Can the (up to) 2 mana from the Thran Turbine count for paying the cost
for cycling? If so (and I don't see why not), isn't Fluctuator overcosted
at 2? I would rather use the Turbine, which not only defers Cycling costs,
but Echo costs as well.
Michael Samson
There're three very simple reason to use Fluxuator instead of Thran Turbine.
Firstly, Cycling is an instant-speed effect. Using Thran Turbine to pay for
Cycling unnecessarily restricts you to cycling only during your upkeep.
Secondly, Thran Turbine will only pay for one Cycle each turn. If you want
to cycle multiple cards -- or if you Cycle away one card and want to Cycle
away the one you draw -- you need Fluxuator.
Finally, and most importantly, Fluxuator will never harm you if you don't
have any Cycling cards. A Thran Turbine, on the other hand, will hit your
for two every upkeep if you don't have any Cycling cards (or other manasinks)
to use up the mana with.
Generally speaking, Fluxuator is far superior if all you want to do is Cycle.
Essence
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- Sheitan
"Blessed are the Meek for they are fun to chase."
C. Michael Samson wrote in message <01bdf7c4$6919ef80$5df54e0c@cmsjedi>...
>Question:
>
> Can the (up to) 2 mana from the Thran Turbine count for paying the cost
>for cycling? If so (and I don't see why not), isn't Fluctuator overcosted
>at 2? I would rather use the Turbine, which not only defers Cycling costs,
>but Echo costs as well.
>
>
> Michael Samson
>
True, but if you want to take the chance with damage on the mana crypt
and use it during main phase, you can :-)
--
God-Schmod! I want my monkey man!
Suitable Content Enforcer of the .magic.trades group
It says you "MAY" add two colorless mana to your mana pool.
In essence, it's the +1 casting cost Mana Crypt that can't be used the turn
it comes into play
but can't hurt you. That's how I think of it, at least.
Brian
your points are valid and you make a good case for fluctuator over turbine,
however, how many cycling cards are workable in a deck? i've found that most
decks can add 6-8 cyclers (including land), at most, before they become too
weighty.
the mechanic was designed to allow players to add a few 'ideal situation' cards
to a deck, while keeping them from being dead cards in suboptimal situations.
that's why there is no cycling disenchant or edict, but there are cycling
enchantment and terror effects.
>Secondly, Thran Turbine will only pay for one Cycle each turn. If you
want
>to cycle multiple cards -- or if you Cycle away one card and want to Cycle
>away the one you draw -- you need Fluxuator.
>
>
again, true. but, if you are drawing so many cycling cards, what are you
really accomplishing?
>A Thran Turbine, on the other hand, will hit your
>for two every upkeep if you don't have any Cycling cards (or other manasinks)
>to use up the mana with.
>
>
this is a miread on your part. the turbine's mana effect is optional. it took
me a second read to notice that, myself.
>
>Generally speaking, Fluxuator is far superior if all you want to do is Cycle.
>
agreed. but why would you want to do that?
to defend the turbine: look at all of its other uses beyond cycling. it can
pay activation costs of powerful artifacts like cursed scroll and, perhaps the
archaic jayemdaye tome. the mana can help activate slower cards, like stalking
stones.
its the same argument that came about with exodus: is it better to use memory
crystal or sapphire medallions to reduce blue buybacks? the accepted answer is
the use of medallion, since it also aids the casting of most every other spell
in the deck.
omeed.
the eclect
Actually....if I read the Apprentice wording of the card, (and if it is
actually right...) Thran Turbine states that you MAY add up to 2 mana during
your upkeep. I don't think that anyone wants to mana burn themselves on
purpose.
~GnomeMagi
A wise gnome. Don't laugh.
um... Use it on that new flute, or the temporal ampature to play
more cards.. or on mishra's helix against control decks to stop them from
countering your spells. I think you could run these main deck if teh deck
was built around using them.
> Chris
>
>