Rulings by Phase
Organization Phase
Effects that are played during the organiziation phase, and depend on
the site or site path of a moving company, create an effect which is not
declared until the new site is revealed. If the site or site path is not of
the appropriate type when the effect resolves, the resource has no effect.
Movement/Hazard Phase
Movement
If a company moves twice in one turn, resources played during the
organization phase, like Secret Passage, are reapplied to the company at the
begining of each of their movement/hazard phases.
Playing Hazards
@ For the purposes of interpreting hazards, no Darkhaven or Haven has a site
path except for Geann a-Lisch.
Site Phase
Company vs. Company Combat
Hazards have no effect on company vs. company combat.
On-guard Cards
When an on-guard card is revealed, it immediately ceases to be
considered an on-guard card.
Rulings by Term
Ally
Allies can be healed as if they were characters.
Attack
Any effect that would change the number of a strikes for an attack may
not be played after strikes are assigned. This includes cards that have other
additional effects, and cards that only indirectly change the number of
strikes.
Body Checks
"Affecting the body check" includes modifying the die roll or the body
of the character making the check.
Card Effect Limitations
Sudden Fury can be played against a Ringwraith.
Character
You can have three of a non-unique character in your deck.
Company
If all characters in a company leave play, the site goes to the location
deck or discard pile, depending on its tapped status. If this happens during
the movement/hazard phase, the site card stays in play until the end of all
moevement/hazard phases. In this case, on-guard cards may still be played on
the site.
The following allies make a company overt: The Balrog, Creature of an
Older World, Great Bats, Great Lord of Goblin-gate, Last Child of Ungoliant,
Regiment of Black Crows, and Two-headed Troll.
Darkhavens
Attacks at Darkhavens are canceled only if the company is at the
Darkhaven.
Gold Rings
Special items, played after a ring test from storing a gold ring item,
come into play stored.
Multiplayer
For Spying out the Land and Here is a Snake, each hazard player shows
hazards immediately before he draws and/or plays hazards, and then can only
play those hazards. Players who are not playing hazards are not required to
show hazards.
Normal
Normal means as written on the card, not considering other card's
effects.
Reveal
Any revealed cards are shown to all players.
Skill Cards
Two or more skill cards may be played by a single character outside of
combat.
Two skill cards may not be declared by one character against a given
strike.
Under-deeps
Automatic-attacks that allow the revealing of creature cards are not
stopped by Stealth or Secret Entrance.
Tournament Rulings
Deck Construction
You may play with three Ringwraiths in your play deck, as long as they
are not three different Ringwraiths.
You may place Ringwraiths or Wizards in your sideboard, as long as only
one of them is duplicated in the deck and sideboard combined, and you have
only Ringwraiths or only Wizards in the deck and sideboard combined.
Great Secrets Buried There
If you give an Under-deeps site to your opponent, it will return to your
location deck we they are done with it, unless you have also used the site, in
which case it returns to your discard pile.
Movement
Wizard companies cannot use starter movement to or from sites in
Gorgoroth. If using region movement to or from sites in Gorgoroth, they must
move from a site in Imlad Morgul, through either Nurn or Udun, or use a
movement enhancer like Ash Mountains or Eagle-mounts. Such sites may be
reached normally with Under-deeps movement.
Starting Companies
Ringwraith/Sauron players may have starting companies at Dol Guldur
and/or Minas Morgul. A Ringwraith may also be brought into play at Dol
Guldur, Minas Morgul, or his home site.
Rulings By Card
Assassin
Card Errata: Gives 2 MP, not 1.
Chill Douser
Does not recieve benefits from itself, although it is effected by other
Chill Dousers played previously in the turn on the same company.
Cirdan
Cancels creatures keyed by region type, not by name.
Elf-song
Elf-song will effectively stop influence attempts against characters.
Hold Rebuilt and Repaired
Card Erratum: Add "Playable during the site phase."
Fate of the Ithil-stone
Fate of the Ithil-stone must be tapped before entering Barad-dūr, in
order to rotate it 180 degrees.
Freeze the Flesh
Freeze the Flesh will stop your opponent from gaining kill marshaling
points from your character.
Great Lord of Goblin-gate
Card Errata: Unique.
Icy Touch
If two of these are in play, they both trigger at the same time, and the
second one is discarded without effect.
Inner Cunning
The site type for the agent's home site is the one you would use if you
went to visit the site.
Many Turns and Doublings
If Gates of Morning is in play, Many Turns and Doublings can cancel
hazards by reducing the hazard limit to the point where the hazard resolving
is no longer playable. If this is done to an on-guard card, the card is
returned to the player's hand.
Messenger of Mordor
Cards stored with Messenger of Mordor must be storable at a generic
Darkhaven, not a specific one.
My Precious
Does not give -1 MP to minions.
News Must Get Through
Cards stored with News Must Get Through must be storable at a generic
Darkhaven, not a specific one.
The One Ring
Cannot be played after a test from storing a gold ring.
Palantir of Osgiliath
Only copies tapping effects of other Palantir, not continuous effects.
Reluctant Final Parting
Reluctant Final Parting has no effect on The Balrog.
Snaga-hai
Can be influenced at any site they can be played at.
So You've Come Back
If two companies join, and both companies have a So You've Come Back
played on them, the hazard player chooses which one to discard.
Stay Her Appetite
If Stay Her Appetite is played on an ally with no prowess, there is no
attack, but all other affects of the card apply.
Tidings of Bold Spies
Tidings of Bold Spies only copies attacks, not effects that allow
certain creatures to become automatic-attacks.
Traitor
This is an attack with the same race as the character attacking, and a
normal prowess of ten plus the character's prowess.
We Have Come to Kill
We Have Come to Kill may be used to bring in agents, but not
Ringwraiths.
Withdrawn to Mordor
To discard an on-guard card with Withdrawn to Mordor you must do so
before the card is revealed.
Wolves
@ Card Erratum: Change "Animals" to "Wolves."
Woses of Eryn Vorn
Card errata (minion version): Change "Man faction" to "Wose faction."
------- "The Crossing-guard of Mordor" -------
Craig "Ichabod" O'Brien http://www.cstone.net/~ichabod
ich...@cstone.net Me:CCG Official Netrep
"It's for discipline that the Lord scourges his worshippers" Jdt 8:17
-- Check out my Shadowfist, INWO, and MECCG traders on my web page --