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Activated abilities/Prodigal Sorcerer

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Liz

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Aug 24, 1999, 3:00:00 AM8/24/99
to
Just when I thought I was starting to get it down...

When exactly can you play an activated ability like tapping the Prodigal
Sorcerer for one damage?

1. Not when you first bring it out?

2. Not on any of the next turns until it's been in play since the
beginning of your following turn after you brought it out?

3. During another player's turn but after they have had a chance to
cast spells?

Finally, if we were talking about an artifact, could you tap it
immediately? Can I use the Fodder Cannon immediately?

Liz


-- http://home.sprynet.com/~lizriz


Steve Lord

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Aug 25, 1999, 3:00:00 AM8/25/99
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Liz wrote in message <37C36A00...@sprynet.com>...

>Just when I thought I was starting to get it down...
>
>When exactly can you play an activated ability like tapping the
Prodigal
>Sorcerer for one damage?


When you have priority, can play an instant, and either 1) it has
been in play under your control since the beginning of your last turn
or 2) it has gained Haste.

>1. Not when you first bring it out?


Unless some other spell/ability gives it Haste, you can't use it.
You are correct.

>2. Not on any of the next turns until it's been in play since the
>beginning of your following turn after you brought it out?


Not until it has been in play under your control for a complete
turn.

>3. During another player's turn but after they have had a chance to
>cast spells?


When you have priority, yes you may. On your opponent's turn, the
situation defaults to them having priority. When they pass it to you,
you may use the Tim (Prodigal Sorceror, so nicknamed because he looks
like a character in Monty Python and the Holy Grail who said "Some
call me ... Tim.") ability.

>Finally, if we were talking about an artifact, could you tap it
>immediately? Can I use the Fodder Cannon immediately?


As long as it is not an artifact _creature_, yes. If you can pay
the activation cost of a Fodder Cannon immediately, you may use it as
soon as you regain priority after it comes into play.

Any permanent has what was known (and, we hope, will be known
again) as Summoning Sickness. Only creatures are _affected_ by it,
and it renders them unable to attack or use any ability which has as
part of its activation cost.

Steve L


Albert R.

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Aug 25, 1999, 3:00:00 AM8/25/99
to
Liz wrote:
>
> When exactly can you play an activated ability like tapping the Prodigal
> Sorcerer for one damage?
>

You can play creature abilities anytime you could play an instant, if it hasn't
have "summoning sickness",

er, I mean: "A creature cannot attack or use activated abilities whose cost
includes tapping the creature even if it hasn’t been controlled by the player
continuously since the most recent beginning of that controller’s turn."

As it is called in 6E.

>
> Finally, if we were talking about an artifact, could you tap it
> immediately? Can I use the Fodder Cannon immediately?
>

Fodder Canon, yes.
Any non-creature artifact, yes.
Artifact Creature, no.


--
----
Albert Rigo

Get paid to surf the web!
http://alladvantage.com/go.asp?refid=DVK-688

David DeLaney

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Aug 25, 1999, 3:00:00 AM8/25/99
to
liz...@sprynet.com writes:
>Just when I thought I was starting to get it down...
>
>When exactly can you play an activated ability like tapping the Prodigal
>Sorcerer for one damage?
>
>1. Not when you first bring it out?
>
>2. Not on any of the next turns until it's been in play since the
>beginning of your following turn after you brought it out?
>
>3. During another player's turn but after they have had a chance to
>cast spells?

2) is correct. It has to start your turn under your control before it
can use a Tap:-activated ability, or attack. (It doesn't have to be
a _creature_ at the time ... but it -does- have to be in play under your
control when your turn starts.)

Everything is 'sick' when it first comes into play, or when it changes
controller; a permanent stays 'sick' until it starts its _controller's_ turn
under their control. 'Sick' _creatures_ can't attack, and can't use
activated abilities with Tap: in the cost; 'sick' noncreatures aren't affected.
And 'sick' creatures with Haste aren't affected by being 'sick' either.

