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TYPE II DECKS/How to exploit the metagame?

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Clamato123

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Apr 24, 1998, 3:00:00 AM4/24/98
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(Warning this post is extremly long)

The Type Two metagame is 5cx Creature Decks with worbs(and 5cW with Armors and
Scrolls), 5cx control with Whispers of the Muse, Mono/2 Color decks with Cursed
Scroll and various combo decks. The metagame is dominated by creature swarm
you must be able to swarm first, live the intial weenie rush or win with your
combo before you die to your opponents creatures and burn. What decks take
advantage of the current metagame? Here are 8 that are or exploit the
metagame:

2 Rootwater Diver
4 Tidal Warrior
4 Lord of Atlantis
4 Merfolk Traders
2 Mana Merfolk
3 Man-O-War
2 Propaganda
2 Waterspout Djinn
4 Mana Leak
4 Counterspell
4 Legacy's Allure
4 Winter Orb
1 Wasteland
1 Undiscovered Paradise
19 Island
SB:
4 Hydroblast -Sligh
2 Chill -Sligh
2 Hurkyl's Recall Necro, Pox, Trap and Prison
2 Propaganda Weenie
2 Suq' ata Firewalker Weenie
1 Phyrexian Furnace Graveyard

Worbs and Counters hurt control(5cDonais), Cursed Scroll Weenie and Necro/Pox.
Legacys Allure hurts weenie decks especially 5cG. This deck has a good balance
of control/beatdown.

18 Forest
4 Wasteland
4 Quicksand
4 Mulch
2 Wall of Roots
4 Endangered Armodon
2 Artic Wolves
4 Wall of Blossoms
2 Stampeding Wildabeests
4 Llanowar Sentinel
4 Nevinryll's Disk
4 Creeping Mold
1 Sylvan Library
2 Gaea's Blessing
1 Elven Cache

15 Sideboard
1 Phyrexian Furnace
1 Disrupting Secptor
1 Jayemdae Tome
1 Constant Mists
1 Sylvan Library
1 Tranquil Domain
1 Elven Cache
1 Scragnoth
1 Emerald Charm
1 Heartwood Treefolk
1 Torture Chamber
1 Lifeforce
1 Tropical Storm
1 Hall of Gemstone
1 Bottle Gnomes

Playing a Non-Weenie Mono-Green Deck will always leave your opponent guessing
they will never know what to expect and with only 22 creatures(6 of them
cantrips) I am not worried about Perish. This deck will beatdown with its 8
fat creatures and can turn into an LD deck witha good draw. With only one of
every card in the SB there will always be something to put in and they won't
know what is going on.

4 Mogg Fanatics
4 Jackal Pups
4 Mogg Conscripts
2 Goblin Digging Team
4 Ironclaw Orcs
4 Fireslinger
2 Mogg Flunkies
2 Goblin Tinkerer
2 Shock
4 Incinerate
1 Goblin Bombardment
2 Firestorm
4 Winter Orb
4 Ahnk of Mishra
17 Mountains
SB: 4 Nevinryll's Disk, 4 Wasteland, 4 Pyroblast, 3 Bottle Gnomes

Not your typical Sligh this one uses a lot of mana denial and more weeines to
disrupt the buyback, Necro, Pox and Cursed Scroll decks. It has a suprisingly
effective transformative SB.

4 Propaganda
2 Mana Leak
4 Counterspell
2 Power Sink
2 Mind Games
4 Winter Orb
4 Mulch
3 Gaea's Blessing
1 Sylvan Library
4 Wall of Blossoms
2 Endangered Armadon
1 Vampric Tutor
1 Earthquake
2 Disenchant
1 Gerrard's Wisdom
2 City of Brass
2 Gemstone Mines
4 Undiscovered Paradise
1 Wasteland
2 Reflecting Pool
7 Islands
5 Forest
SB:
2 Pyroblast
2 Hydroblast
2 Lobotomy
1 Powersink
1 Mana Leak
1 Disenchant
1 Cop: Red
1 Warmth
1 Earthquake
1 Endangered Armadon
1 Phyrexian Furnace
1 Dark Banishing

WORB is the shit so is DISK. All these decks have WORBS or DISKS in them thats
beacause they are HOUSE!!!!

