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[Mythos]: Problem with random

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Peter Miehle

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Feb 12, 1997, 3:00:00 AM2/12/97
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Hello.

I have a little problem, and want to know, how you will deal with it.

Let's say, I have 10 Allies out, all equipped with spells, Artifacts,

Waepons.

Now someone plays a epedemic against my dear fellows. How will YOU

select the random allies?

Remember all combinations, throwing dice?

BTW: another question:
Can allies trade artifacts between one and another?

Peter

Shannon Appel

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Feb 14, 1997, 3:00:00 AM2/14/97
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In article <330201...@kiel.netsurf.de> Peter Miehle <Peter....@kiel.netsurf.de> writes:
>Let's say, I have 10 Allies out, all equipped with spells, Artifacts,
>Waepons.
>
>Now someone plays a epedemic against my dear fellows. How will YOU
>select the random allies?
>Remember all combinations, throwing dice?

Well the spells, artifacts, weapons, whatever are all intrinsically
associated with the Allies, so you only have 10 possibilities.

For randomization, I usually remove the artifacts/weapons/etc shuffle
together all of the Allies, let my opponent draw, and then replace the
carried stuff in the appropriate places. If this is too burdensome to
remember, because there are too many weapons and such, then I'd use a
die.

Shannon

Shannon Appel

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Feb 14, 1997, 3:00:00 AM2/14/97
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In article <330201...@kiel.netsurf.de> Peter Miehle <Peter....@kiel.netsurf.de> writes:
>BTW: another question:
>Can allies trade artifacts between one and another?

Nope.

Shannon

X

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Feb 14, 1997, 3:00:00 AM2/14/97
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Hi,

we suggest you these fun cards associations during a Mythos Game.

1 - Kitab Al Azif + Call Power of Nyambe (well known...)

-> play all your monsters as allies with the Kitab and cast the spell to increase your sanity!

2 - Dynamite + Become Spectral Hunter

-> put the weapon on an ally and cast the spell on him: you "create" an invisible monster with wery high
strength!

3 - Ring of Eibon + Wave of Oblivion OR Ring of Eibon + Sphere of Nath

-> when you "think" your opponent has a specific location card in his hand needed for an adventure (exemple:
"The Docks" for "Save The World"), use your Ring to force him to play this card; on your next turn, force him
to discard this location the Wave or the Sphere!

4 - Wilbur Whateley + Consume Likeness

-> use Wilbur to steal a tome. Once Wilbur is burried, cast the spell and get it back from your story deck (of
course your bury another ally, but it worths). Then, use Wilbur once more, cast the spell........

5 - Any Weapon except Dynamite + Body Warping of Gorgoroth

-> put the weapon on an ally and cast the spell on him: you have a monster in your threat having a weapon which
WILL BE BURIED at the end of the round. Very useful when a weapon is needed for an adventure (a "Catastrophic
Failure" can discard your weapon!).

That's all folks. Bye bye and have fun with these combos.

Mythos french fans named "Les Moines Paillards".

Don Williams

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Feb 15, 1997, 3:00:00 AM2/15/97
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Here's another fun but obvious combination:

Nyarlathotep + Thirty Five Abominable Adulations of the Bloated One +
A loaded Kitab and perhaps one other tome.

The most devastating decks I have produced have been built around the
above combo.

Don


ChickLewis

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Feb 15, 1997, 3:00:00 AM2/15/97
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Don wrote:

Don, does this assume that you are out to drive your opponent insane in a
two player game? How can you use the combo most effectively if you are
trying to complete adventures?


Chick...@aol.com
3930 Cody Road
Sherman Oaks, CA 91403 USA
day 818-718-1221
eve 818-784-8476

Don Williams

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Feb 16, 1997, 3:00:00 AM2/16/97
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chick...@aol.com (ChickLewis) wrote:

>Don, does this assume that you are out to drive your opponent insane in a
>two player game? How can you use the combo most effectively if you are
>trying to complete adventures?

When I use this combo, I generally play with several easy to complete
adventures, such as Seeking Everlasting Life I, The Interesting Shop,
Knee Deep in the Doom, etc. I load up my Kitab with denial spells
such as Song of Hastur, Dread Curse of Azothoth, Steal Life, etc. It
also helps to have another tome out with one or two Wave of Oblivions
in it so you can prevent your opponent from using any Gate locations
he plays. (Since Nyarlathotep eliminates the sanity cost for casting
all of these spells, you can really mess up an opponents plans without
hurting your own sanity too much.) The Kitab also lets you play
allies as monsters, without being at a gate location, which can help
you administer the coup de grace after you complete an adventure or
two.

So, getting back to your question, I would say that the goal of this
deck is not to complete 20 points worth of adventures, but to get
ahead and then end the game by driving your opponent insane.

If you play this deck too much, your opponent will get wise and start
putting Elder Signs in his deck, but even that can be countered, with
the Chime of Tezchaptl. . .

Don


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