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Personal Incarnation, what use???

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dwr...@vms.cis.pitt.edu

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Jul 24, 1995, 3:00:00 AM7/24/95
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What use it the white card, "Personal Incarnation" ???
any help would be greatly appreciated.


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Michael Smith

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Jul 25, 1995, 3:00:00 AM7/25/95
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: What use it the white card, "Personal Incarnation" ???

: any help would be greatly appreciated.

not a TERRIBLE creature, but I HIGHLY reccommend that you suck hold a
swords to plowshares if you play with one. When it does, swords it
yourself. Then you gain life instead of losing it.


Aaron Sommer

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Jul 25, 1995, 3:00:00 AM7/25/95
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In article <3v3b0q$i...@news.rrnet.com>, necr...@rrnet.com (Michael Smith)
wrote:

Yup. Personal Incarnation is one hell of a Terror-magnet.

Firefox

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Jul 25, 1995, 3:00:00 AM7/25/95
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In article <3v0f0v$2...@usenet.srv.cis.pitt.edu>,

dwr...@vms.cis.pitt.edu wrote:
>What use it the white card, "Personal Incarnation" ???
>any help would be greatly appreciated.

In conjuction with the right CoP, it can be great. For example....
You're attacking with your Craw Wurm? OK. I'll block with the PI,
redirect the 6 points of damage to myself, tap a plain to activate my
CoP: Green. Oh yes, and your Craw Wurm takes 6 points of damage. :)
This is also good in conjunction with something like Simulacrum. Redirect all
the damage from the PI to yourself, then redirect it to your Will O The Wisp.
Although you have to be VERY careful of Terror, StP, and Lava Burst, as these will
take it right out, along with half of your life.

_____________________________________________________________
Ted Dickinson "This flower's scorched, this film
dick...@ramlink.net is on/On a maddening loop...."
IRC: Livonius - R.E.M., "Country Feedback"

The only GOOD Aladdin's Lamp is an Animated one!

George W. Bayles

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Jul 26, 1995, 3:00:00 AM7/26/95
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Aaron Sommer (aaron_...@herringn.com) wrote:
: In article <3v3b0q$i...@news.rrnet.com>, necr...@rrnet.com (Michael Smith)
: wrote:

: > : What use it the white card, "Personal Incarnation" ???
: > : any help would be greatly appreciated.

: >
: > not a TERRIBLE creature, but I HIGHLY reccommend that you suck hold a

: > swords to plowshares if you play with one. When it does, swords it
: > yourself. Then you gain life instead of losing it.

: Yup. Personal Incarnation is one hell of a Terror-magnet.

Also consider holding unsummons, boomerangs, City of Shadows, and Safe Haven.
The two lands work well with a creature theft deck - preacher, seasinger.

HCS...@uacsc2.albany.edu

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Jul 27, 1995, 3:00:00 AM7/27/95
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>Although you have to be VERY careful of Terror, StP, and Lava Burst, as these will
>take it right out, along with half of your life.

well, StP wont, the card says if PI goes to teh graveyard you lose 1/2 your lif
e... youd gain 6 with StP. anyway, nastiest thing i have seen was the guy was
at 20 with a Pi out, playing against black.blue... opponent creature bonds it,
the terror... down to 4 life. can you say ouch?

Firefox

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Jul 29, 1995, 3:00:00 AM7/29/95
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In article <173E8FF4S...@uacsc2.albany.edu>,
HCS...@uacsc2.albany.edu wrote:

>well, StP wont, the card says if PI goes to teh graveyard you lose 1/2 your lif
>e... youd gain 6 with StP. anyway, nastiest thing i have seen was the guy was
>at 20 with a Pi out, playing against black.blue... opponent creature bonds it,
>the terror... down to 4 life. can you say ouch?

Actually it would work.... I belive that cards that are "removed from the game"
by StP behave like token creatures... i.e. in and out of the graveyard at
faster-than-interrupt speed. So if you were at 20, and I StP'ed your PI, you would
gain 6 (to 26), and then lose half (to 13).

_____________________________________________________________
Ted Dickinson "I know some people who wanna make you
dick...@ramlink.net change, but I, I know how to make 'em
IRC: Livonius go away...."
- Morphine, "Buena"

Gary Shilvock

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Jul 29, 1995, 3:00:00 AM7/29/95
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> What use it the white card, "Personal Incarnation" ???
> any help would be greatly appreciated.
>
>

> Avatar
>
>

Hmmm.... A target for Terror, Drain life, fireball, disintegrate
meteor shower, creature bonds etc.....I've taken this
card from my deck as it usually had a life expectancy
of seconds...8^(

There is a card that gives you life when you are
damaged by a creature (spirit link?) - you could
use a few of these on it, or maybe a reverse
damage ?

