This is admittedly second hand, but a friend of mine just
returned from New York where he played in the Pro-tournament. I
don't know the names and such of the all the final 16 players,
but apparently a blue/white bit of green millstone deck won. The
winner was some guy from New York who beat Bertrand in the
finals. Bertrand was apparently playing a white/green
Dervish/Autumn Willow deck. Both finalists decided to split the
prize money when the games were tied at 1:1.
I am amazed that millstone won, but it goes to show you that
without the vice blue is back...
Andrei
Why does this amaze you? Except for some horrible draws my Millstone
deck has been horrible to play against since long before the vise was
restricted. (horrible draw - one plain, 2 fellwar stones and 3 jester's
caps...wow, that's useful...).
Millstone is the antithesis of EVERY deck type. I get to neutralize
two of your cards for every one you get. As long as I disenchant your
sylvan librarys, I have a huge advantage...
My biggest disappointment is that now people are going to think I copied
this guys deck (cept I tried green and took it out, so just blue/white.)
Ken 'I memory lapse that and millstone you for two' Roth
'In a land where all decks are the same deck, that deck will rule...DUH!'
-Me
--
>Actually I would love a long descriptive Rosewater-esque description.
>But I would take anything.
>Kevin
I second that, as Rosewater as it can get if possible
Frank
You know, when I started playing Magic (just AFTER Legends disappeared
from the shelves, of course) WotC reps were everywhere on the net.
Well, Tom Wyle was everywhere I should say. I guess that after all
the abuse that Sparky! took he just left... It is really sad that no
official tourney reports have been posted by wizards - and they wonder
why people are loosing faith in them. Thanks to those that have
posted informative summaries of the games.
- Dan / n-Space, Inc.
: Why does this amaze you? Except for some horrible draws my Millstone
: deck has been horrible to play against since long before the vise was
: restricted. (horrible draw - one plain, 2 fellwar stones and 3 jester's
: caps...wow, that's useful...).
: Millstone is the antithesis of EVERY deck type. I get to neutralize
: two of your cards for every one you get. As long as I disenchant your
: sylvan librarys, I have a huge advantage...
This is a mathematically flawed strategy. If the cards in his deck are
distibuted randomly, it doesn't matter that you are forcing him to take
the top two cards off the top of his library. Obviously, if you know
what his next card is, i.e. Field of Dreams, then you have a solid lock
on the game. But the reason a blue Millstone deck wins is not the
Millstone, it's the counterspells and the "control-of-the-game" aspect.
The Millstone could easily be any card that will eventually kill the
opponent. It could be a Vexing Arcanix, a Serra or two, or whatever.
The reason that type of deck wins is NOT the Millstone.
Aziz
>Now on to other people
>90%of the decks I saw had land tax/zorb in it.
>90%.
>Expect a restriction soon.
>Thank God.
Zuran Orb _is_ restricted. Could you mean Land Tax? I hope not. Land
Tax is a fun and interesting card. I rather see Zuran Orb banned to stop
this combination if it's so bad even restricting the Orb isn't enough.
Fred
I got there on Friday morning before the snow started hitting the ground
which was a good thing considering many people had flights
delayed/cancelled/rerouted. I had stayed up almost all night on the
plane fooling around with the deck that five of us from LA and a friend
from Oregon would be playing. The crew included Marc Chalice, Frank
Gilson, Scott Burke, Henry Stern, and myself. Unfortunately, none of us
made it to the final 16, but we all made the top 64 insuring our presence
at the next pro tourny in May in LA.
On Friday, it seemed that everyone was playing for ante with Type I
and II, and Sealed decks. Sealed deck ante was the method of choice by
the end of the weekend. One of the WotC guys came to the tourny with the
intention of promoting sealed deck, by playing for $100 to $300 a match.
By Sunday night many of the top players were walking around with bags of
Starters and Boosters playing sealed deck ante. And damn was it fun.
Because of the storm, the WotC people decided to delay the start of the
tourny till noon, which meant that we would all be there quite late. But
it was the right move considering the weather and its affect on people's
travel into New York. All things considered the seven rounds of swiss
were run extremely smoothly. I would like to commend WotC for their
efforts at this tourny. It was all run in an extremely professional
manner. I was impressed. It was without a doubt the best run large
tourny I have been to.
