[MECCG] CRF 13 Tournaments

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Craig Ichabod O'Brien

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Aug 16, 1998, 3:00:00 AM8/16/98
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TOURNAMENT RULINGS

Tournament rulings are modifications and additions to the rules presented
in the Unlimited Edition rules book that are required for sanctioned Council
of Lorien tournament play.

Freeze the Flesh
If used on your Ringwraith or Fallen-wizard, it will remove the -5 MP
penalty for having them eliminated.

General
Dice must be used to obtain random numbers.
There is a required 30 card minimum for both resources and hazards for
sanctioned tournament play.
All Ringwraith/Sauron players always have +5 unused general influence at
all times. This bonus general influence can never be used to control
characters.

The Character Draft
The starting character pool consists of 10 characters.
Each player reveals one character at a time from their pool, simultaneously
with their opponent. Non-duplicated characters go into the starting companies,
duplicated characters are put aside and not allowed in either starting
company. Each player continues until they want to stop, they have 20 points of
mind in their starting company, or they have five characters in their starting
company.
Ringwraith players may start with 6 characters in the character draft
If one player stops revealing characters, the other one may continue to
reveal characters.
No player may reveal a character that would bring his starting company's
total mind over 20.
When players are finished, each may put up to 10 characters into their
deck, including characters from his starting pool that did not end up in the
starting company.
Characters left over from the character pool may be placed either in the
play deck, or out of play, but may not be placed in the sideboard.

Deck Construction
Cards that can be played as either hazards or resources may count as either
for purposes of deck construction.
Each deck must contain at least 12 creatures.
The following count as 1/2 a creature for deck construction: hazards that
can be played as creatures or events, At Home Dragon manifestations, Ahunt
Dragon manifestations, and agents. Note that agents count as characters in
Ringwraith decks, not as 1/2 creatures.
Up to 3 copies of one Wizard or Ringwraith is allowed in a play deck, or up
to 2 copies of one and 1 copy of another. One copy each of three different
Wizards or Ringwraiths is not allowed.
You may place Ringwraiths or Wizards in your sideboard, as long as only one
of them is duplicated in the deck and sideboard combined, and you have only
Ringwraiths or only Wizards in the deck and sideboard combined.
You may include hero items in a Ringwraith deck even in a Ringwraith vs.
Ringwraith game.
A Fallen-wizard may only count two Twilights as resources, the third
must be counted as a hazard. The same goes for other hazards that may be
played as resources.
The two starting minor items must be chosen before the character
draft, and must be the same for every game in the tournament.

Great Secrets Buried There
If you play this card as a hazard on your opponent, you must be able to
provide your opponent with a copy of any uncommon Under-deeps sites if he does
not have a copy in his location deck.
If you give an Under-deeps site to your opponent, it will return to your
location deck when he is done with it, unless you have also used the site, in
which case it returns to your discard pile.

Movement
Maps of the regions of MECCG may be used in place of region cards in
Council of Lorien tournaments. If two or more companies move on the same turn,
then each company does not have to determine the site path to its new site
until the beginning of it's movement/hazard phase.
Wizard companies cannot use starter movement to or from sites in Gorgoroth.
If using region movement to or from sites in Gorgoroth, they must move from a
site in Imlad Morgul, through either Nurn or Udun, or use a movement enhancer
like Ash Mountains or Eagle-mounts. Such sites may be reached normally with
Under-deeps movement.

Sites
If you play a hazard forcing a Fallen-wizard to change site alignments, and
he does not have the other version of the site he is moving to, you must
provide it for him. After that it is his responsibility to provide sites.

Starting Companies
Ringwraith/Sauron players may have starting companies at Dol Guldur and/or
Minas Morgul. A Ringwraith may also be brought into play at Dol Guldur, Minas
Morgul, or his home site.

Victory Conditions
Eliminating a Wizard or Ringwraith does not end the game. An eliminated
Wizard or Ringwraith is placed in the out-of-play pile, and gives -5 MP to
the final total. That player may not reveal another Wizard or Ringwraith.
This includes Wizards who fail corruption checks.
The -5 MPs apply immediately, and affect your MPs for calling the end
of the game.
If your Fallen-wizard dies, you may not play cards specific to that
Fallen-wizard, and you do not count as that Fallen-wizard for card
effects such as Gatherer of Loyalties.

The Weakest Link Method
If there is a tie at the Free Council, add one corruption point to each
non-Wizard character in play. All characters then make corruption checks.
After all corruption checks, recount marshalling points.
Continue this until there is no longer a tie or until all non-Wizard
characters are corrupted away.

------- "The Crossing-guard of Mordor" -------
Craig "Ichabod" O'Brien Remove spamblock to reply by email
Assistant Editor, Iron Crown Enterprises Me:CCG Official Netrep
http://www.cstone.net/~ichabod/ Alternate Official Me:CCG Website
------- "We shall pick up an existence by its frogs" -Fort -------

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