What about Kismet with multiple Royal Assassins?
Kirk
Kismet + Winter Orb + Icy Manipulator can be deadly.
Only 1 land untaps, and you can tap that during their upkeep.
(Even Fastbond doesn't help).
Smoke works well if they have weenie hordes and your Orb hasn't come out
yet.
Of course, Stasis + Kismet is the strongest combo of the bunch, but you
need to prepare for that yourself first.
--
Blessed Be
--Adilor--
(James Wenzel)
jg...@virginia.edu
Kismet causes cards to come into play tapped.
Stasis removes the tap phase. Thus, opponent
can't do much since everything is tapped.
However, stasis requires upkeep. So
your lands gradually become tapped, too.
Reset untaps all your lands, so you can continue to
fuel Stasis.
There are variations, for example, using instill energy and
birds of paradise to feed the upkeep.
For damage, use Serra Angel, Zephyr Falcon, and Yotian Soldier
because they all don't tap when attacking.
As with many things in Magic, it isn't the card, its the combinations
that matter.
BTW this deck develops slowly most times, so you need ways to
protect yourself until you have your opponent locked up
in stasis. COPs, Reverse Damage, and Reverse Polarity is one
approach.
>Well I was thinking of some good strategies for Kismet, you know
>All of target players lands,creatures and artifacts come into play
>tapped. Anyone have any good combos using Kismet?
Think about using the Royal Assassin (destroys tapped creatures...). Or
perhaps something like Winter Orb (only untap one land per turn?) Or
perhaps Stasis (no untap phase...).
Steve.
One of the more truly disgusting Type II decks around involves using
Kismet to achieve a lock on your opponent. Often times it's Red/White
and looks something like this:
Land Tax
Kismet
Winter Orb
Icy Manipulator
Fellwar Stone
Black Vise
Shatter/Disenchant
Direct Damage
Swords to Plowshares
Wrath of God
Assuming everything goes corectly, this deck can eventually lock up an
opponent's mana resources. A couple of notes, though, must be
mentioned. One of these is the soon to be banned Black Vise which, while
not necessary makes this deck even worse. Also, alternate resources such
as Fellwar Stones, Birds of Paradise, Llanowar Elves, etc. can hurt this
deck. That's why you play with Shatter, Disenchant, Swords, Pyroclasm,
and other such spells. To replace the Vises, I've seen big creatures
added such as Serra Angels and Shivans which are dropped late in the game
once a lock is achieved.
Kismet/Meekstone - creatures come into play tapped, and big ones
just stay tapped. Very, very useful against annoying large creature
decks.
Kismet/Royal Assassin - creatures come into play tapped, and then die.
Kismet/Stasis/Time Elemental - classic lock. His stuff comes into
play tapped, and stays tapped. You use the TE to bring Stasis back
into your hand at the end of his turn. You untap. You cast Stasis.
Repeat ad nauseam (or until you have enough extra mana to bring out
a Serra or a Vise.)
Tony Z
--
"The King with half the East at heel is marched from lands of morning,
His fighters drink the rivers up, their shafts benight the air,
And he that stays will die for naught, and home there's no returning."
.. The Spartans on the sea-wet rock sat down and combed their hair.
>Well I was thinking of some good strategies for Kismet, you know
>All of target players lands,creatures and artifacts come into play
>tapped. Anyone have any good combos using Kismet?
Meekstone works well. Any creature with power greater than 2 doesn't
untap. Throw in some creatures that don't tap to attack like Serra and
you're good to go.
-Dave
>Well I was thinking of some good strategies for Kismet, you know
>All of target players lands,creatures and artifacts come into play
>tapped. Anyone have any good combos using Kismet?
Kismet is good with stasis, but thats ancient history.
It works very good in an "aikido deck", winter orbs, icys, relic
barriers, howling mine, meekstone.
Mainly it is a combocard, but it has some uses on its own, but
in that case its a sideboard card.
On its own its only slightly slows opponent down, but is very
effective in delaying jesters caps so that you can disenchant
them, and also kismet makes you immune to ball lightnings,
it gives you one round to destroy opponents strip mines before
he can use them.
More than one kismet in a deck is dubious though, but it has
a well placed slot in some tournament viable decks.
-Vincent Saldell