Gary Shilvock
[Ga...@Toril.demon.co.uk]


Michael Smith

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Jul 29, 1995, 3:00:00 AM7/29/95
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: >well, StP wont, the card says if PI goes to teh graveyard you lose 1/2 your lif

: >e... youd gain 6 with StP. anyway, nastiest thing i have seen was the guy was
: >at 20 with a Pi out, playing against black.blue... opponent creature bonds it,
: >the terror... down to 4 life. can you say ouch?

: Actually it would work.... I belive that cards that are "removed from the game"
: by StP behave like token creatures... i.e. in and out of the graveyard at
: faster-than-interrupt speed. So if you were at 20, and I StP'ed your PI, you would
: gain 6 (to 26), and then lose half (to 13).

no, you'd never lose life. You just gain. Same as if it was disintigrated.


Chris Dollin

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Jul 30, 1995, 3:00:00 AM7/30/95
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Dick...@ramlink.net (Firefox) writes:

Actually it would work.... I belive that cards that are "removed from
the game" by StP behave like token creatures... i.e. in and out of the
graveyard at faster-than-interrupt speed. So if you were at 20, and
I StP'ed your PI, you would gain 6 (to 26), and then lose half (to 13).

Your belief is incorrect; cards ``removed from the game'' do *not* visit
the graveyard, not even briefly.
--

Regards, | ``"I can't suit myself," said Weinbaum, a little petulantly.
Kers. | "I work for the Government".'' - Blish, "The Quincunx of Time".

Aaron Sommer

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Aug 1, 1995, 3:00:00 AM8/1/95
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> In article <3v0f0v$2...@usenet.srv.cis.pitt.edu> dwr...@vms.cis.pitt.edu
writes:
>
> > What use it the white card, "Personal Incarnation" ???
> > any help would be greatly appreciated.
>

> Hmmm.... A target for Terror, Drain life, fireball, disintegrate
> meteor shower, creature bonds etc.....I've taken this
> card from my deck as it usually had a life expectancy
> of seconds...8^(
>
> There is a card that gives you life when you are
> damaged by a creature (spirit link?) - you could
> use a few of these on it, or maybe a reverse
> damage ?
> Gary Shilvock
> [Ga...@Toril.demon.co.uk]

You missed the really annoying one- Control Magic. Since the _caster_
loses the life if it dies, the Blue mage will simply control it and attack
each turn, as you either feed it blockers or kill it and take the hit....

Michael White

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Aug 1, 1995, 3:00:00 AM8/1/95
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In article <aaron_sommer-0...@204.57.198.68> aaron_...@herringn.com (Aaron Sommer) writes:
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>From: aaron_...@herringn.com (Aaron Sommer)
>Newsgroups: rec.games.trading-cards.magic.strategy
>Subject: Re: Personal Incarnation, what use???
>Date: Tue, 01 Aug 1995 16:20:12 -0800
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Well there is a simple way to play with it. Just make sure that you have a
sword to plowshares in you hand before you cast it, that way if they nuke it
they you can send it farming as a fast effect before the bomb drops.... ;-)

Dave Baiocchi

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Aug 2, 1995, 3:00:00 AM8/2/95
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George W. Bayles (gba...@ringer.cs.utsa.edu) wrote:

: Aaron Sommer (aaron_...@herringn.com) wrote:
: : In article <3v3b0q$i...@news.rrnet.com>, necr...@rrnet.com (Michael Smith)
: : wrote:

: : > : What use it the white card, "Personal Incarnation" ???


: : > : any help would be greatly appreciated.

I am a big fan of the PI. Most importantly, there are rather hard to kill.
I think they are worth so much money because you can funnel all the damage to
yourself and then use a Circ o Protect to stop it.

DB

Benjamin Carter

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Aug 3, 1995, 3:00:00 AM8/3/95
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Chris Dollin (ke...@hplb.hpl.hp.com) wrote:
: Dick...@ramlink.net (Firefox) writes:

: Actually it would work.... I belive that cards that are "removed from
: the game" by StP behave like token creatures... i.e. in and out of the
: graveyard at faster-than-interrupt speed. So if you were at 20, and
: I StP'ed your PI, you would gain 6 (to 26), and then lose half (to 13).