>Finally, if we were talking about an artifact, could you tap it
>immediately? Can I use the Fodder Cannon immediately?

As long as it's not a creature, it doesn't care whether it's 'sick' or not;
you may use your Fodder Cannon immediately after producing it.

Dave
--
\/David DeLaney d...@panacea.phys.utk.edu "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://panacea.phys.utk.edu/~dbd/ - net.legends FAQ/ I WUV you in all CAPS! --K.

_[Darkie]_

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Aug 25, 1999, 3:00:00 AM8/25/99
to
The ability of Prodigal Sorcerer (Weatherseed feries, Rootwater hunter,
etc). Cannot be played after casting. Simple, they have summoning sickness,
and for the ability to take place, you must tap it. Only Artifact can do
this (Unless it's an Artifact Creature).

Hint:
Do your ability damage when you opponent says next, in that case your call
is: At the end of your turn I give one damage to "whatever" And tap your
Prodigal Sorcerer. Then you immediately come in you turn and you can untap
Prodigal Sorcerer so you can block with it r do extra damage when needed.

Have a good one
D.

Liz wrote in message <37C36A00...@sprynet.com>...

>Just when I thought I was starting to get it down...
>
>When exactly can you play an activated ability like tapping the Prodigal
>Sorcerer for one damage?
>
>1. Not when you first bring it out?
>
>2. Not on any of the next turns until it's been in play since the
>beginning of your following turn after you brought it out?
>
>3. During another player's turn but after they have had a chance to
>cast spells?
>

>Finally, if we were talking about an artifact, could you tap it
>immediately? Can I use the Fodder Cannon immediately?
>

>Liz
>
>
>-- http://home.sprynet.com/~lizriz
>

Liz

unread,
Aug 25, 1999, 3:00:00 AM8/25/99
to Jason, liz...@sprynet.com
OK, almost there.

1. So in a multiple game, I couldn't play Tim during the next player's
turn, but I could in the following player's turn?

2. OK, tell me if this is right. So it's my opponent's turn. They play
a card that destroys my wall and sends it to the graveyard. At this
point I can counter it, but I can't play my Tim (who I've had out for a
while) because it's not in response to the spell? Then when that
resolves, the first player still holds priority to cast more spells, so
no Tim? But then, when the opponent has no more spells to cast, before
combat begins, THEN I can use my Tim?

Liz

Steve Lord wrote:

> Liz wrote in message <37C36A00...@sprynet.com>...
> >Just when I thought I was starting to get it down...
> >
> >When exactly can you play an activated ability like tapping the
> Prodigal
> >Sorcerer for one damage?
>

> When you have priority, can play an instant, and either 1) it has
> been in play under your control since the beginning of your last turn
> or 2) it has gained Haste.
>

> >1. Not when you first bring it out?
>

> Unless some other spell/ability gives it Haste, you can't use it.
> You are correct.
>

> >2. Not on any of the next turns until it's been in play since the
> >beginning of your following turn after you brought it out?
>

> Not until it has been in play under your control for a complete
> turn.


>
> >3. During another player's turn but after they have had a chance to
> >cast spells?
>

> When you have priority, yes you may. On your opponent's turn, the
> situation defaults to them having priority. When they pass it to you,
> you may use the Tim (Prodigal Sorceror, so nicknamed because he looks
> like a character in Monty Python and the Holy Grail who said "Some
> call me ... Tim.") ability.
>

> >Finally, if we were talking about an artifact, could you tap it
> >immediately? Can I use the Fodder Cannon immediately?
>

> As long as it is not an artifact _creature_, yes. If you can pay
> the activation cost of a Fodder Cannon immediately, you may use it as
> soon as you regain priority after it comes into play.
>
> Any permanent has what was known (and, we hope, will be known
> again) as Summoning Sickness. Only creatures are _affected_ by it,
> and it renders them unable to attack or use any ability which has as
> part of its activation cost.
>
> Steve L

-- http://home.sprynet.com/~lizriz


Stewart Potter

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Aug 25, 1999, 3:00:00 AM8/25/99
to

Liz <liz...@sprynet.com> wrote in article
<37C3DD1F...@sprynet.com>...
: OK, almost there.


