Now that they've put the errata in that card, there are still ways to
abuse it. What abuses can you think of?
I'll start:
1. Time Elemental/Time Vault lock
2. Boomerang
3. Despotic Scepter (or some other destroying agent)/Argivan Archaeologist
--
- Charlie
Ryo!
>Now that they've put the errata in that card, there are still ways to
>abuse it. What abuses can you think of?
>
>I'll start:
>
>1. Time Elemental/Time Vault lock
>2. Boomerang
>3. Despotic Scepter (or some other destroying agent)/Argivan
Archaeologist
>
>--
>- Charlie
>Ryo!
>
Okay, Let's all read that errata again, shall we? The time vault
comes into play tapped and without a counter, so you can't take an extra
turn until you skip a turn. Removing it from play and bringing it back
does absolutely nothing.
Did you read the errata? Did you ever read the text on the Time Vault?
Do you know anything about what you're talking about?
1. Time Vault comes into play tapped.
2. Time Vault comes into play with *NO* Time Counters on it.
3. To take an extra turn, one must remove a Time Counter.
Believe me I know what I'm talking about -- I wrote the errata and gave
it to Wizards.
Jim
--
***********************************************************************
--- Jim Ortlieb -- aka... Head Junkie of the CrackHouse
or...@midway.uchicago.edu -- Deity of the JunkieFest newbie games
Today you will win big, pick a fight with a four year old...
On 28 Mar 1996, Charlie Chien wrote:
> Now that they've put the errata in that card, there are still ways to
> abuse it. What abuses can you think of?
>
> I'll start:
>
> 1. Time Elemental/Time Vault lock
> 2. Boomerang
> 3. Despotic Scepter (or some other destroying agent)/Argivan Archaeologist
I'll finish: there is no way to abuse it. None of the methods you suggest
will work, the vault comes into play tapped and without a time coutner.
In order to put a time counter on it it must be tapped and you must
sacrifice a turn. Bringing it into play repeatedly gains you nothing.
Cheers,
Preston
"Frankly Skywalker, it's touching that you can feel the good in me.
But since I've got my Zuran Orb out I'm afriad I'm now forced to
get Potent all over your ass!"
>
> --
> - Charlie
> Ryo!
>
>
>
Maybe I am just DUMB, but how do any of these cobinations make Time Vault
any better?
As of right now I can only think of a couple of good uses:
1.To avoid paying Stasis
2.To take two turns in a row
Where you force your oppenant to draw cards until he is dead.
What purpose does destroying/returning to hand serve with the time vault.
Putting it in play does not give you a time counter, only giving up a
turn does. You need the counter to take an extra turn.
Archmage
Aug
--
Augustin Chan
a...@ucsd.edu URL: http://icogsci1.ucsd.edu/~auchan
If this is legal (Which I'm not sure it is) it could be the best way
to abuse the Vault.
Time Vault
Glacial Chasm
Brown Ouphe
Couter the taking of the extra turn, run him out of cards.'
What do ya think?
-Mono
Ok! ok! So I feel stupid. Don't have to make it sound so harsh! I guess I
read the errata too quickly. My fault. Didn't know magic players can get
SO arrogant.
--
- Charlie
Ryo!
>I'll start:
>1. Time Elemental/Time Vault lock
>2. Boomerang
>3. Despotic Scepter (or some other destroying agent)/Argivan Archaeologist
Hello? Clue check! Read the 'friendly' errata. This won't work.
These won't even work with the old wording. Specifically, Time
Vault does NOT give you a free turn by casting it. You have to
skip a turn first.
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Doesn't work. The new errata says you have to skip a turn to add a "time counter",
then tap to remove the counter and take a turn. You can untap the Vault but you
can't add a counter unless you skip a turn. No exceptions. That's the whole point
of the errata - to stop other effects from recharging it. -Mark
>ark...@globalone.net (archmage) wrote:
>>>Now that they've put the errata in that card, there are still ways to
>>>abuse it. What abuses can you think of?
>>>
>>>I'll start:
>>>
>>>1. Time Elemental/Time Vault lock
>>>2. Boomerang
>>>3. Despotic Scepter (or some other destroying agent)/Argivan Archaeologist
>>Maybe I am just DUMB, but how do any of these cobinations make Time Vault
>>any better?
>>As of right now I can only think of a couple of good uses:
>> 1.To avoid paying Stasis
>> 2.To take two turns in a row
>>Where you force your oppenant to draw cards until he is dead.
