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WORKING GLACIAL CHASM COMBO FINALLY FOUND!!!

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Cpaths

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Sep 12, 1995, 3:00:00 AM9/12/95
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>DATE: Wed, 13 Sep 1995 09:24:27 GMT
>FROM: Leon D. Leithoff <leo...@southwind.net>
>
>072...@edna.swin.edu.au (Martin Klusacek) had the guts to say:
>
>>While playing with a friend's deck I saw a card in there called Tawno's
>>Coffin and then I got the idea for the ultimate glacial chasm combo.
>
>>play Gaea's Liege
>>play Tawnos Coffin
>>next turn
>>play Glacial Chasm (sac. a land)
>>tap Gaea's Liege to turn the Chasm into a forest
>>use the Coffin on it to remove it, thus the forest changes back to chasm
^^ "it" (in case you were confused like me,
refers to Gaea's Liege, not the land)
>>end your go and laugh!!
>
>>Does this work?
>
>Looks like the way you have it written, it should, although that is a
>large number of cards for a combo such as this, when only the Coffin
>actually has another use.
>
>>So for 3 colourless mana per turn, you are invinclible, and the combo can
>>only be broken by destroying the land or disenchanting the coffin, which
>>is harder to do than terror/swords/bolt a creature.
>
>One important note: I, and most of the people I play, carry either
>disenchants or someother form of artifact/enchantment removal. Also,
>we all tend to run at least two land destroy cards. It is a good
>idea, though, and is worth the credit.
>
>--------------------------------------------------------------
>Leon D. Leithoff aka Da Ogre

I do not know whether this combo can work, but here's a problem:

How (or when?) do you get the GL out of the coffin. Remember that it
comes out both tapped and summoning sick. So to make the combo
work, you have to untap the coffin on the same turn you put the GL into
it, which requires another card (to do the untap) and perhaps more
mana. You could get the GL out free during your next turn, but then
you could not tap it that turn to do the combo again.

By the way, initially I thought the idea was to put a glacial chasm
(as an animated land) into the coffin. This raises a point I would like
to ask about. When a card goes into coffin, do any counterless-EFFECTS
that apply to it remain in effect? I would guess no, since the card says only
"counters and enchantments".

In that case, if you put an animated glacial chasm forest into the coffin
it would cease being a forest and become a GC again. (or would it?
the old revised GL says to put COUNTERS on the lands turned into
forest; the new GL does not mention counters.)

There is still a strategic problem with this combo. YOu are preventing
damamge against yourself during oponent's turn but not your own, and yo
are taking a terrific attacking/defensive creature (the GL) out of the
action. Wouldn't it be more efficient to keep the GC in play all the
time (mor eprotection) and replace cards needed for this combo by cards
that can do damage without attacking?

And there is one more rules question: when the GL comes out of the coffin,
it is the same old GL (not a new creature). None the less, I'm pretty
sure the lands it enchanted do not immediately turn into forests again;
they simply ceased to be forests when the GL left play.

- toby robison Critical Paths, Inc. p01...@psilink.com

Mike Marcelais

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Sep 12, 1995, 3:00:00 AM9/12/95
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My spies tell me that Martin Klusacek (072...@edna.swin.edu.au) wrote:

| While playing with a friend's deck I saw a card in there called Tawno's
| Coffin and then I got the idea for the ultimate glacial chasm combo.

| Forget abou orcish farmer, Hallowed Grounds, Time Elemental, or
| Concecrate land, those don't work or are too hard to do.

| I understand that wizards ruled that the clacial chasm must remain some
| other land from the beginning through to the end of your upkeep for you
| to avoid paying the upkeep.

| Here goes.

| play Gaea's Liege
| play Tawnos Coffin
| next turn
| play Glacial Chasm (sac. a land)
| tap Gaea's Liege to turn the Chasm into a forest
| use the Coffin on it to remove it, thus the forest changes back to chasm

| end your go and laugh!!

| during your untap phase, untap the coffin
| the liege comes back and the chasm turns into a forest
| The land is a forest all through your upkeep
| then, in your main phase, use the coffin again.

