Back when Magic was first starting up, WotC printed some cards that had
to do with the "ante". Each player would shuffle their deck and let their
opponent cut it, then take the top card of their library and put it aside in
an ante pile. Whoever won the game would win the two cards in the ante
pile. The ante cards that were printed did something related to the ante.
As an example, Contract from Below would allow you to discard your hand and
draw 8 new cards -- but the first card drawn was added to the ante. Thus
you would get a new hand for a very inexpensive cost (B) but if you lost the
game you were out 2 cards instead of 1. In addition, if you were playing
"just for fun", with no ante, you had to remove all ante cards from your
deck.
AFAIK WotC stopped printing ante cards after Timmerian Fiends back in
*checking Oracle* Homelands because people weren't that interested in
playing for ante.
Steve L
It wasn't just that people weren't interested (which was true) -- WotC was
running into anti-gambling laws in several areas as well.
-Bob
>what is a ante card ?
If you target a card with an ante card (or vice versa) they are both
destroyed, and all creatures and players in the vicinity receive 3
pts of damage.
Um: how shall I put this?
No.
{Ante cards are the cards that said "Remove this card from your deck before
playing if not playing for ante"; there were never very many of them, and the
last-made one was Timmerian Fiends, from Homelands. They were cards that
were designed only to work if the game was being played for ante: if each
player had chosen a card from their deck before the game started, set it aside
in the 'ante zone', and whoever won the game would become the -owner- of
both cards. This was originally how the game was designed to always be played
... but that bit of it never really caught on that much, and finally got
Dropped from the rules once Wizards started expanding into countries (and,
I guess, a few USA states) that frowned on gambling... The ante cards are:
Contract from Below, Darkpact, Demonic Attorney, Jeweled Bird, Bronze Tablet,
Rebirth, Tempest Efreet, Amulet of Quoz, and Timmerian Fiends.}
Dave
--
\/David DeLaney d...@panacea.phys.utk.edu "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://panacea.phys.utk.edu/~dbd/ - net.legends FAQ/ I WUV you in all CAPS! --K.
That's either the most clueless thing I've ever read in the .rules group, or
the most brilliant troll. Either way, congrats.
-Bob
: That's either the most clueless thing I've ever read in the .rules group, or
: the most brilliant troll. Either way, congrats.
Or, it's a reference to matter/antimatter interaction in the
context of the M:tG card game (ante card -> anticard)
--
------
.alan.
I think that would be a LOT more than 3 damage and to a LOT more than
just the players in the vicinity. :)
Don't mean to introduce physics to .rules, but I have to ask -- about
how much does a M:tG card weigh? (No scale handy in my room ;)
Steve L