>>What purpose does destroying/returning to hand serve with the time vault.
>>Putting it in play does not give you a time counter, only giving up a
>>turn does. You need the counter to take an extra turn.
>> Archmage
>If this is legal (Which I'm not sure it is) it could be the best way
>to abuse the Vault.
>Time Vault
>Glacial Chasm
>Brown Ouphe
>Couter the taking of the extra turn, run him out of cards.'
>What do ya think?
>-Mono
Well, I made a minor mistake in stating this...
I was made aware of the fact that I wouldn't get an untap phase, so
the ouphe wouldn't last too long...but still...I try.
-Mono
--
Blessed Be
--Adilor--
(James Wenzel)
jg...@virginia.edu
Brilliant. This is 100% legal, and very annoying. Damn. I traded my
Time Vault away yesterday.
Paul Barclay..
Well, according to the errata there are 2 different artifact effects:
1) 0:skip a turn to untap Time Vault; add a time counter to time vault; do
this only if there are no time counters on time vault
2) Tap: remove a Time counter to take an additional turn after this one.
The problem about the effect being countered is that not only does the
additional turn get halted, but the counter won't be removed either.
Therefore, one would not be able to use the turn-skipping ability.
Nice try... but no cigar.
Z
: Brilliant. This is 100% legal, and very annoying. Damn. I traded my
: Time Vault away yesterday.
: Paul Barclay..
Maybe just try adding in some mana vortex with stasis and time vault.
Top off with a copy artifact.
Leper
--
........................................................................
Cigar. Removing counters is part of the cost of this effect, so the
counter is gone before the Ouphe's effect can even be announced. You
really need Stasis/Kismet to make this combo work, as all your opponent
has to do is kill the Brown Ouphe.
Paul Barclay.
Or just run you out of cards... If they are playing a *gasp*
Millstone/Jester's Cap deck...
: Brilliant. This is 100% legal, and very annoying. Damn. I traded my
: Time Vault away yesterday.
Are you sure this is legal? I don't see an unlimited source of green mana or
any way of untapping the Ouphe....
Viel Gluck!
>lan...@mainelink.net (Mono) wrote:
>>ark...@globalone.net (archmage) wrote:
>>>>Now that they've put the errata in that card, there are still ways to
>>>>abuse it. What abuses can you think of?
>>>>
>>>>I'll start:
>>>>
>>>>1. Time Elemental/Time Vault lock
>>>>2. Boomerang
>>>>3. Despotic Scepter (or some other destroying agent)/Argivan Archaeologist
>>>Maybe I am just DUMB, but how do any of these cobinations make Time Vault
>>>any better?
>>>As of right now I can only think of a couple of good uses:
>>> 1.To avoid paying Stasis
>>> 2.To take two turns in a row
>>>Where you force your oppenant to draw cards until he is dead.
>>>What purpose does destroying/returning to hand serve with the time vault.
>>>Putting it in play does not give you a time counter, only giving up a
>>>turn does. You need the counter to take an extra turn.
>>> Archmage
>>If this is legal (Which I'm not sure it is) it could be the best way
>>to abuse the Vault.
>>Time Vault
>>Glacial Chasm
>>Brown Ouphe
>>Couter the taking of the extra turn, run him out of cards.'
>>What do ya think?
>>-Mono
>Well, I made a minor mistake in stating this...
>I was made aware of the fact that I wouldn't get an untap phase, so
>the ouphe wouldn't last too long...but still...I try.
>-Mono
Vault
Animate artifact
Instill energy
Vault
Elder druid (obvious)
twiddles dont hurt
I said that it was legal. I never mentioned anything about it being
possible. (actually, I didn't notice until about 5 seconds after I
posted the message).
Paul Barclay.
>Vault
>Elder druid (obvious)
>twiddles dont hurt
Hello,
you must have JUST been born YESTERDAY because none of these work
anylonger....If there was only a way to mana wash colorless mana to green
you could make a brown ophey, Time Vault deck...hmmm
> Vault
> Animate artifact
> Instill energy
> Vault
> Elder druid (obvious)
> twiddles dont hurt
Won't work. Or rather, will only untap the Vault, but it won't give
you any extra turns. Sorry.
cd
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My opponent plays a Time Vault. I had a Magnus of the Unseen in play.
Opponent gave me infinite turns.... yawn =)