This last part is not entirely correct. It also prevents any <color>
enchantments from being played on the protected creature. Its in the
little rulebook but for some reason was not included in D'Angelo's summaries.
:
: The way I read it, there is nothing prohibiting Takkelmaggot from being
: moved to a creature with protection from black. Does anyone know of other
: relevant rulings?
That last part about protection is what prevents a Takklemaggot from
moving onto a protected creature. A creature which "cannot be the target
of spells/effects" can be a target for the Takklemaggot because the
Takklemaggots' movement is not an effect, but it cannot move onto a
protected creature because the protection prevents the enchantment from
being played on it.
--
Kyle
nk...@hawaii.edu
#include <std_disclaimer.h>
#include <blue_ribbon>
just my 0.02
M.
Yes, it would be easier, but that is not how they want it to work. They
want to make sure that the rules of protection supercede the rules of
moving enchantments.
: Kind of what will happen if you try to animate a White Knight. It leaves the
: graveyard, get's it's prot. fr. black back, and returns to it again.
: -or so I think.
That is correct. The difference here is that the Knight's ability is not
active while it is in the grave. But the protection is active when the
enchantment is trying to move, which is why the Takklemaggot cannot hop
onto the Knight.