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BAN STASIS !!!!!!

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doc...@aol.com

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Nov 23, 1996, 3:00:00 AM11/23/96
to

Well, someone had to say it sooner or later.

ozlo...@aol.com

unread,
Nov 24, 1996, 3:00:00 AM11/24/96
to

AH......NO

doc...@aol.com

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Nov 24, 1996, 3:00:00 AM11/24/96
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AH........Yes

frederic simons

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Nov 25, 1996, 3:00:00 AM11/25/96
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> Well, someone had to say it sooner or later.


SHUT UP !!!!

Jeff Gustafson

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Nov 25, 1996, 3:00:00 AM11/25/96
to

Magic without power cards would be as bland as Cream of Wheat!!
There have been extremely too many bannings and restrictions in
Magic!!! If you can't live with you're opponent having a strong card,
get your own styrong card!! Every color is NOT equal, but they are
balanced!!

-Jeff the Cow = )

Rune

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Nov 25, 1996, 3:00:00 AM11/25/96
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doc...@aol.com wrote in article
<19961124201...@ladder01.news.aol.com>...
> AH........Yes
>

Hey! Why not Kismet while you're at it! That's such an obviously broken
card! Just look at it! (Whining sniveling sycophants, shaddap! AOL...
Figures)


doc...@aol.com

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Nov 26, 1996, 3:00:00 AM11/26/96
to

to be put in simple terms stasis itself is disrupting the gaming
enviornmeant. I've seen 4th or 5th turn locks. Now sometimes i've eluded
the deaded stasis deck but most of the times stasis will prove victorious.

My two cents

Rune

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Nov 26, 1996, 3:00:00 AM11/26/96
to

Every time some whiner has a problem beating a certain type of deck, they
end up screaming for a key card to be banned. Simple as that. Doesn't
mean it should be... Like, I could bitch because I have problems against
LD decks, but you don't hear me yelling for anything to be banned (hey...
exactly what card would I yell about, anyway?!)


Rune

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Nov 27, 1996, 3:00:00 AM11/27/96
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doc...@aol.com wrote in article
<19961126220...@ladder01.news.aol.com>...

Adapt or die. Stasis has been losing popularity in tournaments because
people are adapting, learning how to play against them, and TurboStasis
decks are losing. TStasis decks are some of the most fragile tournament
decks out. For just about any deck built around a three-card combo you're
going to have to dedicate your entire deck to making that combo happen.
There's no room for flexibility in that kind of deck... But if you REALLY
can't figure out how to beat it (and yes, EVERYONE has a couple of deck
types they have problems with... Mine is Land Destruction), then find a
three-card combo you like and work up something similar. But, if we're
talking about banning three-card combos that provide a road to victory,
we're talking about banning a LOT more than Stasis.


Nicholas Koh

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Nov 27, 1996, 3:00:00 AM11/27/96
to

I don't think WOTc will ban Stasis. I'm a stasis player and i know that
outside a stasis deck, the card is basically useless. I have never seen a
card like stasis used outside a lock combo before and it is not a must put
card like balance or stp or dark ritual that is put into every deck of the
same colour. Unless Wotc restrict it, ban it,or do not reprint it in
visions or 5th ed , Stasis decks are still very tourny viable.

P.S It is not disruppting the gaming scene, stasis decks rely heavily on
luck, it is not like a weenie deck or land D deck which can EASILY defeat
Stasis if the stasis player is mana screwed or has a bad hand.If he has a
good hand and has enough mana socurces out, TOUGH LUCK if you get
locked.(only way out is to conceed)
--

-------------------------------------------------
-Dunce of Nickernham 1 -
-------------------------------------------------
- * -
- / \ -
- / D \ -
- --------- -
- 0------0 -
- > -
- \--------/ -
-------------------------------------------------
-Summon Dunce -
-------------------------------------------------
-Protection from white -
-When Dunce comes into play, -
-You win at end of turn -
- -
-I heard the name Nicholas -
-before 'Thersia fell -
-------------------------------------------------
-Ilus Nicholas Koh -
-------------------------------------------------

Oliver Stacey

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Nov 28, 1996, 3:00:00 AM11/28/96
to

Nicholas Koh (nic...@cyberway.com.sg) wrote:
: I don't think WOTc will ban Stasis. I'm a stasis player and i know that

: outside a stasis deck, the card is basically useless. I have never seen a
: card like stasis used outside a lock combo before and it is not a must put
: card like balance or stp or dark ritual that is put into every deck of the
: same colour. Unless Wotc restrict it, ban it,or do not reprint it in
: visions or 5th ed , Stasis decks are still very tourny viable.

