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The New Necropotence?

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David Lee Sanders

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Nov 12, 1996, 3:00:00 AM11/12/96
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I have recently fallen in LOVE with a card in Mirage. (Actually, I am
also in love with the fetch-lands, but here I want to talk about one
specific card.) It is called Cadaverous Bloom. I have been working on
a tournament deck built around this, and when the Bloom hits the table,
I will usually win pretty quickly, especially if I have a way to draw
cards quickly (Howlers, Necro itself, etc).

From what I understand, the reason Necro became so incredibly dominant
is that it is THE fastest card-advantage tool there is. You can draw
(sorry, SET ASIDE) as many cards as you want for 1 life each. It gave
card advantage in a flash. Well, I'm looking at (and playing with) the
Bloom and thinking, "This gives MANA advantage in a flash!" (Well, not
QUITE a flash, it takes 3BG to get out, but that's what rituals and
elves are for...) For a relatively low cost (remove 1 CHOSEN card from
your hand from the game) you get 2 COLORED (BB or GG) mana. There are
obvious combos with this (Drain Life, Red X-Spells (these are FUN with
the Bloom), Killer Bees, etc), but I think this card is good NOT so much
as a combo card, but will do for a B/G deck what Necro did for
mono-black. Which is better, 1 life for 1 card, or 1 card for 2 mana?
Probably 1 life for 1 card, but Necro is going out come Jan. 1 (T2). If
you can fill your hand at a relatively good rate, you will have FAST
mana.

I now want to know: What do you all think? Like I have stated, I think
the Bloom is the next Necro and I think Bloom decks will be a force to
be reckoned with, and people will sideboard for it strongly. But, I
could be wrong.....naah...

Dave

Joe Fulgham

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Nov 12, 1996, 3:00:00 AM11/12/96
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In article <32889B...@students.uiuc.edu>, David Lee Sanders <dsa...@students.uiuc.edu> wrote:

>I now want to know: What do you all think? Like I have stated, I think
>the Bloom is the next Necro and I think Bloom decks will be a force to
>be reckoned with, and people will sideboard for it strongly. But, I
>could be wrong.....naah...

Not to discount how cool Cadaverous Bloom is (and it is) but I think the
"next Necro" card is Bone Harvest. It isn't a card-advantage card, but after
setting off a disk, it can make sure that your next bunch of cards are
creatures - especially those Hyppies (unless they're off farming...) - which
is the perfect deck manipulation for mid-late game for a Necrodeck.

-----------------------------------------------------------------------------
Joe Fulgham |"Things need not have happened to be true. Tales and
pu...@holycow.com | dreams are the shadow-truths that will endure when
http://www.holycow.com/ | mere facts are dust and ashes and forgot."
PGP Key available | -The Sandman # 19 "A Midsummer Night's Dream"

Thomas Davis Roddenberry

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Nov 12, 1996, 3:00:00 AM11/12/96
to

David Lee Sanders wrote:
>
> I have recently fallen in LOVE with a card in Mirage. (Actually, I am
> also in love with the fetch-lands, but here I want to talk about one
> specific card.) It is called Cadaverous Bloom. I have been working on
> a tournament deck built around this, and when the Bloom hits the table,
> I will usually win pretty quickly, especially if I have a way to draw
> cards quickly (Howlers, Necro itself, etc).
>
> From what I understand, the reason Necro became so incredibly dominant
> is that it is THE fastest card-advantage tool there is. You can draw
> (sorry, SET ASIDE) as many cards as you want for 1 life each. It gave
> card advantage in a flash. Well, I'm looking at (and playing with) the
> Bloom and thinking, "This gives MANA advantage in a flash!" (Well, not
> QUITE a flash, it takes 3BG to get out, but that's what rituals and
> elves are for...) For a relatively low cost (remove 1 CHOSEN card from
> your hand from the game) you get 2 COLORED (BB or GG) mana. There are
> obvious combos with this (Drain Life, Red X-Spells (these are FUN with
> the Bloom), Killer Bees, etc), but I think this card is good NOT so much
> as a combo card, but will do for a B/G deck what Necro did for
> mono-black. Which is better, 1 life for 1 card, or 1 card for 2 mana?
> Probably 1 life for 1 card, but Necro is going out come Jan. 1 (T2). If
> you can fill your hand at a relatively good rate, you will have FAST
> mana.
>
> I now want to know: What do you all think? Like I have stated, I think
> the Bloom is the next Necro and I think Bloom decks will be a force to
> be reckoned with, and people will sideboard for it strongly. But, I
> could be wrong.....naah...
>
> Dave

Play against counters, waste your hand for a big Drain life or soul burn or fire spell that
gets countered. You then are screwed for the next 6-7 turns. Bloom Decks are inheranly
mediocre.

