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[MECCG] CRF 14 Part 1 of 6

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Dec 21, 1998, 3:00:00 AM12/21/98
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Introduction
This is version 14 of the collected clarifications to the rules for the Middle- earth: Collectible
Card Game, up to December 21, 1998; including up to digest 539 of the mailing list. Some of
these clarifications are considered errata to the rules or cards, and are noted as such. The Turn
Sequence and Rulings by Term sections are specifically considered clarifications to the rules, and
are therefore overridden by card text that specifically does so. A complete list of errata is
included. There will be periodic updates to this file, and items marked with a "@" are new or
changed since the last version.
New rulings that clarify ambiguous situtations take effect immediately. Reversals of old rulings,
changes to the rules, and new rulings not covering ambiguous situations will not have an effect
on tournament play until two to four weeks after they are made. Every other Monday, starting
November 3, 1997, will be a Rulings Monday. On a Rulings Monday, delayed rulings that have
been made will be announced on the internet, and rulings that were announced on the previous
Rulings Monday will take effect.
The main thing to remember, when making rulings based on the rules and the cards, is that if it
isn't there, then it isn't there. If a card says a site counts as a Haven for purposes of healing, that
does not mean the site counts as a Haven for any other purposes. If a card says it can be played as
a resource, that does not mean it counts as a resource at any time except when it is being played.
Remember: If it isn't there, it isn't there.
Tournament rules for MECCG differ slightly from the rules for casual play. Rulings marked with
a "#" differ from those in tournament play. When playing in a tournament, be sure to check the
Tournament Rulings section.
If you have any further questions concerning MECCG, you can either:
Write Iron Crown Enterprises at P.O. Box 1605, Charlottesville, VA, 22902.
Email the official rules representative, Van Norton, at:
            &nbs
p;            &n
bsp;  mailto:VanN...@compuserve.com
Post the message to the Usenet news group rec.games.trading-cards.misc, with "[MECCG]"
in the subject line, or
Join the official MECCG mailing list by sending a message to list...@tower.ml.org with
"subscribe metw" and your email address in the body of the message.
Table of Contents
Introduction
Table of Contents
Turn Sequence Rulings
Beginning of the Game
Untap Phase
Organization Phase
Long-event Phase
Movement/Hazard Phase
Site Phase
End-of-Turn Phase
Free Council

Rulings by Term
[A][B][C][D][E][F][G][H][I][J][K][L][M]
[N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

Tournament Rulings
Card Errata and Rulings
[A][B][C][D][E][F][G][H][I][J][K][L][M]
[N][O][P][Q][R][S][T][U][V][W][X][Y][Z]

Complete Errata Listing
Delayed Rulings for tournament play.
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