4 Sands of Time
4 Equipoise
4 Miser's Cage
4 Marble Diamond
3 Armageddon
2 Mystical Tutor
4 Enlightened Tutor
4 Swords to Plowshares
4 Pacifism
4 Disenchant
1 Wrath of God
2 Aura of Silence
1 Feldon's Cane
1 Kjeldoran Outpost
13 Plains
6 Island
The blue's in because of the Mystical Tutors, obviously. Ideally, i'd play
white/black with Vampiric Tutors, but I have exactly zero Vampirics. The
Outpost is in case I need some quick blockers; the kill is the Misers
Cages, I hope. Thanks for any help.
--
Zach Ragbourn
pant...@mssl.uswest.net
Take out the post, mystical tutors, pacifism, 2 cages, 1 disenchant. Add
impulse, sage owl, more wraths, more armageddons, maybe peace talks,
abeyance or tidal wave to gain time.
--
Javier Fernandez Ivern
jfer...@dc.uba.ar
>Like it says in the subject line, it's just an idea, not really finalized
>yet. I've played several games with it, and when the sands and the
>equipoise are down, I just *love* it. Here's what I'm thinking, and any
>suggestions/critiques/flames would be welcom
*snip*
More Wraths, either in sideboard or maindeck, preferably main deck.
Centaurs and Wildfires just kill you, flat out. 1 Wrath will not save
you from 4 centaurs. :)
Other than that, equipose is always fun to play. :)
Zach Ragbourn wrote:
> Like it says in the subject line, it's just an idea, not really finalized
> yet. I've played several games with it, and when the sands and the
> equipoise are down, I just *love* it. Here's what I'm thinking, and any
> suggestions/critiques/flames would be welcom
>
> 4 Sands of Time
> 4 Equipoise
>
Obviously...fine.
> 4 Miser's Cage
> 4 Marble Diamond
Use as few artifacts as possible...or the other guy just might throw a disk
out.
> 3 Armageddon
Try Taniwha.
> 2 Mystical Tutor
> 4 Enlightened Tutor
> 4 Swords to Plowshares
Good.
> 4 Pacifism
Drop these. With 4 Swords and Sands/Poise there is no need for any more
anti-creature spells.
> 4 Disenchant
> 1 Wrath of God
Okay.
> 2 Aura of Silence
> 1 Feldon's Cane
> 1 Kjeldoran Outpost
> 13 Plains
> 6 Island
Okay, maybe throw in another Outpost and some counters. Sands/Poise is dead if
a throw out some flyers and disenchant/counter your Sands or Poise.
>Like it says in the subject line, it's just an idea, not really finalized
>yet. I've played several games with it, and when the sands and the
>equipoise are down, I just *love* it. Here's what I'm thinking, and any
>suggestions/critiques/flames would be welcom
>
>4 Sands of Time
>4 Equipoise
>4 Miser's Cage
>4 Marble Diamond
>3 Armageddon
>2 Mystical Tutor
>4 Enlightened Tutor
>4 Swords to Plowshares
>4 Pacifism
>4 Disenchant
>1 Wrath of God
>2 Aura of Silence
>1 Feldon's Cane
>1 Kjeldoran Outpost
>13 Plains
>6 Island
>
Hi!
I'd add 4 crystal veins, 3 impulses, 3 vampiric tutors, a couple of
desolations, 4 gemstone mines, 4 paradises, 1-2 lotus vale, a couple
of force spikes, one disrupt, and one tidal wave some dark rituals and
a couple of swamps.
Remove geddon, wrath, pacifism, aura of silence, most of your plains,
one outpost, three cages, mystical tutors, marble diamonds, 1
disenchant, 3 STP's.
Put 2 relic wards, another tidal wave, 2 terror, 2 force spikes, 1
disenchant, a couple of force of will in the sideboard.
Play with a careful hand.
Erik
Dessert twisters?
how about Iscream with HOT chocolate colored girls.