Hmmm... I know this is off-topic, but have you ever considered using Stasis
with Cursed Rack as a card-drawing engine?
Wait until you and your opponent both have 4 cards, Stasis for 4 turns -
net result: you now have 7 cards in hand, your opponent has 4 still.
Not perfect, but one possible use for Stasis outside of a Stasis deck.

Oliver

Nicholas Koh

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Nov 29, 1996, 3:00:00 AM11/29/96
to

Yes that is a use, but has a deck surfaced from it? If you stasis, your
opponent can still draw cards and land or maybe he still has land in his
hand, he needdn't discard his cards just play the land and wait for your
hold on the stasis to break and he has the same mana+land as you. Also if
you conserve cards and do not play your lands out, how can you afford to
pay the stasis upkeeps for long?Net Result:1 you have more cards in hand
but opponent has 2-4 more lands than you out and has 4 cards in his hand
that are probably creatures waiting to be cast to kick you.2.you play land
out to pay stasis upkeep, still the same as before but now both you and
opponent have more lands out, futher more if you don't disenchant your
stasis out and jus default on payment, you have given your opponent a free
turn because all your lands remain tapped.

Yes, stasis decks are cheesy and you probably have to conceed if lock
succeeds but wasn't the Necro deck before hymns were restricted cheesy. I
wasn't playing with a stasis deck before the necro deck became crippled by
iceage banning and it was damm cheesy to see your hand hymned away or you
facing a hyppie on your turn. Now that necro is basically dead:-), stasis
decks rule and people will still moan about howling/kismet/stasis locks and
ask for banning or restriction just like they have done for hymn to
tourachs and necropotences. Or maybe a year later, stasis decks become
extinct once kismet/stasis is banned, players will whine about "WW weenie
being too strong" or "land d decks are simply too powerful".

But hey, Stasis are not widely used. a stp or armageddon has uses outside
of an armageddon. A stupor,hymn has other uses other that hand destruction.
ernham is still used outside a ernhiegeddon deck. Heck, even Wog is a good
reset button in WW decks. But stasis in permission decks or other blue
decks?, I don't think so.


--

-------------------------------------------------
-Dunce of Nickernham 1 -
-------------------------------------------------
- * -
- / \ -
- / D \ -
- --------- -
- 0------0 -
- > -
- \--------/ -
-------------------------------------------------
-Summon Dunce -
-------------------------------------------------
-Protection from white -
-When Dunce comes into play, -
-You win at end of turn -
- -
-I heard the name Nicholas -
-before 'Thersia fell -
-------------------------------------------------
-Ilus Nicholas Koh -
-------------------------------------------------

Oliver Stacey <c932...@lily.newcastle.edu.au> wrote in article
<57l79l$c...@seagoon.newcastle.edu.au>...

Brett Burkholder

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Dec 1, 1996, 3:00:00 AM12/1/96
to

Nicholas Koh wrote:
>
> I don't think WOTc will ban Stasis. I'm a stasis player and i know that
> outside a stasis deck, the card is basically useless. I have never seen a
> card like stasis used outside a lock combo before and it is not a must put
> card like balance or stp or dark ritual that is put into every deck of the
> same colour. Unless Wotc restrict it, ban it,or do not reprint it in
> visions or 5th ed , Stasis decks are still very tourny viable.
>
> P.S It is not disruppting the gaming scene, stasis decks rely heavily on
> luck, it is not like a weenie deck or land D deck which can EASILY defeat
> Stasis if the stasis player is mana screwed or has a bad hand.If he has a
> good hand and has enough mana socurces out, TOUGH LUCK if you get
> locked.(only way out is to conceed)
> --
>
> -------------------------------------------------
> -Dunce of Nickernham 1 -
> -------------------------------------------------


I would agree with you, but for one cards which is being introduced in
Visions. I don't remember the name of the card, but it is a land which
produces one mana of any color... its only drawback is that it must return to
its owner's hand when tapped for mana.