David Lee Sanders

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Nov 12, 1996, 3:00:00 AM11/12/96
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I wholeheartedly agree that Counters are the biggest threats to a Bloom
deck, and have been trying to figure out how to overcome them. My
current idea: Land Destruction. With B/W/g, play Thermokarsts
(Tsunamis?), Icequakes, 'geddons, etc. when you come across a Counter
deck (or maybe find a way to play LD in the main). The LD spells serve
to draw off the counters to themselves, and if they fail in this then
they destroy the Islands anyway. The opponent can only have 4 FoW's in
their entire deck, meaning in something as fast as Bloom should be, you
won't see all 4. You'll see maybe 2 or 3 FoW's and they will
(hopefully) be used vs an LD or something else. Counters are
difficult...

BUT, shouldn't that have been a problem with the original Necro?? Necro
itself, as well as the Disks, were vulnerable to Counters. But Necro
decks beat Counter decks. Why? Disruption/Massive threats. Discard and
LD combined overwhelmed Counters so the creatures could get through to
ruin the day. If a deck is constructed "around" the Bloom, a Counter
player knows to wait for the Bloom (or a Drain)to FoW it. A deck with
the Bloom will probably have to either a) Overwhelm the Counters with
LD, discard, and/or threats, or b) Overcome with sheer speed so the
Bloom can be cast before enough counters are in hand. B) is not too
likely, it only takes 1 FoW or other counter to stop it, and a CC of 5
mana will slow it down. However, with G and W's LD combined with B's,
spice a little discard, and maybe it can overwhelm Counters. Either
way, once the Bloom is out, they MUST counter my Balance (which I use
right after I Cascade), or their hand is empty, then I refill with Necro
for next turn's Drain.

Like I said, I agree that the Bloom is dangerously vulnerable to
Counters. Also, the Bloom is inferior to the Necrodeck in its prime.
However, I also believe that Counters can be overcome with BWG (or BUG)
and that the insane mana advantage of the Bloom can be quite severe.

Thanks for your thoughts,
Dave

Owen Seeman

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Nov 13, 1996, 3:00:00 AM11/13/96
to

Thomas Davis Roddenberry (td...@acpub.duke.edu) wrote:
: David Lee Sanders wrote:

<Snip stuff about the Bloom>

:
: Play against counters, waste your hand for a big Drain life or soul burn or fire spell that


: gets countered. You then are screwed for the next 6-7 turns. Bloom Decks are inheranly
: mediocre.

Counters are a worry... Hall of Gemstone could overcome this though, and
Infernal Darkness.

Just a couple suggestions.

jdj...@aol.com

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Nov 13, 1996, 3:00:00 AM11/13/96
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I recently tried a "bloom" deck(T2) and got my butt royally kicked by my
wife's R\G
burn deck. the biggest problem I had was getting the combo out before my
life was too low. The deck works great if you get the combo out.

Tomas Lindohf

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Nov 13, 1996, 3:00:00 AM11/13/96
to Thomas Davis Roddenberry
>Play against counters, waste your hand for a big Drain life or soul
burn or fire spell that
>gets countered. You then are screwed for the next 6-7 turns. Bloom
Decks are inheranly
>mediocre.
>

Well, that's why you use Necropotence until January 1st, and Howling
Mines after that to fill your hand with cards. Also, you don't just
use the bloom to cast Drain Lifes, Soul Burns, Red X-spells etc, you
also use it to get out some big creatures like Ernies, Vampires,
Willows etc.

Tomas

------------------------------------------------------------------------------
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faire economics, others believe in reincarnation. Some people even
believe that COBOL is a real programming language."
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Voltron LePew

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Nov 13, 1996, 3:00:00 AM11/13/96
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In article <32889B...@students.uiuc.edu> David Lee Sanders <dsa...@students.uiuc.edu> writes:
>Path: magnus.acs.ohio-state.edu!freenet.columbus.oh.us!pacific.mps.ohio-state.edu!math.ohio-state.edu!cs.utexas.edu!howland.erols.net!vixen.cso.uiuc.edu!usenet
>From: David Lee Sanders <dsa...@students.uiuc.edu>
>Newsgroups: rec.games.trading-cards.magic.strategy
>Subject: The New Necropotence?
>Date: Tue, 12 Nov 1996 09:42:59 -0600
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[snip re: Cadaverous Bloom]

>I now want to know: What do you all think? Like I have stated, I think
>the Bloom is the next Necro and I think Bloom decks will be a force to
>be reckoned with, and people will sideboard for it strongly. But, I
>could be wrong.....naah...