4 Dark Ritual
4 Drain Life
4 Necropotence
4 Stupor
2 Spinning Darkness
4 Funeral Charms
4 Diabolic Edict
4 Nevinyrral's Disk
4 Steel Golem
2 Necrosavant
2 Stalking Stones
4 Wasteland
1 Volrath's Stronghold
17 Swamp
SB:
2 Bottomless Pit
2 Agonizing Memories
2 Coercion
2 Spinning Darkness
2 Perish
2 Touchstone
2 Phyrexian Furnace
1 Dread of Night

Typical Steel Necro.

2 Fireball
2 Earthquake
3 Incinerate
3 Hammer
3 Disenchant
4 Wrath Of God
3 G's Wisdom
4 Impulse
2 Whispers of the Muse
2 Dismiss
4 Counter
4 Dissipate
2 Gemstone Mine
4 reflecting Pool
2 City of Brass
2 Adakar Wastes
2 Undiscovered Paradise
4 Plains
4 Mountains
4 Islands
SB:
4 Pyroblast
2 Hydroblast
1 Warmth
1 COP red
1 Disenchant
1 Aura of Silence
2 Rainbow Efreet
2 Sacred Ground
1 Phyrexian Furnace

UWR control. This deck abuses Reflecting Pool(along with the other rainbow
lands) to use the best cards from U, W and R(no matter what the casting cost).
It gains CA by not playing any art, enc or sum.

4 Wall of Blossoms
2 Gaea's Blessing
2 Uktabi Orangutang
=8 Green
4 Wrath of God
2 Gerrard's Wisdom
4 Staunch Defenders
2 Disenchant
=12 White
4 Impulse
4 Whispers of the Muse
4 Counterspell
4 Dissipate
2 Dismiss
=18 Blue
Mana:
1 Wasteland
1 Quicksand
4 Adarkar Wastes
4 Brushland
3 Plains
3 Islands
1 Forests
2 Reflecting Pools
1 Undiscovered Paradise
1 City of Brass
1 Gemstone Mine
=22 Lands

Sideboard:
2 Phyrexian Furnace
1 Warmth
1 Cop Red
4 Hydroblasts
2 Uktabi Orangutan
2 Disenchant
1 Rainbow Efreet
2 Disrupt

This is a modified version of the now famous 5cDonais. I like just running 3
colors.

"One Who Never Asks Either Knows Everything, Or Nothing"
-Quoth My fortune cookie 4/23/98

UPs:
Big ups to
the Wu-Tang for being tha SHIT!!! WU-TANG KILLA BEES(peace to the Genious keep
your liquid swords sharp)
Me I am the pimp at magic
Ice Cube he makes the best movies Yeaheeee yeaheeee

Assinate the folllwing people:
Rosie O' Donnel: Get your giant cantolope head of my fucking TV, bitch

OK here is some more strategy if you want to win play my super HAUPS tech:
4 Jokulhaups
4 Squandered Resources
2 Sylvan Library
4 Mulch
2 Gaea's Blessing
4 Propaganda
4 Impulse
2 Rainbow Efreet
4 Mana Leak
2 Vampiric Tutor
4 Wall of Blossoms
4 Forest
4 Island
3 Swamp
3 Mountain
3 City of Brass
3 Gemstone Mine
4 Undiscovered Paradise
SB: 4 Pyroblast, 4 Hydroblast, 2 Memory Lapse, 1 Armegeddon, 2 Warmth, 1
Disechant, 1 Tranquil Domain

You were mana screwed,
Thats the breaks, thats the breaks,
You forgot your SB at home
Thats the breaks, thats the breaks,
You got beatdown by Durkwood Boars,
Thats the breaks, thats the breaks,
You drafted 3 creatures and 6 Empyrical Armors
Thats the breaks, thats the breaks,
And these are the breaks, break it up, break it up, breakdown.
Kurtis Blow, "The Breaks" new lyrics by Clamato

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