Yes, this works. Note that every time it goes through upkeep as a forest,
any CU on the Chasm is reset.

Note also that this is a 3 card very slow combo and you can be hit by damage
by instants when you are fiddling with the cards during upkeep.

| So for 3 colourless mana per turn, you are invinclible, and the combo can
| only be broken by destroying the land or disenchanting the coffin, which
| is harder to do than terror/swords/bolt a creature.

Or simply hitting you with instants during upkeep (when the land is only
a Forest)

Also, to break the combo, you need something that destroys Land, or Artifacts,
or Creatures. That covers _almost_ all permanents in the game, so most people
probably play with at least one.

| Now you can go on huricanning, earthquaking, Infernoing, fastbonding,
| manabarbsing, powersurging, etc. to your hearts content without a worry
| in the world.

--

+------------------------+----------------------------+
| Mike Marcelais | mrma...@eos.ncsu.edu |
| Moonstone Dragon | Magic: The Gathering Judge |
| -==(UDIC)==- | Author of ChrHack 2.3 |
+-----------------------------------------------------+

matt...@utdallas.edu

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Sep 12, 1995, 3:00:00 AM9/12/95
to
Martin Klusacek (072...@edna.swin.edu.au) wrote:
> Does this work?

I'm not sure, but...

> So for 3 colourless mana per turn, you are invinclible, and the combo can
> only be broken by destroying the land or disenchanting the coffin, which
> is harder to do than terror/swords/bolt a creature.

What about terror/swords the gaia's leige?

-ben

--
Do you have a web page related to collectible card games? Send me the
address, and I'll put it on the rec.games.trading-cards.announce's list
of web pages! ***UTD don't speak for me, and vice versa!***

Michael Ronn Marcelais

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Sep 12, 1995, 3:00:00 AM9/12/95
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My spies tell me that Cpaths (p01...@psilink.com) wrote:
| >DATE: Wed, 13 Sep 1995 09:24:27 GMT
| >FROM: Leon D. Leithoff <leo...@southwind.net>
| >
| >072...@edna.swin.edu.au (Martin Klusacek) had the guts to say:
| >
| >>While playing with a friend's deck I saw a card in there called Tawno's
| >>Coffin and then I got the idea for the ultimate glacial chasm combo.
| >
| >>play Gaea's Liege
| >>play Tawnos Coffin
| >>next turn
| >>play Glacial Chasm (sac. a land)
| >>tap Gaea's Liege to turn the Chasm into a forest
| >>use the Coffin on it to remove it, thus the forest changes back to chasm
| >
| >>Does this work?

| I do not know whether this combo can work, but here's a problem:

| How (or when?) do you get the GL out of the coffin. Remember that it
| comes out both tapped and summoning sick. So to make the combo
| work, you have to untap the coffin on the same turn you put the GL into
| it, which requires another card (to do the untap) and perhaps more
| mana. You could get the GL out free during your next turn, but then
| you could not tap it that turn to do the combo again.

For the 529th time, Mike, read the cards. I suppose you are right
(although Instill Energy could solve the untapping bit...), add Concordant
Crossroads...hmmm...

| By the way, initially I thought the idea was to put a glacial chasm
| (as an animated land) into the coffin. This raises a point I would like
| to ask about. When a card goes into coffin, do any counterless-EFFECTS
| that apply to it remain in effect? I would guess no, since the card says only
| "counters and enchantments".

All effects (including damage) wear off immediately when a card goes into
a Coffin or Oubliette. Permanent changes (eg Hack) would remain.

| In that case, if you put an animated glacial chasm forest into the coffin
| it would cease being a forest and become a GC again. (or would it?
| the old revised GL says to put COUNTERS on the lands turned into
| forest; the new GL does not mention counters.)

