I was playing a game last night and did the following in my
opponent's turn.
I tapped his Shivan with my Icy.
I cast Siren's Call.
My question is, does his Shivan die because it could not attack?
Thanx, Todd
--
> I was playing a game last night and did the following in my
> opponent's turn.
>
> I tapped his Shivan with my Icy.
> I cast Siren's Call.
>
> My question is, does his Shivan die because it could not attack?
Sure.
Eric Biderbost
ebid...@di.epfl.ch
That Shivan is dead unless he can untap it before he attacks, he Must
attack.
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*| Ben Dorling : bg...@aber.ac.uk |*
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Yeah.
And for even more fun, try Festival + Siren's Call:
FESTIVAL
White Instant
Text:
Opponent may not declare an attack this turn. Play during opponent's upkeep phase.
SIREN'S CALL
Blue Instant
Text:
All of target opponent's creatures that can attack must do so. At end of turn,
destroy any non-wall creatures that did not attack. Play only during opponent's
turn, before opponent's attack. Siren's Call does not affect creatures brought under
opponent's control this turn.
Play both during your opponent's turn, before their attack phase. Festival
prevents them from having an attack phase, so none of their non-wall creatures can
attack, and must therefore die (unless they came into play that turn).
For WU, all of their non-wall, non-new creatures are destroyed.
Fun times...
JC
: I was playing a game last night and did the following in my
: opponent's turn.
: I tapped his Shivan with my Icy.
: I cast Siren's Call.
: My question is, does his Shivan die because it could not attack?
: Thanx, Todd
: --
Sure does. Smooth move.
Chris Mattern
>th...@bmerhb43.bnr.ca (Todd Horsman) wrote:
>>Hopefully a quick question.
>>
>>I was playing a game last night and did the following in my
>>opponent's turn.
>>
>>I tapped his Shivan with my Icy.
>>I cast Siren's Call.
>>
>>My question is, does his Shivan die because it could not attack?
>Yeah.
>And for even more fun, try Festival + Siren's Call:
>FESTIVAL
>White Instant
>Text:
>Opponent may not declare an attack this turn. Play during opponent's upkeep phase.
>SIREN'S CALL
>Blue Instant
>Text:
>All of target opponent's creatures that can attack must do so. At end of turn,
>destroy any non-wall creatures that did not attack. Play only during opponent's
>turn, before opponent's attack. Siren's Call does not affect creatures brought under
>opponent's control this turn.
>Play both during your opponent's turn, before their attack phase. Festival
>prevents them from having an attack phase, so none of their non-wall creatures can
>attack, and must therefore die (unless they came into play that turn).
>For WU, all of their non-wall, non-new creatures are destroyed.
>Fun times...
>JC
Nice move with the Icy Manipulator!
If you are playing blue and white go ahead and throw in some Clones
and Control Magics. Clone and take aways his creatures destroy any
remaining creatures he has with the Festival+Siren's Call and then
SMACK him with his own creatures. Especially nasty if they are
playing "walking" creatures.
Please tell me why this would not stop the Festival/Siren's Call combo. I
am probably being too direct with the wording.
Since the call says "all creatures that CAN attack..." and the Festival
says that you don't even get to declare an attack phase, wouldnt all of
the creatures be unable to attack (due to the festival) when your
opponent's main phase is taken? (and therefore not be subjected to the
call).
Would the order that they were cast in make a difference? Both cards
would have to be played during the upkeep (i think) and the stack of
spells resolved before the end of that phase. If the Siren's Call was
played during the main phase before the attack all of your opponents
creatures should be unable to attack and not subject to the call.
This is (as most people see it) a cheap alternative to Wrath of God. On
one hand a good combo, on the other, I think that the cards contradict
each other in effects.
Peter
Isn't timing wonderful...
>> Yeah.
>> Fun times...
>> JC
Barry> Nice move with the Icy Manipulator!
Barry> If you are playing blue and white go ahead and throw in some Clones
Barry> and Control Magics. Clone and take aways his creatures destroy any
Barry> remaining creatures he has with the Festival+Siren's Call and then
Barry> SMACK him with his own creatures. Especially nasty if they are
Barry> playing "walking" creatures.
Barry> bar...@usit.net
Thanx for the suggestion with the Festival+Siren's Call. I'm currently
playing the Siren's Call in a B/U vampire deck, but this combination
is going to be great for a white weenie deck that currently has
its problems with big critters. I hate having to StoP a pumped Shivan.
Cheers, Todd
--
Has anyone seen an official ruling on this combo?
Siren's Call + Festival? Yes. It's in the Summaries.
A group I play with had
an argument about the effectiveness. Some were saying that they could see
my point, but the combo was in an Inquest and therefore must be
workable.
``therefore''? The non-Duelist magazines are known to have perpetrated
some enormous blunders about rules and rulings.
Please tell me why this would not stop the Festival/Siren's Call combo. I
am probably being too direct with the wording.
Since the call says "all creatures that CAN attack..." and the Festival
says that you don't even get to declare an attack phase, wouldnt all of
the creatures be unable to attack (due to the festival) when your
opponent's main phase is taken? (and therefore not be subjected to the
call).
Just because they can't attack doesn't mean ``therefore not subjected to
the Call''. The Call is not targetted -- well, it is, but it targets a
*player* and *affects* *all* their non-dizzy non-wall creatures.
The Call kills non-attacking non-dizzy non-wall creatures. Bang. No
exceptions.
Would the order that they were cast in make a difference?
No.
Both cards would have to be played during the upkeep (i think)
No. Festival must be played during opponents upkeep, but the Call can be
played anything before the opponents attack phase.
and the stack of spells resolved before the end of that phase.
Not applicable.
If the Siren's Call was
played during the main phase before the attack all of your opponents
creatures should be unable to attack and not subject to the call.
They *are* subject to the call; they don't attack, so they *die*.
This is (as most people see it) a cheap alternative to Wrath of God. On
one hand a good combo, on the other, I think that the cards contradict
each other in effects.
There is no contradiction there whatsoever.
--
Regards, | ``"I can't suit myself," said Weinbaum, a little petulantly.
Kers. | "I work for the Government".'' - Blish, "The Quincunx of Time".
You have to read the rest of the card text for Siren's Call:
SIREN'S CALL
Blue Instant
Text:
All of target opponent's creatures that can attack must do so. At end of
turn, destroy any non-wall creatures that did not attack. Play only
during opponent's turn, before opponent's attack. Siren's Call does not
affect creatures brought under opponent's control this turn.
There are two separate effects accomplished by Siren's Call:
(1) Force all creatures that can attack to do so. (In the case of
Festival, none of them), and
(2) (At end of turn) Destroy any non-wall creatures that did not attack.
(In the case of Festival, all of them).
>This is (as most people see it) a cheap alternative to Wrath of God. On
>one hand a good combo, on the other, I think that the cards contradict
>each other in effects.
No contradiction at all between the two cards' effects.
--
Blessed Be
--Adilor--
(James Wenzel)
jg...@virginia.edu