: Your belief is incorrect; cards ``removed from the game'' do *not* visit
: the graveyard, not even briefly.
: --

Except in special cases (i.e. Cyclopean Mummy): If card goes to the
graveyard from play, it is removed from game.

Obviously, it has to visit the graveyard first, right?


David DeLaney

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Aug 3, 1995, 3:00:00 AM8/3/95
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Dick...@ramlink.net (Firefox) writes:
>Actually it would work.... I belive that cards that are "removed from the game"
>by StP behave like token creatures... i.e. in and out of the graveyard at
>faster-than-interrupt speed.

You believe incorrectly. Token creatures behave specially as token creatures;
effects that "remove from the game" do just exactly that, and do not involve
the graveyard in any way.

Dave
--
\/David DeLaney d...@panacea.phys.utk.edu "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. Disclaimer: IMHO; VRbeableURLAP
http://enigma.phys.utk.edu/~dbd/ - net.legends FAQ / I WUV you in all CAPS! --K.

George W. Bayles

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Aug 4, 1995, 3:00:00 AM8/4/95
to
:Well there is a simple way to play with it. Just make sure that you have a
:sword to plowshares in you hand before you cast it, that way if they nuke it
:they you can send it farming as a fast effect before the bomb drops.... ;-)

Other ways to protect it or avoid loss of life:
Ashnods Transmogrant - beats Terror but not Dark Banishing
Safe Haven - for 2 mana, and you can bring it back later
City of Shadows - get a mana counter
Unsummon - then resummon

What these can't stop is a 'Lace 'Blast combo.

RICHARD KENAN

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Aug 5, 1995, 3:00:00 AM8/5/95
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George W. Bayles (gba...@ringer.cs.utsa.edu) wrote:
: :Well there is a simple way to play with it. Just make sure that you have a

Actually, Safe Haven *CAN* stop a 'Lace 'Blast combo, because Safe
Haven removes creatures from the game as an interrupt. It's on the
card.

Just me.

--
Richard Kenan
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{allegra,amd,hplabs,ut-ngp}!gatech!prism!eefacdk
Internet: eef...@prism.gatech.edu

Kain 781

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Aug 6, 1995, 3:00:00 AM8/6/95
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Or you can try my personal fav....
Bring out the PI while ya got a Lich out.... don't have to worry about
takin damage if it goes to GY

Peter M White

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Aug 6, 1995, 3:00:00 AM8/6/95
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Gary Shilvock <ga...@toril.demon.co.uk> writes:

>> What use it the white card, "Personal Incarnation" ???
>> any help would be greatly appreciated.
>>
>>

>> Avatar
>>
>>

> Hmmm.... A target for Terror, Drain life, fireball, disintegrate
> meteor shower, creature bonds etc.....I've taken this
> card from my deck as it usually had a life expectancy
> of seconds...8^(

If it weren't for Terror (and Crevasse to a much lesser extent), PI would
be an excellent creature. The key is to neutralize the Destroy effects, and
the best way is keep a StP handy. In fact, never cast a PI without
something like a StP or Unsummon, unless you have some confidence about
what creature killers your opponent is sporting.

Really PIs are extremely difficult to if you have some spare life to
back it up with. Then X spells alone are *not* the way to take a PI out;
damage sufficient to kill it almost certainly should be sent directly
at the PI's owner instead. "I Fireball the PI for 8 points of damage!"
"OK, I absorb 3 points myself, bringing me down to 6, and the PI lives."
And remember that losing 1/2 your life points is not necessarily big
deal if you are low.

--Peter
p-w...@uiuc.edu

Cornelis Zijlstra

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Aug 7, 1995, 3:00:00 AM8/7/95
to eef...@prism.gatech.edu

>Actually, Safe Haven *CAN* stop a 'Lace 'Blast combo, because Safe
>Haven removes creatures from the game as an interrupt. It's on the
>card.
>
>Just me.
>
>--
>Richard Kenan
>Georgia Institute of Technology, Atlanta Georgia, 30332
>uucp: ...!{allegra,amd,hplabs,ut-ngp}!gatech!prism!eefacdk
>Internet: eef...@prism.gatech.edu

You're right if it's your own turn; if it's his turn his interrupts
resolve before yours (I believe). Sometimes LIFO's not how things
resolve; this really is a point to discuss (just like the banalish/LB/
holy armor thing).

