Yours Faithful
Drachenfels
Deck list
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MAIN:
Lands
22 Island
Creatures
2 Spiketail Drake
2 Spiketail Hatchling
3 Rishadan Airship
3 Drake Hatchling
4 Air Elemental
Counterspells
3 Foil
4 Thwart
2 Daze
2 Counterspell
Others
2 Brainstorm
3 Rising Waters
2 Wash Out
1 Misdirection
1 Abduction
4 Gush
SB:
4 Disrupt
4 Submerge
3 Withdraw
3 Chill
1 Wash Out
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dan
The big thing with Rising Waters is your ability to play spells when you are
underneath a Waters. The important thing to remember is that you can:
- untap 1 land
- play 1 land
- use artifact mana sources.
For this reason in my deck I run 4 Sky Diamonds and I have severely limited
the number of spells that cost more than 3.
The most efficient creatures that are popular in these decks are:
Chimeric Idols - a 3/3 for 3cc
Rishadan Airship - a 3/1 flier for 3cc
Troublesome Spirit - a 3/4 flier for 4cc - do not use more than 3 of these
because they cost 4!
These three are generally accepted as the core creatures (although the
Airship
is NOT a good choice against Plague Spitters!) I would recommend that you
run
all (4+4+3)of them.
Other creatures that can work but are subject to more controversy are:
Phantom Warriors - 2/2 unblockable for 3cc
Indentured Djinn - 4/4 flier for 3cc with a drawback - personally I think
they
are the strong choice *provided* you have a Waters in play or in hand. It
doesn't matter what they draw if they can't cast it before they discard and
or
die. This guy kills in 5 turns and thats important.
Drake Hatchlings - 1/3 (pump to 2/3) flier for 3cc - personally I dislike
them.
Glacial Walls - 0/7 wall for 3cc - I run 4 of these.
Spiketail Hatchlings - I run 2 (and 2 Daze) because 4 SH is too many IMHO.
Waterfront Bouncers
I have also found that having 1 Recall maindeck was worthwhile too.
This type of deck should be a fairly Aggro(-Control) deck so you need to be
able to make sure that you have at least one active threat on the board at
all
times.
Now looking at your deck:
>MAIN:
>Lands
> 22 Island
I run 20 Islands, 2 Saprazzan Skerries and 4 Sky Diamonds and I find that to
be a well balanced mix.
>Creatures
> 2 Spiketail Drake
too Expensive.
> 2 Spiketail Hatchling
> 3 Rishadan Airship
> 3 Drake Hatchling
I dont like these (unless you know you'll need the 3 on the backside).
> 4 Air Elemental
These should probably be in the sideboard (Waters out AE in)
>Counterspells
> 3 Foil
> 4 Thwart
> 2 Daze
> 2 Counterspell
No - all countermagic must *not* involve spending mana. You are tapping out
for your threats each turn.
>Others
> 2 Brainstorm
not a common choice.
> 3 Rising Waters
4 is better- you need it early.
> 2 Wash Out
> 1 Misdirection
generally in the SB unless you know that you'll need it.
> 1 Abduction
Er no - I run 1 Bribery maindeck (and thats controversial too)
> 4 Gush
4 is possible but a lot - I get by with 2.
>SB:
> 4 Disrupt
I would run the 4 Air Elementals here.
> 4 Submerge
> 3 Withdraw
> 3 Chill
4 is better :-) because if you need them then you really need them.
> 1 Wash Out
Nigel (whose best performance with this was in a FNM tourny in a field full
of
Fires decks).
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Oh where oh where has my Deja gone?
Oh where oh where could it be?
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