Hmmm... let me see, I must pay for Stasis, and all I have left for mana is one
of these lands. I tap it-- well I'll be a monkey's uncle-- it comes back to my
hand. Guess I'll just have to lay out again to pay for Stasis next turn.

Unless you opponent is lucky enough to have three mana open or a Strip Mine
untapped, you have a perpetual lock on keeping Stasis out. If you are smart
enough to have out Kismet or play Mana Short before you play the land, your
opponent hasn't a prayer. That means they must kill you before your fourth
turn or counter Kismet before it hits the table. (At least you can still kill
someone who has out a Celestial Dawn!) This combo makes Stasis the most
powerful card in the game, since it can be kept up indefinately! WOTC may have
no choice when these decks
bring tournament play to a screeching halt,not to mention making the game
REALLY boring!

Just my 0.02's worth,

Brett Burkholder

Khammao Racksasouk

unread,
Dec 2, 1996, 3:00:00 AM12/2/96
to

Nicholas Koh (nic...@cyberway.com.sg) wrote:
: I don't think WOTc will ban Stasis. I'm a stasis player and i know that
: outside a stasis deck, the card is basically useless. I have never seen a
: card like stasis used outside a lock combo before and it is not a must put
: card like balance or stp or dark ritual that is put into every deck of the
: same colour. Unless Wotc restrict it, ban it,or do not reprint it in
: visions or 5th ed , Stasis decks are still very tourny viable.

Foolish mortal. Stasis is a combo by itself. its a timewalk for
1U and upkeep of U! sure you have limitations but at least you don't lose
the game on the next turn like final fortune. Its a good delay card
should u ever need one.
I'm also a stasis player but i also add these to most of my other
decks also since it works so well by itself. of course it will have its
downfall. but then no card is perfect/immmune to everything


--
---
* ------------------------------------------------------------------- *
| Khammao Racksasouk Computer Science |
| krac...@jupiter.scs.ryerson.ca Ryerson Polytechnical University |
| http://www.scs.ryerson.ca/~kracksas/ Kham's Page |
| "There's only one way to find out" Aka.Jesper |
* ------------------------------------------------------------------- *

Rune

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Dec 2, 1996, 3:00:00 AM12/2/96
to

Brett Burkholder <burk...@gmm.gen.emory.edu> wrote in article
<32A245...@gmm.gen.emory.edu>...

> I would agree with you, but for one cards which is being introduced in
> Visions. I don't remember the name of the card, but it is a land which
> produces one mana of any color... its only drawback is that it must
return to
> its owner's hand when tapped for mana.
>
> Hmmm... let me see, I must pay for Stasis, and all I have left for mana
is one
> of these lands. I tap it-- well I'll be a monkey's uncle-- it comes back
to my
> hand. Guess I'll just have to lay out again to pay for Stasis next turn.
>
> Unless you opponent is lucky enough to have three mana open or a Strip
Mine
> untapped, you have a perpetual lock on keeping Stasis out.

I was wondering exactly WHY WotC will ban it after Visions? YOU CAN DO
THAT ALREADY. It's called Storm Cauldron... You know, play an extra land
each turn, tap land and it pings back to your hand... You are playing with
Islands anyway, right? Well then, it's effectively no more cards and HEY!
Strip Mine won't work! Do you see this currently dominating the scene and
being so abusive as to warrant restriction? Nope.

There's allot of cards out there that actually ARE broken that need fixed.
Go bitch about one of them.


