Fatman out...
If u clone the doppelganger..the clone becomes a doppelganger perminently.
for all general purposes...the clone is identical to a doppelganger with
the exception of its casting cost...
or unless it dies and goes to the graveyard where it is now considered a
clone again...
--
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* -ll...@gl.umbc.edu *
* -NUFF SAID! *
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>Can you use Clone to Clone a Vesuvian Doppleganger? Would you become the
>creature that the Doppleganger is, or the Doppleganger itself?
Your clone becomes a copy of whatever the Doppleganger is at that
moment. If the Doppleganger cloned a Sengir Vampire, your clone
would become a blue vampire too.
regards
stephan
--
Stephan Feinen, 52076 Aachen-Ofb., Im Steinfeld 1 ///
Internet: fei...@pool.informatik.rwth-aachen.de ///
\\\ ///
Only Amiga makes it possible (A4000/040/18 :-) \XX//
Example: I clone a Royal Assasin....Someone Tims it... If I animate the
clone doesn't it automatically come back as a Royal Assassin??
I don't know how the ruling is, but it seems the logical thing to me.....
I figure that it wouldn't be the same with vesuvans because they can
change each upkeep....
As mentioned by lots of people earlier, Once the Clone hits the graveyard,
no way in hell or heaven can it remember what it last was. It is clean as
a newborn baby and has no idea what it was. When you animate dead it, it
acts like a blob going, "Huh?". The unfortunate thing about Magic, is that
'Logic' goes out the door, and cannot be applied. Furthermore, while it is
logical to say that the clone should be whatever it is cloned no matter
what, remember, there is no logic in having an unholy-holy strengthed
creature, or animate dead an artifact creature that never came out.
Trust me on this, I've tried doing 'logic' with Disenchant vs. Shatter
against a Living Wall and got stone walled for it.
--
Lisa Richardson (aka Priss on about a half dozen MUCKs)
pr...@glia.biostr.washington.edu and/or pr...@anime.tcp.com
"Live fast, Die young, and make hearts melt as you go away" - Lisa Richardson
Priss the MUF Wizard of _AnimeMUCK_ at anime.tcp.com (128.95.44.29) 2035
| Example: I clone a Royal Assasin....Someone Tims it... If I animate the
| clone doesn't it automatically come back as a Royal Assassin??
No, creatures in the graveyard forget everything about what they were like
when in play. If you Animate a Clone, you must select a new target creature
to clone. If a Clone of an Artifact Creature dies, the Clone cannot be
recovered with Reconstruction. A Clone of a Nether Shadow will not pop
out of the graveyard since it doesn't remember that it is a Nether Shadow
in the graveyard.
--
+------------------------+----------------------------+
| Mike Marcelais | m...@alphatronix.com |
| Moonstone Dragon | Magic: The Gathering Judge |
| -==(UDIC)==- | Author of ChrHack 2.3 |
+-----------------------------------------------------+
> When a clone is cast it becomes another creature correct? If so, (since
> it cant change like a doppleganger unless it becomes one...) wouldn't
> that mean if it goes to the graveyard, if it is animated it will be what
> it was before?
> Example: I clone a Royal Assasin....Someone Tims it... If I animate the
> clone doesn't it automatically come back as a Royal Assassin??
Cards in the graveyard have no memory. A Clone card in the graveyard
is a Clone card; it's not a Clone-card-that-used-to-be-a-Royal-Assassin.
If the Clone is brought back into play, it copies a creature currently in
play, just as it did the first time. (So not only does it not have to be
a Royal Assassin, but if there's not a Royal Assassin in play, it _can't_
be a Royal Assassin.)
--
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