SHUT UP !!!!
-Jeff the Cow = )
Hey! Why not Kismet while you're at it! That's such an obviously broken
card! Just look at it! (Whining sniveling sycophants, shaddap! AOL...
Figures)
My two cents
Adapt or die. Stasis has been losing popularity in tournaments because
people are adapting, learning how to play against them, and TurboStasis
decks are losing. TStasis decks are some of the most fragile tournament
decks out. For just about any deck built around a three-card combo you're
going to have to dedicate your entire deck to making that combo happen.
There's no room for flexibility in that kind of deck... But if you REALLY
can't figure out how to beat it (and yes, EVERYONE has a couple of deck
types they have problems with... Mine is Land Destruction), then find a
three-card combo you like and work up something similar. But, if we're
talking about banning three-card combos that provide a road to victory,
we're talking about banning a LOT more than Stasis.
P.S It is not disruppting the gaming scene, stasis decks rely heavily on
luck, it is not like a weenie deck or land D deck which can EASILY defeat
Stasis if the stasis player is mana screwed or has a bad hand.If he has a
good hand and has enough mana socurces out, TOUGH LUCK if you get
locked.(only way out is to conceed)
--
-------------------------------------------------
-Dunce of Nickernham 1 -
-------------------------------------------------
- * -
- / \ -
- / D \ -
- --------- -
- 0------0 -
- > -
- \--------/ -
-------------------------------------------------
-Summon Dunce -
-------------------------------------------------
-Protection from white -
-When Dunce comes into play, -
-You win at end of turn -
- -
-I heard the name Nicholas -
-before 'Thersia fell -
-------------------------------------------------
-Ilus Nicholas Koh -
-------------------------------------------------
Hmmm... I know this is off-topic, but have you ever considered using Stasis
with Cursed Rack as a card-drawing engine?
Wait until you and your opponent both have 4 cards, Stasis for 4 turns -
net result: you now have 7 cards in hand, your opponent has 4 still.
Not perfect, but one possible use for Stasis outside of a Stasis deck.
Oliver
Yes, stasis decks are cheesy and you probably have to conceed if lock
succeeds but wasn't the Necro deck before hymns were restricted cheesy. I
wasn't playing with a stasis deck before the necro deck became crippled by
iceage banning and it was damm cheesy to see your hand hymned away or you
facing a hyppie on your turn. Now that necro is basically dead:-), stasis
decks rule and people will still moan about howling/kismet/stasis locks and
ask for banning or restriction just like they have done for hymn to
tourachs and necropotences. Or maybe a year later, stasis decks become
extinct once kismet/stasis is banned, players will whine about "WW weenie
being too strong" or "land d decks are simply too powerful".
But hey, Stasis are not widely used. a stp or armageddon has uses outside
of an armageddon. A stupor,hymn has other uses other that hand destruction.
ernham is still used outside a ernhiegeddon deck. Heck, even Wog is a good
reset button in WW decks. But stasis in permission decks or other blue
decks?, I don't think so.
--
-------------------------------------------------
-Dunce of Nickernham 1 -
-------------------------------------------------
- * -
- / \ -
- / D \ -
- --------- -
- 0------0 -
- > -
- \--------/ -
-------------------------------------------------
-Summon Dunce -
-------------------------------------------------
-Protection from white -
-When Dunce comes into play, -
-You win at end of turn -
- -
-I heard the name Nicholas -
-before 'Thersia fell -
-------------------------------------------------
-Ilus Nicholas Koh -
-------------------------------------------------
Oliver Stacey <c932...@lily.newcastle.edu.au> wrote in article
<57l79l$c...@seagoon.newcastle.edu.au>...
I would agree with you, but for one cards which is being introduced in
Visions. I don't remember the name of the card, but it is a land which
produces one mana of any color... its only drawback is that it must return to
its owner's hand when tapped for mana.
Hmmm... let me see, I must pay for Stasis, and all I have left for mana is one
of these lands. I tap it-- well I'll be a monkey's uncle-- it comes back to my
hand. Guess I'll just have to lay out again to pay for Stasis next turn.
