Tx
Claude
Right noew, type II consists of FIFTH Edition, Mirage, Visions and
ALLIANCES.
You may use cards from previous expansions if they were reprinted with
the same name in one of the legal expansions. So you may use an Ice
Age Lure or a revised Shivan. You could even use a Fellwar Stone from
The Dark, or a Wyluli Wolf from Arabian Nights.
__ _ __ __ __ __
__/ /_/ \/ /_/____/_ |___Sky...@uni-muenster.de___---===> \
/_/ /_/\_/ |__/ |__/ ~~~~~~~~~~~~~~~~~~~~~~~~~ ---===>__/
Actually, according to Dave's post, Type II is now [effective 6/1] 5th
Edition, Ice Ages, Alliances, Homelands, Mirage, Visions, and [when
available] Weatherlight.
The entire Ice Age collection will become T2-illegal when Tempest is released
in late 1997.
>
> You may use cards from previous expansions if they were reprinted with
> the same name in one of the legal expansions. So you may use an Ice
> Age Lure or a revised Shivan. You could even use a Fellwar Stone from
> The Dark, or a Wyluli Wolf from Arabian Nights.
Correct. Note that all cards are played by their most recent wordings, not
the wordings on the card, so there is no advantage to going back to use the
older versions. (No disadvantage either.)
--
+------------------------+----------------------+
| Mike Marcelais | MS Office Developer |
| mich...@microsoft.com | and Magic Rules Guru |
+------------------------+----------------------+
| Opinions expressed in this post are mine, and |
| do not necessarily reflect those of Microsoft |
+--= Moonstone Dragon =---------------= UDIC =--+
: Actually, according to Dave's post, Type II is now [effective 6/1] 5th
: Edition, Ice Ages, Alliances, Homelands, Mirage, Visions, and [when
: available] Weatherlight.
The effective date is 7/1/97, not 6/1/97.
--
Kyle
nk...@hawaii.edu
#include <std_disclaimer.h>
#include <blue_ribbon>
>I'm going to play my first Standard Tounement (Type II) (IV
>edition,Mirage,Vision)
Actually, the current Type II format includes:
Alliances
Mirage
Visions
5th edition
>Can I use old card to make my deck, if this cards are legal
>For example can I use the card Lure from the Ice Age or a Shivan Dragon
>from the revised
Sure. However, if there ever comes up a question about the way a card works it
will be read as if it were the most recent English version (i.e., your Revised
Shivan and IA Lure will be played as the 5th Ed equivalent). This only makes a
difference for a few cases. For example, the Alpha, Beta, and Unlimited Nether
Shadow says you must pay the casting cost (BB) to 'resurrect' the Shadow. If
you played a Beta Nether Shadow at a DCI Tournament it would be read the same as
a 5th edition version, and would return for no mana at all.
Other interseting wording changes:
Antiquities Tawnos's Wand allowed artifact creatures to block the target.
Alpha Elvish Archer was a 1/2, not a 2/1, creature.
Alpha Orcish Oriflamme and Orcish Artillery both had casting costs of R1, not R3
and RR1 (respectively). This error is the principal reason Orcish Oriflamme was
actually restricted for a time.
A/B/UL Dark Ritual said "3 black mana" not "BBB" and could be Sleighted (before
the new Mana Source rules).
A/B/UL Mana Vault could be untapped at any time, not just during the Upkeep
Phase.
A/B/UL Jump could not be cast after blocking was declared.
Pre-5th Instill Energy did not allow tap abilities to be used. The 5th Ed
version ignores all summoning sickness drawbacks.
Dark Fellwar Stones could not produce colorless mana. If the opponent had no
colored-mana-producing lands, the 'Stone could not be used at all.
Early versions of Wild Growth had two problems: They added the mana to the
_enchantment's_ conteoller's mana pool (not necessarily the land's controller),
and it produced the mana regardless of why the land was tapped (even by an Icy).
All cantrips before 5th edition caused the draws "at the beginning of the next
turn's upkeep". All 5th edition cantrips cause draws "at the beginning of the
next turn".
Before Revised, the term 'sacrafice' could only be applied to a creature. The
cased several problems (most fixed by eratta) becaused they used 'destroy and
cannot regenerate'. Serendib Djinn, which requres a land to be so destroyed
each upkeep, was once a favorite card to combine with Consecrate Land, an
enchantment which prevents a land from being destroyed.
--
Brandon Aiken (a.k.a. da chicken)
Certified Level I Judge
bma...@tardis.svsu.edu
Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so Brain, but me and Pipi Longstocking? I
mean what would the children look like?
The self-proclaimed King of Recursion.
--Ultimate Card Advantage lies in Recursion--