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Megrim or Warped Devotion decklist - suggestions needed

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Robb King

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Apr 25, 2001, 1:57:58 AM4/25/01
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As-is, it's too slow to get anything done, and really doesn't do too much to
slow my opponent down any. I was thinking of maybe adding Diabolic Intent
and either Accumulated Knowledge or Brainstorm, but what gets pushed out to
make way for them? Also, sideboard suggestions would be welcome. I'm
thinking the sideboard should be undermines, remove soul, rushing rivers,
stuff of that nature, to bring the game down to my speed, but I dunno. Wish
there was something I could think of on this end, because the idea behind
this here deck is interesting (to me, at least) but... aagh. Help, anyone?


4x Doomsday Specter
4x Stormscape Familiar
3x Nightscape Master
3x Nightscape Familiar
3x Ravenous Rats

4x Warped Devotion
4x Megrim
4x Urza's Guilt
4x Recoil
3x Fact or Fiction

11x Swamp
8x Island
3x Underground River
2x Saprazzan Skerry


Adam Compton

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Apr 25, 2001, 2:01:39 PM4/25/01
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Hey,

I've actually been thinking about a similar sort of deck, except instead of
the really expensive-type creatures (the Specter and Master), I have 4
Stormscape Apprentices and 4 Tims. That way, I have expendable
blockers if it's really necessary, and if I haven't had to cast a spell I
can
activate 3 SA's and a Tim to do a little chunk of damage to an opponent.
Tell me what you think.

Adam Compton

"Robb King" <rk...@shastabinet.com> wrote in message
news:3ae66...@news4.newsfeeds.com...

Sizam

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Apr 25, 2001, 2:38:09 PM4/25/01
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If you read through my past postings you'll see I'm also trying to make
a deck like this work, and it is very slow I'll admit that, even after a
lot of mutation, the deck is still slow. The only solution I have found
is to put in a LOT of control. My deck started as mostly
discard/megrim/WD with a little control. Now its all control with 4x WD
4x Megrim and lots of control, lots of bouncing for the WD/Megrim and
Tutor to get the card(s) I need, I'm now thinking of a Probe or two too.
Forget the Doomsday specter, use abyssal specters. The weakenss of our
deck is lots of creatures, a blitz deck or a green beatdown deck tends
to mow me down. Head my warning and get lots of control so that you're
still alive in turn 5-7 at which point you're kicking butt.


In article <3ae66...@news4.newsfeeds.com>,

Rich E

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Apr 25, 2001, 2:57:19 PM4/25/01
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On Wed, 25 Apr 2001 11:38:09 -0700, Sizam <snic...@iNerd.net>
wrote:

>If you read through my past postings you'll see I'm also trying to make
>a deck like this work, and it is very slow I'll admit that, even after a
>lot of mutation, the deck is still slow. The only solution I have found
>is to put in a LOT of control. My deck started as mostly
>discard/megrim/WD with a little control. Now its all control with 4x WD
>4x Megrim and lots of control, lots of bouncing for the WD/Megrim and
>Tutor to get the card(s) I need, I'm now thinking of a Probe or two too.
>Forget the Doomsday specter, use abyssal specters. The weakenss of our
>deck is lots of creatures, a blitz deck or a green beatdown deck tends
>to mow me down. Head my warning and get lots of control so that you're
>still alive in turn 5-7 at which point you're kicking butt.
>

four words
Ensnaring Bridge
Grafted Skullcap

Burn can be problematic but not creatures

Rich E (ebelin...@bellatlantic.net)

60 days begins again Monday

Chris Blake

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Apr 25, 2001, 4:38:26 PM4/25/01
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Here's a card I was trying to think of earlier. I had to ask my friend who
has a deck like this what it was...

Waterspout Elemental
3UU, Creature ‹ Elemental 3/4, Planeshift Rare
Kicker U (You may pay an additional U as you play this spell.)
Flying
When Waterspout Elemental comes into play, if you paid the kicker cost,
return all other creatures to their ownersą hands and you skip your next
turn.

It's expensive, not quick, but it is a great way to eliminate a bunch of
creatures at once.