:
: 1. So in a multiple game, I couldn't play Tim during the next player's
: turn, but I could in the following player's turn?

No, this wording "Not until it has been in play under your control for a
complete turn" is misleading. A creature suffers from summoning sickness
until IT BEGINS YOUR TURN UNDER YOUR CONTROL. This works out in a
multi-player game as well. If you cast the creature *during* your turn,
than it DIDN'T *begin* your turn under your control, hence, it's sick. When
your turn comes around again, the creature will now *begin* your turn under
your control, and will no longer be sick. It doesn't matter how many OTHER
turns have elapsed between when the creature came into play and when it
begins your turn under your control, it will be sick until than.

If you cast the creature during your opponents turn (let's say you have a
Winding Canyon in play, or it's a Defender of Chaos) as an instant, then
the creature will *begin* your turn under your control, even if your turn
is the next turn (typical for a two-person game).

:
: 2. OK, tell me if this is right. So it's my opponent's turn. They play


: a card that destroys my wall and sends it to the graveyard. At this
: point I can counter it, but I can't play my Tim (who I've had out for a
: while) because it's not in response to the spell? Then when that
: resolves, the first player still holds priority to cast more spells, so
: no Tim? But then, when the opponent has no more spells to cast, before
: combat begins, THEN I can use my Tim?

No, no. You are correct in understanding that you can't use your Tim's
ability *until* you have priority, but you are missing the point about
priority.

Let's say it's your opponents turn, they play a card that *will* destroy
your wall WHEN it resolves. Your opponent will announce the spell and place
THE SPELL on the stack. The wall hasn't been destroyed, yet, it has merely
been targeted (a targeting laser from the spell on the stack to the wall).
The spell will remain on the stack until it resolves.

In order for it to resolve, a couple of conditions must be met: 1). it must
be the TOP spell on the stack, 2). BOTH players must pass priority IN
SUCCESSION. If these conditions are met, the spells controller may begin
resolving the spell. I state it this way, "begin resolving the spell",
because other things might prevent it from resolving, in which case it is
"countered on resolution" ... but back to our example.

So, your opponent has cast a spell and placed it on the stack. He get
priority, since he cast the last spell. IF he wants the spell to resolve,
he must pass priority to you. When he does that you may now play any
ability or instants that you wish (as long as they are legal). At this
point you are in the drivers seat and may play a buzillion spells/abilites
onto the stack before passing priority back to your opponent. None of these
abilities/instants will RESOLVE (excluding mana abilities) until the
conditions above are met FOR EACH OF THE spells/abilities ON THE STACK.

Let's say you want to ping your opponent, he passed you priority and you
take the opportunity to use Tim's ability. You announce the ability, tap
him, and a "psuedospell" is now on the stack (an imaginary spell card that
represents the Tim ability). Now, the top of the stack is the Tim ability
and for it to resolve the above conditions must be met ... so you pass
priority back to your opponent. Question: does the Tim ability resolve now?
..

Answer: no. only one player passed priority (you), for it to resolve both
(all) players must pass priority in succession.

SO, your opponent passes priority. Tim pings him. Now, the top spell is the
Destructo-Wall spell. Does it resolve? No, after any spell/ability resolves
off the stack, priority passes to the active player. Now, in order for
Destructo-Wall to resolve the conditions must be met, again, both (all)
players must pass priority in succession.

What this amounts to is that you will have the opportunity to use Tim's
ability (any instant or ability) before ANYTHING resolves off the stack.
Note: I said "off the stack" mana abilities are never placed on the stack,
so they never resolve "off the stack" and can not be responded too.