> Like it says in the subject line, it's just an idea, not really finalized
> yet. I've played several games with it, and when the sands and the
> equipoise are down, I just *love* it. Here's what I'm thinking, and any
> suggestions/critiques/flames would be welcom
>
> 4 Sands of Time
> 4 Equipoise
> 4 Miser's Cage
> 4 Marble Diamond
> 3 Armageddon
> 2 Mystical Tutor
> 4 Enlightened Tutor
> 4 Swords to Plowshares
> 4 Pacifism
> 4 Disenchant
> 1 Wrath of God
> 2 Aura of Silence
> 1 Feldon's Cane
> 1 Kjeldoran Outpost
> 13 Plains
> 6 Island
You might want to add 2 Wands of Denials, you probly don't need so many
Swords and Disenchants, I would only put in 3 of each. Personally I never
liked 4 Miser's Cages in my deck, I think I have stripped my down to 1, but
for your setup probly 2-3 would be good for you. 4 I think is too many.
Hope that helps the deck out...
Jeff
There are some very good Sandsapoise decks out there. Most of them
include black to use Desolation, which completes the lock. I forget
exactly what they look like, but it is something like this:
3 Lotus Vale => Key
4 Undiscovered Paradise
4 Gemstone Mine
7 Swamp
6 Island
4 Impulse
4 Vampiric Tutor
4 Enlightened Tutor
4 Equipose
4 Sands of Time
1 Wand of Denial
2 Tidal Wave
1 Miser's Cage
4 Desolation
4 Arcane Denial
1 Feldon's Cane
3 Memory Lapse
It is something like this. Swords stink against Jolrael's Centaurs.
Tidal Waves (or Tariffs) are the way to go. Also, why outpost? It is
a land that produces tokens, to things you don't want. The Lotus Vale
is so cool with this deck. Sac lands to make the Equipose hurt more.
The Counterspells are for LD and other stuff.
Michael Rand
Dartmouth College
michael...@dartmouth.edu
Stp and pacifism have no place here because the only creatures you have
to fear are centaur untargetable and wildfire protection against white
like wennie black, use reality ripe.
julien
No, you absolutely need the combo! You should rather add some more
tutors
(Vampiric, Ancestral Knowledge - great with Brainstorm! -, maybe
Impulse).
Drop the Swords and Pacifisms and Wrath, also the Outpost is of no use.
Also
drop the Disenchants (2 Aura of silence are enough, maybe more in the
SB).
4 Miser's Cage are too much, you only need 2 or maybe 3 winning cards
(including Feldon's Cane). Maybe add a Pendrell Mists or Dream Tides if
you fear prot. white or untargetable critters. Maybe you need some
counters
(Force of Will, Disrupt) to protect the combo or against blue decks.
> Paradise/Gemstone Mines/Squandered Resources/Lotus Vales help keep the land
> count down.
Sure, they're almost a must in this deck (maybe use City of Brass
instead of
Paradise - Paradise doesn't return to hand with SoT out and slows you
down,
tough call though). With squandered resources you don't need the
'geddons
(also saves you the slots for the Mystical Tutors!). Crystal Vein is
also
very good in this deck.
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-1Geddon(hurts you)
-4 Pacifism(excessive)
-2 Miser's Cage(if you got the lock, the extras don't matter)
-1 Aura of Silence
-2 Disenchant(2 in sideboard)
+2 Wraths( for untargetables)
+4 Vodalian Ilusionists( can block anything before Sands--cheap creature
removal after Sands)
+2 Arcane Denial( hold them for anything that breaks your lock--who cares if
they draw cards:)
+2 Force of will( easiest counter with Sands in play)
Change the balance of your lands to reflect more blue.
Include Undiscovered Paradise(great with Sands, great with Equi)
Maybe include Lotus Vale( fewer lands for you=fewer lands for him)
Maybe include a fountian of youth or two--this helps you control the tapping of
your land without getting mana burn.
Who knows, you might just beat them down with the Illusionist---Wouldn't
THAT be fun!
Hope I could help
Nathan <NateR...@aol.com>
Ld Alain mka Nathan Alain Renaud