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Ed Chauvin IV

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Apr 25, 2001, 6:39:59 PM4/25/01
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Chris Blake wrote:
>Here's a card I was trying to think of earlier. I had to ask my friend who
>has a deck like this what it was...
>
>Waterspout Elemental
>3UU, Creature ‹ Elemental 3/4, Planeshift Rare
>Kicker U (You may pay an additional U as you play this spell.)
>Flying
>When Waterspout Elemental comes into play, if you paid the kicker cost,
>return all other creatures to their ownersą hands and you skip your next
>turn.
>
>It's expensive, not quick, but it is a great way to eliminate a bunch of
>creatures at once.

And cycles nicely with a Cavern Harpy.

Ed Chauvin IV

--

It is by caffeine alone I set my mind in motion.
It is by the Beans of Java that thoughts acquire speed,
the hands acquire shaking, the shaking becomes a warning.
It is by caffeine alone I set my mind in motion.

"I always feel left out when someone *else* gets killfiled."
--Terry Austin

Robb King

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Apr 25, 2001, 9:26:14 PM4/25/01
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Adam Compton <comp...@uci.edu> wrote in message
news:9c73dt$ikq$1...@news.service.uci.edu...

> Hey,
>
> I've actually been thinking about a similar sort of deck, except instead
of
> the really expensive-type creatures (the Specter and Master), I have 4
> Stormscape Apprentices and 4 Tims. That way, I have expendable
> blockers if it's really necessary, and if I haven't had to cast a spell I
> can
> activate 3 SA's and a Tim to do a little chunk of damage to an opponent.
> Tell me what you think.

I can definitely see your point - the overall objective is to reduce your
opponents life total as quickly as possible, so SAs & Tims would definitely
fit in. Top that off with the need for some diversity (Lobotomy or
pro-black: bad) and they might find their way in. Besides, I don't think
I've seen too many decks that win consistently when all the opponent has to
worry about are three or four cards.

That said, the Master is unbelievably critical, either saving me some damage
from fatness, or saving my critters from flatness, forcing creatures out
from under local enchantments, bouncing the RavRats for fun & profit, or
simply feeding WD/Megrim when it feels right. On the other hand, the
Specter's gating can make you look like an idiot if your deck turns against
you. I might sideboard Specter in favor of some Undermine or something to
that effect.

Also, I'm sure you've run into this one - what do you do when your
opponent's hand is empty? Master helps out, Hoodwink, Recoil, etc... I was
thinking of maybe dropping one of those cards out of 7th (can't recall the
name, but it reads 'target player draws <##> cards') but that'd suck if I
forced them into a Tranquility or worse. Millstone might find a home here,
I dunno. I guess it comes down to what you think is a better strategy -
counterspell what you need to in order to get by, or try and reduce the
chance that anything actually gets played. What if they manage to hold onto
a Rage or Obliterate? By the time WD/Megrim get rolling, they should have
plenty of mana laying around... (but then, not much you can do in that
situation anyway, 'cept maybe Undermine for the 3)

But, back to the point - Tim & SA might edge their way in before all is said
and done (although Tim would be the preferred of the two - a little more
expensive, but also a little more versatile) I dunno. Figure I'll probably
be playing a lot of "damn, that didn't work either" before I get this
right.


Robb King

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Apr 25, 2001, 9:39:15 PM4/25/01
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Sizam <snic...@iNerd.net> wrote in message
news:snichols-88E5DB...@nntp.stanford.edu...

> If you read through my past postings you'll see I'm also trying to make
> a deck like this work, and it is very slow I'll admit that, even after a
> lot of mutation, the deck is still slow. The only solution I have found
> is to put in a LOT of control. My deck started as mostly
> discard/megrim/WD with a little control. Now its all control with 4x WD
> 4x Megrim and lots of control, lots of bouncing for the WD/Megrim and
> Tutor to get the card(s) I need, I'm now thinking of a Probe or two too.

What's your decklist look like to-date? I always over-shift; if
bounce/discard doesn't work, I swap heavy and bring in the control elements.
Next thing I know, I'm getting Kavu Chameleon-ed like I paid for the
service, wishing I had an Unsummon with me.

