Thanks in advance,
Focus
Not sure I follow here.
Unearth B Sorcery
Return target creature card with converted mana cost 3 or less from your
graveyard to play. / Cycling 2 (2, Discard this card: Draw a card.)
This has no lasting effect on the returned creature that would cause phasing
to do anything odd to it; a card returned to play with Unearth that phases
out will phase in normally later on.
If you mean the unearth keyword power from Shards of Alara, you might wanna
differentiate that from Unearth the card.
502.84a Unearth is an activated ability that functions while the card is in a
graveyard. "Unearth [cost]" means "[Cost]: Return this card from your graveyard
to play. It gains haste. Remove it from the game at end of turn. If it would
leave play, remove it from the game instead of putting it anywhere else. Play
this ability only any time you could play a sorcery."
If a card gets unearthed, and then tries to phase out, it would be leaving
play. Unearth is a replacement effect, not a triggered ability, so is quite
capable of replacing "this would leave play for the phased-out zone", and
does so; the card goes to the removed-from-game zone instead. Since it's not
IN the phased-out zone later on, it never "phases back in"; only cards in the
phased-out zone at certain times get to do that.
So if you're asking about the Shards 'unearth' ability, then the answer's
"yes", it screws up phasing-out.
Dave
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I thought the latest revision of phasing had led to it not triggering
"leaves play" effects (and therefore by extension not kicking leaves play
replacements in either?)
Correct.
>(and therefore by extension not kicking leaves play
>replacements in either?)
This leap in logic, however, does not follow. It _only_ gets an exemption
from _triggered_ leaves-play/enters-play effects, and, separately, from
replacement effects that modify how something comes INTO play. The latter
does not follow from 'half of the former'; nothing stops replacements from
replacing phasing out, or replacing its leaving play. (502.15d)
Triggered effects and replacement effects are fairly different, in many
respects, and trying to generalize from one to the other usually leads to
tripping and falling flat on the rulebook.
Focus <m...@home.com> sent:
> Because Phasing always had some strange effects I ask this just to be
> sure:
> If an Unearthed permanent is phased out, it will be removed from the
> game and never phase back in. Correct?
Correct. The only thing that's odd about the zone change for phasing
is:
502.15d Permanents phasing in or out don't trigger any
comes-into-play or leaves-play abilities, and effects that modify how
a permanent comes into play are ignored. Abilities and effects that
specifically mention phasing can modify or trigger on these events,
however. (Because no player receives priority during the untap step,
any abilities triggering off of the phasing event won't go onto the
stack until the upkeep step begins.)
This specifically mentions triggered abilities and things like "comes
into play with..." or "comes into play tapped" type things.
So, double-checking the rules for the unearth keyword:
502.84a Unearth is an activated ability that functions while the card
is in a graveyard. "Unearth [cost]" means "[Cost]: Return this card
from your graveyard to play. It gains haste. Remove it from the game
at end of turn. If it would leave play, remove it from the game
instead of putting it anywhere else. Play this ability only any time
you could play a sorcery."
This sets up a replacement that replaces a zone-change that isn't to
the RFG zone with a zone-change that is to the RFG zone. Since phasing
out puts the object into the phased-out zone, this gets replaced by the
replacement that the unearth ability set up.
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