>Dave

I have that black/green deck, but if you read my post, take into account I
have already made my decks '97 legal, just to get a jump on the gun. I see no
use in depending on cards that have less than two months of tourney viability,
and I have no big money riding, merely local tournament events. So here goes!

Components include:

Mana Vaults
Casting of Bones (has worked for me so far)
Greed
Howling Mines (no brainer, these)
Ernhams
Ihsan's Shade
Autumn Willow

I do believe that my friend shit his pants when Autumn Willow was dropped on
turn two. Obviously, the reaction would be similar if Ihsan shows up on turn
one, which is more likely owing to the four Dark Rituals. But, Murphy being a
Magic player, after a full night (the deck's first night out) Ihsan refused to
show up even once. :) Maybe I need some of those green tutors. Maybe not.

The deck I use also has "maybe I _won't_ get a Bloom out fast" approach as
well. Plenty of low-casting cost beasties, most of whom need to be dealt with
fast. In almost every game, there is a first turn duo of Mtenda Lion and Bog
Imp. That's pretty hard for people to deal with.

The final factor, and the one I'm seriously considering removing in favor of
more howling mines, is Greed. It is 50/50 so far. In some games, a desperate
Greed activation via Bloom lead to death. In another game, it gave me two
extra mana (via giving Bloom a card to gain two) to cast a game-winning Drain
Life.

I do believe, however, that the biggest surprise of all is my _successful_ us
of Lion's Eye Diamond in this deck. On a lark, I replaced the two Emerald
Charms with LEDs, and they paid off in spades.

In three games, there were _two_ game-winning situations where I was emptying
my hand _anyway_ for a Drain Life, and the extra three mana secured the match.
In one of the cases, the game would have gone on (albeit with my opponent at
only 1 life.)

But they are certainly on probation. I'll probably replace one, and just
"pretend" that its restricted. ;)

--lee (I like the Bloom a lot)


Jay Shergill

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Nov 13, 1996, 3:00:00 AM11/13/96
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David Lee Sanders (dsa...@students.uiuc.edu) wrote:
: I have recently fallen in LOVE with a card in Mirage. (Actually, I am
: also in love with the fetch-lands, but here I want to talk about one
: specific card.) It is called Cadaverous Bloom. I have been working on
: a tournament deck built around this, and when the Bloom hits the table,
: I will usually win pretty quickly, especially if I have a way to draw
: cards quickly (Howlers, Necro itself, etc).

You are so right. Very soon myself and Claude Mona shall unveil the NEW
B/G menace. So far this deck pounds on U/W, WW, but it remains to be seen
how it shall fair against Prison, New Necro, Not-A-Prison, and
Blah-Blah-Geddon decks...

Jay Shergill

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% He who would do some great things in this short life %
% must apply himself to work with such a concentration %
% of force such that, to idle spectators who live only %
% to amuse themselves, it looks like insanity. %
% - Francis Parkman %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Andrew Marshall

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Nov 13, 1996, 3:00:00 AM11/13/96
to

Although I never played Necro, I still think you could use Bloom decks
after Jan 1. The mentioned problem of counter-magic is very valid, but
here's a few ideas. Use Howling Mines to draw cards, and then use Winter
Ords to lock up your opponents mana. Sure, you could find some way to
untap your own Worbs or just use elves etc. but the point is your major
mana source is now your hand. This allows you to discard lots of cards,
even with only 1 or 2 lands untapeed to do a decent amount of damage vis
Drain Life/Fireball etc. It also cirumvents the problem of having to use
instants with the Necro to gain the full effect of the bloom (since you
get the cards on your discard phase, you'll always have 7 cards in your
hand max to fireball with). I'm not sure if I'd start plaing Bloom, but
these are just some ideas.