Cornelis Zijlstra


HCS...@uacsc2.albany.edu

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Aug 8, 1995, 3:00:00 AM8/8/95
to

okay, i havent reall seen the card lich, but i have the idea that it does somet
hing like this: you lose all your life. if you lose any more, you put cards i
n teh graveyard. if you gain life, you draw cards. am i mistaken? could some
one tell me what you do with this card? why is it so good?


John Bentley

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Aug 9, 1995, 3:00:00 AM8/9/95
to
LICH is a black enchantment in Alpha, Beta, and Ulimeted, that makes
you sacrifice all your life when it is brought into play. When you
take damage you destroy one of your permanents in play, and when you
gain life you pick up a card.
It isn't that great espcially against white, and green.
Otherwise your practically invincible. I don't know why it is worth
so much.

John Bentley

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Aug 9, 1995, 3:00:00 AM8/9/95
to

John Bentley

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Aug 9, 1995, 3:00:00 AM8/9/95
to

Cedric Chin

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Aug 9, 1995, 3:00:00 AM8/9/95
to
In article <173F4110E9...@uacsc2.albany.edu>, HCS...@uacsc2.albany.edu writes:
|>
|> okay, i havent reall seen the card lich, but i have the idea that it does somet
|> hing like this: you lose all your life. if you lose any more, you put cards i
|> n teh graveyard. if you gain life, you draw cards. am i mistaken? could some
|> one tell me what you do with this card? why is it so good?


Uh, it's useless. Give it to me.


Anyway, soapbox on, it amazes me how some players can see only the disadvantages
of a card (except mana costs, of course). It is too bad that Black has only
recently, with IA, become a "great rewards for great losses" kind of color, and
was formerly a haven for "players who only played black".

Sure, Lich has a nasty drawback, but if you're down to two or three points, and
have a Howling Mine out, what the heck? **Anything that lets you draw cards**
is **good**, most of the time, except during the obvious.


Then again, if it weren't for such cards, I'd never have been able to get Serendib
Efreets so cheaply!


"Cumulative Upkeep sucks!"


Cedric.

Charles Martin

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Aug 9, 1995, 3:00:00 AM8/9/95
to
You're generally right about what Lich does - for ea. pt of
damage you suffer or loss of life (which is not damage) you sacrifice one
of your permanents...

That's one of your drawbacks: if you don't have anything left to sacrifice
you lose...

It's good in the sense that

Healing Salves become Ancestral Recalls
Steams of Life become cheap Brain Geysers
Play a Mirror Universe while you're playing Lich...you kill your opponent
next turn by swapping life totals (you're always at zero mind you!)

But if Lich leaves play, you're dead.

But, ppl want to pay so much for a risky card because:

- you draw cards
- Mirror Universe combo (main reason IMHO)
- it's OOP
- a good Lich deck is hard to kill, and so unorthodox
...I'm trying to build one as of now.

I'd pay maybe 20$ to get one, but not 100$ as I've seen some twits on the
net do for ULs. Do you have one? Wanna trade for it?

L8r.

Jason Aaron Fager

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Aug 10, 1995, 3:00:00 AM8/10/95
to
>okay, i havent reall seen the card lich, but i have the idea that it does somet
>hing like this: you lose all your life. if you lose any more, you put cards i
>n teh graveyard. if you gain life, you draw cards. am i mistaken? could some
>one tell me what you do with this card? why is it so good?

It is designed to be a last-ditch attempt to save yourself, although a number
of beautiful and elegant strategies have made use of it...I know someone out
there in newsland has a lich deck...I'd love to see how it was built.

It also gained in popularity when people realized that you can use it in
conjunction with Mirror Universe to reduce your opponent to 0 life, and
with sylvan libraries to keep the extra 2 cards for free.

jafager


John Helmke

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Aug 10, 1995, 3:00:00 AM8/10/95
to inv...@leland.stanford.edu
Black Enchantment:BBBB
Artwork: Daniel Gelon
Print Run: Gathering (Alpha,Beta,Unlimited [Rare]

Word For Word Copy of The Text On Lich:

You lose all life. If you gain life later in the game, instead draw one card from
your library for each life. For each point of damage you suffer, you must destroy
one of your cards in play.Creatures destroyed in this way cannot be regenerated. You
lose if this enchantment is destroyed or if you suffer a point of damage without
sending a card to the graveyard.

