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Urza's Incubator

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Martin Cockbill

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Jun 26, 1999, 3:00:00 AM6/26/99
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When playing urza's incubator (chose a creature type, they cost 2 less to play) can I choose
ARTIFACT? Therefore reducing all artifact creature costs.

Also, if I have 2 in play, can I play 3 or 4 mana artifact creatures for free?

Could be usefull with thran dynamo and storage matrix. Will I be able to nomiate artifacts and
have all artifacts and artifact creatures untap?

Philip Schulz

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Jun 27, 1999, 3:00:00 AM6/27/99
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Martin Cockbill wrote:
>
> When playing urza's incubator (chose a creature type, they cost 2 less to play) can I choose
> ARTIFACT? Therefore reducing all artifact creature costs.

Artifact is not a creature_type. Neither is Artifact Creature.



> Also, if I have 2 in play, can I play 3 or 4 mana artifact creatures for free?

If you choose Golem as the creature type you could play Artifact
Creature--Golem cards for free. As far as I remember there are few other
artifacts with creature types, Karn, Silver Golem is a Legend. And there
should be a few Walls.


> Could be usefull with thran dynamo and storage matrix. Will I be able to nomiate artifacts and
> have all artifacts and artifact creatures untap?

Yes. Artifact Creatures are Arifacts so they will be untapped if you
choose artifacts or if you choose creatures.

--

"Everything starts somewhere, although many physicists disagree."

- Terry Pratchett, Hogfather

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The Fusili Club

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Jun 27, 1999, 3:00:00 AM6/27/99
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I realize that "artifact" is not a creature type, but it strikes me as odd that artifact creatures
usually don't have some type.
Does anyone know why this is?


Philip Schulz wrote:

--

David Weinlick
Minneapolis, Minnesota
<da...@tcinternet.net>--<fus...@tcinternet.net>

Ingo Kemper

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Jun 27, 1999, 3:00:00 AM6/27/99
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On Sat, 26 Jun 1999 21:51:33 GMT, Martin Cockbill <m...@netcomuk.co.uk>
wrote:

(Please set your line length to 70 or 72 characters.)

>When playing urza's incubator (chose a creature type, they cost 2 less
>to play) can I choose ARTIFACT? Therefore reducing all artifact
>creature costs.

No. "Artifact" is a type of permanent, not a creature type.

>Also, if I have 2 in play, can I play 3 or 4 mana artifact creatures
>for free?

Only if they have a creature type that was chosen for Urza's
Incubator. Most artifact creatures do not have creature types.

>Could be usefull with thran dynamo and storage matrix. Will I be able
>to nomiate artifacts and have all artifacts and artifact creatures
>untap?

Yes, choosing artifacts will untap all permanents of type "artifact",
even if they have another type as well - artifact lands and artifact
creatures will also untap, etc..

Ingo Kemper
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__/ /_/ \/ /_/____/_ |___Sky...@uni-muenster.de___---===> \
/_/ /_/\_/ |__/ |__/ ~~~~~~~~~~~~~~~~~~~~~~~~~ ---===>__/

Ingo Kemper

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Jun 27, 1999, 3:00:00 AM6/27/99
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On Sun, 27 Jun 1999 01:54:54 -0500, The Fusili Club
<fus...@tcinternet.net> wrote:

>I realize that "artifact" is not a creature type, but it strikes me as
>odd that artifact creatures
>usually don't have some type.
>Does anyone know why this is?

Probably because artifact creatures are constructed, not born, so they
usually don't belong to a family they share ties with.

Artifact creatures are constructed with certain tasks in mind, so
they're designed to fulfill these tasks. Different tasks demand
different designs, so most artifact creatures are rather unique and do
not have much in common with each other.

Alison Cheers

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Jun 27, 1999, 3:00:00 AM6/27/99
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The Fusili Club wrote in message <3775CABA...@tcinternet.net>...

>I realize that "artifact" is not a creature type, but it strikes me as odd
that artifact creatures
>usually don't have some type.
>Does anyone know why this is?


Probably just because of the way the cards were worded... non-artifact
Creatures probably wouldn't have had types if the designers hadn't one day
decided to make them say "Summon Skeletons" and so on. Artifact creatures
had the wording "Artifact Creature", so they didn't have an obvious space to
put types in.