The field was dominated by White with White/Green, White/Blue and
White/Red decks being everywhere. The key card in almost everyone of
those decks was Land Tax. The buzz around the tourny was that the card
was clearly too powerful. If every deck that plays with white has 3 or 4
Taxes then there may be a problem with the card. I know for a fact that
the Land Tax has been under observation for some time by the DC for
restriction, and this tournament may push them over the edge.
The tourny was won by a U/W Millstone deck played by Mike Laconte (I
think) and the runner up was Bertrand Lestre (the runner up to Zak at the
1994 worlds) playing a W/G deck that crushed him on Friday in practice
play. Mike was a New York local who had a ton of friends in attendance.
The cinderella for the tournament was probably Preston Polter from Los
Angeles who beat 3 top 25 players from last year and Mark Justice to take
third place. Preston lost to Mike in the semis in a 5 game match.
All in all I had a great time and I am looking forward to the next pro
event here in my back yard. It looks like the next event will be some
kind of sealed format. Probably a Booster draft or a Rochester draft
format. I did win the booster draft tourny held on sunday and received
some awfully nice prizes (8 packs of Legends, Antiquities, Ice Age,
Chronicles, and 4th Edition and a T-shirt).
Well, I gotta run.
Later,
Mario.
: Aziz
But.. The millstone does reduce his library to a 1/3 of what it was
as soon as it hits the table. If it is out on turn three (when you get
your 10th card, that means the 50 left in your library has been shrunk to 17
as long as he uses it each turn.. and then when a howling mine or another
millstone hit the table you need something to deal with the millstones.
And if all you have is StPs in hope of killing a serra, then you are
screwed..
That's why fellwar stones and armageddon go in the deck.. so it doesn't
get burned to the ground..and then a CoP:red goes in there too..
I am not a fan of this deck, mind you, but I can play one effectively
as anyone else...
The land tax zuran orb is getting big on the circuit though..
Bill
--
z |\ _,,,---,,_
z /,`.-'`' -. ;-;;,_
|,4- ) )-,_. ,\ ( `'-'
'---''(_/--' `-'\_)
Thank you for getting the point. i don't care if he manages to get the
one of three cards he needs every turn, his deck is disappearing at
warp speed and he needs to kill me quickly. The counterspells merely keep
one alive, but I have seen efficient red/white millstone decks.
And it is AMAZING how quickly 2 stones finishes the game...
: The land tax zuran orb is getting big on the circuit though..
I personally don't see this as a real problem. It is a nice, dual
purpose combo, one to get the land I need, second purpose to get
land OUT of my deck. But armageddon and other similar cards punish
this (hurts to have removed all the land from your deck then
losing all the land you have in play....)
- Bill
Ken Roth
'In a land where all deck are the same deck, that deck will rule...DUH!'
-Me
:
:
: --
: z |\ _,,,---,,_
: z /,`.-'`' -. ;-;;,_
: |,4- ) )-,_. ,\ ( `'-'
: '---''(_/--' `-'\_)
--
How did they run it - by game or by "match"?
That is, was the cutoff decided simply by total number of games won, or
was there a component of match-wins in it?
Wondering,
David.
--
| David J. Low dl...@physics.adelaide.edu.au Oooo. |
| ( ) |
| WWW: http://www.physics.adelaide.edu.au/~dlow ) / |
| "I'd rather be lost in the Darkness than blinded by the Light" (_/ |
;Millstone is the antithesis of EVERY deck type. I get to neutralize
;two of your cards for every one you get. As long as I disenchant your
;sylvan librarys, I have a huge advantage...
;My biggest disappointment is that now people are going to think I copied
;this guys deck (cept I tried green and took it out, so just blue/white.)
;Ken 'I memory lapse that and millstone you for two' Roth
;'In a land where all decks are the same deck, that deck will rule...DUH!'