Unless you opponent is lucky enough to have three mana open or a Strip Mine
untapped, you have a perpetual lock on keeping Stasis out. If you are smart
enough to have out Kismet or play Mana Short before you play the land, your
opponent hasn't a prayer. That means they must kill you before your fourth
turn or counter Kismet before it hits the table. (At least you can still kill
someone who has out a Celestial Dawn!) This combo makes Stasis the most
powerful card in the game, since it can be kept up indefinately! WOTC may have
no choice when these decks
bring tournament play to a screeching halt,not to mention making the game
REALLY boring!
Just my 0.02's worth,
Brett Burkholder
Foolish mortal. Stasis is a combo by itself. its a timewalk for
1U and upkeep of U! sure you have limitations but at least you don't lose
the game on the next turn like final fortune. Its a good delay card
should u ever need one.
I'm also a stasis player but i also add these to most of my other
decks also since it works so well by itself. of course it will have its
downfall. but then no card is perfect/immmune to everything
--
---
* ------------------------------------------------------------------- *
| Khammao Racksasouk Computer Science |
| krac...@jupiter.scs.ryerson.ca Ryerson Polytechnical University |
| http://www.scs.ryerson.ca/~kracksas/ Kham's Page |
| "There's only one way to find out" Aka.Jesper |
* ------------------------------------------------------------------- *
I was wondering exactly WHY WotC will ban it after Visions? YOU CAN DO
THAT ALREADY. It's called Storm Cauldron... You know, play an extra land
each turn, tap land and it pings back to your hand... You are playing with
Islands anyway, right? Well then, it's effectively no more cards and HEY!
Strip Mine won't work! Do you see this currently dominating the scene and
being so abusive as to warrant restriction? Nope.
There's allot of cards out there that actually ARE broken that need fixed.
Go bitch about one of them.
Quoting BrettBurkholder<burkhold from a message in rec.games.trading-cards.m
ic.strat
>I would agree with you, but for one cards which is being introduced in
>Visions. I don't remember the name of the card, but it is a land which
>produces one mana of any color... its only drawback is that it must
>return to its owner's hand when tapped for mana.
>Hmmm... let me see, I must pay for Stasis, and all I have left for
>mana is one of these lands. I tap it-- well I'll be a monkey's
>uncle-- it comes back to my hand. Guess I'll just have to lay out
>again to pay for Stasis next turn.
>Unless you opponent is lucky enough to have three mana open or a Strip
>Mine untapped, you have a perpetual lock on keeping Stasis out. If
>you are smart enough to have out Kismet or play Mana Short before you
>play the land, your opponent hasn't a prayer. That means they must
>kill you before your fourth turn or counter Kismet before it hits the
>table. (At least you can still kill someone who has out a Celestial
>Dawn!) This combo makes Stasis the most powerful card in the game,
>since it can be kept up indefinately! WOTC may have no choice when
>these decks bring tournament play to a screeching halt,not to mention
>making the game REALLY boring!
If I remember it correctly, it's:
Undiscovered Paradise
Land
T: Add one mana of any color to your mana pool. Play this ability as a mana
source. During your next untap phase, return Undiscovered Paradise to your
hand.
Soooo... With a Stasis out, you don't *have* an untap phase in which to
bring the Undiscovered Paradise back to your hand. Nice try, but no cigar.
Cecil of Baron
BTW, what's the expansion symbol for Visions? Could anyone who got one of
the preview boxes please post a description?
-----------------
\ \ / /
\ \ / /
\ V /
\ /
+
Sorta like that.
--
Ian Warford
iwar...@nornet.on.ca
> From: "Rune" <Ru...@NewWave.Net>
> Subject: Re: BAN STASIS !!!!!!
> Date: 2 Dec 1996 11:33:32 GMT
> Brett Burkholder <burk...@gmm.gen.emory.edu> wrote in article
> <32A245...@gmm.gen.emory.edu>...