-Andrew

--
Andrew Marshall
amar...@mail.trincoll.edu

Steve Rountree

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Nov 13, 1996, 3:00:00 AM11/13/96
to

Joe Fulgham wrote:
>
> In article <32889B...@students.uiuc.edu>, David Lee Sanders <dsa...@students.uiuc.edu> wrote:
>
> >I now want to know: What do you all think? Like I have stated, I think
> >the Bloom is the next Necro and I think Bloom decks will be a force to
> >be reckoned with, and people will sideboard for it strongly. But, I
> >could be wrong.....naah...
>
> Not to discount how cool Cadaverous Bloom is (and it is) but I think the
> "next Necro" card is Bone Harvest. It isn't a card-advantage card, but after
> setting off a disk, it can make sure that your next bunch of cards are
> creatures - especially those Hyppies (unless they're off farming...) - which
> is the perfect deck manipulation for mid-late game for a Necrodeck.
>

I have been working on a B/G/u deck with bone harvests and they work phenomenally well. The splash of blue
is to help me make sure that I can cast them. I was doing early testing with this deck again U/W Icy WOrb
and after the first game he quickly got tired of my creature recycling. After StPing a Hyppie he snidely
said, "let's see you bone harvest that!" I just popped out an Insect instead. It still needs some tuning
but I think it has real possibilities. It often generates a 2nd turn Deadly Insect, Sengir or Ihsan.
The bone harvests let me get the Ants out repeatedly (screw the CU), kind of like green DD. Lots of fun.

Steve

steve

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Nov 13, 1996, 3:00:00 AM11/13/96
to

David Lee Sanders wrote:
>
> I have recently fallen in LOVE with a card in Mirage. (Actually, I am
> also in love with the fetch-lands, but here I want to talk about one
> specific card.) It is called Cadaverous Bloom. I have been working on

> a tournament deck built around this, and when the Bloom hits the table,
> I will usually win pretty quickly, especially if I have a way to draw
> cards quickly (Howlers, Necro itself, etc).
>
> From what I understand, the reason Necro became so incredibly dominant
> is that it is THE fastest card-advantage tool there is. You can draw
> (sorry, SET ASIDE) as many cards as you want for 1 life each. It gave
> card advantage in a flash. Well, I'm looking at (and playing with) the
> Bloom and thinking, "This gives MANA advantage in a flash!" (Well, not
> QUITE a flash, it takes 3BG to get out, but that's what rituals and
> elves are for...) For a relatively low cost (remove 1 CHOSEN card from
> your hand from the game) you get 2 COLORED (BB or GG) mana. There are
> obvious combos with this (Drain Life, Red X-Spells (these are FUN with
> the Bloom), Killer Bees, etc), but I think this card is good NOT so much
> as a combo card, but will do for a B/G deck what Necro did for
> mono-black. Which is better, 1 life for 1 card, or 1 card for 2 mana?
> Probably 1 life for 1 card, but Necro is going out come Jan. 1 (T2). If
> you can fill your hand at a relatively good rate, you will have FAST
> mana.
>
> I now want to know: What do you all think? Like I have stated, I think
> the Bloom is the next Necro and I think Bloom decks will be a force to
> be reckoned with, and people will sideboard for it strongly. But, I
> could be wrong.....naah...
>
> Dave

ME TOO! (sorry about that.) i've been experimenting with a Bloom deck
myself, and it's extremely nasty. i think it's got the potential to be
nastier than standard necro, even, because it's much more versatile. i
threw a necro in, and it was just friggin' ugly, but unfortunately, that
won't be legal in T2 very soon. so i'm using Greed. casting cost of 3B,
pay B, 2 life -draw a card. not quite as fast, but oh well. what other
alternatives, besides infernal contract, is anyone else using, btw?

anyway, i'm running 4 ernham, 4 yavimaya ants, and some weenies. dark
ritualling out a 2nd turn ernham or ant is not uncommon. it can always
get STP'd (or bolted in the case of the ants) of course, but with as many
creatures as are in the deck, one of them will inevitably break through
and wreak havoc. if not, you can always fall back on the ol' bloom/drain
combo. the way i'm running the deck, the game-breaker actually turns out
to be Hall of Gemstone. i've got 2 in now, though i may try to throw in a
3rd. choose your color depending on what you're doing that round. if
you've got an ant or two out, announce green and pay the upkeep forever.
if you're going to bloom/drain, announce black and feed the drain with
your forests. it prevents counterspells on your turn, when they really
matter, and also protects your ants from pump-knights (no mana of the
appropriate color to give them first-strike) and lightning bolts when
they come in.

it's still a fairly new deck, so if anyone else is running a similar deck
(and i have a funny feeling, i'm not the only person who's thought of
this) i'm very curious to hear about other strategies. the thing i like
about this deck is its versatility, it can handle artifacts and
enchantments much better than standard necro. the great thing is, it
doesn't seem to run out of steam later in the game; useless cards are
fuel for the bloom.

some thoughts,
steve

David Swasey

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Nov 13, 1996, 3:00:00 AM11/13/96
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David Lee Sanders <dsa...@students.uiuc.edu> writes:

>I wholeheartedly agree that Counters are the biggest threats to a Bloom
>deck

...