;-Me
Ken, you and your millstones. The fact of the matter was that White
totally dominated the Pro tourney. I didn't play a against a deck any of
the 7 round that didn't have at least 2 land tax, 4 STP 3 disenchants, and
2 wrath of god. At one point not to long ago White was the least played
color in type I and II, now it has an almost dominating factor. The most
interesting thing was to see how people used FE and Homlands cards to
thier advantage. The FE sac lands were quite commonly in decks as were
Serrated Arrows. 2 cards I didn't even consider when building my deck.
Sam Heckman
Sam...@aol.com
I'd make up a cool signature, but it's a waste of time.
No matter how cool his sig is an AOL user
just isn't going to get any respect.
But the excitement came during the final game when Mike Laconto (Champ)
let a Whirling Dervish go unchecked. (he could have recalled a swords
or
played a factory before it got out of hand, but instead he recalled a
counter-
spell and played the factory when the Dervish was 3/3).
By sheer luck he pulled the swords from his library when he was at 4
life
and the dervish was at 4/4! One more attack phase and Bertrand would
have
taken the title! Mike was able to get out a Fountain and take control
over the
game until Bertrand ran out of cards (as he did in the 2nd game).
Congrats MIKE! See ya at Long Beach.
Bob Blackman
eah...@ea.oac.uci.edu
|Zuran Orb _is_ restricted. Could you mean Land Tax? I hope not. Land
|Tax is a fun and interesting card. I rather see Zuran Orb banned to stop
Land Tax is problematic -- it lets you draw cards for free, even if
they're only lands. This is Not Good.
It's even worse now that there are lots of things to do with the extra
cards, e.g. Zuran Orb, Land's Edge, Stormbind. I almost put it into my
"Smokin!" deck (which is nominally G/R but can get at other colors with fair
reliability), but seeing as how it's a landkiller I doubt I'd get much use out
of it unless I was hosed on the draw, and in that case I doubt I'd also get the
Land Tax.
--
Dennis Francis Heffernan IRC: Macavity heff...@pegasus.montclair.edu
Montclair State University #include <disclaim.h> Computer Science/Philosophy
"I guess my work around here has all been done."
-- The Devil, in "The Garden of Allah", Don Henley
| But.. The millstone does reduce his library to a 1/3 of what it was
|as soon as it hits the table. If it is out on turn three (when you get
|your 10th card, that means the 50 left in your library has been shrunk to 17
|as long as he uses it each turn.. and then when a howling mine or another
|millstone hit the table you need something to deal with the millstones.
Right, it only makes a difference when the SECOND one comes out. The
first one is as likely to hurt me as help me. Yes, the first one means my
library is 1/3rd its former size, but since I was only going to draw 1/3rd of
its cards on a good day, why should I care? As for the Howling Mines, I always
say "thank you" when they're played; I've lost a whole two games in the last
fifteen-sixteen months to Howling Mines.
This doesn't mean that you can't lose to Millstones if they're the
centerpiece of one of these currently-popular Blue-White monstrosities, but in
that case, as others have pointed out, it ain't the Millstone what's killing
you.
Although he hates SoM talk and came off a bit pushy when I first read
his posts. I must be honest, over email he was polite, and defended
his points very well. And it seems he also stood the test of fire as
well. Wanted to say Gratz to Preston, and to warn him that if he does
it again, we'll have to write his view on magic up and submit it to
Robert to be included in SoM :)
Craig
p.s. I've been screaming land tax!! for how long :)
> : The land tax zuran orb is getting big on the circuit though..
>
> I personally don't see this as a real problem. It is a nice, dual
> purpose combo, one to get the land I need, second purpose to get
> land OUT of my deck. But armageddon and other similar cards punish
> this (hurts to have removed all the land from your deck then
> losing all the land you have in play....)
>
You can quote me on this: Land Tax will be restricted by the end of March.
It was decided at the tourney that Land Tax would be restricted, though I
have no idea when the decision will come into effect.
In Type II magic, land is EVERYTHING. Get your land and you can act, don't
get your land and you can't. With no effective artifact mana sources in
the game, Land Tax becomes a critical card.
Second, Land Tax battles were one of the keys to success at the tourney.
In the finals both Bertrand and Loconto would sacrifice lands, discard
powerful cards and pop the FE sac lands, in an attempt to get a Land Tax
advantage. These battles are slow and frustrating and bring the game to a
standstill.