:
: Liz
:

Sorry for the length, I hope this helps

----------
Stu

Liz Rizzo

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Aug 25, 1999, 3:00:00 AM8/25/99
to
So, if he had one life point left and his spell targeted my Tim, which I then
tapped for one when priority was passed to me and then noone had anything else
to do, I would win because the Tim ability would resolve before Tim was
destroyed?

Also, during the main phase, after all that (if he didn't die) can he then cast
another sorcery, stack, resolve, etc. In other words, you don't announce all
the things you're going to do in a main phase at once, you do them one at a
time until your done, each one stacking and resolving accordingly, correct?

And just a quick question, can you use the abilities of artifacts immediately
after putting them in play?

Thank you so much!!! Liz

Steve Lord

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Aug 25, 1999, 3:00:00 AM8/25/99
to
Liz Rizzo wrote in message <37C4126C...@nacore.com>...

>So, if he had one life point left and his spell targeted my Tim,
which I then
>tapped for one when priority was passed to me and then noone had
anything else
>to do, I would win because the Tim ability would resolve before Tim
was
>destroyed?


His spell would go on the stack. Then he would pass priority to
you. You tap the Tim and put its ability on the stack. If both
players pass, then yes the damage would kill your opponent before the
spell destroyed the Tim.

Note that if you tapped the Tim and in response your opponent
played an instant to kill the Tim, he would still die. The instant
would kill the Tim, but the effect which the Tim put on the stack
would still resolve when both players passed with the Tim ability on
the top of the stack.

Golden Rule #1 of Magic: "Removing the source of an effect does not
remove the effect."

>Also, during the main phase, after all that (if he didn't die) can he
then cast
>another sorcery, stack, resolve, etc. In other words, you don't
announce all
>the things you're going to do in a main phase at once, you do them
one at a
>time until your done, each one stacking and resolving accordingly,
correct?


You may only play a sorcery/creature/artifact/enchantment spell
during either your precombat or postcombat main phase when the stack
is empty. If you want to play multiple non-instant spells, you must
play one, allow it to resolve, then play the next.

>And just a quick question, can you use the abilities of artifacts
immediately
>after putting them in play?


If they are artifact creatures and the ability requires you to tap
the creature, no.
If the ability says "Can only be used if ~ started your turn under
your control" [Rocket Launcher, I think] then no.
If it says "During your ~ step, do <foo>" [Howling Mine] then
unless it's that step/phase, no.

Otherwise, as long as you can pay whatever cost is necessary, yes.

Steve L


Stewart Potter

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Aug 25, 1999, 3:00:00 AM8/25/99
to

Liz Rizzo <LRi...@nacore.com> wrote in article
<37C4126C...@nacore.com>...
: So, if he had one life point left and his spell targeted my Tim, which I


then
: tapped for one when priority was passed to me and then noone had anything
else
: to do, I would win because the Tim ability would resolve before Tim was
: destroyed?

That's correct.

:
: Also, during the main phase, after all that (if he didn't die) can he


then cast
: another sorcery, stack, resolve, etc. In other words, you don't announce
all
: the things you're going to do in a main phase at once, you do them one at
a
: time until your done, each one stacking and resolving accordingly,
correct?

I think the answer is "no" but I'm not certain of your qestion here. Some
spell types can only be cast on an empty stack during your turn.
Specifically, Sorceries, Enchantments (local and global), Creatures,
Artifacts, Artifact Creatures. Oh, and playing a land also requires an
empty stack but the land never goes on the stack, and it can't be responded
too - just the stack must be empty when you play it. So, if you wanted to
cast a few of these types of spells during your turn (main phases) you
couldn't stack them all up at the beginning of the phase and let them all
resolve. They must be cast and resolve seperately.

However, what you might do during your turn is cast one of these types of
spells and than cast several instants or abilites on top of it so they
resolve first. Or, you might resolve a creature into play and than several
triggered abilities might get placed on the stack. You would have to deal
with these abilities (and any responses played by the players) to empty the
stack before you could play another creature (or something like that).

:
: And just a quick question, can you use the abilities of artifacts


immediately
: after putting them in play?

