The deck contains:
CREATURES
Archivist x2 (more cards. Yeah!)
Palinchron x2 (My kill card. Boy I love it)
Wall of Tears x2 (the creature bouncing ability allows me to stop attacks, and
then bounce creatures I missed to be countered)
Ertai, Wizard Adept x1 (Counter on a friggin' stick)
OTHER STUFF
Arcane Denial x3 (I know the benefit of U1 is lost, but it is two land and lets
me draw a card)
Capsize x2 (backup artillery in case I miss something and its annoying me)
Counterspell x4 (You better sleep on this one)
Dismiss x3 (In heavy counter, replaces itself with a new one)
Dissipate x3 (Relatively cheap and screws up combos)
Force of Will x3 (Really helps early in the game, which is the crucial part for
me)
Mana Severance x1 (Don't you hate drawing lands when you already have ten?
Oppurtunity x1 (Give me cards!)
Quash x1 (Really screws some combo decks, and I get to see what you've got)
Rewind x3 (Multiple counters in one turn, eliminates the "bait" tricks.)
Stroke of Genius x1 (Late in game, helps me get those Palinchrons if I don't
already have 'em)
Thran Foundry x1 (Reduce, Reuse, Recycle)
Lotus Petal x4 (Quick mana!)
Please help if ya can. Sideboard needed too!
>CREATURES
>Archivist x2 (more cards. Yeah!)
Good card drawer, I would use whispers of the muse because it isn't as
vanerable.
>Palinchron x2 (My kill card. Boy I love it)
I love it too, great card.
>Wall of Tears x2 (the creature bouncing ability allows me to stop attacks,
>and
>then bounce creatures I missed to be countered)
good and works well with destruction.
>Ertai, Wizard Adept x1 (Counter on a friggin' stick)
mabey add another
>
>OTHER STUFF
>Arcane Denial x3 (I know the benefit of U1 is lost, but it is two land and
>lets
>me draw a card)
inferior to mana leak and miscalculation
>Capsize x2 (backup artillery in case I miss something and its annoying me)
good card, don't forget that it is best used at the end of the opponents turn.
>Counterspell x4 (You better sleep on this one)
very strong
>Dismiss x3 (In heavy counter, replaces itself with a new one)
good
>Dissipate x3 (Relatively cheap and screws up combos)
>Force of Will x3 (Really helps early in the game, which is the crucial part
>for
>me)
>Mana Severance x1 (Don't you hate drawing lands when you already have ten?
no, you need lands for capsize and whispers.
>Oppurtunity x1 (Give me cards!)
not very efficent
>Quash x1 (Really screws some combo decks, and I get to see what you've got)
yes it dose
>Rewind x3 (Multiple counters in one turn, eliminates the "bait" tricks.)
>Stroke of Genius x1 (Late in game, helps me get those Palinchrons if I don't
>already have 'em)
>Thran Foundry x1 (Reduce, Reuse, Recycle)
>Lotus Petal x4 (Quick mana!)
>
all are un needed, I gess I must make up the lands. An optimal control deck
simmilar to yours would be:
Elimination:
4 Nevinryrral's Disk
2 Capsize
Creatures:
2 Palinchron
2 Ertai, Wizard Adept
2 Wall of Tears
Card Drawers:
4 Whispers of the Muse
4 Impulse
Counters:
4 Counterspell
4 Force of Will
4 Disipate
3 Force Spike
2 Quash
Land:
4 Fearie Conclave
4 Wasteland
15 Island