> Forget the Doomsday specter, use abyssal specters.

Gave this one some consideration as well - basically it's a Doomsday minus
gating, which is nice in a situation or two. Thing is, it ends up costing
more <if this makes sense> because it requires two Stormscape Familiars to
come in at its cheapest, whereas Doomsday benefits no matter which Familiars
are out at the time, and can bounce RavRats if nothing else is working for
me. But... maybe I'll go 2 and 2, just to balance things out.

The weakenss of our
> deck is lots of creatures, a blitz deck or a green beatdown deck tends
> to mow me down. Head my warning and get lots of control so that you're
> still alive in turn 5-7 at which point you're kicking butt.

What? You've been to turn 5? It's usually not that bad, but when my WD
goes sour, it usually makes my opponent look like a strategenius.


Robb King

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Apr 25, 2001, 9:48:31 PM4/25/01
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Chris Blake <chri...@exploremaine.com> wrote in message
news:B70CAE02.24AB%chri...@exploremaine.com...

> Here's a card I was trying to think of earlier. I had to ask my friend who
> has a deck like this what it was...
>
> Waterspout Elemental
> 3UU, Creature < Elemental 3/4, Planeshift Rare
> Kicker U (You may pay an additional U as you play this spell.)
> Flying
> When Waterspout Elemental comes into play, if you paid the kicker cost,
> return all other creatures to their ownersš hands and you skip your next

> turn.
>
> It's expensive, not quick, but it is a great way to eliminate a bunch of
> creatures at once.
>

Yep, Waterspout was in decklist 1, and you're right, it might as well be a
blue Mageta in a WD deck. Thing is, you have to lean towards flat-out
control (or more to the point, lotsa instants) because losing a turn is
never a good thing, especially against burn. Owie.


Chris Blake

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Apr 25, 2001, 10:19:18 PM4/25/01
to
in article 3ae78...@news4.newsfeeds.com, Robb King at
rk...@shastabinet.com wrote on 4/25/01 9:48 PM:

>
> Yep, Waterspout was in decklist 1, and you're right, it might as well be a
> blue Mageta in a WD deck. Thing is, you have to lean towards flat-out
> control (or more to the point, lotsa instants) because losing a turn is
> never a good thing, especially against burn. Owie.

I was mentioning it more in response to the comment about green creature
decks, but I see your point.

Ross Wm. Rader

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Apr 26, 2001, 12:15:00 AM4/26/01
to
"Sizam" <snic...@iNerd.net> wrote in message
news:snichols-88E5DB...@nntp.stanford.edu...
> If you read through my past postings you'll see I'm also trying to make
> a deck like this work, and it is very slow I'll admit that, even after a
> lot of mutation, the deck is still slow. The only solution I have found
> is to put in a LOT of control. My deck started as mostly
> discard/megrim/WD with a little control. Now its all control with 4x WD
> 4x Megrim and lots of control, lots of bouncing for the WD/Megrim and
> Tutor to get the card(s) I need, I'm now thinking of a Probe or two too.
> Forget the Doomsday specter, use abyssal specters. The weakenss of our
> deck is lots of creatures, a blitz deck or a green beatdown deck tends
> to mow me down. Head my warning and get lots of control so that you're
> still alive in turn 5-7 at which point you're kicking butt.

I've also been experimenting with a similar deck, and I would have to agree
with what you say here. For the past couple of weeks I've been trying to get
enough creatures into the deck to keep me around until 5-7, but that keeps
pushing the deck up to 70+ cards - completely ruining any chance I had of
getting discard/megrim out in a reasonable time.

I like what you say about the control though, I'll have to give it a shot
and see what happens this weekend.

-rwr


Adam Compton

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Apr 26, 2001, 1:35:27 AM4/26/01
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"Robb King" <rk...@shastabinet.com> wrote in message
news:3ae77...@news4.newsfeeds.com...
>
<snip>

> Also, I'm sure you've run into this one - what do you do when your
> opponent's hand is empty?