KH...@delphi.com

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Dec 3, 1996, 3:00:00 AM12/3/96
to

Quoting BrettBurkholder<burkhold from a message in rec.games.trading-cards.m
ic.strat


>I would agree with you, but for one cards which is being introduced in
>Visions. I don't remember the name of the card, but it is a land which
>produces one mana of any color... its only drawback is that it must
>return to its owner's hand when tapped for mana.
>Hmmm... let me see, I must pay for Stasis, and all I have left for
>mana is one of these lands. I tap it-- well I'll be a monkey's
>uncle-- it comes back to my hand. Guess I'll just have to lay out
>again to pay for Stasis next turn.
>Unless you opponent is lucky enough to have three mana open or a Strip

>Mine untapped, you have a perpetual lock on keeping Stasis out. If


>you are smart enough to have out Kismet or play Mana Short before you
>play the land, your opponent hasn't a prayer. That means they must
>kill you before your fourth turn or counter Kismet before it hits the
>table. (At least you can still kill someone who has out a Celestial
>Dawn!) This combo makes Stasis the most powerful card in the game,
>since it can be kept up indefinately! WOTC may have no choice when
>these decks bring tournament play to a screeching halt,not to mention
>making the game REALLY boring!

If I remember it correctly, it's:

Undiscovered Paradise
Land
T: Add one mana of any color to your mana pool. Play this ability as a mana
source. During your next untap phase, return Undiscovered Paradise to your
hand.

Soooo... With a Stasis out, you don't *have* an untap phase in which to
bring the Undiscovered Paradise back to your hand. Nice try, but no cigar.


Cecil of Baron

BTW, what's the expansion symbol for Visions? Could anyone who got one of
the preview boxes please post a description?


Ian Warford

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Dec 3, 1996, 3:00:00 AM12/3/96
to

In article <57vr8k$k...@news2.delphi.com>, KH...@delphi.com wrote:
>
>BTW, what's the expansion symbol for Visions? Could anyone who got one of
>the preview boxes please post a description?
>
It's sorta like an inverted black triangle with a cross at the bottom,
and a white "V" in the triangle.

-----------------
\ \ / /
\ \ / /
\ V /
\ /
+

Sorta like that.

--
Ian Warford
iwar...@nornet.on.ca

James W Sager Iii

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Dec 3, 1996, 3:00:00 AM12/3/96
to

I believe stasis shouldn't be banned until visions comes out. That land
will definately put stasis over the edge. As far as storm cauldron goes
that card sucks end of sentence.
Excerpts from netnews.rec.games.trading-cards.magic.strategy: 2-Dec-96
Re: BAN STASIS !!!!!! "Rune"@NewWave.Net (1287)


> From: "Rune" <Ru...@NewWave.Net>
> Subject: Re: BAN STASIS !!!!!!
> Date: 2 Dec 1996 11:33:32 GMT

> Brett Burkholder <burk...@gmm.gen.emory.edu> wrote in article
> <32A245...@gmm.gen.emory.edu>...

> > I would agree with you, but for one cards which is being introduced in
> > Visions. I don't remember the name of the card, but it is a land which
> > produces one mana of any color... its only drawback is that it must
> return to
> > its owner's hand when tapped for mana.
> >
> > Hmmm... let me see, I must pay for Stasis, and all I have left for mana
> is one
> > of these lands. I tap it-- well I'll be a monkey's uncle-- it comes back
> to my
> > hand. Guess I'll just have to lay out again to pay for Stasis next turn.
> >
> > Unless you opponent is lucky enough to have three mana open or a Strip
> Mine
> > untapped, you have a perpetual lock on keeping Stasis out.

> I was wondering exactly WHY WotC will ban it after Visions? YOU CAN DO

Chris Ruggles

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Dec 3, 1996, 3:00:00 AM12/3/96
to

KH...@delphi.com wrote:
: Cecil of Baron
:
: BTW, what's the expansion symbol for Visions? Could anyone who got one of

: the preview boxes please post a description?
:
It's a V (really, it is)


Frank Wilson

unread,
Dec 4, 1996, 3:00:00 AM12/4/96
to

> Visions. I don't remember the name of the card, but it is a land which
> produces one mana of any color... its only drawback is that it must return to
> its owner's hand when tapped for mana.
>
> Hmmm... let me see, I must pay for Stasis, and all I have left for mana is one
> of these lands. I tap it-- well I'll be a monkey's uncle-- it comes back to my
> hand. Guess I'll just have to lay out again to pay for Stasis next turn.

