I took 3rd at the tournament. I had the highest point total after the
sealed portion(12-3) but just did OK during the type II portion (9-6) (
something to keep in mind if you want to copycat the deck :) Anyways, the
deck works better in swiss than it does in 2/3 or 3/5 matches since it can
usualy win the first game but can be sideboarded against rather
effectively. Also note the strong anti-black element (2 dervishes standard
and 2 more in the sideboard) that was a by product of the US Nationals and
was not quite as usefull at Worlds.
I'm still working on a tournament report that will detail my experience at
Worlds.
Anyways, here it is, "Vise Age", with thanks to Mark Chalice and Scott
Burke
Total Cards: 63
Land (24)
---------
4 Karplusan Forest
4 Strip Mines
7 Mountains
2 Dwarven Ruins
7 Forest
Direct Damage (12)
------------------
4 Lightning Bolt
3 Incinerate
4 Fireball
1 Channel
Vice Age Components (14)
------------------------
4 Black Vise
4 Howling Mine
3 Stormbind
3 Zuran Orbs
Creatures (10)
--------------
2 Llanowar Elves
3 Orcish Lumberjacks
2 Whirling Dervish
2 Orgg
1 Shivan Dragon (could substitute Jhotul Wurm if you're feeling nutty)
Defense (3)
-----------
2 Jokulhaups
1 Crumble
Sideboard (15)
--------------
2 Whirling Dervish -- anti-black
3 Pyroclasm -- anti-weenie
2 Lurgoyf -- anti-creature deck
3 Pyroblast -- anti-blue
3 Anarchy -- anti-CoP
2 Crumble -- anti-Orb
Have fun with it!
Haster < has...@ccgate.hac.com >
Uh oh, Henry's caved in to the "fame" factor. :-) Well, guys, go knock
'em out with this deck. It won't take rocket science to discover a slot
for the Erhnam Djinns from Chronicles, and the loss of Fallen Empires when
Homelands comes out isn't exactly going to rock the boat much for Vise Age.
So what's next for you, Henry--the Dreams of Energy deck? Mario said it
doesn't work in Type 1, and I just put it through some playtesting in Type 2
and got hosed up by a Winter Orb deck cooked up by a friend. But I still
think those are key cards...
Scott.
...................................................................
Scott Burke . Engineering Manager . Phone (503) 757-8416
sc...@sparcom.com . Sparcom Corporation . Fax (503) 753-7821
Yes, Energy Flux is extremely important. Have Mark run Dreams against the
deck played by Hernandez... Icys and Winter Orbs will rip it into little
pieces. But Energy Flux (and Shatterstorm) are really the only reliable
counters to the Winter Orb decks with all those artifacts. Gordon's going
to run a variant of Hernandez's deck this weekend, and we'll see how it
does. He's added some blue for Power Sinks and Unsummons, both of which
are pretty annoying underneath a Winter Orb.
: Total Cards: 63
Yawn. Boom, boom, Vise, Vise. Sheer efficiency. That's why I stick to
Happy Fun decks, and why I never go to tournaments unless they're in
West Lebanon, NH.
My favorite deck right now intends to kill you with a Primordial Ooze
and a Voodoo Doll; it's called "Can I survive my deck?"
- Neil
--
nwbe...@unix.amherst.edu, lentus in umbra | nudus ara, sere nudus...
in omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro
> Uh oh, Henry's caved in to the "fame" factor. :-) Well, guys, go knock
> 'em out with this deck. It won't take rocket science to discover a slot
> for the Erhnam Djinns from Chronicles, and the loss of Fallen Empires when
> Homelands comes out isn't exactly going to rock the boat much for Vise Age.
>
> So what's next for you, Henry--the Dreams of Energy deck? Mario said it
> doesn't work in Type 1, and I just put it through some playtesting in Type 2
> and got hosed up by a Winter Orb deck cooked up by a friend. But I still
> think those are key cards...
>
> Scott.
So what's wrong with a little fame :) Yeah, the Drams of Energy works
>: Total Cards: 63
along those same lines i saw someone in origins who played people with a
deck and he dared people to kill him before he could run himself out of
cards. and no he didnt have several demonic consultations :)
lawrence