--
Laurie Cheers

Alison Cheers

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Jun 27, 1999, 3:00:00 AM6/27/99
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Ingo Kemper wrote in message
<377dfca1...@ingo.news.uni-muenster.de>...

>On Sun, 27 Jun 1999 01:54:54 -0500, The Fusili Club
><fus...@tcinternet.net> wrote:
>
>>I realize that "artifact" is not a creature type, but it strikes me as
>>odd that artifact creatures
>>usually don't have some type.
>>Does anyone know why this is?
>
>Probably because artifact creatures are constructed, not born, so they
>usually don't belong to a family they share ties with.
>
>Artifact creatures are constructed with certain tasks in mind, so
>they're designed to fulfill these tasks. Different tasks demand
>different designs, so most artifact creatures are rather unique and do
>not have much in common with each other.


Hmm... that's an interesting concept. Perhaps Artifact Creatures need types
to reflect their mechanisms, not their appearance- so all the Clockwork
family could be one type...

--
Laurie Cheers

The Fusili Club

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Jun 28, 1999, 3:00:00 AM6/28/99
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Alison Cheers wrote:

> The Fusili Club wrote in message <3775CABA...@tcinternet.net>...

> >I realize that "artifact" is not a creature type, but it strikes me as odd
> that artifact creatures
> >usually don't have some type.
> >Does anyone know why this is?
>

> Probably just because of the way the cards were worded... non-artifact
> Creatures probably wouldn't have had types if the designers hadn't one day
> decided to make them say "Summon Skeletons" and so on. Artifact creatures
> had the wording "Artifact Creature", so they didn't have an obvious space to
> put types in.

True enough...however, it seems that retemplating for Classic would have been
just the time to give them types. Lots of other cards have changed types, so
why shouldn't artifact creatures get types?

I kind of like Ingo's answer, anyway.

David DeLaney

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Jun 28, 1999, 3:00:00 AM6/28/99
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Martin Cockbill <m...@netcomuk.co.uk> wrote:
>When playing urza's incubator (chose a creature type, they cost 2 less to play)
[carriage return inserted]
can I choose
>ARTIFACT?

No, because that's not a creature type. That's a type of permanent; and since
it's a word with another meaning in Magic, you can't name it as a creature
type.

>Therefore reducing all artifact creature costs.

No; most artifact creatures have no creature type at all, and nearly all
land creatures have no creature type either.

>Also, if I have 2 in play, can I play 3 or 4 mana artifact creatures for free?

No, because you can't choose "artifact" as a creature type. To do this, you'd
have to choose a creature type, then find an artifact creature that -has-
that creature type. (If you do this, you -can- reduce the cost you pay down
to zero, with enough Urza's Incubators ... but only for the chosen creature
type, like "Golem" or "Gnome".)

>Could be usefull with thran dynamo and storage matrix. Will I be able to
>nomiate artifacts and
>have all artifacts and artifact creatures untap?

If you choose "artifact" for Storage Matrix, then all permanents you control
of type "artifact" will untap, yes. Artifact creatures are both artifacts
and creatures, so if you choose either of those types for Storage Matrix
artifact creatures will untap.

Dave
--
\/David DeLaney d...@panacea.phys.utk.edu "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://panacea.phys.utk.edu/~dbd/ - net.legends FAQ/ I WUV you in all CAPS! --K.

Alison Cheers

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Jun 28, 1999, 3:00:00 AM6/28/99
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The Fusili Club wrote in message <3777058C...@tcinternet.net>...

>Alison Cheers wrote:
>> The Fusili Club wrote in message <3775CABA...@tcinternet.net>...
>> Probably just because of the way the cards were worded... non-artifact
>> Creatures probably wouldn't have had types if the designers hadn't one
day
>> decided to make them say "Summon Skeletons" and so on. Artifact creatures
>> had the wording "Artifact Creature", so they didn't have an obvious space
to
>> put types in.
>
>True enough...however, it seems that retemplating for Classic would have
been
>just the time to give them types. Lots of other cards have changed types,
so
>why shouldn't artifact creatures get types?


Many of them did... for example, Golems and Gnomes. They probably felt it
would be too much trouble to make up new creature types for every single
one, though.

>I kind of like Ingo's answer, anyway.

Me too. :)

--
Laurie Cheers

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