Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

[MECCG] CRF 9 Rulings by Term 2/2

53 views
Skip to first unread message

Ichabod

unread,
Dec 5, 1997, 3:00:00 AM12/5/97
to

-= III =-

Influence
Restricted direct influence is limited in its use, usually to characters
and/or factions of specific races. Unrestricted influence has no use
restrictions.
When a character suffers a minus to direct influence, it must come from
unrestricted direct influence first. If there is no unrestricted influence and
there are multiple instances of restricted direct influence, the player may
choose which restricted direct influence the minus is applied to.
A character removed from the control of direct influence outside the
organization phase does not need to be controlled by general influence until
that player's next organization phase.
See also Turn Sequence, Organization Phase, Followers and Organizing
Companies; and Rulings by Term, Company.
Changes to general influence take place immediately, with a minimum of zero
free general influence.

Items
The "free" minor item may only be played immediately after playing the
resource that taps that site.

-= MMM =-

Marshalling Point Pile
Under standard rules, no more than half of your marshalling points can come
from any one type of marshalling point. Do not round up. The easiest way to
deal with this is to set the category with the most marshalling points to
equal the total of all other categories of marshalling points.
You may not target hazards in your opponent's marshalling point pile for
removal.
You may not gain marshalling points from a hazard you played yourself.

May not Untap
Nothing may untap a character who is the subject of an effect that states
the character may not untap.

MELE vs. METW
Hero items may not be used as conditions for minion resources, and minion
items may not be used as conditions for hero resources. Note that a Fallen-
wizard may play special ring items regardless of the alignment of the gold
ring item tested.
# If you are playing against a deck with three Wizards in it, you may play
any combination of three Ringwraiths, except one each of three different
Ringwraiths.
You may not have both the minion and hero version of a unique item in your
deck.

Minion characters
Minion characters are not affected by cards that target agents.

Modes
When one mode effect is applied to a Ringwraith, all other cards applying a
mode effect to that Ringwraith are discarded.
When a Ringwraith is in a mode, only apply the effects listed on the mode
card, on the Ringwraith, and in the rules for that mode. Do not worry about
cards that are not in play.

Multi-player Games
Only the moving player, and the hazard player drawing cards based on his
movement, may take advantage of drawing cards, including cards drawn for
events like The Nazgul are Abroad and From the Pits of Angband. These two
players are also the only ones who may discard a card at the end of the turn.
All players reset their hand size when any turn or movement/hazard phase
ends.
In multi-player games the following hazards count as 1/2 a creature:
hazards that can be played as events or creatures, Ahunt Dragon
manifestations, and At Home Dragon manifestations. Agents in a Wizard deck
also count as 1/2 creatures.
You may only play The Lidless Eye if none of your opponents are
Ringwraiths.
Twilight may only be played by the moving player and the hazard player. As
an exception, a player who's own environment will be discarded by an
environment may play Twilight to cancel that environment.
For Spying out the Land and Here is a Snake, each hazard player shows
hazards immediately before he draws and/or plays hazards, and then can only
play those hazards. Players who are not playing hazards are not required to
show hazards.

-= NNN =-

Normal
Normal means as written on the card, not considering other card's effects.
Note that this definition only applies to affects refering to card texts.

Nazgul
If a Nazgul is tapped to become a short-event as printed on its card, it
turns into a short-event upon declaration. At this point, the Nazgul is a
short-event just as if had been played as such from your hand.
The body referred to in the text of female characters with combat bonuses
against Nazgul is the body of the Nazgul

-= OOO =-

Off to the Side
Host cards of cards off to the side can be targeted normally.

Optional Rules
If a character is facing two strikes, and the first strike kills the
character, the second strike is considered successful.
A character tapping to face two strikes is at -3 prowess against both
strikes. The character taps when resolving the second strike.
For recently visited sites in multi-player games, the automatic-attack gets
+1 for each player who has that site in their discard pile.
See also Rulings by Term, Burglary Attempts.

-= PPP =-

Passive Conditions
A passive condition causes an action to happen as stated on a card already
in play.
Annotation 9: If a card specifies that an action is to occur as a result of
some specific passive condition, this action becomes automatically the first
action declared in the chain of effects to immediately follow the chain of
effects producing the passive condition. The passive condition must exist when
this resulting action is resolved in its own chain of effects, or the action
is canceled. Note that actions in the strike sequence follow a different set
of rules.
Annotation 9a: If a card is required to be discarded by some passive
condition, the card is discarded immediately when the condition resolves, not
in the following chain of effects.
Annotation 10: If more than one action is required to be the first action
declared in a chain of effects, the player whose turn it is chooses the order
in which they are declared. No other actions may be declared in this follow-up
chain until the multiple required actions have been declared.
A card causing an action as a result of a passive condition must be in play
when the action resolves, or else the action is canceled.

Playing a Card
Playing a card is the process of bringing a card from your hand into play.

-= RRR =-

Reveal
Any revealed cards are shown to all players.

Ringwraith
You may have any number of Ringwraiths in your sideboard, as long as you do
not duplicate more than one of them in the combined deck and sideboard.
Characters with combat bonuses against Nazgul also get those bonuses
against Ringwraiths. However, other effects that affect Nazgul do not affect
Ringwraiths.
@ Ringwraith may not move from a non-Darkhaven site to another non-Darkhaven
site unless they are using Dwar Unleashed. This means a Ringwraith may not
move to Under-deeps sites that do not have a Darkhaven for a surface site.