Umm... die?
=)
I haven't really found a solution either. One of the cards I like for
this situation, though, is Urborg Drake. 2/3, Flying, must attack
every turn for 1BU. The must attack part is slightly annoying,
but if they don't have flying defense then they're in trouble, and
worst comes to worst you can bounce it with a master I suppose,
or probably just play another one :) Aside from that, I would
start stocking up on bounce spells, because bounce with WD is
just so much fun. Rushing River and Withdrawl are both good,
and there's a blue card that costs XUUU to return X permanents
to their owners' hands, which would just be funny. "I bounce...
everything you control. And poke you for 1 with my Tim." =)
If you find any good solutions, do let me know, cause I could
use the help too.

Adam Compton


Alexander Cheek

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Apr 26, 2001, 12:10:22 PM4/26/01
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Robb King wrote:
>
> As-is, it's too slow to get anything done, and really doesn't do too much to
> slow my opponent down any. I was thinking of maybe adding Diabolic Intent
> and either Accumulated Knowledge or Brainstorm, but what gets pushed out to
> make way for them? Also, sideboard suggestions would be welcome. I'm
> thinking the sideboard should be undermines, remove soul, rushing rivers,
> stuff of that nature, to bring the game down to my speed, but I dunno. Wish
> there was something I could think of on this end, because the idea behind
> this here deck is interesting (to me, at least) but... aagh. Help, anyone?
>
<snipped decklist>

How come nobody in this thread has mentioned Wash Out ? Or did I miss
something ?

Lex.

Sizam

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Apr 26, 2001, 3:54:08 PM4/26/01
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Abyssal specter is not the same as the Doomsday Specter really. It
costs less and when it damages the opponent they discard. Now you ask
'what about when I can't dmg them because they have flying defence'?
Which brings me to my next question about your deck, where the hell are
the Dark Rituals? You could have a Abyssal Specter out 2nd turn or that
doomsday out on the 3rd turn (first turn if you get 2 DRs in your hand).
Hrm, maybe I will put 2 of each in instead of 4 Abyssal now that I think
about it.

And when I said 'Control' Washout was implied, 4x to be percise. I even
put in 2 Wall of Bone's to block any Creatures I can't bounce back right
away. I might swap them out for Stormscape Masters though.

One last card to consider is Urza's Guilt: 2UB,Everyone draws 2,
discards 3 and takes 4 damage. If you had one Megrim out and cast that
it would do 10 damage to your opponent, 2 Megrims and that turns into 16
damage, I pack 2 of those.

Sizam

In article <3ae77...@news4.newsfeeds.com>,

Ross Wm. Rader

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Apr 26, 2001, 10:23:34 PM4/26/01
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Rob,

I'm working on a similar idea...here's my list if it helps...I like the idea
of the Guilt btw...

1 Shivan Dragon
2 No Mercy
3 Nightmare
4 Library of Leng
4 Howling Mine
4 Nightscape familiar
4 Ravenous Rats
4 Shivan Zombie
4 Bottomless Pit
4 Megrim
4 Oppression
4 Corrupt
8 Mountain
16 Swamp

I've dropped the Dark rituals in favor of some heavy air support. This deck
only gets trotted out in multiplayer, so I can afford to take it a little
bit slower off the top. The entire plan is to burn through enough of the
deck and get out enough swamps that playing Corrupt makes them wish for a
Fireball....I'm five cards heavy, so if you have any ideas, they'd be
appreciated...


--
Thanks,

-rwr

Tucows Inc.
t. 416.538.5492


"Robb King" <rk...@shastabinet.com> wrote in message

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Robb King

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Apr 27, 2001, 1:36:34 AM4/27/01
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Sizam wrote in message
news:snichols-E621DA...@nntp.stanford.edu...

> Abyssal specter is not the same as the Doomsday Specter really. It
> costs less and when it damages the opponent they discard.

Well, there's three major differences between Abyssal & Doomsday Specters.
First is gating, which is good for RavRats but bad with WD. Second is that
Doomsday is multicolored, which is good in many situations, and bad in a
couple of others (like it can be countered by Gainsay<?>); third, Doomsday
allows you to look at your opponents hand and choose the card they'll
discard, whereas Abyssal is simply 'opponent discards a card'. Of the two,
Doomsday fits into the 'control' scheme a little better, and after thinking
it over for a while, I think I'm going to stick with Doomsday for now -
since my bounce comes in late, there's no reason to have a WD in play before
a Specter, barring catastrophic failure of the deck.

