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anything to let me remove -1/-1 counters?

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OhioGuy

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Jul 25, 2008, 2:22:48 PM7/25/08
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Is there anything that will let me remove -1/-1 counters from my
creatures? I like some of the creatures with persist, and am thinking about
building a deck, but for it to be truly useful, there would need to be some
way to remove the counter so that it would keep recycling when I want to use
it to block an attacker.

OhioGuy

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Jul 25, 2008, 2:22:42 PM7/25/08
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David DeLaney

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Jul 25, 2008, 3:20:16 PM7/25/08
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Looking through Oracle:
Chainbreaker, Heartmender, Quillspike, and Woeleecher remove those counters
specifically. Chisei,_Heart of Oceans, Ferropede, Hungry Hungry Heifer,
Medicine Runner, and Power Conduit remove a counter of any kind. And several
cards can remove -1/-1 counters from themselves only.

(Learning to search Gatherer is an acquired skill, I guess.)

Dave
--
\/David DeLaney posting from d...@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.

Zoe Stephenson

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Jul 26, 2008, 5:10:55 AM7/26/08
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OhioGuy <no...@none.net> sent:

The easy way is to put a +1/+1 counter on the creature. The +1/+1
counter and the -1/-1 counter then both disappear due to a particular
state-based effect.

Other options are things like Chisei, Heart of Oceans or Power Conduit
that eat counters. A quick Gatherer search might help you in your
quest, and you can narrow it down to the colors you're using.

--
-- zoe

OhioGuy

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Jul 26, 2008, 9:18:48 AM7/26/08
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Wow - Power Conduit almost appears too powerful.

Do I understand this correctly:

All I have to do is tap the artifact, and I get to remove a
-1/-1 counter from one creature, and then I can place a +1/+1 counter on
another creature that has a -1/-1 counter on it, getting rid of both?

So tap once, and get rid of -1/-1 counters on two creatures, and the
artifact only costs 2. What is the downside?


David DeLaney

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Jul 26, 2008, 7:18:07 AM7/26/08
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On Sat, 26 Jul 2008 09:18:48 -0400, OhioGuy <no...@none.net> wrote:
> Wow - Power Conduit almost appears too powerful.
>
> Do I understand this correctly:
>
>All I have to do is tap the artifact, and I get to remove a
>-1/-1 counter from one creature, and then I can place a +1/+1 counter on
>another creature that has a -1/-1 counter on it, getting rid of both?

Yep. Though it didn't work that way when made. The rule that -1/-1 counters
and +1/+1 counters annihilate as a state-based effect came in after the
expansion Power Conduit showed up in.

> So tap once, and get rid of -1/-1 counters on two creatures, and the
>artifact only costs 2. What is the downside?

Not much; you do have to be working with cards that have counters (not all
decks do) and with creatures or artifacts (some decks don't). And you have to
-want- either +1/+1 counters or charge counters, and you have to want to trade
in other counters for them. (Trading the divinity counter off a Myojin would
usually be ... suboptimal. For example.)

The tapping restricts it to once a turn, unless you have some way to (possibly
repeatedly) untap an artifact.

Zoe Stephenson

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Jul 27, 2008, 2:50:33 PM7/27/08
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OhioGuy <no...@none.net> sent:

> Wow - Power Conduit almost appears too powerful.

> Do I understand this correctly:

> All I have to do is tap the artifact, and I get to remove a
> -1/-1 counter from one creature, and then I can place a +1/+1 counter on
> another creature that has a -1/-1 counter on it, getting rid of both?

Yes.

> So tap once, and get rid of -1/-1 counters on two creatures, and the
> artifact only costs 2. What is the downside?

There isn't really a downside, you just have to be able to make lots
of counters and to make use of the counters, and be able to support
slots in the deck for Power Conduit, and don't rely on having it in
play for your deck to work.

--
-- zoe

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