FoN with Spirit Link is the combo. The CoP is only good if you don't
have the Spirit Link yet.
If you prevent the damage with the CoP:Green, you don't gain from the
Spirit Link. You can gain 24 a turn if you use TWO Spirit Links,
though!
But hey, What's wrong with gaining _only_ 8 life a turn while your
opponent loses 8?!? <G>
This combo was the basis of my first good tourney decks about a year and
a half ago. It's still my favorite, but I don't think it works well
with all the Plowshares out there.
BobC
>BobC
Even better: Spirit Link the FoN and never pay the upkeep cost. This
way you will get 8 life per turn while attacking. Later, play reverse
damage and you will gain 24 a turn ( 8 damage becomes 8 life, plus 16
life from 1 spirit link ).
Nelson
>>have the Spirit Link yet.
>
>>If you prevent the damage with the CoP:Green, you don't gain from the
>>Spirit Link. You can gain 24 a turn if you use TWO Spirit Links,
>>though!
>
>>But hey, What's wrong with gaining _only_ 8 life a turn while your
>>opponent loses 8?!? <G>
>
>>This combo was the basis of my first good tourney decks about a year
and
>>a half ago. It's still my favorite, but I don't think it works well
>>with all the Plowshares out there.
As a matter of fact, Chris Cade used this combo on me about a year and
a half ago when he had only been playing for a few months. It kicked
the ass of my Thrull deck at that time. :)
-Jeebers
Sandeep Kamath
In article <4ri20q$b...@rjo02.embratel.net.br> Nelson Luiz Waissman
wrote:
>Date: Fri, 05 Jul 1996 01:09:36 -0200
>From: nwai...@ax.ibase.org.br (Nelson Luiz Waissman)
>Newsgroups: rec.games.trading-cards.magic.strategy
>Subject: Re: Force of Nature Combo
>
>"Robert W. Chalmers" <chal...@erols.com> wrote:
>
>>dargelosse romain wrote:
>>>
>>> Here is a nice combo :
>>> Force of Nature + Circle of Protection : Green + Spirit Link...
>>> Don't pay the upkeep cost, prevent the damage with COP, then
attack.
>>> Thx to the spirit link you get 16 life points per turn.
>
>>FoN with Spirit Link is the combo. The CoP is only good if you
don't
>>have the Spirit Link yet.
>
>>If you prevent the damage with the CoP:Green, you don't gain from
the
>>Spirit Link. You can gain 24 a turn if you use TWO Spirit Links,
>>though!
>
>>But hey, What's wrong with gaining _only_ 8 life a turn while
your
>>opponent loses 8?!? <G>
>
>>This combo was the basis of my first good tourney decks about a
year and
>>a half ago. It's still my favorite, but I don't think it works well
>>with all the Plowshares out there.
>
>>BobC
>
>Even better: Spirit Link the FoN and never pay the upkeep cost.
This
>way you will get 8 life per turn while attacking. Later, play
reverse
>damage and you will gain 24 a turn ( 8 damage becomes 8 life, plus
16
>life from 1 spirit link ).
>
>Nelson
Heck, just play the force and 2x spirit link.
"What? I gain 8 life by _not_ paying the upkeep?" :)
>
-----------------------------------------------------------------------------------------------------------
Sam Lindsay-Levine
pug...@gnn.com
http://members.gnn.com/puggle/snail.htm/samweb/sammain.htm
>Heck, just play the force and 2x spirit link.
>
>"What? I gain 8 life by _not_ paying the upkeep?" :)
>
>
>>
>-----------------------------------------------------------------------------------------------------------
>Sam Lindsay-Levine
>pug...@gnn.com
>http://members.gnn.com/puggle/snail.htm/samweb/sammain.htm
>
Psssst... Try this on for size...
Force of Nature
Dance of Many
Dance of Many
Concordan Cross Roads...
Attack.
Berserk & Fork in the event of a "God" draw.
And if some reason they manage to live... You can choose not to upkeep
the Dance before having to pay the GGGG for the copied Forces.
This is the Basis for a Type I Verduran Deck I have with Eureka etc...
Doesn't win all the time, but it's fun as hell to play.
Jeff
One note about gaining life with the Force and Spirit Links Etc. If the
other guy is DEAD who cares what life you are at.