The card is worded in such a fashion that prevents this from being as
big of problem as you think. It is called Undiscovered Paradise, and
reads as follows (according to the spoiler list at the Organized
Comprehensive M:tG Resource list - I don't actually own one of these):

Tap: Add one mana of any color to your mana pool. At the beginning of


your next untap phase, return Undiscovered Paradise to your hand.

So, you cannot use this card to pay for Stasis consistently. You tap it
to pay for the Stasis. At the beginning of your next upkeep, it returns
to your hand. If you didn't lay a blue-mana producer last turn, the
Stasis is gone. Then you put the Paradise back down again. You tap it
to pay for Stasis. It goes back to your hand at the beginning of your
next upkeep, and again you had better put down a land to deal with
Stasis during that upkeep.

In short, you've got to have two of these handy for lock conditions..
You tap one to pay for upkeep and lay the other. The one goes back to
your hand, you tap the other, you put the first one back down, repeat.
One won't do it - it'll help a TStasis deck, making keeping the lock out
more likely, but it won't do it alone.

--'All puffed up with vanity-------------------------------------------
--We see what we want to see --
--To the beautiful and the wise --
--The mirror always lies'--------Rush (the band, not the moron)--------

Frank Wilson

unread,
Dec 4, 1996, 3:00:00 AM12/4/96
to

Frank Wilson (wils...@wfu.edu) foolishly ignored this in his previous
post:

>Tap: Add one mana of any color to your mana pool. At the beginning of
>your next untap phase, return Undiscovered Paradise to your hand.

Extreme stupidity department - I was just reminded that it comes back
during untap, not upkeep. So what I outlined obviously won't work
seeing how there is no untap phase under a Stasis. Duh...

Ian Warford

unread,
Dec 5, 1996, 3:00:00 AM12/5/96
to

In article <32A5B4...@wfu.edu>, Frank Wilson wrote:
>
>Tap: Add one mana of any color to your mana pool. At the beginning of
>your next untap phase, return Undiscovered Paradise to your hand.
>
>So, you cannot use this card to pay for Stasis consistently. You tap it
>to pay for the Stasis. At the beginning of your next upkeep, it returns
>to your hand. If you didn't lay a blue-mana producer last turn, the
>Stasis is gone. Then you put the Paradise back down again. You tap it
>to pay for Stasis. It goes back to your hand at the beginning of your
>next upkeep, and again you had better put down a land to deal with
>Stasis during that upkeep.
>

Read it again. It comes back at the beginning of the UNTAP phase. Which,
if stasis is out, isn't there. So it doesn't come back. So it's just
a normal land (which produces one of any color) when Stasis is out.....

--
Ian Warford
iwar...@nornet.on.ca

Koen Robben

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Dec 5, 1996, 3:00:00 AM12/5/96
to

In article <32A5B4...@wfu.edu> Frank Wilson <wils...@wfu.edu> writes:
>From: Frank Wilson <wils...@wfu.edu>

>Subject: Re: BAN STASIS !!!!!!
>Date: Wed, 04 Dec 1996 12:26:14 -0500

>> Visions. I don't remember the name of the card, but it is a land which
>> produces one mana of any color... its only drawback is that it must return to
>> its owner's hand when tapped for mana.
>>
>> Hmmm... let me see, I must pay for Stasis, and all I have left for mana is one
>> of these lands. I tap it-- well I'll be a monkey's uncle-- it comes back to my
>> hand. Guess I'll just have to lay out again to pay for Stasis next turn.
>
>The card is worded in such a fashion that prevents this from being as
>big of problem as you think. It is called Undiscovered Paradise, and
>reads as follows (according to the spoiler list at the Organized
>Comprehensive M:tG Resource list - I don't actually own one of these):
>
>Tap: Add one mana of any color to your mana pool. At the beginning of
>your next untap phase, return Undiscovered Paradise to your hand.
repeat UNTAP phase. Everybody skips his untap phase while stasis is out, so
the UP will never return to your hand.

