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Two dorky decks

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Peter

unread,
May 8, 2003, 4:27:35 PM5/8/03
to
Two decks, each based on a trick:
I don't have a ton of rares, but have almost all Onslaught/Legions
commons and uncommons and a nice selection of the basics.

You May Not Play
================
3 duress
2 hymn to tourach
4 ostracize
4 megrim
3 mesmeric fiend
3 faceless butcher
4 lavaborn muse
4 flame burst
1 abyssal specter
1 hollow specter
1 silent specter
4 haunted cadaver
1 oppression
2 prowling pangolin
2 battering craghorn
1 dark ritual
14 swamp
4 barren moor
6 mountain

Basically, this deck either punishes you by forcing you to discard
(megrim) or by not having cards left to discard (Lavaborn Muse). I'm
hoping the stress will cause folks' heads to explode.
Lots of discard and discard-causing creatures. The pangolins are
there for creature control, the craghorns are there as morph foolers
(in case the opponent gets used to blocking my cadavers). The Flame
Bursts are creature control too, but could be swapped for dark
banishings against a heavy-creature deck like Beasts or Dragons. The
nightmares seem appropriate, reduce hand size, and add creature
control. Plus, I'm hoping that just having a boatload of discard will
reduce the opponent's ability to play, especially if they have to
choose between dropping a land and paying 3 life next turn.
I like the feel of it, but it's unplayed as of yet.

The second deck:
Mine!
4 fling
4 threaten
2 temporary insanity
4 ray of command
1 callous oppressor
1 chamber of manipulation
1 chainer, dementia master
4 fallen angel
4 accursed centaur
culling the weak (I wish!)
1 malevolent awakening
3 tremor
2 slice and dice
3 shock
3 counterspell
3 force spike

This BRU deck is based around getting control of an opponents, abusing
the poor thing, then sacrificing it. My favorite ironic thing to do
would be to FLING it back at them. ("Oh, you want your Cloudscraper
back?") I'm looking at red to whack small creatures with a fat slice
& dice if things get too out of hand, blue to stop medium threats and
enchantments. Black adds the sacrificing via Fallen Angel and
Accursed Centaur. I thought about Husks, which are cheaper, but the
thing probably won't be sacc'ed until AFTER I attack, by which time,
+2/+1 isn't really a help. I've even thought about splashing white
for animal boneyard, but decided against it as I'm spread too thin
already.

These are NOT meant to be tournament decks or even remotely
competitive against the current metagame. They are meant to be goofy,
fun for me and infuriating for the other player. Our metagame is very
creature-driven with zombies, beasts, goblins, slivers, and elves,
cobbled together from whatever boosters were opened most recently.

I'm looking for stuff that will increase the synergy between the
cards, preferably common/cheap stuff I've overlooked that are easily
gotten or traded for.

Also, any holes or real weak spots I should watch out for.


Thanks!
Peter

Peter

unread,
May 9, 2003, 12:59:12 PM5/9/03
to
> Two decks, each based on a trick:
> I don't have a ton of rares, but have almost all Onslaught/Legions
> commons and uncommons and a nice selection of the basics.
>
> You May Not Play
> ================
> Basically, this deck either punishes you by forcing you to discard
> (megrim) or by not having cards left to discard (Lavaborn Muse). I'm
> hoping the stress will cause folks' heads to explode.
> Lots of discard and discard-causing creatures. The pangolins are
> there for creature control, the craghorns are there as morph foolers
> (in case the opponent gets used to blocking my cadavers). The Flame
> Bursts are creature control too, but could be swapped for dark
> banishings against a heavy-creature deck like Beasts or Dragons. The
> nightmares seem appropriate, reduce hand size, and add creature
> control. Plus, I'm hoping that just having a boatload of discard will
> reduce the opponent's ability to play, especially if they have to
> choose between dropping a land and paying 3 life next turn.
> I like the feel of it, but it's unplayed as of yet.

Following up to my own posts...
This deck seems to work pretty well.
It's stuff is fairly easy to cast, is only two colors, and can get
moving fast.

> The second deck:
> Mine!


> This BRU deck is based around getting control of an opponents, abusing
> the poor thing, then sacrificing it. My favorite ironic thing to do
> would be to FLING it back at them. ("Oh, you want your Cloudscraper
> back?") I'm looking at red to whack small creatures with a fat slice
> & dice if things get too out of hand, blue to stop medium threats and
> enchantments. Black adds the sacrificing via Fallen Angel and
> Accursed Centaur. I thought about Husks, which are cheaper, but the
> thing probably won't be sacc'ed until AFTER I attack, by which time,
> +2/+1 isn't really a help. I've even thought about splashing white
> for animal boneyard, but decided against it as I'm spread too thin
> already.

This deck sucks. It's way too slow, many of the spells have 2 colored
mana, there's nothing to really hold the board until the pieces fall
into place. I need something quicker and easier. I will probably
change the counterspells over to burn or black removal, possibly
adding some Husks and just use blue for the control parts.

Anyway.
Any other comments, let me know.
Peter

Ben

unread,
May 16, 2003, 12:22:03 AM5/16/03
to
> > You May Not Play

In this theme, I've built a multiplayer deck called "Kill you with
Pain" that uses spellshock, aether flash, aether storm, power surge,
mana barbs, cop: red, earthquake, wrath of god, pacafism, arrest etc.

In general, I don't win with this deck. In probably two dozen games
it has won once. It won twice in a duel which surprised the hell out
of me. But in general I don't play this deck to "win" I play to deal
the maximum net damage possible before everyone kills me.

It's a gas to play.

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