Old: Definitely
New: Probably not...

| There is still a strategic problem with this combo. YOu are preventing
| damamge against yourself during oponent's turn but not your own, and yo
| are taking a terrific attacking/defensive creature (the GL) out of the
| action. Wouldn't it be more efficient to keep the GC in play all the
| time (mor eprotection) and replace cards needed for this combo by cards
| that can do damage without attacking?

| And there is one more rules question: when the GL comes out of the coffin,
| it is the same old GL (not a new creature). None the less, I'm pretty
| sure the lands it enchanted do not immediately turn into forests again;
| they simply ceased to be forests when the GL left play.

Yes, it is the same GL, but when it is put in the Coffin, it has left
play, so all of the trees turn back.

Martin Klusacek

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Sep 12, 1995, 3:00:00 AM9/12/95
to

While playing with a friend's deck I saw a card in there called Tawno's
Coffin and then I got the idea for the ultimate glacial chasm combo.

Forget abou orcish farmer, Hallowed Grounds, Time Elemental, or

Concecrate land, those don't work or are too hard to do.

I understand that wizards ruled that the clacial chasm must remain some
other land from the beginning through to the end of your upkeep for you
to avoid paying the upkeep.

Here goes.

play Gaea's Liege


play Tawnos Coffin
next turn
play Glacial Chasm (sac. a land)
tap Gaea's Liege to turn the Chasm into a forest
use the Coffin on it to remove it, thus the forest changes back to chasm

end your go and laugh!!
during your untap phase, untap the coffin
the liege comes back and the chasm turns into a forest
The land is a forest all through your upkeep
then, in your main phase, use the coffin again.


Does this work?


So for 3 colourless mana per turn, you are invinclible, and the combo can
only be broken by destroying the land or disenchanting the coffin, which
is harder to do than terror/swords/bolt a creature.

Now you can go on huricanning, earthquaking, Infernoing, fastbonding,

manabarbsing, powersurging, etc. to your hearts content without a worry
in the world.


Martin

Leon D. Leithoff

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Sep 13, 1995, 3:00:00 AM9/13/95
to
072...@edna.swin.edu.au (Martin Klusacek) had the guts to say:

>While playing with a friend's deck I saw a card in there called Tawno's

>Coffin and then I got the idea for the ultimate glacial chasm combo.

>play Gaea's Liege


>play Tawnos Coffin
>next turn
>play Glacial Chasm (sac. a land)
>tap Gaea's Liege to turn the Chasm into a forest
>use the Coffin on it to remove it, thus the forest changes back to chasm
>end your go and laugh!!

>Does this work?

Looks like the way you have it written, it should, although that is a
large number of cards for a combo such as this, when only the Coffin
actually has another use.

>So for 3 colourless mana per turn, you are invinclible, and the combo can

>only be broken by destroying the land or disenchanting the coffin, which
>is harder to do than terror/swords/bolt a creature.

One important note: I, and most of the people I play, carry either


disenchants or someother form of artifact/enchantment removal. Also,
we all tend to run at least two land destroy cards. It is a good
idea, though, and is worth the credit.


--------------------------------------------------------------
Leon D. Leithoff aka Da Ogre

"Ogres are large, burly beasts with little more intellegence
than your typical door stop, though, on occasion, one shows
up that is as crafty as an elf." --Erevan Swiftfoot, wanderer


Daniel Arnold Hopping

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Sep 14, 1995, 3:00:00 AM9/14/95
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fre...@anthrax.cisco.com (Frederick Scott) wrote:

>072...@edna.swin.edu.au (Martin Klusacek) writes:
>
>>I understand that wizards ruled that the clacial chasm must remain some
>>other land from the beginning through to the end of your upkeep for you
>>to avoid paying the upkeep.
>>
>>Here goes.
>>
>>play Gaea's Liege
>>play Tawnos Coffin
>>next turn
>>play Glacial Chasm (sac. a land)
>>tap Gaea's Liege to turn the Chasm into a forest
>>use the Coffin on it to remove it, thus the forest changes back to chasm
>>end your go and laugh!!
>>during your untap phase, untap the coffin
>>the liege comes back and the chasm turns into a forest
>>The land is a forest all through your upkeep
>>then, in your main phase, use the coffin again.
>>
>>
>>Does this work?
>
>I suspect that when you let the Gaea's Leige out of the Coffin, ALL of its
>counter are still gone - they don't magically reappear because you happen
>to let it out. So you have to start over again and tap the Leige to make
>the Chasm a forest again. Trouble is, the Leige is already tapped after
>the it gets out of the Coffin. Can't use it until the following upkeep.

