On 2/27/2013 1:07 AM, David DeLaney wrote:
> On Tue, 26 Feb 2013 21:35:49 -0500, Ohioguy<
no...@none.net> wrote:
>> The fellow I play against relies a lot on cheap creatures that are
>> easy to get out early in the game, but which are later pumpable, either
>> inherently, or through the addition of enchantments.
>>
>> Are there any ways in Magic to alter the game so that creatures are
>> no longer "pumpable"?
>
> Well, that would be something like "activated abilities can't be played".
> Arrest does that for enchanted creature, as do several other Enchant Creatures,
> there are several things that counter target activated ability (but pumpable
> creatures could generally just pump another time afterwards)... okay, Cursed
> Totem, which is probably Vintage by now, "Activated abilities of creatures
> can't be activated". Also Damping Matrix, and Suppression Field makes them
> cost 2 more to use.
>
> You may want to also look into things like Prodigal Sorcerer, to 'ping' his
> 1/1 critters for 1 damage whenever he's out of mana, or Wrath of God and its
> cousins, or Tranquility later-game to wipe the enchantments; if that's his
> main strategy, it's got several places it can get strangled.
>
> Dave