that manual the "Test Rev. 4" I see listed
in multicarts? I do think the screen needs adjustment on mine. In
Animaction I'm seeing text that is going off the edge. The test patterns
on the test cart sound useful for adjusting it.
Is there a FAQ for common repairs / fixes? I've got the audio buzz, too.
I know vaguely there's a grounding fix for that, but I don't know the
> It's still slowly coming together. I'm always getting stuck with
> whatever I try to work on with it software-wise (most recently
> trying to build XFree86, as asked about in other groups), but
I saw that post. It has been a long time since I've tried to build
XFree86, so I didn't have any non-obvious suggestions.
Thanks. Animaction has a rather long manual.
> There was also a Vectrex FTP site, I'm not sure where that is
> online now, I thought it was at the Internet Archive but now I
> can't find it. There's probably nothing in it that hasn't been
> reproduced elsewhere on the web by now, but I look in my local copy
> for plain-text game manuals and other documents.
Are you referring to ftp://ftp.csus.edu/pub/vectrex
I guess that Internet Archive gets FTP sites, but I have had trouble
verifying that. I used their contact form to ask about ftp.uu.net
and got back a response that didn't seem to understand my question.
This might be that site as a web mirror, it is a web mirror of some
Vectrex ftp site:
It is sadly not complete, but seems to have a lot of it.
I think that needs some sort of context that I am missing.
>> What else should I be looking at in 2021?
> VecFever and Vextreme are other things along the lines of the
Unlike Pitrex, those don't seem to have recent (eg 2020) updates.
>> Are there plans or kits for homebuilt 3-D viewers?
The Madtroix one looks good.