>BUT, shouldn't that have been a problem with the original Necro?? Necro
>itself, as well as the Disks, were vulnerable to Counters.

I think this is an entirely different case.

If necro gets out it provides a huge card advantage that
crushes permission decks. If bloom gets out you can trade
away more cards to cast get more mana - but you need
to have something out to do with the mana already, or your
big spell can get countered.

Also look at the deck design. Necro provides lots and lots
of cards. A simple effective thing to do is cram the deck
full of low casting cost spells. That way when necro comes
out, you can just keep casting lots of spells. This also means
early in the game you have lots of cheap spells, to provide
lots of early threats against a permission deck - wear
down the resources and help get necro out (or just overwhelm
and kill).

Bloom provides lots and lots of mana in exchange for cards.
It would seem to me that you want big spells to go with this.
Admitedly you can be throwing away the little spells to
cast the big spells (though it needs a little design work, throwing
away bolts to cast a fireball doesn't really do much...), but
still the big spells in the deck meant fewer early threats in
the deck. So the permission deck won't be as worn out.

Also Necro just costs less to cast, which can make all
the difference in getting it cast against a permission deck.

I am not saying Bloom doesn't work, but I don't think Bloom
is as good against permission as necro is.

Erik

Ben Distler

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Nov 14, 1996, 3:00:00 AM11/14/96
to

A lot of people I know don't like the Zorb, mainly because of its
combo with Balance & Armageddon. I personally think they should fix it
in Visions with...

Zuran Crystal 1

Artifact

0: Sacrifice a land to prevent up to 2 damage to you

It still provides the game prolonging effects that the Zorb had,
but no nasty combos. Any thoughts?

-Ben

ast...@ix.netcom.com

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Nov 14, 1996, 3:00:00 AM11/14/96
to
> stevei really like the hall of gemstones too. it really screws up white blue
players especially since they can't do alot of those end of turn effects.
stp,outpost, etc. and they usually have a hard time getting off an exile!

bennie smith

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Nov 14, 1996, 3:00:00 AM11/14/96
to


I too have a bloom deck rolling; it has alot of potential; I'm ranking it
closer to Stormbind than Necro in that it turns extra cards that you
may not want to or can't play into something useful (mana instead of
damage); therefore, extra Blooms in the deck can still be used, as mana.
I've found too that the bloom is just a good support card, as an extra
"untappable" mana source. anyone interested in developing strong B/G
Bloom decks, drop me an email, we'll compare decks!

--Bennie, Richmond Task Mage

Joseph Dunville

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Nov 15, 1996, 3:00:00 AM11/15/96
to

David Lee Sanders <dsa...@students.uiuc.edu> wrote:

>I wholeheartedly agree that Counters are the biggest threats to a Bloom

>deck, and have been trying to figure out how to overcome them. My
>current idea: Land Destruction. With B/W/g, play Thermokarsts
>(Tsunamis?), Icequakes, 'geddons, etc. when you come across a Counter
>deck (or maybe find a way to play LD in the main). The LD spells serve
>to draw off the counters to themselves, and if they fail in this then
>they destroy the Islands anyway. The opponent can only have 4 FoW's in
>their entire deck, meaning in something as fast as Bloom should be, you
>won't see all 4. You'll see maybe 2 or 3 FoW's and they will
>(hopefully) be used vs an LD or something else. Counters are
>difficult...

>BUT, shouldn't that have been a problem with the original Necro?? Necro

>itself, as well as the Disks, were vulnerable to Counters. But Necro
>decks beat Counter decks. Why? Disruption/Massive threats. Discard and
>LD combined overwhelmed Counters so the creatures could get through to
>ruin the day. If a deck is constructed "around" the Bloom, a Counter
>player knows to wait for the Bloom (or a Drain)to FoW it. A deck with
>the Bloom will probably have to either a) Overwhelm the Counters with
>LD, discard, and/or threats, or b) Overcome with sheer speed so the
>Bloom can be cast before enough counters are in hand. B) is not too
>likely, it only takes 1 FoW or other counter to stop it, and a CC of 5
>mana will slow it down. However, with G and W's LD combined with B's,
>spice a little discard, and maybe it can overwhelm Counters. Either
>way, once the Bloom is out, they MUST counter my Balance (which I use
>right after I Cascade), or their hand is empty, then I refill with Necro
>for next turn's Drain.

>Like I said, I agree that the Bloom is dangerously vulnerable to
>Counters. Also, the Bloom is inferior to the Necrodeck in its prime.
>However, I also believe that Counters can be overcome with BWG (or BUG)
>and that the insane mana advantage of the Bloom can be quite severe.