:

Only creatures are affected by summoning sickness, but this includes
artifact creatures. So the answer is yes, in general. If it's just an
artifact and it's not animated when it comes into play, you can use it's
ability.

Oh, and remember summoning sickness only prevents you from using abilities
that have tapping as part of their activation - so Masticore's "2: do 1
point ... " ability is usable when it enters play even though it has
summoning sickness.

--------
Stu

Michael Kastberg

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Aug 25, 1999, 3:00:00 AM8/25/99
to
Steve Lord <sl...@wpi.edu> wrote:

>Golden Rule #1 of Magic: "Removing the source of an effect does not remove
the effect."<

That would be the silver rule, right?

--
Take care,
Michael Kastberg
Law Student, University of Copenhagen
Kast...@vip.cybercity.dk

Liz Rizzo

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Aug 25, 1999, 3:00:00 AM8/25/99
to
OK, it's my opponent's turn. He casts Drain Life on my Tim. Can I then
tap my Tim? And if I do, does the tap hit for one, killing him before he
gains the drained life?

My opponent is confused that it seems that unrelated things can pile on
the stack. He feels that if I cannot counter the Drain Life, it works and
then I can tap my Tim (well, except he'd be dead).

Help!

Liz

Steve Lord wrote:

> Liz Rizzo wrote in message <37C4126C...@nacore.com>...

> >So, if he had one life point left and his spell targeted my Tim,
> which I then
> >tapped for one when priority was passed to me and then noone had
> anything else
> >to do, I would win because the Tim ability would resolve before Tim
> was
> >destroyed?
>

> His spell would go on the stack. Then he would pass priority to
> you. You tap the Tim and put its ability on the stack. If both
> players pass, then yes the damage would kill your opponent before the
> spell destroyed the Tim.
>
> Note that if you tapped the Tim and in response your opponent
> played an instant to kill the Tim, he would still die. The instant
> would kill the Tim, but the effect which the Tim put on the stack
> would still resolve when both players passed with the Tim ability on
> the top of the stack.
>

> Golden Rule #1 of Magic: "Removing the source of an effect does not
> remove the effect."
>

> >Also, during the main phase, after all that (if he didn't die) can he
> then cast
> >another sorcery, stack, resolve, etc. In other words, you don't
> announce all
> >the things you're going to do in a main phase at once, you do them
> one at a
> >time until your done, each one stacking and resolving accordingly,
> correct?
>

> You may only play a sorcery/creature/artifact/enchantment spell
> during either your precombat or postcombat main phase when the stack
> is empty. If you want to play multiple non-instant spells, you must
> play one, allow it to resolve, then play the next.
>

> >And just a quick question, can you use the abilities of artifacts
> immediately
> >after putting them in play?
>

Steve Lord

unread,
Aug 25, 1999, 3:00:00 AM8/25/99
to
Liz Rizzo wrote in message <37C441F4...@nacore.com>...

>OK, it's my opponent's turn. He casts Drain Life on my Tim. Can I
then
>tap my Tim? And if I do, does the tap hit for one, killing him
before he
>gains the drained life?


Yes, you tap Tim in response to the Drain. The ping goes on top
of the Drain, and then the ping resolves first. Thus, he dies before
the Drain resolves because we check for state-based effects after the
ping resolves but before the Drain does.

>My opponent is confused that it seems that unrelated things can pile
on
>the stack. He feels that if I cannot counter the Drain Life, it
works and
>then I can tap my Tim (well, except he'd be dead).


Sure, unrelated things can pile on the stack. Think of the stack
as the inbox on an office worker's desk. You can put any sort of
stuff in there, but you can only put things on top. Then, when the
worker wants to do work, he picks up the top piece of paper in the
stack and works on it.

The Tim's ping is a pseudospell on the stack. It can be played
whenever you can play an instant, so you can respond to the Drain with
the ping, just as you could respond to the Drain with a Lightning Bolt
or a Counterspell.