>
>So, you cannot use this card to pay for Stasis consistently. You tap it
>to pay for the Stasis. At the beginning of your next upkeep, it returns
>to your hand. If you didn't lay a blue-mana producer last turn, the
>Stasis is gone. Then you put the Paradise back down again. You tap it
>to pay for Stasis. It goes back to your hand at the beginning of your
>next upkeep, and again you had better put down a land to deal with
>Stasis during that upkeep.
>
>In short, you've got to have two of these handy for lock conditions..
>You tap one to pay for upkeep and lay the other. The one goes back to
>your hand, you tap the other, you put the first one back down, repeat.
>One won't do it - it'll help a TStasis deck, making keeping the lock out
>more likely, but it won't do it alone.
Nope, see above.

>
>--'All puffed up with vanity-------------------------------------------
>--We see what we want to see --
>--To the beautiful and the wise --
>--The mirror always lies'--------Rush (the band, not the moron)--------
Koen Robben

Dave Griffith

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Dec 5, 1996, 3:00:00 AM12/5/96
to

In article <32A5B4...@wfu.edu>, Frank Wilson <wils...@wfu.edu> wrote:
>> Visions. I don't remember the name of the card, but it is a land which
>> produces one mana of any color... its only drawback is that it must return to
>> its owner's hand when tapped for mana.
>>
>> Hmmm... let me see, I must pay for Stasis, and all I have left for mana is one
>> of these lands. I tap it-- well I'll be a monkey's uncle-- it comes back to my
>> hand. Guess I'll just have to lay out again to pay for Stasis next turn.
>
>The card is worded in such a fashion that prevents this from being as
>big of problem as you think. It is called Undiscovered Paradise, and
>reads as follows (according to the spoiler list at the Organized
>Comprehensive M:tG Resource list - I don't actually own one of these):
>
>Tap: Add one mana of any color to your mana pool. At the beginning of
>your next untap phase, return Undiscovered Paradise to your hand.
>
>So, you cannot use this card to pay for Stasis consistently. You tap it
>to pay for the Stasis. At the beginning of your next upkeep, it returns
>to your hand. If you didn't lay a blue-mana producer last turn, the
>Stasis is gone. Then you put the Paradise back down again. You tap it
>to pay for Stasis. It goes back to your hand at the beginning of your
>next upkeep, and again you had better put down a land to deal with
>Stasis during that upkeep.

Nope. It comes back in the untap phase, which the Stasis negates.
The land won't return to your hand until the Stasis is gone.
Looks like someone in R&D was thinking when they did this one.
If you want infinite Stasis locks, you gotta go with Trade Caravan
(weak), Storm Cauldron (counterproductive without Kismet).
If you just want "near enough" infinite Stasis locks, go with
multiple Howling Mines in land heavy decks, and be sure to
pack some No-Doz to offer your opponent. He's gonna need it, and so
will you.

--
--Dave Griffith, grif...@crl.com

m...@ccnet.com

unread,
Dec 5, 1996, 3:00:00 AM12/5/96
to

>
>> Brett Burkholder <burk...@gmm.gen.emory.edu> wrote in article
>> <32A245...@gmm.gen.emory.edu>...
>> > I would agree with you, but for one cards which is being introduced in

>> > Visions. I don't remember the name of the card, but it is a land which
>> > produces one mana of any color... its only drawback is that it must
>> return to
>> > its owner's hand when tapped for mana.
>>

>That land, undiscovered paradise i think, is worthless for stasis. It doesnt return to your hand til the next untap phase and with=
a stasis out you dont get an untap phase =
=
=
=
=

Mike Donais

unread,
Dec 6, 1996, 3:00:00 AM12/6/96
to

> Tap: Add one mana of any color to your mana pool. At the beginning of
> your next untap phase, return Undiscovered Paradise to your hand.

If it says UNTAP phase like you quoted then it is useless with stasis.
On the other hand if it says upkeep then it is pretty amazing with stasis.

> So, you cannot use this card to pay for Stasis consistently. You tap it
> to pay for the Stasis. At the beginning of your next upkeep, it returns
> to your hand. If you didn't lay a blue-mana producer last turn, the
> Stasis is gone. Then you put the Paradise back down again. You tap it
> to pay for Stasis. It goes back to your hand at the beginning of your
> next upkeep, and again you had better put down a land to deal with
> Stasis during that upkeep.
>

> In short, you've got to have two of these handy for lock conditions..
> You tap one to pay for upkeep and lay the other. The one goes back to
> your hand, you tap the other, you put the first one back down, repeat.
> One won't do it - it'll help a TStasis deck, making keeping the lock out
> more likely, but it won't do it alone.

