This question likely applies indirectly to some other cards
also, but this is the one I'm looking at currently. Can you
imprint more than one creature on it? Do the later ones add
their abilities to it, or replaces those of the former imprint?
And in the stupid question category <g>, since no creature I've
heard of actually has "landwalk" or just "protection" I assume
you just get the specific flavors of those that the imprinted
creature actually has, right?
And for real fun:
I assume double strike includes first strike, so you won't
be getting a triple strike. ;)
Nothing stops you from using the activated ability again. Yes, you can
Imprint more than one card on it. Yes, the later ones add their (listed)
abilities; it doesn't say "As long as the latest-imprinted creature card
has...", nothing here says later-imprinted cards 'overwrite' or cancel
abilities gotten from an earlier cards.
>And in the stupid question category <g>, since no creature I've
>heard of actually has "landwalk" or just "protection" I assume
>you just get the specific flavors of those that the imprinted
>creature actually has, right?
Right. The rulebook notes for both of those that those are general
terms, and that a creature (or other permanent) will actually have a
specific kind (or kinds) of the ability. (502.6a, 502.7a)
And note that the D-MD can only get a kind of protection/landwalk that
the imprinted card would have while out of the game; it won't get any
landwalk from a Giant Slug or Illusionary Presence, nor will it be able
to get any protection from a Mirror Golem card (since nothing's Imprinted
on the RFG-ed Mirror Golem).
>And for real fun:
>I assume double strike includes first strike, so you won't
>be getting a triple strike. ;)
No - double strike and first strike are different abilities (note they're
both listed). But having both is no different from having only double strike,
in essence. (Removing one after the first combat-damage step gives you
different behavior depending on which one got removed - but you're then
not dealing with "a creature with both abilities", either...)
Dave
--
\/David DeLaney posting from d...@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
That reminded me of another question.
I have an Elven Lord in play.
(All Elves have Forestwalk.)
I have an Elf in my graveyard.
Does the graveyard Elf have Forestwalk?
Will it when it goes to the RMG zone?
Will my D-MD be able to imprint said elf to get Forestwalk
so long as the Lord remains in play?
(I'm assuming the D-MD won't have it if the Lord leaves play
as the Elf wouldn't.)
Nope.
>Will it when it goes to the RMG zone?
Nope.
>Will my D-MD be able to imprint said elf to get Forestwalk
>so long as the Lord remains in play?
And nope.
>(I'm assuming the D-MD won't have it if the Lord leaves play
>as the Elf wouldn't.)
The Lord's ability can affect what? Stuff that's in play, and stuff that
it specifically mentions that's not 'stuff in play'. It doesn't say anything
about affecting Elf cards in other zones, and can work just fine affecting
only Elf permanents in play, so does Nothing to Elf cards in other zones. So
no, a hypothetical "Return target creature card in your graveyard with
forestwalk to your hand" spell wouldn't get more choices of target just
because the Lord was in play.