>
>>So for 3 colourless mana per turn, you are invinclible, and the combo can
>>only be broken by destroying the land or disenchanting the coffin, which
>>is harder to do than terror/swords/bolt a creature.
>
>Um, explain to me again why your opponent can't just terror/swords/bolt
>the Gaea's Liege in response to your tapping the Coffin to Coffin it.

>
>>Now you can go on huricanning, earthquaking, Infernoing, fastbonding,
>>manabarbsing, powersurging, etc. to your hearts content without a worry
>>in the world.
>
>Fred

Try using an orcish farmer. that way its a swamp on your turn( after untap,
before upkeep). the farmer dosent need the coffin, he's cheaper to cast, and
easer to aqquire than the rare leige.


Thomas R Wylie

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Sep 15, 1995, 3:00:00 AM9/15/95
to

Martin Klusacek <072...@edna.swin.edu.au> wrote:
>play Gaea's Liege
>play Tawnos Coffin
>next turn
>play Glacial Chasm (sac. a land)
>tap Gaea's Liege to turn the Chasm into a forest
>use the Coffin on it to remove it, thus the forest changes back to chasm
>end your go and laugh!!
>during your untap phase, untap the coffin
>the liege comes back and the chasm turns into a forest
>The land is a forest all through your upkeep
>then, in your main phase, use the coffin again.
>Does this work?

Well, not really. When the Liege is removed by the Coffin, all links
from it to lands in play snap, so the chasm does not revert to a forest
when the Liege returns. You would have to have two Lieges down, and
take turns swapping them into the Coffin (using the one that isn't sick
to turn the Chasm back into a forest).

>So for 3 colourless mana per turn, you are invinclible, and the combo can
>only be broken by destroying the land or disenchanting the coffin, which
>is harder to do than terror/swords/bolt a creature.

Well, you're forgetting that they can also kill the Liege in response
to the use of the Coffin :) And few tournament decks are going to have
problems removing a land or artifact very often.

Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.


BRETT J DE_JESUS

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Sep 18, 1995, 3:00:00 AM9/18/95
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For one that really works:
Glacial Chasm (x2)
Fastbond
Living Plane
Enduring Renewal

Infinite Life: Add Zuran Orb
Infinite Mana: Add Zuran Orb, and tap lands on the way out.

What destroys this, besides a Disenchant: a Demonic Hordes Juxtaposed
over to you against your will.

Show me one combo that isn't destroyed by Disenchant.

...Brett

por...@gems.vcu.edu

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Sep 18, 1995, 3:00:00 AM9/18/95
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>In article <4353il$m...@taco.cc.ncsu.edu>, mrma...@unity.ncsu.edu (Michael Ronn Marcelais) writes:
>> My spies tell me that Cpaths (p01...@psilink.com) wrote:

There are *endless* beautiful Glacial Chasm combos. The latest one I have
which works fairly well (pending final tuning) is with a red land destruction
deck. Lay down the Dingus Eggs, and then Strip Mine, Stone Rain and Fissure
for as much as you're worth. When you have to get rid of the Chasm because of
upkeep, sac it to your Zuran Orb, *after* feeding the Dingus Eggs to your
Atog. Works best if you Stone Rain before you bring in Chasm, Inferno to clear
the decks, bring in the Atog, and then before upkeep use Strip Mines, feed
Atog, sac Chasm and go to town!

I'm still working on getting the mana out fast enough to make this work in a
two-player game. I'll probably go with Mana Vaults since I can feed them to
the Atog rather than paying to untap them.

Greg Porter

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