I hope this helps you alot :)


Sean Robert Johnson

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Aug 11, 1995, 3:00:00 AM8/11/95
to
Recently John Bentley wrote this 3 times:
:
: > okay, i havent reall seen the card lich, but i have the idea that it does somet

: > hing like this: you lose all your life. if you lose any more, you put cards i
: > n teh graveyard. if you gain life, you draw cards. am i mistaken? could some
: > one tell me what you do with this card? why is it so good?
: >
: LICH is a black enchantment in Alpha, Beta, and Ulimeted, that makes

Sean Robert Johnson

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Aug 11, 1995, 3:00:00 AM8/11/95
to
Recently HCS...@uacsc2.albany.edu allegedly wrote:
: okay, i havent reall seen the card lich, but i have the idea that it does somet
: hing like this: you lose all your life. if you lose any more, you put cards i
: n teh graveyard. if you gain life, you draw cards. am i mistaken? could some
: one tell me what you do with this card? why is it so good?

Play a Lich and a Zur's Wierding. The ultimate card denial deck. Very
very nice combo. If you manage to wipe their hand (with whatever method)
and clear the table (Disk, Jokulhaups, Balance, Armageddon, Wrath, etc)
before you pull off this combo, then the game is over. Even if you don't,
then it is probably over anyway . . .

Srj

_______________________________________________________
| |
| Sean R. Johnson I write between the lines. |
| s...@umr.edu I deal with fantasy. |
| http://www.umr.edu/~srj -Primus, The Pressman |
|_______________________________________________________|


George W. Bayles

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Aug 11, 1995, 3:00:00 AM8/11/95
to
[snip]
: Play a Lich and a Zur's Wierding. The ultimate card denial deck. Very
: very nice combo.

Please explain how this works. If Lich reduces your life to 0 how do you
pay 2 life to bury your opponents draw?

Steven Stadnicki

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Aug 11, 1995, 3:00:00 AM8/11/95
to
Jason Aaron Fager (jaf...@chopin.udel.edu) wrote:

[Query about Lich, and why people would play with it]

: It is designed to be a last-ditch attempt to save yourself, although a number


: of beautiful and elegant strategies have made use of it...I know someone out
: there in newsland has a lich deck...I'd love to see how it was built.

Well, as one of the people (I'm pretty sure there's more than just me out
there) who's built and played a Lich deck (with surprising success -- I keep
wanting to enter it in some local one-off Type I tournament as a lark), I
feel relatively qualified to speak on the Art of the Lich. Its original
concept (I'm sure) was as a late-game, last-ditch card; give yourself a life
boost in the end game (from, say, the six points you had to the twenty or so
permanents you have in play), or use it to at least get yourself 10 points
or so instead of the two you've got when you find yourself facing something
ugly. IMHO, it never really worked well this way; the card was just _too_
vulnerable, and losing permanents is a _very_ painful way of losing life;
the less 'life' you have as a Lich, the fewer resources you have, and the
less you can do to protect yourself. Lich as a card has really only come
into its own fairly recently, first with the Lich/MU trick, and then with
various other ideas.

The heart of my Lich deck is one of these other ideas; my deck is basically
built to exploit the Lich/Illusions of Grandeur trick (with Lich in play,
play an IoG and the gain in life lets you draw twenty cards; if the Illusions
goes away, though, since it's loss of life and _not_ damage, you don't lose
anything). That basically set eight cards into the deck that I was clearly
going to need; four each of both of these, since I need them both as quickly
as possible and so I don't want to skimp. Now, the IoG doesn't really demand
anything more (it's effectively an Instant in this deck), but the Lich is
going to take some protection. I added four each of Counterspells and
Flash Counters; I certainly need to worry about the Lich getting countered,
but even more I have to worry about it getting Disenchanted before I can
do anything else. The Flash Counters are the perfect other counter spell
in this circumstance, letting me nail the Instants (and Interrupts) that
worry me for a low cost.

Next up is the question of keeping myself alive until the Lich/IoG hits the
table. This really consists of two things: one is actually staying alive
longer, and the other is making sure I get the combination faster; possibly
even at a cost of life, since once the Lich hits the table I don't care how
much life I had before it. As far as the former, there are really only two
cards that I have right now; The Abyss (my primary means of creature defense),
and a couple of Zuran Orbs. The latter is the factor I chose to emphasize;
I added a couple of Sylvan Libraries (with every intention of drawing an
extra card or two when I need to take it), and also threw in some Greeds, as
well as the token Library of Alexandria and Ancestral Recall. The deck is
still fundamentally slow -- there's only so much that can be helped -- but
it's faster than it could be, and faster than it started at.