--
Mike Donais. (BOFH) (don...@uwindsor.ca)
SOCR: Student Operated Computing Resources (Http://supernova.uwindsor.ca)


alex

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Dec 9, 1996, 3:00:00 AM12/9/96
to

"Rune" <Ru...@NewWave.Net> wrote:


>I was wondering exactly WHY WotC will ban it after Visions? YOU CAN DO
>THAT ALREADY. It's called Storm Cauldron... You know, play an extra land
>each turn, tap land and it pings back to your hand... You are playing with
>Islands anyway, right? Well then, it's effectively no more cards and HEY!
>Strip Mine won't work! Do you see this currently dominating the scene and
>being so abusive as to warrant restriction? Nope.

Yeah, but Storm Cauldron allows the opponent also to replay their
lands, completely (well ok, not completely) nullifying the stasis.


,;;;;, alex collins
;; ' al...@cgfarm.demon.co.uk
',;' http://www.cgfarm.demon.co.uk/index.htm

David Gekiere

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Dec 10, 1996, 3:00:00 AM12/10/96
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alex (al...@cgfarm.demon.co.uk) wrote:
: >I was wondering exactly WHY WotC will ban it after Visions? YOU CAN DO
: >THAT ALREADY. It's called Storm Cauldron... You know, play an extra land
: >each turn, tap land and it pings back to your hand... You are playing with
: >Islands anyway, right? Well then, it's effectively no more cards and HEY!
: >Strip Mine won't work! Do you see this currently dominating the scene and
: >being so abusive as to warrant restriction? Nope.
: Yeah, but Storm Cauldron allows the opponent also to replay their
: lands, completely (well ok, not completely) nullifying the stasis.

Not if you locked them with a kismet.

David

Rune

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Dec 10, 1996, 3:00:00 AM12/10/96
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alex <al...@cgfarm.demon.co.uk> wrote in article
<850157989...@cgfarm.demon.co.uk>...

> Yeah, but Storm Cauldron allows the opponent also to replay their
> lands, completely (well ok, not completely) nullifying the stasis.

What?!

Ok, I didn't mention Kismet (it's such an integral part of the lock that
it's a given).

Let's see, you tap your land for mana, and it boomerangs back to your hand.
You lay down land and, Hey! It comes into play tapped! Wait a minute! I
can never untap it, so I'll never get mana from it again! Meanwhile, my
opponent doesn't have that kismet on him, and can ping land indefinitely!
Hey!

It's called a lock, and Stasis/Kismet is FAR from the only lock in the
game. It just happens to be the popular one right now, and not necessarily
because it's the best or the easiest to get, but because of Necropotence
(TurboStasis was designed to combat Necrodecks). Now it's just gotten this
mainstream attention. If it's banned, another lock will come into the
public eye. They're there already.


Thomas Roddenberry

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Dec 11, 1996, 3:00:00 AM12/11/96
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Banning Stasis is a joke, not to be taken seriously in light of all the
overpowered cards that do deserve attention. If you have followed the
history of this thread, it was started by an Aol'er who wrote in all
capital letters.

However, rotating Stasis out in 5ed might be a good idea, based on the
theory that relatively expensive rares, that #1 slow the game down, and
#2 lock an opponant out of the game for several turns, make the game
less attractive to newer players.

By this logic, Winter Orb and Armageddon among others would be rotated
out. This is my guess on how Wotc views the future of the game. What
do you all think?

Tom Roddenberry

User509041

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Dec 25, 1996, 3:00:00 AM12/25/96
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I agree with you...Taking Stasis out of the basic set is a good idea. I
am a MAJOR Stasis deck fan, and I would really hate to see it get banned.
Taking it out of Type 2 is fine with me...Just like the banning of Fallen
and Ice Age...Makes weenie decks much harder to build without the pump
knights. Frankly, I'm getting sick of the 1st turn Savanna Lion, 2nd turn
Knight crap...

