I have a friend who's playing this red-green deck, i was wondering
what are your comments about it.
4 tangle
4 wild mongrel
4 basking rootwalla
4 arrogant wurm
4 urborg elf
4 fiery temper
4 firebolt
4 shock
4 roar of the wurm
4 fires of yavimaya
11 forest
9 mountain
I played with this, and it seems very efficient. Could you find a way
how to improve it? cause if it's good, i could try building a deck
like this myself.
Now, this is what I've come up to, if i'd bought one of torment
decks(the black-green one).
4 wild mongrel
4 basking rootwalla
2 arrogant wurm
2 werebear
2 dilligent farmhand
1 urborg elf
2 llanowar elf
1 ebony treefolk
2 metamorphic wurm
2 springing tiger
3 strenght of lunacy
4 muscle burst
3 sylvan might
1 urborg uprising
1 overrun
1 roar of the wurm
1 narcissism
1 shade's form
12 forest
10 swamp
2 tainted wood
could you advise me, would a deck like this be of any use? what's
there to change, to add, to remove? I know that it would be good if i
had 4 of each cards, but i'm not swimming in money, unfortunately.
furthermore, if you were playing a five color green deck, like
spectrum, which cards would you add, and which would you remove?
is legacy weapon the ultimate thing for a 5c deck, or is it ordered
migrations, or none of the above?tribal flames perhaps?
--
"A fool with a tool is still a fool."
Hope this helps
Rio
"dr.Frim" <drf...@bigfoot.com> wrote in message
news:3cd40212...@news.hinet.hr...
These guys make green, blue, and black mana. Out of those, only green is
useful in this deck, so you may as well scrap these and run 4 Llanowar
Elves.
> 4 fiery temper
> 4 firebolt
> 4 shock
> 4 roar of the wurm
> 4 fires of yavimaya
>
> 11 forest
> 9 mountain
>
> I played with this, and it seems very efficient. Could you find a way
> how to improve it? cause if it's good, i could try building a deck
> like this myself.
You might want to add another way to discard your madness cards, such as
Sonic Seizure. Personally I'd replace at least 2 of the Tangles with Hull
Breach, but thats just my opinion.
> Now, this is what I've come up to, if i'd bought one of torment
> decks(the black-green one).
[snip G/B deck]
> could you advise me, would a deck like this be of any use? what's
> there to change, to add, to remove? I know that it would be good if i
> had 4 of each cards, but i'm not swimming in money, unfortunately.
> furthermore, if you were playing a five color green deck, like
> spectrum, which cards would you add, and which would you remove?
> is legacy weapon the ultimate thing for a 5c deck, or is it ordered
> migrations, or none of the above?tribal flames perhaps?
I'll avoid a critique of your G/B, since all it would be would be get 4
Spiritmongers and some P Deeds, and I'm just not that great at G/B.
In 5 colour: The most important concern in 5c is getting your mana base.
There are a few cards good for this. Painlands are great. Planeshift's
Lair lands can be useful, and Birds of Paradise are, IMHO, virtually
essential.
And the good spells for 5c... Tribal flames is good, yes. It's hard to
find a spell that does more than 4 direct damage to something in one go.
Wayfaring Giant is a really nice big chunky creature. Ordered Migrations
is.... okay. Ish. And Legacy Weapon is pretty average too. You gotta
build the deck around it most of the time. Cromat is good if you can
reliably have all your mana types available. He's a 5/5 for WUBRG, with
some toolboxy sorta activated abilities. Then of course there's everyone's
favourite card (no, not really), Draco. 9/9 flyer for 16, cost drops to 6
if you have all the basic land types out. Evasive Action is a decent
counter for 5c, and Collective Restraint is a pretty nice creature-control.
It's an enchantment that means for each creature an opponent wants to attack
with, they've gotta pay X, where X is how many basic land types you have
out, otherwise they can't attack with it. Thats about all I can think of at
the moment.
And remember, if you're using domain cards (tribal flames, wayfaring giant),
you need to get your actual basic lands out for the effect. Use Harrow,
Gaea's Balance, or Lay of the Land. If your opponents tend to run a lot of
counter, Harrow and Gaea's Balance aren't so good, go with Lay of.