Steve L


Stewart Potter

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Aug 26, 1999, 3:00:00 AM8/26/99
to

Liz Rizzo <LRi...@nacore.com> wrote in article

<37C441F4...@nacore.com>...
: OK, it's my opponent's turn. He casts Drain Life on my Tim. Can I then


: tap my Tim? And if I do, does the tap hit for one, killing him before he
: gains the drained life?

If your opponent was at one life, than what you describe above will work.
The Tim's ability will resolve before the Drain Life resolve. In Magic (6th
edition rules) once you reach 0 life, the game is over. <period> You lose.
It doesn't matter what else is GOING to resolve, the game has ended, that's
that.

This had been discussed a lot when 6th came out with the Shocking Mexican
Standoff - two player, each at two life, each have one untapped mountain,
each is holding a Shock, whoever casts their spell *first* loses.

:
: My opponent is confused that it seems that unrelated things can pile on


: the stack. He feels that if I cannot counter the Drain Life, it works
and
: then I can tap my Tim (well, except he'd be dead).

Unrelated? certainly, any instant or instant ability (some abilities have
restrictions on when they can be played) can be played in response to
anything on the stack. You aren't limited to only reacting to the sorcery
or permanent cast prior.

Your opponent just needs to get that into his head.

--------
Stu

David DeLaney

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Aug 26, 1999, 3:00:00 AM8/26/99
to

liz...@sprynet.com (Liz) says:
>OK, almost there.
>
>1. So in a multiple game, I couldn't play Tim during the next player's
>turn, but I could in the following player's turn?

No; your Tim will be "sick" until it starts _your_ turn under your control.
So if there's seven different turns between the turn you cast Tim on and
your next turn ... Tim will stay sick through all of them. He'll be usable
when -your- next upkeep rolls around...

>2. OK, tell me if this is right. So it's my opponent's turn. They play
>a card that destroys my wall and sends it to the graveyard. At this
>point I can counter it, but I can't play my Tim (who I've had out for a
>while) because it's not in response to the spell?

?? No no. A "response" to a spell, or ability, doesn't have to have _anything_
to do, directly, with the spell or ability. (This isn't Star Wars, where
you could only play 'reactions' that have something directly to do with
what just happened...) When you have priority, and can add something to
the stack, you may add _any_ Instant spell you can pay for and pick legal
targets for ... or -any- activated ability ditto. Doesn't have to have anything
to do with what's under it on the stack. So if opponent casts a Tunnel
on their turn, then passes with the Tunnel on top of the stack, you get
priority; you may add an Instant or activated ability to the stack ... or
may pass (if you do, the Tunnel resolves, because both of you just passed in
succession and it's the top thing on the stack). So you can use your Tim in
response, if it's no longer "sick" ... or may add a Counterspell to the stack,
targetting the Tunnel (or any other spell currently on the stack) ... or
may cast a Tunnel of your own on _his_ Wall ... etc., etc.

> Then when that
>resolves, the first player still holds priority to cast more spells, so
>no Tim?

Both of you get the chance to add stuff before each thing can -resolve- off
the stack; after each spell or activated ability gets -added- to the stack,
the person who added it keeps priority. After something resolves +off+ the
stack, active player gets priority.

So you could Tim something (or someone) in response to the Tunnel; if you
don't, and let it resolve, then he'll have priority right after that. You
would then have to wait until he passed again to have priority yourself ...
but once he starts adding stuff to the stack, he -has- to pass before -any-
of it can resolve - so you'll get the chance to add responses before -each-
thing that resolves off the stack, if you wish.

> But then, when the opponent has no more spells to cast, before
>combat begins, THEN I can use my Tim?

Well, if opponent has added several things to the stack, none of them _can_
resolve until _both_ of you pass; each time _both_ of you pass, one after
the other, the top thing (and only that) resolves off the stack. And to pass,
a player has to have priority ... so that player can -do- something instead of
passing.