The other component is figuring out what to do with the twenty cards you get
to draw. There are basically two approaches I've seen, though I'm sure more
are possible (lots of direct damage-type spells is another possibility, even
though I'm not sure how well it would work). The first, the one I decided
against (actually, I hadn't even thought of it before actually putting the
deck together, getting a few suggestions from other people) is a Eureka and
Concordant Crossroads setup, with lots of big creatures that come down and
hit the opponent hard that turn; the main problem with this as I see it is
that your opponent gets to throw their hand on the table too, and even if
they only have a few cards to your 20+, they may still have the one or two
they need to stop you. The approach that I actually ended up going with was
Land's Edge; I wanted to go land-heavy anyway, to make sure I got enough
mana out quickly enough that once I have the Lich and IoG in hand I won't
have to wait long for the mana to cast it. The Land's Edge lets me take
advantage of all the other land I have to pack in the deck, and it's a nice
way of doing a lot of damage fairly quickly (and in a bunch of packets; only
so much is likely to be CoP'd, though it can be Reversed, etc) without
needing a lot of mana to do it. Making the deck roughly 40% land means that
I draw eight land on the average; this won't generally be enough to kill the
opponent, but typically in those twenty cards I get my Ancestral, another
IoG, or a Twister or something similar; if I have a Zuran Orb either in my
hand or on the table by this point, too, I can typically pull enough extra
cards by saccing a few lands to kill the opponent.

Finally, there are a few support cards that help me keep things going; the
Timetwister mentioned above, as well as a Feldon's Cane, let me restock my
library so I don't run out of cards if I want to pull two or three IoGs; a
Mox and Lotus set helps speed the deck up enough to be playable (I expect it
would be about two or three turns slower without them); Mirror Universe lets
me pull off the Lich/MU trick (as well as letting me do things like Greed/MU)
and a Time Walk makes sure that they don't get a turn between when I drop the
MU and when I use it, as well as doing a great job of drawing Counterspells.
The one other key card that I use is a Fastbond; this lets me get more land
out on the table before the Lich/IoG explosion, but even more importantly it
lets me exchange fresh land for used once it's happened, letting me pay (for
instance) for another IoG by replacing the four tapped Islands I have with
four unused ones.

So basically, the deck looks something like this (I don't have it at hand at
the moment, so this is from memory, but it should be close to what the deck
looks like):

4xLich 3xThe Abyss 2xGreed
4xIllusions of Grandeur 3xLand's Edge 2xSylvan Library
4xCounterspell 3xFastbond 2xZuran Orb
4xFlash Counter
1 each of Black Lotus, all Moxen, Time Walk, Timetwister, Ancestral Recall,
Regrow, Demonic Tutor, Library of Alexandria, Feldon's Cane, Mirror Universe.
Add 30 lands: 4xUnderground Sea, Badlands, Bayou, Volcanic Island, Tropical
Island, plus a smattering of Swamps and Islands, with maybe a few Forests or
Mountains, to taste.

It's a bit oversized (I counted 75 cards there), and it's definitely slow and
_very_ vulnerable -- any really fast deck will take it out before it has a
chance to get rolling -- but it can be truly a blast to play. I'll admit to
having never been on the wrong side of it, and so not really knowing how
annoying it might be to play against, but I've never really had an opponent
complain about it, and most seem to at least appreciate the basic concept.
It may not be a tournament winner (though it would be wild to try and tune
it to that point), but it's a _FUN_ (albeit expensive!) deck, and worth
playing in that regard...


Steven Stadnicki
Time-Warner Interactive/Atari Games
scr...@agames.com


rit...@cruzio.com

unread,
Aug 11, 1995, 3:00:00 AM8/11/95
to

No. Things resolve LIFO always. The Hero/Holy Armor thing is that you
always have the option of playing an effect on your turn. That's it.
So, if Safe Haven removes the creature as an interupt, than it will
stop a Lace/Blast attack, as long as you wait for the Blast to be declared
before you activate the Safe Haven. Not sure if the card really says that, as
I have not read it in a couple of months.

Ritaxis

rit...@cruzio.com

unread,
Aug 11, 1995, 3:00:00 AM8/11/95
to
> okay, i havent reall seen the card lich, but i have the idea that it does somet
> hing like this: you lose all your life. if you lose any more, you put cards i
> n teh graveyard. if you gain life, you draw cards. am i mistaken? could some
> one tell me what you do with this card? why is it so good?
>
>
>

You lose all life. If you gain life, draw 1 card for every life gained. If you
take damage, sacrifice a permanent for every unprevented point of damage. You
lose when Lich leaves play, or when you have to sacrifice the Lich.