> > I would agree with you, but for one cards which is being introduced in
> > Visions. I don't remember the name of the card, but it is a land which
> > produces one mana of any color... its only drawback is that it must
> return to
> > its owner's hand when tapped for mana.
> >
> > Hmmm... let me see, I must pay for Stasis, and all I have left for mana
> is one
> > of these lands. I tap it-- well I'll be a monkey's uncle-- it comes back
> to my
> > hand. Guess I'll just have to lay out again to pay for Stasis next turn.
> >
> > Unless you opponent is lucky enough to have three mana open or a Strip
> Mine
> > untapped, you have a perpetual lock on keeping Stasis out.
> I was wondering exactly WHY WotC will ban it after Visions? YOU CAN DO
The card is worded in such a fashion that prevents this from being as
big of problem as you think. It is called Undiscovered Paradise, and
reads as follows (according to the spoiler list at the Organized
Comprehensive M:tG Resource list - I don't actually own one of these):
Tap: Add one mana of any color to your mana pool. At the beginning of
your next untap phase, return Undiscovered Paradise to your hand.
So, you cannot use this card to pay for Stasis consistently. You tap it
to pay for the Stasis. At the beginning of your next upkeep, it returns
to your hand. If you didn't lay a blue-mana producer last turn, the
Stasis is gone. Then you put the Paradise back down again. You tap it
to pay for Stasis. It goes back to your hand at the beginning of your
next upkeep, and again you had better put down a land to deal with
Stasis during that upkeep.
In short, you've got to have two of these handy for lock conditions..
You tap one to pay for upkeep and lay the other. The one goes back to
your hand, you tap the other, you put the first one back down, repeat.
One won't do it - it'll help a TStasis deck, making keeping the lock out
more likely, but it won't do it alone.
--'All puffed up with vanity-------------------------------------------
--We see what we want to see --
--To the beautiful and the wise --
--The mirror always lies'--------Rush (the band, not the moron)--------
>Tap: Add one mana of any color to your mana pool. At the beginning of
>your next untap phase, return Undiscovered Paradise to your hand.
Extreme stupidity department - I was just reminded that it comes back
during untap, not upkeep. So what I outlined obviously won't work
seeing how there is no untap phase under a Stasis. Duh...
Read it again. It comes back at the beginning of the UNTAP phase. Which,
if stasis is out, isn't there. So it doesn't come back. So it's just
a normal land (which produces one of any color) when Stasis is out.....
--
Ian Warford
iwar...@nornet.on.ca
Nope. It comes back in the untap phase, which the Stasis negates.
The land won't return to your hand until the Stasis is gone.
Looks like someone in R&D was thinking when they did this one.
If you want infinite Stasis locks, you gotta go with Trade Caravan
(weak), Storm Cauldron (counterproductive without Kismet).
If you just want "near enough" infinite Stasis locks, go with
multiple Howling Mines in land heavy decks, and be sure to
pack some No-Doz to offer your opponent. He's gonna need it, and so
will you.
--
--Dave Griffith, grif...@crl.com
>
>> Brett Burkholder <burk...@gmm.gen.emory.edu> wrote in article
>> <32A245...@gmm.gen.emory.edu>...
>> > I would agree with you, but for one cards which is being introduced in
>> > Visions. I don't remember the name of the card, but it is a land which
>> > produces one mana of any color... its only drawback is that it must
>> return to
>> > its owner's hand when tapped for mana.
>>
>That land, undiscovered paradise i think, is worthless for stasis. It doesnt return to your hand til the next untap phase and with=
a stasis out you dont get an untap phase =
=
=
=
=
If it says UNTAP phase like you quoted then it is useless with stasis.
On the other hand if it says upkeep then it is pretty amazing with stasis.
> So, you cannot use this card to pay for Stasis consistently. You tap it
> to pay for the Stasis. At the beginning of your next upkeep, it returns
> to your hand. If you didn't lay a blue-mana producer last turn, the
> Stasis is gone. Then you put the Paradise back down again. You tap it
> to pay for Stasis. It goes back to your hand at the beginning of your
> next upkeep, and again you had better put down a land to deal with
> Stasis during that upkeep.