Now you ask
> 'what about when I can't dmg them because they have flying defence'?
> Which brings me to my next question about your deck, where the hell are
> the Dark Rituals?

I really don't have a slot for DR, and carrying 4 Stormscape Familiars, I
shouldn't need them to accelerate my black spells (although if I have 2 SFs
out, a DR would allow me to cast three megrim for one mana, which is kinda
cool, especially if that leaves me one Island & one Swamp behind to cast
Urza's Guilt - turn four kill in U/B, without a single attack? Not too
shabby.) Maybe sideboard them and see if I ever get that lucky.

You could have a Abyssal Specter out 2nd turn or that
> doomsday out on the 3rd turn (first turn if you get 2 DRs in your hand).
> Hrm, maybe I will put 2 of each in instead of 4 Abyssal now that I think
> about it.
>
> And when I said 'Control' Washout was implied, 4x to be percise.

That's another I've tried, and maybe should revisit.

I even
> put in 2 Wall of Bone's to block any Creatures I can't bounce back right
> away. I might swap them out for Stormscape Masters though.
>
> One last card to consider is Urza's Guilt: 2UB,Everyone draws 2,
> discards 3 and takes 4 damage. If you had one Megrim out and cast that
> it would do 10 damage to your opponent, 2 Megrims and that turns into 16
> damage, I pack 2 of those.

I paired UG & Megrim together the Friday before 7th was released, and
they've been the centerpiece of my discard deck ever since. Thing is, the
folks I play against freaked when I started playing 7th before it was T2
legal, so I've had to put those two on the shelf ever since. With May
rapidly approaching, I'm putting them back in and looking to head to town
with something that works like it's been playtested but actually hasn't even
been sleeved yet. That's where .strategy comes in, and you've all helped
out tremendously.


Robb King

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Apr 27, 2001, 2:08:49 AM4/27/01
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Ross Wm. Rader <ro...@tucows.com> wrote in message
news:GK4G6.636718$Pm2.10...@news20.bellglobal.com...

5 over? I guess it depends on how much you need '4x' of your
artifacts/enchantments and whatnot. Maybe cut back to 3x of a couple? Then
again, your decklist pretty much ensures that you're not bothered by trouble
getting cards off the draw, so maybe 65 isn't so bad. I dunno, extended
(that's extended, right?) isn't really my thing, seeing's how I just got
into MTG over the winter. However, your decklist got me to thinking abut
Howling Mine as a 'feed' for my discard deck, but I'm still not sure I
should be tempting fate like that. But... all I can do is find out, you
know?


Robb King

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Apr 27, 2001, 2:08:49 AM4/27/01
to
Ross Wm. Rader <ro...@tucows.com> wrote in message
news:GK4G6.636718$Pm2.10...@news20.bellglobal.com...

5 over? I guess it depends on how much you need '4x' of your

Ross Wm. Rader

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Apr 28, 2001, 3:40:11 AM4/28/01
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> 5 over? I guess it depends on how much you need '4x' of your
> artifacts/enchantments and whatnot. Maybe cut back to 3x of a couple?

I got a chance to play it tonight and the red proved pretty much useless
with the except of the Shivan Dragon and Zombies, my opponents had fun
putting them in the graveyard. The easiest way to shave this deck it to drop
the red, replace the zombies with ~ equivalent black creatures...this would
also allow for a few more nightmares and a couple of more swamps - which it
sometimes needs - it plays choppy from time to time...

> Then
> again, your decklist pretty much ensures that you're not bothered by
trouble
> getting cards off the draw, so maybe 65 isn't so bad. I dunno, extended
> (that's extended, right?)

No idea - it's just a fun multiplayer deck that i've been tweaking....

> isn't really my thing, seeing's how I just got
> into MTG over the winter. However, your decklist got me to thinking abut
> Howling Mine as a 'feed' for my discard deck, but I'm still not sure I
> should be tempting fate like that. But... all I can do is find out, you
> know?

It's also a great card to win friends in a multiplayer...

-rwr


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