Finally, you have to ask why people even bother having Land Tax wars. The
answer is simple: the advantage in Type II play from a single Land Tax use
is HUGE. You have a three card advantage on your opponent. You are
guaranteed up to a three land advantage on your opponent. You've removed
three lands from your deck, making your deck exceptionally more efficient.
Now Land Tax is really the first situation where a card that basically
unbalances Type II, has little or no effect in Type I. With the basic lack
of Basic lands used in Type I and the much more effecient card drawing
abilities of Type I (LofA, Anc. Recall, Braingeyser, etc.), Land Tax is
rarely, if ever, seen.
It is for this reason that I believe we will witness a first for WotC. A
card restricted SPECIFICALLY in type II.
And hey - you heard it here first...
Karl.
-------------------------------------------------------
Karl j Borst & Sandra Bornn
lil...@inforamp.net
"Life is a state of mind."
> Jamie Wakefield <the...@sover.net> writes:
> >I missed the cutoff by a half game (two players in the finals
> >had 5-1-1 and I was five and 2,
>
> How did they run it - by game or by "match"?
>
> That is, was the cutoff decided simply by total number of games won, or
> was there a component of match-wins in it?
>
> Wondering,
>
> David.
We played seven matches (six on Saturday, one on Sunday at 8 am). The
cutoff was first decided by matches, which should have meant that if there
was the full 256 players there, that only the 2 7-0 players and the 14 6-1
players would have advanced to the finals. As there were less, two
5-2/5-1-1 players made it to the finals. These players were chosen out of
the numerous 5-2 players, based on points (3 for a win, 1 for a tie, 0 for
a loss). I played one of them in the 7th round and I must admit that I got
totally smoked 3-0. I did a total of 5 points of damage in the three
games, with a first turn Vice. The guy (from France) ended up with 51
points, a higher score than either of the 7-0 players...
: This is a mathematically flawed strategy. If the cards in his deck are
: distibuted randomly, it doesn't matter that you are forcing him to take
: the top two cards off the top of his library. Obviously, if you know
: what his next card is, i.e. Field of Dreams, then you have a solid lock
: on the game. But the reason a blue Millstone deck wins is not the
: Millstone, it's the counterspells and the "control-of-the-game" aspect.
: The Millstone could easily be any card that will eventually kill the
: opponent. It could be a Vexing Arcanix, a Serra or two, or whatever.
: The reason that type of deck wins is NOT the Millstone.
There's a flaw to your logic too. You claim a blue Millstone deck wins
not because of the Millstone, but because of the counterspells. As we all
know, you can only play with a limited number of counterspells. Hence,
reducing their effective deck size by 2/3 means you only need to have
counters for 1/3 of their deck. Your counters don't run out as they would
without Millstone.
Pat
Bob Blackman
eah...@ea.oac.uci.edu
On Thu, 22 Feb 1996, Dan H=F6rning wrote:
[snip]
> Wasn't the third place shared or did Leon Lindback and Preston play
> it out?=20
>=20
> I designed the deck together with Leon but haven't spoken to him yet (he
> aint home yet) so I am not really sure.
>=20
> Dan Horning
> Swedish National Champ (beat Leon in the final)
I don't get it, if 90% of the decks there were running White Defense,
why didn't the guys with the 1st round GLOOMs and Anarchy's backed by
REB clean up? Back a Gloom with 4 Strip Mines and 4 XXX land-d card and
you should be able to keep them below the disenchant point long enough
to a) Win b)play another Gloom c) Make Armageddon a bad idea, while
overloading the capabilities of 1 or 2 Disenchant and 1 or 2 StP.
A note on c) Wrath and Balance would, of course, still hurt.
: The tourny was won by a U/W Millstone deck played by Mike Laconte (I
: think) and the runner up was Bertrand Lestre (the runner up to Zak at the
: 1994 worlds) playing a W/G deck that crushed him on Friday in practice
: play. Mike was a New York local who had a ton of friends in attendance.
: The cinderella for the tournament was probably Preston Polter from Los
: Angeles who beat 3 top 25 players from last year and Mark Justice to take
: third place. Preston lost to Mike in the semis in a 5 game match.
Two or three people have mentioned Preston, but no one has even
mentioned what he was playing! Arrgh!
