I'm interested to hear people's opinions about this question: Should we
always follow the rules of Magic, doing what the card says to the best of
our abilities, or should we try to gain an advantage by misunderstandings
and mistakes?
For example, if my opponent plays a cantrip & forgets to draw the card
during the appropriate phase, I think that it is up to me to point out the
mistake.
Too many of you play like this: if your opponents mistake is to your
disadvantage, you point it out rapidly & allow take-backs to remedy the
situation. If it helps you you let it slide until it's too late.
The argument I would make is that you follow the rules, even if you don't
like them. The argument for the other side, I guess, is that you gotta
look out for #1.
If Magic is supposed to be played that you don't really have to follow the
rules unless your opponent makes you, I'm sorely disappointed. I'm an
addict, and I'd hate to have to start up withdrawal clinic for disappointed
Magic players ;)
....................Rochelle Webster....................
Actually, I will always point out anything I notice my opponent
forgetting, including things in his favor. Sometimes, even when
noticing a mistake in my favor, I will allow my opponent to go back.
(Happened once in appr when someone didn't realize Spirit of the Night
was a Legend.)
-The Panther
In a previous article, roch...@uscom.com (Rochelle Webster) says:
>I'm interested to hear people's opinions about this question: Should we
>always follow the rules of Magic, doing what the card says to the best of
>our abilities, or should we try to gain an advantage by misunderstandings
>and mistakes?
Well, if you're playing Magic, the rules _force_ you to do certain things.
>For example, if my opponent plays a cantrip & forgets to draw the card
>during the appropriate phase, I think that it is up to me to point out the
>mistake.
Yes; and if neither of you notices, you're supposed to go back to where
the mistake was once either of you notices, correct it, and play on again
from that point in the game [again].
>Too many of you play like this: if your opponents mistake is to your
>disadvantage, you point it out rapidly & allow take-backs to remedy the
>situation. If it helps you you let it slide until it's too late.
That's why there's judges floating around at many tournaments.
However, this thread probably belongs more on .strategy than on .rules,
since the rules of the game don't allow for "let's not follow the rules
if it's to our advantage" at all.
>If Magic is supposed to be played that you don't really have to follow the
>rules unless your opponent makes you, I'm sorely disappointed. I'm an
>addict, and I'd hate to have to start up withdrawal clinic for disappointed
>Magic players ;)
Magic is supposed to be played as correctly as both of the players can
manage; if that means you have to educate your opponent on what page whatever
of the rulebook contains mid-game, so be it.
Dave
--
\/David DeLaney d...@panacea.phys.utk.edu "It's not the pot that grows the flowe
It's not the clock that slows the hour The definition's plain for anyone to se
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK
http://enigma.phys.utk.edu/~dbd/ - net.legends FAQ / I WUV you in all CAPS! --K
But I'll admit a lot of how much a stickler I am depends on my
opponent's
attitude. If he's been really friendly and casts a Legend which would
be a copy of one I already have out, and he notices just as he's laying
down the card, I'm more than likely going to just let him take it back.
If
he's been a butthead, sorry, it's buried. Same with talking to fast in
combats, like trying to pump a creature that will get through to me
*after*
or *while* assigning damage to my creatures and telling me which ones
are
going to the graveyard. If nice, I say "slow down...let's do fast
effects
*before* assigning damage", if a butthead, I say "sorry, no pumping if
we're
damage dealing..."
--
David R. Klassen
Department of Astronomy
Center for Radiophysics and Space Research
304 Space Sciences Building
Cornell University
Ithaca NY 14853
phone: 607-255-6910
http://faraday.uwyo.edu/grads/dklassen/
dr...@cornell.edu
>Too many of you play like this: if your opponents mistake is to >your
>disadvantage, you point it out rapidly & allow take-backs to >remedy
the >situation. If it helps you you let it slide until it's too >late.
>The argument I would make is that you follow the rules, even if >you
don't >like them. The argument for the other side, I guess, is that
>you gotta >look out for #1.
>If Magic is supposed to be played that you don't really have to >follow
the >rules unless your opponent makes you, I'm sorely disappointed.
I must absolute agree with you. I also hate this really unfair way of
playin'. when I play , I always correct flaws in my opponents play ,
wether it is good for me or not , and so do my opponents as well. IMHO
this is a matter of trust. ie my opponent trust me that I take this
damage from his vise every round without being remembered every upkeep.
I think this comes from playing RPG , especially liveRPG. there you have
to be truthfull , because if you not , you would really destroy the
complete game. cu beloved Nagumo
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Logic permits clear, reasoned thought,
free from any instinctual biasis"
(-Ssitthnos, The Great Hierophant)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-The Panther
I generally let people correct even major errors, such as forgetting to
pay upkeep on an Abduction (that one cost me a duel).
But against the same player, I called the judge twice for a rules check,
and was right one of the two times.
It's good sportsmanship to play quickly, so as to get through the time
controls. So it's also good sportsmanship to let somebody who was nice
enough to play quickly recover from a hasty timing error.
CAM
--
Curt A. Monash, Ph.D.
Editor and Publisher, Monash Software Letter
President, Monash Information Services
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