>Thanks for your thoughts,
>Dave

I think that there are god chances with B/U/G for Bloom decks. I think
that Diminishing returns is fine once the bloom is in play, and I
would also Include FoWs and Counters. It is feasible to beat
counterspell decks this way. Removing some of the Bloom deck's
creature support like I have been seeing in these posts might not be
such a bad idea either. 4 Ernies, 4 Elves, 4 Specters 4 Vampires...I
mean really. The drains are supposed to do it with minimal creature
support as "nuisance theory" (as defined by George Baxter in Deep
Magic). I also see that after Necro, Unfulfilled Desires is reasonable
for B/U/G along with Jayemdaes... Like yourself, I am a big bloom fan.
And I think that calling these decks "inherently mediocre" is a bit
much. TInkering will be much more important inBloom decks than it was
in Necro, however. Remember that we are talking about finding a
working 2 or 3 color combination deck. Monoblack is easy to come up
with. Much moreso than trying to tool out a 3 color deck. Ideas?
Jody


David Lee Sanders

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Nov 15, 1996, 3:00:00 AM11/15/96
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Yeah, blue might work, but I tried it and it didn't work too well for
me. Main reason: creatures. I HAD to counter them or they'd pound on
me. Of course, retooling might fix this :). But, if you are packing
Counters only to deal with Counters, why not pack Red's REBs and
Pyroblasts (Burnouts?)? The only thing you really lose is FoW
(admittedly important), and the counters are cheaper. Plus, you now
have more DD to deal with creatures (and your opponent :) To be honest,
though, Red didn't work for me, either. I now play with White for 3 E.
Tutors, Geddon, Balance, Tax, etc. (Oh, yeah, and a VERY important
Vitalizing Cascade. Necro for 18, Cascade to the Bloom in your Discard.
Lets you rifle thru your deck while gaining life :)

My experience is quickly telling me this, though: with NecroBloomDrain,
you either kick someone's @$$ down their throat or you lose miserably.
It's sorta like the Weirding. Once you're winning, you CRUSH. If you
start to take some serious damage, you lose. Still needs work.

Dave

Lee Williams

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Nov 15, 1996, 3:00:00 AM11/15/96
to

I've been playing a B/G/R Type1.5 Cadaverous Bloom/Necropotence deck for
about a week now. I made it 1.5 because of the elimination of many of the
key cards.

3 Red Elemental Blast
3 Fireball
4 Tinder Wall
4 Bird of Paradise
4 Mana Vault
4 Dark Ritual
4 Drain Life
4 Taste of Paradise
3 Necropotence
3 Jokulhaups
3 Stormbind
3 Cadaverous Bloom
4 Taiga
4 Bayou
4 Badlands
2 Mountain
3 Forest
3 Swamp

It's been faring quite well against 1.5 Weissman clones. It's also very
offensive in that after the quick jokulhaups, everything is over. I can
cast drain life and taste of paradise large, and without land. It's
creature elimination is very effective, with jokulhaups and stormbind.
Plus, it's a cycle deck. More than once, I get a new hand *every turn.*
Taste of Paradise, ditch 6 cards, gain 15 life, pick up 7 new cards, net
gain of 8 life, and a new hand. It was originally 61 cards w/ 2 Volcanic
Geysers (the instant necrochannelball was far too tempting) but they wer
removed for the REBs. I'm afraid to find out what this deck's going to do
with a decent sideboard! I know that 62 is a bit much, but the REBs are a
nessecary addition (people stopping my drains really ruinds my day)
Quick Mana from the vaults, walls, and birds, frequently lead to a
2nd turn Bloom and 3rd turn Necro.

One note however: I DID NOT DESIGN THIS DECK! I found it in
*.magic.misc, and liked it so much, I built it and played w/ it. I do not
remember the designers name, but I want him/her to have credit for a damn
fine deck!! I think this will become a successful t1.5 design once IA is
cycled out of tII. Oh, for those of you who like names, I've nicknamed it
"Pure Holocaust," after the Immortal song.


Michael Smith | For info on Fulcrum (NW Powerelectronics)
The Death Sage | Septic Christ (Bathory-influenced Black Metal)
la...@teleport.com | or Infernal Archive's Fanzine, email me!

Craig Sivils

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Nov 15, 1996, 3:00:00 AM11/15/96
to

bennie smith <ben...@ix.netcom.com> wrote:

> I've found too that the bloom is just a good support card, as an extra
>"untappable" mana source. anyone interested in developing strong B/G
>Bloom decks, drop me an email, we'll compare decks!