: All in all I had a great time and I am looking forward to the next pro
: event here in my back yard. It looks like the next event will be some
: kind of sealed format. Probably a Booster draft or a Rochester draft
: format. I did win the booster draft tourny held on sunday and received
: some awfully nice prizes (8 packs of Legends, Antiquities, Ice Age,
: Chronicles, and 4th Edition and a T-shirt).
Congrats, and thanks for the report.
: Mario.
Duane Flier
<wkn...@camelot.bradley.edu>
> You know, when I started playing Magic (just AFTER Legends disappeared
> from the shelves, of course) WotC reps were everywhere on the net.
> Well, Tom Wyle was everywhere I should say. I guess that after all
> the abuse that Sparky! took he just left... It is really sad that no
> official tourney reports have been posted by wizards - and they wonder
> why people are loosing faith in them. Thanks to those that have
> posted informative summaries of the games.
I think a little bit of patience is necessary here...most of the WotC
'net folk are no doubt playing a very active role in the Pro Tourney,
which doesn't leave a lot of time for posting. In addition, while WotC
has always had a net presence, Sparky! is (as I understand it) involved
heavily in the Netrunner CCG, which has to suck up a lot of time. And as
I recall, Mark Rosewater has already posted a detailed summary of the
events at the Pro Tourney, and he probably counts as a WotC employee :).
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GothCode1.1 GoSS+ T3(4) B11Bk@ c1z++ P1(3,4) M++ a22 n---- b+:- H5'7" g m--#
w++ r+ D+ h+P(3,4) s9 k+++ R+ Ssy LcaMB+
Aziz
On 22 Feb 1996, Duane Flier wrote:
> Mario Robaina (sprm...@netcom.com) wrote:
> : The field was dominated by White with White/Green, White/Blue and
> : White/Red decks being everywhere. The key card in almost everyone of
> : those decks was Land Tax. The buzz around the tourny was that the card
> : was clearly too powerful. If every deck that plays with white has 3 or 4
> : Taxes then there may be a problem with the card. I know for a fact that
> : the Land Tax has been under observation for some time by the DC for
> : restriction, and this tournament may push them over the edge.
>
> I don't get it, if 90% of the decks there were running White Defense,
> why didn't the guys with the 1st round GLOOMs and Anarchy's backed by
> REB clean up? Back a Gloom with 4 Strip Mines and 4 XXX land-d card and
> you should be able to keep them below the disenchant point long enough
> to a) Win b)play another Gloom c) Make Armageddon a bad idea, while
> overloading the capabilities of 1 or 2 Disenchant and 1 or 2 StP.
>
> A note on c) Wrath and Balance would, of course, still hurt.
>
> Two or three people have mentioned Preston, but no one has even
> mentioned what he was playing! Arrgh!
White/Green, and I from what I found playing the other LA players is that
a first turn Gloom really doesn't hurt my deck all that much. I just
start throwing out green critters and then essence filter to get rid of
any annoying non-white enchantments.
Cheers,
Preston
a
a
a
a
aa
I does when you mill the 4th into the graveyard. But as long as they
are in the deck, you are correct.
BTW, my wife came up with a new magic term. We were playing a fun
game, and she said "milligan", showed me her hand which had plenty of
land in it and proceeded to reshuffel her millstone deck. I said you
have land! She said, yeah, but didn't get one of my millstones :P
Craig
I know that nobody respects Rainbow vale, but I remember when nobody
respected land tax, and I was there yelling bout land tax +
brainstorm, land tax in general, land tax + winds of change, land tax
+ lands edge, land tax in general :)
My 3 favorite fad cards currently are rainbow vale, forgotten lore,
and lands edge. Now Lands Edge is by no means ignored, I think the
other two are, but I see a lot of potential there. (although
forgotten lore and the vale do belong in different decks).
Craig
I love the vale and forgotten lore, I'm not that crazy about Land's
Edge. The lore is just wicked in a land destruction deck, where you can
just immediately yank back all those strip mines/thermokarsts/bolts...