So, for instance, if he adds a Tunnel to the stack, he'll get priority once
it's on there; he can add something else, or pass. _If_ he passes, you
have priority; you can add something, like Tim's ability ... or pass. If -you-
also pass, the Tunnel resolves; if you add something of your own, _you'll_
have priority after you announce it, and there'll be two things on the stack...
and both of you will have to pass in succession before -each- one resolves off
the stack. (In practice, a lot of this is "skipped over" - players almost
never say "pass" at _all_ the places where they're passing priority. But each
of you gets the chance to _add_ more stuff to the stack before _any one thing_
resolves off it ... and also before any step or phase _ends_, when the stack
is empty.)

Dave
--
\/David DeLaney d...@panacea.phys.utk.edu "It's not the pot that grows theflower
It's not the clock that slows the hour The definition's plain for anyone tosee

Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNETVRbeable<BLINK>

David DeLaney

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Aug 26, 1999, 3:00:00 AM8/26/99
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LRi...@nacore.com (Liz Rizzo) says:
>So, if he had one life point left and his spell targeted my Tim, which I then
>tapped for one when priority was passed to me and then noone had anything else
>to do, I would win because the Tim ability would resolve before Tim was
>destroyed?

Yep. Diagram:

He adds a spell to the stack of some sort.
(He has priority.) He passes.
(You now have priority.) You add Tim's ability to the stack.
(You have priority.) You pass.
(He now has priority.) He passes.
Tim's ability resolves; he's dealt 1 damage.
A state-based effect (state-based effects are checked before -each time- a
player gets priority) causes him to lose: 420.5a .

The game ends, with his spell still on the stack.

>Also, during the main phase, after all that (if he didn't die) can he then cast
>another sorcery, stack, resolve, etc.

Yep.

A phase or step doesn't end until both players pass when the stack is
_empty_ ... much like nothing resolves off the stack until both players pass
(and then the _top thing_ on the stack resolves).

>In other words, you don't announce all
>the things you're going to do in a main phase at once, you do them one at a
>time until your done, each one stacking and resolving accordingly, correct?

Yep. You can put several things on the stack, then have them all empty off,
repeatedly in a step or phase; the step/phase won't end until _both_ players
pass when the stack is empty. (So both players get the chance to start adding
to the stack again when it's empty, _if_ they want to; only if both have
nothing more to do in this step or phase can it end.)

>And just a quick question, can you use the abilities of artifacts immediately
>after putting them in play?

As long as they're not creatures, sure. Everything's "sick" when it
first enters play (or changes controllers) ... but only creatures (and
only those without Haste, at that) are _affected_ by it. Anything that's
not a creature totally ignores whether it's "sick" or not; you can use
your artifacts, lands, or enchantments immediately after they come into play,
as long as they aren't artifact creatures, land creatures, or enchantment
creatures.

David DeLaney

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Aug 26, 1999, 3:00:00 AM8/26/99
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LRi...@nacore.com (Liz Rizzo) says:
>OK, it's my opponent's turn. He casts Drain Life on my Tim. Can I then
>tap my Tim?

As long as Tim's not still "sick", sure; you may use Tim's ability in
response to the Drain Life.

> And if I do, does the tap hit for one, killing him before he
>gains the drained life?

...If he's only at 1 life, _and_ if you chose him as Tim's ability's target,
then yes, hell be dealt 1 damage from Tim's ability ... and lose the game ...
before his Drain Life can resolve. If A _responds to_ B, A goes -on top of-
B on the stack ... and whenever something resolves off the stack, the _top_
thing on the stack is what resolves. So B has to wait for A to resolve,
or be countered, before B can even _try_ to resolve...

>My opponent is confused that it seems that unrelated things can pile on
>the stack. He feels that if I cannot counter the Drain Life, it works and
>then I can tap my Tim (well, except he'd be dead).

No. Your opponent may be trailing 'residual confusion' from some Other Game...
When you're adding something to the stack, _any_ Instant spell or activated
ability is legal to add, provided you can pay the cost(s) and choose legal
target(s). (If the stack's empty _and_ it's your main phase, you could instead
add a Sorcery spell, creature spell, artifact spell, or enchantment spell...
those can't "respond to" anything.) The spell or ability you're adding to
the stack doesn't have to have anything at ALL to do with whatever's
already on the stack.