I'm curious. How hard does dystopia hit a bloom deck?

Craig


bennie smith

unread,
Nov 15, 1996, 3:00:00 AM11/15/96
to

Haven't had the "pleasure" of being on the business end of a Dystopia...
probably depends on the style of deck... if the bloom deck relies on
churning out creatures, Dystopia would probably suck... if its built more
around spells (Storm Seeker, Hurricane, Drain Life, etc), then Dystopia
would do nothing but suck a little life out the opponant (with a bloom in
play, who cares about forests?)... all in all I would ANTICIPATE that
Dystopia probably is a so-so card against bloom decks.

Bennie, Richmond Task Mage

Troy Stepan

unread,
Nov 16, 1996, 3:00:00 AM11/16/96
to

I've seen a lot of posts for Type I and Type 1.5 Necroblooms, but what
about a Type II? Because of he lack of dual lands, red would probably
be eliminated, but I would extremely interested in seeing a type II
variant if anyone wants to post one. Thanks.

Jay Shergill

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Nov 16, 1996, 3:00:00 AM11/16/96
to

: I've seen a lot of posts for Type I and Type 1.5 Necroblooms, but what

: about a Type II? Because of he lack of dual lands, red would probably
: be eliminated, but I would extremely interested in seeing a type II
: variant if anyone wants to post one. Thanks.

Look for a deck on this newsgroup called: StormDrain. It is a Type II
B/G/r Bloom deck, minus the Necro.

Jay

"STEP RIGHT UP. MARCH. PUSH.
CRAWL RIGHT UP ON YOUR KNEES."


jdj...@aol.com

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Nov 17, 1996, 3:00:00 AM11/17/96
to

Here is my curent bloom deck. Still working out the bugs. It is T2 legal.
any comments are welcome.

3 necros
4 blooms
4 yavimaya ants
4 erhnam djinn
4 birds of paradise
4 volcanic geyser
3 jeweled amulet
3 v. cascade
2 armageddon
4 dark rituals
2 white tutors
1 land tax
3uolreal's centaur
2 hall of gemstone
2 vampires
7 forest
9 swamps
4 brushlands

It turns very well but it a bit large ( 66 cards). Tear it apart.

Ihorizon

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Nov 18, 1996, 3:00:00 AM11/18/96
to

On 16 Nov 1996 17:25:09 GMT, ez05...@bullwinkle.ucdavis.edu (Jay
Shergill) wrote:

Actually, the painlands to add red to a Bloom deck are there ...
Sulfurous Springs (R/B) and Karplusian Forests (R/G) and of course
there are Cities of Brass.

Ihor...@ix.netcom.com

xxbud...@aol.com

unread,
Nov 18, 1996, 3:00:00 AM11/18/96
to

Zorb??????? What a fucking RETARDED NAME for a Zuran Orb. You must be a
mildly retarded idiot savant if you think that is cool. Either that or
you listen to Nirvana. HAHAHAHAHAHAHA

Ryan Barker

unread,
Nov 18, 1996, 3:00:00 AM11/18/96
to
if (Someone from AOL thinks x != cool &&
Someone not from AOL thinks that x = cool)
x is cool;
else
The end of the world is upon us;


\\Just my Thoughts
\\The unknown Commodity

Ian Warford

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Nov 19, 1996, 3:00:00 AM11/19/96
to

In article <19961118215...@ladder01.news.aol.com>, xxbud...@aol.com wrote:
>Zorb??????? What a fucking RETARDED NAME for a Zuran Orb. You must be a
>mildly retarded idiot savant if you think that is cool. Either that or
>you listen to Nirvana. HAHAHAHAHAHAHA

Yup, the @aol.com is there.
I really should get around to putting @aol.com in my killfile...
--
Ian Warford
iwar...@nornet.on.ca


HENRY HUANG

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Nov 19, 1996, 3:00:00 AM11/19/96
to

>would do nothing but suck a little life out the opponant (with a bloom in
>play, who cares about forests?)... all in all I would ANTICIPATE that
>Dystopia probably is a so-so card against bloom decks.
>
> Bennie, Richmond Task Mage


If the bloom player has no green or white permanents except the
Cadaverous Bloom, then it HAS to go.

If he has just 1 Erhnam and 1 Bloom, then they both must go in
2 turns.