I also like Stormbind. That is one *underpriced* card. Manawise, not $$.
john
-/|\-/|\-/|\-/|\-/|\-/|\-/|\-/|\-/|\-/|\-/|\-/|\-/|\-/|\-/|\-/|\-/|\-
The contraction "You're" does not indicate possessive. It indicates a
state of being, or, more commonly, a description of the person being
addressed.
The word "Your" does indicate possesive. It does NOT indicate a state of
being, or a description.
-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-
I've been patient. A post at this point would be old (but still
appreciated) news.
>which doesn't leave a lot of time for posting. In addition, while WotC
>has always had a net presence, Sparky! is (as I understand it) involved
>heavily in the Netrunner CCG, which has to suck up a lot of time. And as
I feel that usenet/internet is an important enough part of the magic
community that it deserves more than a part-time Sparky!
>I recall, Mark Rosewater has already posted a detailed summary of the
>events at the Pro Tourney, and he probably counts as a WotC employee :).
Mark is more like a demi-god. Could you come up with those damn
puzzles? Arrgh. <G>
|There's a flaw to your logic too. You claim a blue Millstone deck wins
|not because of the Millstone, but because of the counterspells. As we all
|know, you can only play with a limited number of counterspells. Hence,
|reducing their effective deck size by 2/3 means you only need to have
|counters for 1/3 of their deck. Your counters don't run out as they would
|without Millstone.
Eris save us from innumeracy!
I'm only going to see about a third of my deck anyway. The cards
you're milling away are cards I wouldn't have cast in the first place, so the
load on your countermagic is just as bad as it was before.
>BTW, my wife came up with a new magic term. We were playing a fun
>game, and she said "milligan", showed me her hand which had plenty of
>land in it and proceeded to reshuffel her millstone deck. I said you
>have land! She said, yeah, but didn't get one of my millstones :P
It's common practice when I play to allow looser mulligan rules than
normal, which is to say if your hand looks bad for any reason, so long
as you're not fishing for a single card (i.e. a millstone) you can
reshuffle and redraw.
1 land or 1 spell mulligans are a common thing around here, as are
wrong-land mulligans (a hand full of swamps and UU+ or UUU+ spells in
a blue/black deck, for example).
Derek.
[ stuff about Land Tax's possible restriction deleted ]
> In Type II magic, land is EVERYTHING. Get your land and you can act, don't
> get your land and you can't. With no effective artifact mana sources in
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> the game, Land Tax becomes a critical card.
I must take issue with this. Type II has available to it a superb
artifact mana source: Fellwar Stone. They improve your mana build up
(4 mana by turn 3, 1 more than if just dropping land), they avoid
things that hose land (Armageddon, Winter Orb), and they make tempting
targets for opponent's anti-artifact spells.
[ remainder deleted ]
--
--
Joshua E Randall "Do not mistake composure for ease." - Tuvok, ST: VOY
<ran...@minerva.cis.yale.edu> <http:/www.yale.edu/~randall/>
> A couple of observations
> I was a little suprised by Zak Dolan.
> Have always enjoyed his articles, but did not enjoy him in
> person.
Really? That sucks. I've never met the man, but He was one of my
biggest Magic influences.
> When we were done, I showed him the 4 gloom and
> held up 4 fingers and said 4.
> He looked amazed.
> Four? he said.
> Laughed, went through his deck, pulled out his
> circle black and laughed, held up one finger and
> said "One!"
Thanks for the story! Now that is funny...
Hmmm. Well obviously, the other cards secure the lock and the millstone itself
wins the game. However, the chances of an opponent drawing the card that he
needs to escape the lock (ie: disenchant), is very much diminished.
Consider if player A plays a millstone 1/4 the way through the match.
Assuming player B has 4 disenchants, he will most likely have one at this point.
If the millstone is not removed, then player B has only 1/4 of his deck left
with which to draw a millstone. Now assuming that he does indeed draw
a disenchant and it happens to be countered (not unlikely), then the chances of
him drawing another disenchant are low.
Pete Grauer
Vancouver, BC
> >I think a little bit of patience is necessary here...most of the WotC
> >'net folk are no doubt playing a very active role in the Pro Tourney,
> I've been patient. A post at this point would be old (but still
> appreciated) news.