The point is, you cannot "lose life", and lack the ability to lose
life. That means that you cannot channel or Necropotence, but it also means
that you don't have to pay CU on Illusions of Grandeur.
Furthermore, it is a great way to buy a couple of turns, or draw a
truckload of cards. Remember that you might as well spend away all your life
just before you play this card.


Ritaxis

Kyle Nishioka

unread,
Aug 11, 1995, 3:00:00 AM8/11/95
to
Sean Robert Johnson (s...@saucer.cc.umr.edu) wrote:

: Play a Lich and a Zur's Wierding. The ultimate card denial deck. Very

: very nice combo. If you manage to wipe their hand (with whatever method)


: and clear the table (Disk, Jokulhaups, Balance, Armageddon, Wrath, etc)
: before you pull off this combo, then the game is over. Even if you don't,
: then it is probably over anyway . . .

Why would you want to use a Lich with a Zur's Weirding. The loss of life
still effects you. And what if they start forcing you to discard?

--
Kyle
nk...@uhunix3.its.hawaii.edu

#include <std_disclaimer.h>


Matt Stenger

unread,
Aug 12, 1995, 3:00:00 AM8/12/95
to
HCS...@uacsc2.albany.edu wrote:

>okay, i havent reall seen the card lich, but i have the idea that it does somet
>hing like this: you lose all your life. if you lose any more, you put cards i
>n teh graveyard. if you gain life, you draw cards. am i mistaken? could some
>one tell me what you do with this card? why is it so good?

First off, Lich isn't a big deal. It's an enchantment. If it's
disenchanted, you LOSE. It is, however, part of a pretty simple two
card combo. Mirror Universe gives your oponent the same number of
lives as you have. Since with Lich, you have ZERO, your oponent gets
ZERO also. Since he (probably) doesn't have a lich, he dies. Also, a
deck designed 'round Lich can be pretty effective. Think about
playing Illusions of Grandeur on yourself when you are a lich. Every
healing salve is an Ancestral Recall too. It is, however, easy to
disenchant, and full of weaknesses. Also, Ivory Tower/Library of Leng
in combo lets you draw MASSIVE cards if you can hold out long enough.

George W. Bayles

unread,
Aug 12, 1995, 3:00:00 AM8/12/95
to
rit...@cruzio.com wrote:

: In article <405v9d$7...@driene.student.utwente.nl>, Cornelis Zijlstra <c.m.zi...@student.utwente.nl> writes:
: >
: > >Actually, Safe Haven *CAN* stop a 'Lace 'Blast combo, because Safe
: > >Haven removes creatures from the game as an interrupt. It's on the
: > >card.
[snip]
: No. Things resolve LIFO always.
[snip]
: Ritaxis

Dear Ritaxis, you are simply wrong. Read the rule book - interrupts explicity
DO NOT resolve LIFO - EVER. The current interrupt timing rules are broken
when it comes to handling more than one interrupt at time, and the best fix
may well be to have them go LIFO - but that's not the rule now.

J. Andrew Lipscomb

unread,
Aug 12, 1995, 3:00:00 AM8/12/95
to
In article <40g6f1$p...@hptemp1.cc.umr.edu>, s...@saucer.cc.umr.edu (Sean
Robert Johnson ) wrote:

> Recently HCS...@uacsc2.albany.edu allegedly wrote:
> : okay, i havent reall seen the card lich, but i have the idea that it
does somet
> : hing like this: you lose all your life. if you lose any more, you
put cards i
> : n teh graveyard. if you gain life, you draw cards. am i mistaken?
could some
> : one tell me what you do with this card? why is it so good?
>

> Play a Lich and a Zur's Wierding. The ultimate card denial deck. Very
> very nice combo. If you manage to wipe their hand (with whatever method)
> and clear the table (Disk, Jokulhaups, Balance, Armageddon, Wrath, etc)
> before you pull off this combo, then the game is over. Even if you don't,
> then it is probably over anyway . . .

No good. Lichs cannot pay life for anything, so they cannot run the Weirding.

J. Andrew Lipscomb <ew...@chattanooga.net, them...@delphi.com>
PGP keys by request
Don't blame me, I voted Libertarian.

RICHARD KENAN

unread,
Aug 13, 1995, 3:00:00 AM8/13/95
to
George W. Bayles (gba...@ringer.cs.utsa.edu) wrote:

When dealing with interrupts, they effectively go LIFO, although that
is not actually in the rules. The rules say that interrupts resolve
immediately, unless interrupted. You can get a lot from reading
between that line. For instance:

Interrupts do not resolve immediately if they *ARE* interrupted.
When do they resolve in this case? Presumably, after the interrupts
to them resolve. This is LIFO resolution. You run into problems
in complex stacks of Forks, Deflections, and Counterspells, but in
such a simple situation as the above, LIFO is a reasonable way to
describe what's happening.

