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[MECCG] CRF 14 Changes

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Dec 21, 1998, 3:00:00 AM12/21/98
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Here are the changes for CRF 14. The new CRF is available at:
ourworld.compuserve.com/homepages/vannorton
I will be posting a text version of the CRF here later today.

Changes for CRF 14

Turn Sequence Ruling - Movement/Hazard Phase - Attack
Attack or strikes keyed by name to a region or site cannot be cancelled
by effects which refer only to the type of the region or site.

Turn Sequence Ruling - Site Phase - General
Play of an ally, item, faction, or resource card which will normally tap
the site must be after the company resolves all automatic, agent, and on-guard
creature attacks.

Turn Sequence Ruling - Site Phase - Company vs. Company Combat
Tapped defending characters choose their strikes after untapped attacking
characters have assigned their strikes.
Minion and hero companies can attack each other. Hero companies may not
attack each other. A Fallen Wizard covert company is considered a hero
company.

Tournament Rulings - General
You may not shuffle your discard pile unless a game effect requires it.
To randomly access a card or cards from your discard pile, shuffle it and
draw the required number of cards from the pile. The remaining cards
become your new discard pile.

Card Rulings - Assassin
As a special case, you may cancel the first attack of an
Assassin by tapping a character, after strikes are assigned.

Card Errata - Padding Feet
Replace the first sentence with:
"Playable during the site phase on a lone scout minion ( no other characters
or allies in his company) at the same site as an opponent hero company
containing a hobbit."

Card Errata - Windlord Found Me
Add "If you do not place this card with a character after the attack, discard it."

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