The problem being newsfeeds work at different rates. I saw posts from
WotC personnel the day after the Pro Tournament had ended (Mark Rosewater
being one), and a few days after Sparky! posted some material, I see you
saying you haven't seen anything yet. People seem to assume that because
this is the 'net, transfer of information isn't subject to system
SNAFU's. That isn't always the case :).
> >which doesn't leave a lot of time for posting. In addition, while WotC
> >has always had a net presence, Sparky! is (as I understand it) involved
> >heavily in the Netrunner CCG, which has to suck up a lot of time. And as
> I feel that usenet/internet is an important enough part of the magic
> community that it deserves more than a part-time Sparky!
Personally, I don't think he's been a 'part time' Sparky!. He's doing his
job, and if that involves working on Netrunner for several hours as
opposed to working on the 'net, so be it. I'd rather have a Sparky who
posts every day at least once than, say, a TSR rep that only shows up to
diffuse controversy.
> >I recall, Mark Rosewater has already posted a detailed summary of the
> >events at the Pro Tourney, and he probably counts as a WotC employee :).
> Mark is more like a demi-god. Could you come up with those damn
> puzzles? Arrgh. <G>
I don't know if my intellect is twisted enough to come up with puzzles
like that :). Sometimes I think he's the demi-god of Frustration.
>Craig Sivils (csi...@blkbox.com) wrote:
>: My 3 favorite fad cards currently are rainbow vale, forgotten lore,
>: and lands edge. Now Lands Edge is by no means ignored, I think the
>: other two are, but I see a lot of potential there. (although
>: forgotten lore and the vale do belong in different decks).
I want to see a Rainbow Vale that bounces regardless of whether its
been used.
Or a hot potato land - Tap to gain one mana of any color and to lose
control of potato, potato does 1 damage to its controler during
upkeep.
The vale, on the other hand usually bounces to the opponent's side and
sits there.
Derek.
One of my most well-worn decks (I don't use protectors) is my howling
mine deck, initially a challenge to use Mines creatively without
following them up with Black Vices (I feel too guilty when I lay one
down, so I've taken them out of my decks). The result was a monster
that operates best drawing three to four cards a turn. I used fastbond
to drop lands out of my hands quickly and then effects that like lots
of land (i.e. Nightmare or Gaea's Liege). It's not the most formidible
of my decks, but it certainly is beautiful when it comes out, and it
certainly throws a loop in my opponent's tactics when he's drawing
four cards and discarding half of them).
And yes, they smile when the first Mine appears, look bewildered at
the second, and frightened at the third...
Derek.
A couple of points that I disagree with this on:
It is true that a Millstone prevents the game from going more than 20-25
turns or so. What this does is allows the Millstoner to be a bit more
paranoid with his countermagic/Wrath/StP/etc., since he knows he won't have
to save his cards for very long before the game is over.
The assumption that you'll only see a third of your deck anyway does ignore
the possibility that your opponent will get more than one Millstone.
The assumption that you'll only see a third of your deck also indicates that
your games tend to be over within 12-15 turns. Is this generally accurate
where you are? I find that frequently to be untrue where I play.
- Mike
--
--
"To put it bluntly," Hayashi said, "I think Stanford and institutions like
Stanford produce a lot of the people who go on to screw up the world."
-- Stanford Daily, Feb. 16, 1996
>jsh...@mason2.gmu.edu (Stil) wrote:
I haven't run into that problem much, between it meaning that I'll get
to tax, and my felwars producing rainbow mana, my opponents are
usually quick to send it back. Recently I had a really fun pickup
game (that I lost) where the score was 5-2 (my lead) and my opponent
used one rainbow vale to attack with his mishra to prevent me from
taxxing to edge him on my next turn, I tapped my vale and took mana
burn so that I could tax, and he responed by killing me with a
mountain! RV isn't for every deck, but I do think it deserves a 2nd
look if your trying to put some power into your tax :)
Craig
Put a Power Surge into your deck. Tap the Vale, or take a damage
from it. Or have a COP:Red. But in general, that'll get the thing
moving.
--
David Bedno, Minister of Truth, DNRC | Visualize world peace.
drs...@crl.com | - Neville Chamberlin
<URL: http://klinzhai.evolve.com/~drseuss/> |