>
> In short, you've got to have two of these handy for lock conditions..
> You tap one to pay for upkeep and lay the other. The one goes back to
> your hand, you tap the other, you put the first one back down, repeat.
> One won't do it - it'll help a TStasis deck, making keeping the lock out
> more likely, but it won't do it alone.
--
Mike Donais. (BOFH) (don...@uwindsor.ca)
SOCR: Student Operated Computing Resources (Http://supernova.uwindsor.ca)
>I was wondering exactly WHY WotC will ban it after Visions? YOU CAN DO
>THAT ALREADY. It's called Storm Cauldron... You know, play an extra land
>each turn, tap land and it pings back to your hand... You are playing with
>Islands anyway, right? Well then, it's effectively no more cards and HEY!
>Strip Mine won't work! Do you see this currently dominating the scene and
>being so abusive as to warrant restriction? Nope.
Yeah, but Storm Cauldron allows the opponent also to replay their
lands, completely (well ok, not completely) nullifying the stasis.
,;;;;, alex collins
;; ' al...@cgfarm.demon.co.uk
',;' http://www.cgfarm.demon.co.uk/index.htm
Not if you locked them with a kismet.
David
What?!
Ok, I didn't mention Kismet (it's such an integral part of the lock that
it's a given).
Let's see, you tap your land for mana, and it boomerangs back to your hand.
You lay down land and, Hey! It comes into play tapped! Wait a minute! I
can never untap it, so I'll never get mana from it again! Meanwhile, my
opponent doesn't have that kismet on him, and can ping land indefinitely!
Hey!
It's called a lock, and Stasis/Kismet is FAR from the only lock in the
game. It just happens to be the popular one right now, and not necessarily
because it's the best or the easiest to get, but because of Necropotence
(TurboStasis was designed to combat Necrodecks). Now it's just gotten this
mainstream attention. If it's banned, another lock will come into the
public eye. They're there already.
However, rotating Stasis out in 5ed might be a good idea, based on the
theory that relatively expensive rares, that #1 slow the game down, and
#2 lock an opponant out of the game for several turns, make the game
less attractive to newer players.
By this logic, Winter Orb and Armageddon among others would be rotated
out. This is my guess on how Wotc views the future of the game. What
do you all think?
Tom Roddenberry
David
Wait til Vision's Cronotog shows up - tStasis will be back.
Don't know about Cronotog, but the true reason tStasis will leave is
the loss of Ivory Tower and Zuran Orb. Without those to gain life it is
far too vulnerable to fast attack decks.
Once the lock is down, who cares what the life is at? If you can get a
tStasis player to sac land to a Zorb before he gets the lock, then
you've already won. Chronotog lets a player sac a turn to give itself
+3/+3. Therefore, a tStasis player can sac all his turns and never have
to deal with Stasis' upkeep. Another card, Undiscovered Paradise, also
provides an infinite Stasis lock.
--
Aaron Gaudio
mailto:adg...@cs.rit.edu
http://www.cs.rit.edu/~adg1653/
"The fool finds ignorance all around him.
The wise man finds ignorance within."
_____________
/United Ideas\
"An idiot cannot / ___ ___ \ "If you push something
hear sense, even | / \_/ \ | hard enough, it will
when a thousand | | _ | | fall over."--The Law
people speak it." | \___/ \___/ | of Wobble
--Sorine Relicbane, \ |_| |_| /
Soldevi Heretic \ V V /
\___________/
"PEDO MELLON A MINNO"--Narvi
Man, your Undiscovered Paradises are MUCH cooler than mine... The ones I'm
looking at say, "T: Add one mana of any color to your mana pool. At the
beginning of your NEXT UNTAP PHASE, return Undiscovered Paradise to owner's
hand." RTFC. It never gets to boomerang back to your hand if Stasis is
down. Didn't we already go over this?
I have not seen Undiscovered Paradise but, I remember others here saying
that its effect triggers during the untap phase. If that is true then
with Stasis in play there is no untap so, it would not work with Stasis.
oops, i'm thick :)