The OrcMarine

unread,
Nov 19, 1996, 3:00:00 AM11/19/96
to

C++!!?? Never! BASIC all the way! :)

-Cameron

Jesse Chounard wrote:
>
> Ryan Barker (rba...@ucsd.edu) wrote:


> : xxbud...@aol.com wrote:
> : >
> : > Zorb??????? What a fucking RETARDED NAME for a Zuran Orb. You must be a
> : > mildly retarded idiot savant if you think that is cool. Either that or
> : > you listen to Nirvana. HAHAHAHAHAHAHA
>

> : if (Someone from AOL thinks x != cool &&


> : Someone not from AOL thinks that x = cool)
> : x is cool;
> : else
> : The end of the world is upon us;
>

> I'm not quite sure why, but reading this has made me wanna write
> some C++ code:
>
> enum smash={hard, very_hard};
> enum target={dummy, normal_person};
>
> while (1)
> {
> smash_someone_in_the_head_with_a_hammer(xxbuddyjyx, very_hard);
> }
>
> void smash_someone_in_the_head_with_a_hammer(dummy x, smash y)
> {
> //bash x head in, with y intensity
> }
>
> Sorry couldn't help myself
>
> -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
> Jesse J. Chounard II jes...@umr.edu
> "Friends don't let friends play Necro"
> -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Jesse Chounard

unread,
Nov 19, 1996, 3:00:00 AM11/19/96
to

Bk Melseth

unread,
Nov 19, 1996, 3:00:00 AM11/19/96
to

[18 nov xxbud...@aol.com wrote]

> Zorb??????? What a fucking RETARDED NAME for a Zuran Orb. You must be a
> mildly retarded idiot savant if you think that is cool. Either that or
> you listen to Nirvana. HAHAHAHAHAHAHA

The name's retarded, BUT KEP NIRVANA OUT OF THIS, okei...

^Da eRRoR^

Steve Rountree

unread,
Nov 20, 1996, 3:00:00 AM11/20/96
to

Ryan Barker wrote:
>
> xxbud...@aol.com wrote:
> >
> > Zorb??????? What a fucking RETARDED NAME for a Zuran Orb. You must be a
> > mildly retarded idiot savant if you think that is cool. Either that or
> > you listen to Nirvana. HAHAHAHAHAHAHA
> if (Someone from AOL thinks x != cool &&
> Someone not from AOL thinks that x = cool)
> x is cool;
> else
> The end of the world is upon us;
>
> \\Just my Thoughts
> \\The unknown Commodity

In total agreement. My version goes something like this...

#define HELL 666
#define NORMAL 0
struct JERK A-hOLe; /*A bit too global. Sorry, to all AOLers who are normal. You know who you are.*/
struct NORMAL Non-A-hOLe;
int cool=1,topic,x,reality;


if(A-hOLe->x!=cool && Non-A-hOLe->x==cool){
topic=cool;
reality=NORMAL;
}
else if(A-hOLe->x==cool && Non-A-hOLe->x!=cool){
topic=!cool;
reality=NORMAL;
}
else{
reality=HELL;
}

return(reality);
}

Douglas Manders

unread,
Nov 21, 1996, 3:00:00 AM11/21/96
to

In a previous article, jes...@saucer.cc.umr.edu (Jesse Chounard) says:

>Ryan Barker (rba...@ucsd.edu) wrote:
>: xxbud...@aol.com wrote:
>: >
>: > Zorb??????? What a fucking RETARDED NAME for a Zuran Orb. You must be a
>: > mildly retarded idiot savant if you think that is cool. Either that or
>: > you listen to Nirvana. HAHAHAHAHAHAHA
>
>: if (Someone from AOL thinks x != cool &&
>: Someone not from AOL thinks that x = cool)
>: x is cool;
>: else
>: The end of the world is upon us;
>

>I'm not quite sure why, but reading this has made me wanna write
>some C++ code:
>
>enum smash={hard, very_hard};
>enum target={dummy, normal_person};
>
>while (1)
>{
> smash_someone_in_the_head_with_a_hammer(xxbuddyjyx, very_hard);
>}
>
>void smash_someone_in_the_head_with_a_hammer(dummy x, smash y)
>{
> //bash x head in, with y intensity
>}

And now in Java!!
public class pain{
private object computer_user;
static private int degree_of_pain;
public pain(){
degree_of_pain = 0;
computer_user = null;}
public void hurt(){
int i;
for(i=0;i<=degree_of_pain;i++){
punch computer_user in the gut;
}
}
public static final void main(String[] args){
DataInputStream stream = new DataInputStream(r.g.t-c.m.s);
p.computer_user = stream.readLine();
pain p = new pain();
if(p.computer_user.equalsIgnoreCase(AOLuser)){
p.degree_of_pain = 10;
}else p.degree_of_pain = 2;
p.hurt();
}

Now that was fun!!


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