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Force Bubble

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Jørn Andreassen

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May 28, 2003, 12:04:05 PM5/28/03
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What is the option if you have two Force Bubble in play, and I get four
damage. Should I put four counters on each, or may I put two counters on
each.

Jørn


Are K. Saxrud

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May 28, 2003, 12:19:23 PM5/28/03
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"Jørn Andreassen" <mam...@c2i.net> wrote in message
news:V55Ba.4994$Y67.3...@juliett.dax.net...

> What is the option if you have two Force Bubble in play, and I get four
> damage. Should I put four counters on each, or may I put two counters on
> each.
>

Neither. You have to pick one of the Force Bubble's to replace the damage
and get four counters. The other won't get any at all.

Chris Mattern

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May 28, 2003, 12:52:02 PM5/28/03
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Assuming the four damage all came from one source, neither. Each time
you get damaged, both Force Bubbles attempt to replace the damage,
but only one of them can. You get to choose which one, but that one
must replace *all* the damage. So if you got attacked by one 4/4 creature,
you must put all four counters on one Bubble. If you got attacked by
two 2/2 creatures, you could put two counters on one Bubble and two
on the other.

Chris Mattern

Daniel W. Johnson

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May 28, 2003, 1:34:06 PM5/28/03
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Chris Mattern <sys...@gwu.edu> wrote:

> Assuming the four damage all came from one source, neither. Each time
> you get damaged, both Force Bubbles attempt to replace the damage,
> but only one of them can. You get to choose which one, but that one
> must replace *all* the damage. So if you got attacked by one 4/4 creature,
> you must put all four counters on one Bubble. If you got attacked by
> two 2/2 creatures, you could put two counters on one Bubble and two
> on the other.

Source is irrelevant. If you would receive damage from two 2/2
creatures at one time, one Force Bubble will prevent all that damage and
get four counters.

Andy Jakcsy

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May 28, 2003, 2:08:08 PM5/28/03
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Daniel W. Johnson sez:

<<
>Source is irrelevant. If you would receive damage from two 2/2
>creatures at one time, one Force Bubble will prevent all that damage and
>get four counters.

>
>>

For combat damage, yes, because combat damage is dealt all at once. But you
CAN distribute 4 damage among 2 FB's if they're from 4 Flares, for instance.


Chris Mattern

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May 28, 2003, 2:09:09 PM5/28/03
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Ah, sou ka? <files away information for future reference>

Chris Mattern

Daniel W. Johnson

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May 28, 2003, 2:32:58 PM5/28/03
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Andy Jakcsy <djax...@aol.commentary> wrote:

Yes, because it's not AT ONE TIME, the point of my message.

Lee Sharpe

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May 28, 2003, 2:47:08 PM5/28/03
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Neither. The damage is all dealt at one time, so you choose one Force
Bubble to replace the damage. That Force Bubble will get 4 counters put on
it. The other will get none.

--
Lee Sharpe
DCI Certified Level 2 Judge
President, UIUC Magic: The Gathering Club
http://www.uiuc.edu/ro/mtg


Peter

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May 28, 2003, 7:44:04 PM5/28/03
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"Lee Sharpe" <sha...@uiuc.edu> wrote in message news:<Er7Ba.16663$6P6.2...@vixen.cso.uiuc.edu>...

> "Jørn Andreassen" <mam...@c2i.net> wrote:
> >
> > What is the option if you have two Force Bubble in play, and I get four
> > damage. Should I put four counters on each, or may I put two counters on
> > each.
>
> Neither. The damage is all dealt at one time, so you choose one Force
> Bubble to replace the damage. That Force Bubble will get 4 counters put on
> it. The other will get none.

Two key take-aways here, I think:
1) Combat damage from creatures is delivered all at once, so one
Bubble would take all the damage and replace it with counters.

2) Both Bubbles don't get counters because this is a replacement
effect. Once the first Bubble replaces the damage with counters, the
second Bubble tries to replace the damage, but sees there's no damage
any more, so nothing happens.

Peter

David DeLaney

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May 28, 2003, 9:31:47 PM5/28/03
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Neither. You pick one's replacement effect to apply; that one's effect5
replaces "4 damage being dealt to you" with "4 depletion counters go
on this Force Bubble". The other's replacement effect then sees no damage
to replace, and does nothing. (The first Bubble's ability triggers, and
later makes you sac it, in this example.)

The Bubble does NOT say "If a point of damage would be dealt to you...";
it doesn't apply separately to each point. It also doesn't care about
separate sources; it only cares that damage is being dealt to you all at
once. Each time this happens, one Bubble replaces all the damage with
counters - you can't 'mix and match' the way you want to.

Dave
--
\/David DeLaney posting from d...@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.

David DeLaney

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May 28, 2003, 9:33:45 PM5/28/03
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On Wed, 28 May 2003 12:52:02 -0400, Chris Mattern <sys...@gwu.edu> wrote:
>Jørn Andreassen wrote:
>> What is the option if you have two Force Bubble in play, and I get four
>> damage. Should I put four counters on each, or may I put two counters on
>> each.
>
>Assuming the four damage all came from one source, neither.

Has nothing to do with it.

> Each time
>you get damaged, both Force Bubbles attempt to replace the damage,
>but only one of them can. You get to choose which one, but that one
>must replace *all* the damage. So if you got attacked by one 4/4 creature,
>you must put all four counters on one Bubble.

Right so far.

> If you got attacked by
>two 2/2 creatures, you could put two counters on one Bubble and two
>on the other.

Nope. The Bubble doesn't say "If a source would deal damage to you, ...".
The 4 damage still all goes on one Bubble. Only if one had first
strike (or double strike) and the other did not could you put 2 on one
and 2 (or 4, for double strike) on the other; combat damage is dealt
simultaneously when first/double strike aren't involved.

Same with Glarecaster, by the way; it gets all the combat damage, not
just one creature's worth, if no first/double strike is involved.

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