David Linder

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Dec 25, 1996, 3:00:00 AM12/25/96
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No need to worry. Turbostasis won't be any good after 1st january.
Without Ice age duals it can't have a second color, and without a
second color it can't find what it needs. So I don't think it will be
banned nor rotated out.

David

Eric Best

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Dec 27, 1996, 3:00:00 AM12/27/96
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David Linder <mali...@mail.algonet.se> wrote in article
<59r755$3...@epimetheus.algonet.se>...

> No need to worry. Turbostasis won't be any good after 1st january.
> Without Ice age duals it can't have a second color, and without a
> second color it can't find what it needs. So I don't think it will be
> banned nor rotated out.
>
> David

Wait til Vision's Cronotog shows up - tStasis will be back.

George W. Bayles

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Dec 30, 1996, 3:00:00 AM12/30/96
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Eric Best (eric...@dallas.net) wrote:
: David Linder <mali...@mail.algonet.se> wrote in article

Don't know about Cronotog, but the true reason tStasis will leave is
the loss of Ivory Tower and Zuran Orb. Without those to gain life it is
far too vulnerable to fast attack decks.

Prothonotar

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Dec 31, 1996, 3:00:00 AM12/31/96
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George W. Bayles wrote:
> Don't know about Cronotog, but the true reason tStasis will leave is
> the loss of Ivory Tower and Zuran Orb. Without those to gain life it is
> far too vulnerable to fast attack decks.

Once the lock is down, who cares what the life is at? If you can get a
tStasis player to sac land to a Zorb before he gets the lock, then
you've already won. Chronotog lets a player sac a turn to give itself
+3/+3. Therefore, a tStasis player can sac all his turns and never have
to deal with Stasis' upkeep. Another card, Undiscovered Paradise, also
provides an infinite Stasis lock.

--
Aaron Gaudio
mailto:adg...@cs.rit.edu
http://www.cs.rit.edu/~adg1653/
"The fool finds ignorance all around him.
The wise man finds ignorance within."
_____________
/United Ideas\
"An idiot cannot / ___ ___ \ "If you push something
hear sense, even | / \_/ \ | hard enough, it will
when a thousand | | _ | | fall over."--The Law
people speak it." | \___/ \___/ | of Wobble
--Sorine Relicbane, \ |_| |_| /
Soldevi Heretic \ V V /
\___________/

"PEDO MELLON A MINNO"--Narvi

Rune

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Dec 31, 1996, 3:00:00 AM12/31/96
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Prothonotar <i_hat...@you.should.too> wrote in article
<32C8A8...@you.should.too>...

> George W. Bayles wrote:
> Another card, Undiscovered Paradise, also provides an infinite Stasis
lock.

Man, your Undiscovered Paradises are MUCH cooler than mine... The ones I'm
looking at say, "T: Add one mana of any color to your mana pool. At the
beginning of your NEXT UNTAP PHASE, return Undiscovered Paradise to owner's
hand." RTFC. It never gets to boomerang back to your hand if Stasis is
down. Didn't we already go over this?


Steve Rountree

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Dec 31, 1996, 3:00:00 AM12/31/96
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Prothonotar wrote:
>
> George W. Bayles wrote:
> > Don't know about Cronotog, but the true reason tStasis will leave is
> > the loss of Ivory Tower and Zuran Orb. Without those to gain life it is
> > far too vulnerable to fast attack decks.
>
> Once the lock is down, who cares what the life is at? If you can get a
> tStasis player to sac land to a Zorb before he gets the lock, then
> you've already won. Chronotog lets a player sac a turn to give itself
> +3/+3. Therefore, a tStasis player can sac all his turns and never have
> to deal with Stasis' upkeep. Another card, Undiscovered Paradise, also

> provides an infinite Stasis lock.
>

I have not seen Undiscovered Paradise but, I remember others here saying
that its effect triggers during the untap phase. If that is true then
with Stasis in play there is no untap so, it would not work with Stasis.

alex

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Jan 9, 1997, 3:00:00 AM1/9/97
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oops, i'm thick :)

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