Turn sequence Rulings
Movement/hazard Phase
Movement (General)
   A non-moving company's current site is considered its new site for 
card play.
Playing Hazards
   You check the hazard limit at declaration and resolution. At 
declaration there must be less hazards already declared than the hazard 
limit. At resolution there must be no more hazards declared than the 
hazard limit.
Site Phase
Company vs. Company Combat
   Only the defender is considered to be facing an attack, but all 
characters are considered to be facing strikes.
End-of-Game
   Only resources that directly affect corruption checks may be played 
during the Free Council. This includes cards that reduce a character's 
corruption point total or prevent a character from being discarded.
Rulings by Term
Agent
   Rules Erratum: Agent attacks against minions are always detainment. 
[Effective 8/27/98]
   If you are a Ringwraith, your agents may move as if Dagorlad and Udun 
are adjacent.
   The rules on agent movement do not apply to revealed agents, since 
they refer to the first site card played, which is discarded when the 
agent is revealed the first time.
   When you flip an agent face down, leave it's current site face up 
with the agent. That now counts as a legal first card "played" for when 
you reveal the agent again.
   Agents in starting companies count against the 36 mind limit.
   An agent may only attack once per site phase.
Command Cards
   Command cards return other command cards of the same name to your 
hand.
Corruption
   Rules Erratum: Corruption cards must always start a chain of effects. 
[Effective 8/27/98]
Discard
   Cards in the discard pile do not remember how they were played.
Fallen-wizard
   None of a Fallen-wizards MPs may be modified by non-stage resources.
Haven
   If two companies join at a Haven, cards played on the discarded 
version of the Haven transfer to the version of the Haven that stays in 
play.
Manifestation
   A Fallen-wizard (nor any other player) may not have two resource 
manifestations of the same unique resource in his deck.
Multi-player Games
   Actions taken during the movement/hazard phase, against a specific 
player, must be done against the moving player.
Ring Items
   You should shuffle your deck after searching it for a Lesser Ring.
Card Rulings
A Strident Spawn
   Card Erratum: Add "Unique." [Effective 8/27/98]
Await the Advent of Allies
   Read "is wounded" as "becomes wounded."
   "Playing a resource at the site" means playing a resource that taps 
the site or a resource that requires the site.
Focus Palantír
   Will not allow a Ringwraith to use a palantir.
Guarded Haven
   You may not use this card as a starting stage resource. [Effective 
8/27/98]
Heedless Revelry
   Card Erratum: Change "after the successful play" to "in response to 
the play." Effective 8/27/98]
   Does not interfere with the playing of the card it is revealed in 
response to.
Hidden Haven
   If both players reveal this as a starting stage card, on the same 
site, at the same time, it is set aside, and may not be played on that 
site by either player until the game begins.
Hour of Need
   May not be played in the Under-deeps.
My Precious
   His attack is successful if all of the strikes are successful. His 
attack fails if any of his strikes fail.
Plague
   Card Erratum: Change "At the end of the target's movement/hazard 
phase" to "At the end of your opponent's turn." [Effective 8/27/98]
Traitor
   Characters facing a Traitor when it is not their turn may not play 
resources, but may still tap for full prowess.
We Have Come to Kill
   You must have enough influence to control the character to play this 
card.
Where There's a Whip
   The body check will discard Orcs and Trolls.
Errata
   Agent attacks against minions are always detainment. [Effective 
8/27/98]
   Corruption cards must always start a chain of effects. [Effective 
8/27/98]
   A Strident Spawn: Add "Unique." [Effective 8/27/98]
   Heedless Revelry: Change "after the successful play" to "in response 
to the play." Effective 8/27/98]
   Plague: Change "At the end of the target's movement/hazard phase" to 
"At the end of your opponent's turn." [Effective 8/27/98]
-------            "The Crossing-guard of Mordor"            -------
Craig "Ichabod" O'Brien           Remove spamblock to reply by email
Assistant Editor, Iron Crown Enterprises      Me:CCG Official Netrep
http://www.cstone.net/~ichabod/    Alternate Official Me:CCG Website
------- "We shall pick up an existence by its frogs" -Fort   -------