In other words, I interrupt the Blast of my Personal Incinerator by
tossing him in Safe Haven. Unless my Safe Haven gets interrupted
by something that removes either the Safe Haven or the Personal
Incinerator, the PI goes out of the game immediately. Perhaps even
if something removes the Safe Haven, but then the PI is gone for
good. Anyway, after that, the Blast resolves, and fizzles because
my PI is not in play any more.

rit...@cruzio.com

unread,
Aug 13, 1995, 3:00:00 AM8/13/95
to

Unfortunately, this is useless. Lich has more eratta on it than Word
of Command.

Lich now causes you to *sacrifice* cards.
Remember, Loss of Life isn't damage.
If Lich *leaves* *play*, you lose.

Ritaxis

rit...@cruzio.com

unread,
Aug 14, 1995, 3:00:00 AM8/14/95
to
In article <40gc0e$d...@ringer.cs.utsa.edu>, gba...@ringer.cs.utsa.edu (George W. Bayles) writes:
> [snip]
> : Play a Lich and a Zur's Wierding. The ultimate card denial deck. Very
> : very nice combo.
>
> Please explain how this works. If Lich reduces your life to 0 how do you
> pay 2 life to bury your opponents draw?

You can't. You may not pay Life when you have a Lich in play. This means that
Zur's Weirding + Lich is a Kill Yourself combo. However, because you cannot
pay life, you also can't lose it. That means that your Illusions of Grandeur
doesn't do anything when you don't pay CU.


Ritaxis

rit...@cruzio.com

unread,
Aug 14, 1995, 3:00:00 AM8/14/95
to
In article <40g6f1$p...@hptemp1.cc.umr.edu>, s...@saucer.cc.umr.edu (Sean Robert Johnson ) writes:
> Recently HCS...@uacsc2.albany.edu allegedly wrote:
> : okay, i havent reall seen the card lich, but i have the idea that it does somet
> : hing like this: you lose all your life. if you lose any more, you put cards i
> : n teh graveyard. if you gain life, you draw cards. am i mistaken? could some
> : one tell me what you do with this card? why is it so good?
>
> Play a Lich and a Zur's Wierding. The ultimate card denial deck. Very
> very nice combo. If you manage to wipe their hand (with whatever method)
> and clear the table (Disk, Jokulhaups, Balance, Armageddon, Wrath, etc)
> before you pull off this combo, then the game is over. Even if you don't,
> then it is probably over anyway . . .
>

Why? Lich + Zur's Weirding is probably the *stupidest* combo that has
been suggested seriously. Did you fail to notice that with a Lich in play, you
*DO* *NOT* have the option of spending life, and thus cannot activate your
Weirding?

> Srj
>
> _______________________________________________________
> | |
> | Sean R. Johnson I write between the lines. |
> | s...@umr.edu I deal with fantasy. |
> | http://www.umr.edu/~srj -Primus, The Pressman |
> |_______________________________________________________|
>

-Ritaxis

rit...@cruzio.com

unread,
Aug 15, 1995, 3:00:00 AM8/15/95
to
In article <DD5sq...@news.hawaii.edu>, nk...@uhunix3.its.Hawaii.Edu (Kyle Nishioka) writes:
> Sean Robert Johnson (s...@saucer.cc.umr.edu) wrote:
>
> : Play a Lich and a Zur's Wierding. The ultimate card denial deck. Very

> : very nice combo. If you manage to wipe their hand (with whatever method)
> : and clear the table (Disk, Jokulhaups, Balance, Armageddon, Wrath, etc)
> : before you pull off this combo, then the game is over. Even if you don't,
> : then it is probably over anyway . . .
>
> Why would you want to use a Lich with a Zur's Weirding. The loss of life
> still effects you. And what if they start forcing you to discard?
>

Wrong. As a Lich, you are immune to Loss of Life effects. OTOH, you
can't choose to pay life, because you don't have any. Therefore, you cannot
use Zur's Wierding if you are a Lich.


> --
> Kyle
> nk...@uhunix3.its.hawaii.edu
>
> #include <std_disclaimer.h>
>

Ritaxis

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