If something -triggers- off something being added to the stack, the triggered
ability is added "right away", on top of whatever triggered it ... before
anyone gets priority (and thus before anyone can add _another_ Instant or
activated ability). In this case, the triggered ability is 'related to'
what triggered it, in some sense... but this is different from adding a
_spell_, or -activated- ability, to the stack.

Ingo Warnke

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Sep 9, 1999, 3:00:00 AM9/9/99
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Liz Rizzo (LRi...@nacore.com) wrote:
: OK, it's my opponent's turn. He casts Drain Life on my Tim. Can I then
: tap my Tim? And if I do, does the tap hit for one, killing him before he
: gains the drained life?

Different people interpret your question differently. I and some others think
that you tap the Tim to do a point of damage to himself, thus killing him
*before* the Drain Life hits him.

Dave and some others interpret it that you use the Tim on your opponent,
killing your opponent with it.

Unless you give a clarification which of those 2 scenarios you had in mind
(or maybe you thought about another), answers will differ, based upon which
scenario the answerer assumes.

Ingo Warnke

Steve Lord

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Sep 9, 1999, 3:00:00 AM9/9/99
to
Ingo Warnke wrote in message <37d7...@news.uni-rostock.de>...

>Liz Rizzo (LRi...@nacore.com) wrote:
>: OK, it's my opponent's turn. He casts Drain Life on my Tim. Can I
then
>: tap my Tim? And if I do, does the tap hit for one, killing him
before he
>: gains the drained life?


We also had, in the original question, that your opponent was at
1, IIRC.

>Different people interpret your question differently. I and some
others think
>that you tap the Tim to do a point of damage to himself, thus killing
him
>*before* the Drain Life hits him.


If you tap Tim to deal 1 damage to himself before the Drain hits
him, the Drain will be CoR (Countered on Resolution) because the Tim
will be in the graveyard when it resolves; thus your opponent will
gain 0 life. He'll still be at 1, but at least he won't be at 2.

>Dave and some others interpret it that you use the Tim on your
opponent,
>killing your opponent with it.


If you do this, the Tim pseudospell goes on the stack _on top of_
the Drain. When Tim's pseudospell resolves, it will deal 1 damage to
your opponent. Then, assuming that your opponent didn't gain life in
response to you Timming him, didn't prevent the damage, and doesn't
have a Lich or a Soul Echo out, just before he gains priority again,
we check state-based effects ... and he's a player with 0 life, so
down he goes.

>Unless you give a clarification which of those 2 scenarios you had in
mind
>(or maybe you thought about another), answers will differ, based upon
which
>scenario the answerer assumes.

Since you enumerated those two scenarios, I though I'd just try to
answer them both. :)

Steve L


The Fusili Club

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Sep 9, 1999, 3:00:00 AM9/9/99
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> Liz Rizzo (LRi...@nacore.com) wrote:
> : OK, it's my opponent's turn. He casts Drain Life on my Tim. Can I then
> : tap my Tim? And if I do, does the tap hit for one, killing him before he
> : gains the drained life?

You've got two possible targets here: your opponent; your own Tim.
If you mean your opponent, I assume that he/she is has only one life left.

If you tap your Tim in response to the Drain to kill your own Tim, and the Drain
would subsequently be countered due to a missing target. Your opponent would
not gain any life (although he/she could only gain one life by Drain-ing the Tim
anyway).

If you tap you Tim to Drain your opponent (who is at 1 life), the Tim's damage
will resolve and kill your opponent before the Drain even resolves.

(Note that even if an opponent Shock-ed the Tim in response to your tapping it,
your Tim would still deal damage even though it will die first.)

--

David Weinlick
Minneapolis, Minnesota
<da...@tcinternet.net>--<fus...@tcinternet.net>

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