--
John Salerno
Mostly, I've seen it help any weenie deck get card drawing (with the
side effect of sometimes making your guys bigger). With lots of
expendable 1/1s, you get lots of card draw. With token generators,
like Raise the Alarm or even Nuisance Engine, you get some very
significant number of cards. Weenie decks in colors that are weak in
card drawing are loving this card.
It also has the effect on the metagame that any old mediocre weenie
deck thinks they are viable now because of Clamp. Of course, the good
weenie decks are even better with it...
-- pseudosoldier
it is not the one to build combos around... it is the card to lift aggro
decks above control - the basic thing is, that it is a pumper that lets
you get a lot of cards quickly, move onto creat that will survive it,
force the other guy to find a solution for your beater and still, after
finding and using that solution you get to have more threats from it AND
it (probably) is still around...
watman (i'll probably buy two precons to get my clamps easily ;/ )
--
"In puberty, you must fuck a lot, the uglier ones do some sports and the
total losers make noise, else you're out." - A Tribute to Master's
Hammer - foreword by Franta Štorm
Weenie decks are good at quickly swarming out a lot of creatures, but
they tend to run out of cards pretty soon since they all get cast in the
first few turns. Skullclamp lets you kill an unneeded weenie to draw two
cards, which are quite possibly two more weenies, which you can then play
and draw more cards, which are more weenies, and around and around it
goes...
Heh, I'd been thinking about trying a Nuisance/Power Conduit/Serum Tank
engine. Hadn't thought of adding the Clamp to that. Now it sounds real
attractive. Drawing has been a weak point for me, though likely less so
with this deck since it will be blue and artifact powered.
It's still heavy on concepts though.
I'm toying with affinity and "theft" cards.
Memnarch fits the latter so nicely, but now
Draksteel has me seriously looking at the
Arcbounds (dropping the Serum Tank charges on the
Arcbounds as +1/+1's so they stay in play even if
the Arcbound doesn't).
I'm also considering the Myr Incubator finisher,
but something has to give.
Quicksilver Fountain seems a must have too.
Too many must haves now!!!!!
Oh, and the pain of going with artifact lands for the affinity,
or with Islands for the Spire Golems...
Aside from the Constructed applications that people brought up
already, it's hideously good in Limited. Sword of Fire And Ice is the
only piece of equipment better in Darksteel. All those Myrs running
around late game? Turn them into one-mana inspirations. Wonderful,
wonderful card.
--
Justin
--
M.G.Wilton osp...@bangor.ac.uk
The only thing you need to know is that it turns your creatures into 2-for-1
card advantage for 2 mana. Let's say you have a Nuisance Engine. You
basically now have something that's as good as anything in blue, which you can
insert into any color. Which is the very essence of "great card."
Think about all the great artifacts. They give you something a color can't
have for cheap. Nevinyrral's Disk gave mass destruction and enchantment
construction to Black for cheap (and Oblivion Stone is doing it again). Zuran
Orb gave painless life gain to Black for no mana. This, comboed with Nuisance
Engine, basically makes it "3, T: Draw two cards." That's a reuseable
Thoughtcast that you can splash into any color. Add to that triggers like
Dross Scorpion and even Mana Echoes, and you could make a workable combo deck
out of it...
----
"When John Ritter died, it significantly affected his ability to perform."
--Comment on "8 Simple Rules", jumptheshark.com
> Think about all the great artifacts. They give you something a color can't
> have for cheap. Nevinyrral's Disk gave mass destruction and enchantment
> construction to Black for cheap (and Oblivion Stone is doing it again). Zuran
> Orb gave painless life gain to Black for no mana. This, comboed with Nuisance
> Engine, basically makes it "3, T: Draw two cards." That's a reuseable
> Thoughtcast that you can splash into any color.
I think you have it, Andy. Skullclamp breaks the color wheel, and does it
very efficiently.
Only blue and black have card drawing effects in Standard today. Blue
lets you draw two cards for 3U (Inspiration) or 4U w/affinity (Thoughtcast).
Black will let you draw two cards cheaply, but with other costs (Skulltap is
1B, sac a creature).
Skullclamp gives every color access to a reusable, colorless Skulltap.
That's very powerful. One of the reasons blue and black have card drawing
effects as a strength is that their weaknesses counteract it. Blue has
few good creatures and no good weenies, and needs mana for counterspells.
Black's card drawing eats away at other resources. But if you put Skullclamp
in a green, red, or white deck, you get the strength of card drawing without
the drawbacks of being in a card drawing color. That kind of strength
without weakness is the kind of thing you want to have in a powerful deck.
... ...
Remus Shepherd <re...@panix.com>
Although there are artifacts other than Skullclamp that can give
drawing to other colors. Admitted that Skullclamp may be cheaper
and faster, and combo better.
1B?
Wow. I didn't think you were *this* new.
Mana symbols are usually abbreviated when writing costs in text.
B=Black, U= blUe (B was already taken), G=Green, R=Red, W=White. In
this case, the casting cost referenced was, "One generic mana and one
Black mana."
-- pseudosoldier
Oh! Sorry, I misread his post. I know what 1B means, but I was thinking he
was talking about Skullclamp, not Skulltap.
--
John Salerno
>Oh! Sorry, I misread his post. I know what 1B means, but I was thinking he
>was talking about Skullclamp, not Skulltap.
Ah. See, I said I thought you weren't *that* new.
Looks like I was right. heh
-- pseudosoldier
> Oh! Sorry, I misread his post. I know what 1B means, but I was thinking he
> was talking about Skullclamp, not Skulltap.
I was talking about both. :) They're actually very comparable. If
Skulltap was an enchantment that you could use over and over again, it would
be a powerful card.
No, I know. It's just that when you mentioned '1B', you meant Skulltap
specifically and I was reading 'Skullclamp' instead. :)
--
John Salerno
LOL. As one of the "mediocre weenie deck" proponents (I惴 using it for
Elves) , I have to agree. But it does have it愀 combo uses, and it seems
that Goblins that draw cards are even more dangerous.
See http://www.playordraw.com/db/article.asp?ID=182 for an example. And
yes, he愀 using Tangleroots!
--
Gustavo Fischer - g...@montevideo.com.uy