Ringwraith Follower
Ringwraith followers may still use magic as printed on their card.
When your revealed Ringwraith leaves play without being eliminated, you
have until the end of your next organization phase to bring your Ringwraith
back into play, and use him to re-control any Ringwraith followers. Otherwise,
all Ringwraith followers are discarded.

-= SSS =-

Sage Only
Any card requiring a sage to play is a sage only card.

Short-event
Short-events are discarded when resolved in a chain of effects, not when
declared. Thus, they can be targeted by certain special effects in the chain
of effects.

Sideboard
The sideboard is increased to 25 cards.
You can access hazards from your sideboard when your opponent's Wizard is
in play. You must declare this at the end of your opponent's untap phase and
then access hazards as if you had tapped a Nazgul permanent-event to do so.
The hazard limit against all of your opponent's companies that turn is halved,
rounded up.
Tapping a Nazgul to bring cards in from the sideboard does not turn the
Nazgul into a short-event. It is discarded immediately upon declaration.
You may have Wizards in your sideboard. You may have no more than three
copies of one Wizard, and one copy of each other Wizard, in your sideboard and
play deck combined.

Site
To untap a site the character doing so must be at that site.

Site Path
Certain cards refer to the site's site path. The site's site path is always
the site path given on the site card, regardless of how the company got to
that site.
Events can alter both a site's site path and a company's site path.

Skill Cards
Two or more skill cards may be played by a single character outside of the
strike sequence.
Two skill cards may not be declared by one character against a given
strike.
"<Foo> only" cards can only be played by characters with the <foo> skill.

-= TTT =-

Targets
An action that is played out through one or more specific entities as
stated on a card or in the rules is considered to "target" the entities. A
targeted entity is said to be a "target" of the action. A card that acts on a
class of entities does not target them.
Annotation 1: A card is not in play until it is resolved in its chain of
effects. When the play of a card is declared, no elements of the card may be
the target of actions declared in the same chain of effects. An exception to
this is a dice-rolling action, e.g. a corruption check.
Annotation 2: A corruption check or any dice-rolling action can be targeted
in the chain of effects during which it was declared.
Annotation 3: Long-events and certain other cards do not have targets
because they are not played out through one specific entity, i.e., they
generally affect an entire class of things.
Annotation 4: An action may not target a face-down card nor any element of
a face down card. Face down cards include unrevealed new site cards and on-
guard cards.
You cannot target an opponent's character or resources with your own
resources.
A card that is played on a card continuously targets the card it is on.
See also Rulings by Term, Active Condition.

Timing
The validity of an effect, including the hazard limit, is checked upon
declaration and upon resolution.
Annotation 24: If a card specifies that more than one action occurs when
the card itself is resolved in a chain of effects, all of these actions are to
be resolved in the card's chain of effects uninterrupted and in the order
listed on the card. No actions may be declared to occur between these multiple
actions. The actions listed on the card are considered to have been declared
in the reverse order as they are printed.
(amendment to original version of Annotation 24): As an exception, if one
of the effects of a card is an attack, cards may be played that cancel the
attack, cancel one of its strikes, or that otherwise are playable during the
strike sequence--see Annotation 18 (Turn Sequence, Movement/ Hazard Phase,
Combat, The Strike Sequence).
Annotation 27: If a card has optional effects, the player playing the card
must choose which will take place. He must do this at the time the card is
played, not when it is resolved in its chain of effects. When such a card is
resolved, if any active conditions for the choice of effects do not exist, the
card has no effect and is discarded. The player may not at this point choose
to implement an alternative effect of the card.

Trophies
Creatures whose marshalling points are listed with an * give marshalling
points while used as trophies.
Defeated Dragon manifestations can be used as trophies, including Dragon
factions.
Trophies can be discarded to satisfy "thieving" attacks, and count as items
for all other effects.

-= UUU =-

Under-deeps
Marshalling points with companies at an Under-deeps site do not count for
the purposes of calling the Free Council. They do count at the actual Council
itself.
When a company's site of origin is an Under-deeps site and the company
reveals a new site at the start of its movement/hazard phase, the company is
declaring it will make a roll to determine if the movement was successful. No
cards can be played between the site being revealed and the roll except for
Reach of Ulmo. Neither player draws cards for this movement if the roll is not
successful.
At an Under-deeps site, after a successful rescue attempt, a character can
tap for a minor item only.
Automatic-attacks that allow the revealing of creature cards are not
stopped by Stealth or Secret Entrance.
@ Creatures revealed as automatic-attacks do not count as creatures.

-= WWW =-

Wizard
# You may put two of the same Wizard in your deck, or you may put one copy
each of two different Wizards in your deck.

------- "The Crossing-guard of Mordor" -------
Craig "Ichabod" O'Brien, www.cstone.net/~ichabod/, ich...@cstone.net
Assistant Editor, ICE Me:CCG Official Netrep
"Home isa where you hanga your hat!" -Dr. Emilio Lizardo
---------------------------------------------------------------------

0 new messages